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Jinzo is a Control deck in Yu-Gi-Oh Master Duel. Check out the core deck list, key combos, as well as how to play & counters!
List of Contents
Main Deck: x cards | ||||
---|---|---|---|---|
2x | 2x | 2x | 1x | 1x |
3x | 1x | 1x | 1x | 3x |
1x | 1x | 1x | 2x | 1x |
1x | 1x | 3x | 1x | 1x |
3x | 3x | 2x | 2x | - |
Extra Deck: x cards | ||||
1x | 1x | 1x | 1x | 1x |
1x | 1x | 1x | 1x | 1x |
1x | 1x | 1x | 1x | 1x |
Rarity | Name | Qty |
---|---|---|
Change of Heart | 1 | |
Foolish Burial | 1 | |
Monster Reborn | 1 | |
Allure of Darkness | 2 | |
Foolish Burial Goods | 1 | |
Law of the Cosmos | 3 | |
Cyber Energy Shock | 1 | |
Psychic Wave | 3 |
Rarity | Name | Qty |
---|---|---|
The Phantom Knights of Shade Brigandine | 3 | |
Call of the Haunted | 2 | |
Phantom Knights' Fog Blade | 2 |
Tier Ranking | |||
---|---|---|---|
Rogue Tier | |||
Deck Archetype | Deck Difficulty | ||
Control | Hard | ||
Deck Evaluation | |||
Uses one of Joey Wheeler's Boss Monsters, Jinzo Uses the Phantom Knights Engine to supplement its playstyle Negates the activation and effects of all Trap Cards
|
This Jinzo Deck is a take on the classic archetype with a mix of Phantom Knights/Burning Abyss engine. Jinzo as an archetype, revolves around Jinzo monsters that can lock out the use of Trap Cards.
The Deck is known for its ability to counter Trap-centered Decks like Traptrix and Labrynth with the win-condition of removing an integral part of their game plan and having the ability to end the Duel with its OTK potential.
This combo showcases the full utilization of all the engines in this Deck and brings out Jinzo, the main monster of this Deck.
Card(s) Needed | |
---|---|
Step | Description |
1 | Normal Summon Tour Guide from the Underworld then activate her effect to Special Summon Graff, Malebranche of the Burning Abyss with their effects negated. |
2 | Link Summon Cherubini, Ebon Angel of the Burning Abyss using these two as materials. |
3 | Activate Graff, Malebranche of the Burning Abyss from the Graveyard to Special Summon Cir, Malebranche of the Burning Abyss. |
4 | Activate Cherubini's effect to send The Phantom Knights of Silent Boots to the Graveyard. |
5 | Banish Silent Boots to search for The Phantom Knights of Shade Brigandine. Set Brigandine and Special Summon it unto the field. |
6 | Link Summon I:P Masquerena using Brigandine and Cir as Link Materials. |
7 | Activate Cir, Malebranche of the Burning Abyss from the Graveyard to Special Summon Graff, Malebranche of the Burning Abyss from the Graveyard to a zone that Cherubini is pointing to. |
7 | Link Summon The Phantom Knights of Rusty Bardiche using Cherubini and Graff as Link Material. |
8 | Activate Bardiche's effect to send Ancient Cloak to the Graveyard and set Phantom Knights' Fog Blade unto your field. |
9 | Banish The Phantom Knights of the Ancient Cloak to search for Brigandine and set it unto the field. |
10 | Special Summon Jinzo the Machine Menace from the hand by activating his effect |
11 | Activate Psychic Wave to send Jinzo from the Deck to the Graveyard. |
No Active Field Spell | ||||
---|---|---|---|---|
X | ||||
- | - | - | ||
(Set) | (Set) | - | - | - |
With this combo, you have options during Turn 2:
Note: Activate your Phantom Knight Traps before you bring out Jinzo as you cannot use them when he is active on the field.
Jinzo is the centerpiece of this Deck, as he has the simple effect of negating the activation and effects of any traps. The Deck's focus is sending Jinzo to the Graveyard and summoning him back to the Field.
These 3 cards are Jinzo retrains that enhance the potency of the archetype.
Jinzo the Machine Menace can Special Summon himself if there is any face-up Trap card in either field or Graveyard and if you do, his level is set to 6. He can Tribute himself to Special Summon Jinzo from the hand/Graveyard then reveal all set cards and destroy all Traps your opponent controls.
Jinzo - Returner can Special Summon any "Jinzo" from the Graveyard if he himself is sent there. Keep in mind, however, that he cannot activate this effect if his discard is a cost, so Cherubini and linking him off does not work.
Jinzo - Lord, while rarely summoned, is an effective duel ender. He can Special Summon himself from hand by tributing Jinzo on the field. He has the same trap-negating effects, but he can destroy all traps on the field and burn the opponent by 300 LP for each trap destroyed.
These Psychic cards act as additional support to the Jinzo archetype as protection and combo extension.
Psychic Megacyber can be Special Summoned from hand if the opponent controls more Spells/Traps than you do. Megacyber also has non-targeted removal if Jinzo is on the board, wherein it can tribute itself to place the attacked monster as a Continuous Trap in their back row.
Psychic Bounder, if Summoned by any means, you can add a "Jinzo" monster or any Spell/Trap that mentions Jinzo in their text. When a monster you control other than this card is attacked, you can destroy that attacking monster and this card.
