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T.G. Diabellstar is an Aggro deck in Yu-Gi-Oh Master Duel, focusing on Synchro Summoning using the titular archetype, while making use of the Diabellstar Deck Engine. Check out the core deck list, key combos, as well as how to play & counters!
List of Contents
Main Deck: 40 cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x3 | x3 |
x2 | x2 | x2 | x1 | x1 |
x1 | x1 | x3 | x3 | x3 |
x1 | x1 | x1 | x3 | x1 |
Extra Deck: 15 cards | ||||
x2 | x2 | x2 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | - | - | - |
Rarity | Name | Qty |
---|---|---|
WANTED: Seeker of Sinful Spoils | 1 | |
Triple Tactics Talent | 3 | |
Harpie's Feather Duster | 1 | |
T.G. Limiter Removal | 3 | |
Original Sinful Spoils - Snake-Eye | 1 | |
T.G. All Clear | 3 |
Rarity | Name | Qty |
---|---|---|
Infinite Impermanence | 3 | |
T.G. Close | 1 |
Tier Ranking | |||
---|---|---|---|
Tier 1 | |||
Deck Archetype | Deck Difficulty | ||
Aggro | Hard | ||
Deck Evaluation | |||
Extremely powerful Synchro-centric Deck with a powerful endboard Combos can start off of one combo, and boss monsters have powerful disruptions Weak against handtraps, and restrictive against non-"T.G." monsters
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Tech Genus, or better known shortened as T.G., is an archetype that specializes in Synchro Summoning, to the point of having Synchro Tuner Monsters that can conduct Synchro Summons during the opponent's turn.
While a powerful concept on its own, it does need a bit of support here and there. In this Deck Recipe, it has been bolstered by Deck Engine that debuted with the release of the Ride Into the Future Selection Pack: the Diabellstar Engine.
Taken from the Snake-Eye Deck List & Card Guide, Diabellstar the Black Witch and a handful of cards can serve as a Deck Engine that can strengthen other Decks.
Diabellstar the Black Witch is often the combo starter for this Deck Engine, and for those that like sending cards to the GY, this is a very good card.
On Special Summon, it can set a "Sinful Spoils" Spell or Trap straight from the Deck. Easily, the card to Set and activate afterwards is Original Sinful Spoils - Snake-Eye, which connects this Deck Engine into any Level 1 FIRE monster. In this Deck's case, it's Snake-Eye Ash and T.G. Rocket Salamander.
If Diabellstar isn't on hand, WANTED: Seeker of Sinful Spoils simply adds it from the Deck or GY to the hand. It also has a GY effect; banishing itself lets players retrieve another "Sinful Spoils" Spell or Trap from the GY, place it to the bottom of the Deck, then draws a card.
Among the "T.G." monsters in the Main Deck to have multiple copies of, these three are the most crucial. T.G. Rocket Salamander, having been recently added to Master Duel thanks to the Ride Into the Future Selection Pack, enables the Deck's shenanigans by Special Summoning a Level 1 "T.G.". monster from the Deck, and can Special Summon a Level 4 Machine "T.G." monster from the GY once per turn.
T.G. Gear Zombie can Special Summon itself from the hand by targeting a fellow "T.G." monster and reduce their ATK by 1000. The other monster with multiple copies is T.G. Screw Serpent, which can Special Summon another Level 4 "T.G." monster upon being summoned, and can increase a monster's Level by 1 as a GY effect.
T.G. Booster Raptor and T.G. Drill Fish can be Special Summoned from the hand when the player controls another "T.G." monster.
Despite being a Tuner, T.G. Tank Grub can be used for a Synchro Summon as a non-Tuner monster. If it gets used as material, it can summon a Level 1 T.G. Token , which can be used for future plays.
As you need space for your "T.G." monsters, space for hand traps is a little tight. Maxx "C" and Ash Blossom are mandatory in the current meta, and a single copy of Droll & Lock Bird is added to counter searches and fellow users of the EARTH Insect-type hand trap.
Infinite Impermanence is extremely useful if you have it as part of your starting hand during the first turn, as the well-timed used of it can deny the opponent a full combo if they do not have any way to pivot.
While T.G. All Clear is on the field, "T.G." monsters become Machine-type, and enjoy a small ATK boost. It also provides an additional Normal Summon to a "T.G." monster once per turn.
The Continuous Spell Card is mosty used, however, for its search effect by destroying a "T.G." monster from the hand or field.
To get the needed cards as soon as possible, T.G. Limiter Removal can be used. By discarding a card, it can add two different "T.G." monsters from the Deck. Banishing it from the GY can shuffle a "T.G." monster from the GY back to the Deck, or simply add it back to the hand. Choose wisely, however, as you can only use one of the two effects in a single turn.
T.G. Close can be searched out as the quintessential Counter Trap against Spells, Traps and Monster effects. Savvy players can cheat out with a neat combo featuring Shooting Star Dragon T.G. EX, as it can be Set from the GY if a Synchro Monster you control gets banished.
T.G. Mighty Striker can Synchro Summon during the opponent's turn, and when sent to the Monster Zone to the GY it searches out a "T.G." card. It can also searches out a "T.G." Spell or Trap when this card is Synchro Summoned.
Try having T.G. Hyper Librarian on the field for as long as possible before using it as Synchro Material; for every Sycnhro Summon you do, you draw a card. This can easily refill your hand resources after a huge combo play.
T.G. Star Guardian lets players Synchro Summon during the opponent's turn via Quick Effect, which makes access to Level 10 and Level 12 Synchro Summonss very slippery. It also provides a free Special Summon of a "T.G." monster during the Main Phase, and it adds a "T.G." fr om the GY to the hand upon being Special Summoned.
The newest addition to the archetype is T.G. Over Dragonar, which also enables more plays for the archetpye. On Synchro Summon, it Special Summons any number of T.G.
monsters from your GY. For "T.G.", it can be compared to Soul Charge without its drawbacks.
There are four different boss monsters avaialbe for this archetype, all being under the "T.G." archetypes. T.G. Blade Blaster can negate Spells or Traps that target this card once per turn via Quick Effect and a discard. It can also banish itself as a form of protection, and it returns to the Field on the next Standby Phase.
Shooting Star Dragon T.G. EX is one of the newer additions, and has less restrictive materials compared to its original counterpart, Shooting Star Dragon. It can Special Summon itself from the GY by tributing 2 Synchro Monsters, it can negate an attack once per turn, and it has an effect that can negate Spells or Traps that does not have a once-per-turn clause.
The two Level 12 "T.G." Synchro Monsters are key to have on the field as soon as possible. T.G. Halberd Cannon is the original, can negate a summon once per turn, and can Special Summon a fellow "T.G." monster from the GY when sent there itself.
The newer card, T.G. Glaive Blaster can banish a Special Summoned Extra Deck Monster, and it is a Quick Effect that can be potentially used multiple times in a single turn. It can also Special Summon a monster that was banished to its side of the field, completely ignoring Summoning conditions.
When Link Summoned, T.G. Trident Launcher can Special Summon up to 3 "T.G." monsters onto the Main Monster Zones pointed by its Link Markers--one from the hand, Deck and Graveyard respectfully. While on the field, "T.G." Synchro Monsters are immune to targeted card effects when they are on Monster Zones pointed to by this card.
Sample Hand 1 | |
---|---|
Step | Description |
1 | Normal Summon T.G. Rocket Salamander. Activate its effect, and Tribute itself to Special Summon T.G. Screw Servant from the Deck. |
2 | Upon being Special Summoned, trigger the effect of T.G. Screw Servant; Special Summon T.G. Rocket Salamander back from the GY. |
3 | Using T.G. Rocket Salamander and T.G. Screw Serpent as materials, Synchro Summon T.G. Over Dragonar. |
4 | Upon being Synchro Summoned, activate T.G. Over Dragonar's effect; Special Summon as many "T.G." monsters from the GY onto the field. In this case, Special Summon T.G. Rocket Salamander and T.G. Screw Serpent. |
5 | Once again using T.G. Rocket Salamander and T.G. Screw Serpent as materials, Synchro Summon T.G. Star Guardian. |
6 | T.G. Rocket Salamander and T.G. Screw Serpent as materials, Synchro Summon T.G. Star Guardian. Upon being Special Summoned, you can retrieve one "T.G." monster from the GY to add back to your hand. |
7 | (Optional) If you have any more additional plays to do, you can use T.G. Star Guardian's effect to Special Summon a "T.G." monster from the hand. |
8 | Using T.G. Star Guardian and T.G. Over Dragonar as materials, Synchro Summon Shooting Star Dragon T.G. EX. |
Card Needed | |
---|---|
Step | Description |
1 | Activate T.G. Limiter Removal from the hand; discard a card you do not need from your hand, and search out T.G. Rocket Salamander and T.G. Gear Zombie from the Deck. |