The Burning Abyss Engine is included here for their ability to extend combos by utilizing the Graveyard. It also lets you Tribute Summon Jinzo rather early. The Burning Abyss monsters all share 2 effects:
The Phantom Knights of Ancient Cloak and The Phantom Knights of Silent Boots are mainly used as discard fodder to search out Brigandine and Fog Blade. Otherwise, they can be used as XYZ materials for Rank 3 XYZ monsters.
Tour Guide From the Underworld is included in this deck to easily access the Burning Abyss engine with Cherubini. She is considered the main combo starter for this Deck since she negates the self-destruction effect of the Burning Abyss monsters.
These 3 cards are the exclusive archetype spells centered around Jinzo.
Law of the Cosmos lets the opponent decide whether or not they set a Trap card from their deck. This achieves 2 different effects:
Psychic Wave lets you send Jinzo from the hand or Deck to the Graveyard and inflict 600 LP damage if you control a Machine monster. This can extend your combos by enabling Jinzo - Returner or Jinzo the Machine Menace.
Cyber Energy Shock is a Quick Play card destruction if Jinzo is on the board. If the destroyed card is a Trap, you can choose to negate the effects of a face-up card or buff the ATK of all Jinzo cards you control.
Since this Deck is mostly composed of Dark monsters, Allure of Darkness lets you thin out your Deck and draw the cards you need.
These 2 cards are classic spells that Jinzo utilizes quite well.
Monster Reborn lets you Special Summon any monster from either Graveyard. This can extend combos or bring back your Jinzo.
Change of Heart lets you target and control a monster your opponent has until the End Phase. This Spell Card is exceptionally potent in this Deck since the monster taken control of can be used as material for the XYZ Summon of Dhampir Vampire Sheridan!
Foolish Burial and Foolish Burial Goods are used to send key cards from your Deck to the Graveyard. For this deck, the options depending on the situation are as follows:
While Traps may seem counter-intuitive for a Jinzo Deck, the Phantom Knight Traps works surprisingly well!
The Phantom Knights of Shade Brigandine can be Special Summoned as a Normal Warrior Monster the turn it is set. This card is only considered a Trap when it is in the Graveyard or set on the field. This opens up various plays and combos in this Deck!
Phantom Knights' Fog Blade is a consistent monster Negate when you do not have Jinzo on the board. Also, this card can be sent by Foolish Burial Goods to use its effect to bring back a Phantom Knights monster from the Graveyard.
Call of the Haunted is a classic Trap combination with Jinzo as when you Special Summon him using this card, it acts as a free Monster Reborn since its other effects are negated.
These are the Rank 6 XYZ monsters that this Deck revolves around. They each serve a role in different situations, which are as follows:
These are the Rank 3 XYZ monsters that help round out the deck, especially when you are interrupted.
Leviair the Sea Dragon lets you Special Summon a Level 4 or lower monster from the Banish Zone. This is to recycle either of your Phantom Knights and Allure of Darkness fodder.
Number 3: Cicada King is a defensive card that lets you set up an easy monster negate and a body on the field.
The XYZ summons prior can easily lead to a Divine Arsenal AA-Zeus - Sky Thunder, which can send all cards on the field to the Graveyard.
Downerd Magician supports this play line as she can stack materials for her XYZ Summons. She can be easily summoned during your second Main Phase by using any Level 3 XYZ Monster.
These 2 Link Summons are used to start up your combos depending on your hand.
Link Spider can use Shade Brigandine for its Link materials, thus sending a face-up Trap card in the Graveyard. This enables the use of Jinzo the Machine Menace to start your combos.
Cherubini, Ebon Angel of the Burning Abyss lets you send a Level 3 or lower monster from your Main Deck, optimally one of the Phantom Knights. Also, when Cherubini is on the field, your Burning Abyss monsters cannot be destroyed by their effects if they are summoned to a zone Cherubini points to.
The Phantom Knights of Rusty Bardiche, during your Main Phase, can send any of your Phantom Knights to the Graveyard and set a Spell/Trap on the field; setting up 2 interruptions.
These are the situational Link Summons that will make up your end-board. Link Summon any of these depending on what you want to achieve.
A Bystial Branded Deck has an emphasis on disrupting your Graveyard effects by Banishing key cards from it. The moment Jinzo gets banished, your game plan is snuffed out.
Bystial Branded Deck List & Card Guide
Zombie World P.U.N.K. limits this Deck's options by turning all monsters on the Field and Graveyard to Zombies, effectively overwriting the essential Fiend/Machine typing this Deck utilizes.
Zombie World P.U.N.K. Deck List & Card Guide
Gravekeepers, one of the first resource denial decks, can completely lock out the Graveyard. Jinzo cannot counter this Deck as it utilizes Necrovalley, a Field Spell.
Gravekeepers Deck List & Card Guide
Note: This Deck is centered around countering Traps cards. If a Deck does not run Traps, it is effectively a good match-up for this Deck.
Fiendish Encounter | Indomitable Knights |
Legacy Pack | Master Pack |
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
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Horus Tearlaments | Yubel | Fire King Snake-Eyes |
Salamangreat | Purrely | Vanquish Soul |
Decks Used By All Teams in Worlds 2024 | ||
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snipehunters | CER | Hero's Future |
BOTB | MYYGO | Thank Love |
CER 2 x FCG | BRAZ IL | Maxx “Yee” |
Double Noir | Rogue Ruler |
List of All Burn Decks | ||
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Red-Eyes Burn | Timelord Burn | Chain Burn |
D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
---|---|---|
Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
Suicide | Defense OTK |
Jinzo Deck List & Card Guide
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