2 | Normal Summon T.G. Rocket Salamander. Then, trigger the effect of T.G. Gear Zombie from the hand; target Rocket Salamander to make it lose 1000 ATK, then Special Summon itself from the hand. |
3 | Activate T.G. Rocket Salamander's ; tribute itself, and Special Summon T.G. Screw Serpent from the Deck. Upon being Special Summoned, trigger the latter card's effect; Special Summon Rocket Salamander back from the GY. |
4 | Using T.G. Rocket Salamander and T.G. Gear Zombie as materials, Synchro Summon T.G. Mighty Striker. Trigger T.G. Mighty Striker's effect upon being Synchro Summoned; add T.G. All Clear from the Deck to your hand. |
5 | Activate T.G. All Clear; target and destroy T.G. Mighty Striker, then add T.G. Tank Grub from the Deck to your hand. This triggers T.G. Mighty Striker upon being destroyed; send T.G. Close from the Deck to the GY. |
6 | Because of T.G. All Clear's effect, you can conduct an additional Normal Summon for a "T.G." monster. Use it, and Normal Summon T.G. Tank Grub. |
7 | Using T.G. Tank Grub and T.G. Screw Serpent as materials, Synchro Summon T.G. Dragon Overnar. Use the Extra Monster Zone for this Synchro Summon. |
8 | Chain Link 2: T.G. Tank Grub's effect triggers after being used as Synchro Material; summon a T.G. Token onto the field. Chain Link 1: Trigger the effect of T.G. Dragon Overnar; Special Summon as many "T.G." monsters from the GY as possible. In this case, it's T.G. Tank Grub, T.G. Screw Serpent, T.G. Rocket Salamander and T.G. Mighty Striker. |
9 | Using the T.G. Token and T.G. Screw Serpent as materials, Synchro Summon T.G. Hyper Librarian. As long as this card is face-up on your side of the field, you draw a card for every Synchro Summon you do afterwards. |
10 | Because of T.G. All Clear, every "T.G" monster you control on the field is treated as a Machine-type monster. With this, activate the second effect of T.G. Rocket Salamander; Special Summon T.G. Screw Serpent back onto the field. |
11 | Using T.G. Screw Serpent and T.G. Tank Grub as materials, Synchro Summon T.G. Star Guardian. Upon being Synchro Summoned, activate its effect; retrieve T.G. Screw Serpent back from the GY to the hand. |
12 | Using the second effect of T.G Star Guardian, Special Summon T.G. Screw Serpent from the hand. Then, using it and T.G. Rocket Salamander, Sycnhro Summon a Level 5 non-Tuner Synchro Monster. In this Deck Recipe's case, it's another copy of T.G. Dragon Overnar. |
13 | Using the two T.G. Dragon Overnar and T.G. Mighty Striker as materials, Synchro Summon T.G. Glaive Blaster. Activate the effect of T.G. Glaive Blaster; banish T.G. Star Guaridan. This triggers the effect of T.G. Close from the GY; immediately Set it from there. |
15 | With T.G. Star Guardian being banished, trigger the second effect of T.G. Glaive Blaster; target Star Guardian, and Special Summon it back onto the field. Then, using T.G. Star Guardian and T.G. Hyper Librarian as material, Synchro Summon Shooting Star Dragon T.G. EX. |
No Field Spell Active | ||||
---|---|---|---|---|
X | X | |||
- | - | (SET) | - |
Floowandereeze Decks can completely ignore Special Summons, as their playstyle of continuous Normal Summons are a counter of their own against T.G. Once they have their key cards set up, it can be incredilbly hard to win through sheer aggression.
Floowandereeze Deck List & Card Guide
In the current meta, there is no better Control Deck right now than Labrynth, because of their heavy use of Trap Cards and protection of them. They can even Set and activate Trap Cards on your own turn, which will be extremely difficult to deal with.
Labrynth Deck List & Card Guide
The Runick archetype has received mutliple hits in the banlist over the months, but their versatility to be used in multiple Decks that can make use of them gives them unpredictability. Their Quick-Play Spells will definitely interrupt plays, and can easily Deck out the player.
Runick Deck Lists | |
---|---|
Pure Runick | Spright Runick |
Ishizu Runick | Naturia Runick |
Within the Synchro Summon playstyle, the current meta's top Deck is the Mannadium Deck, due to their consistency, flexibility with different archetypes, and ability to Special Summon extremely powerful monsters in one fell swoop.
Mannadium Deck List & Card Guide
Futuristic Creatures | Legacy Pack |
Master Pack | Ride Into the Future |
Savage Crimson Dragon | The Noble Knights of Crimson Flowers |
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
---|---|---|
Horus Tearlaments | Yubel | Fire King Snake-Eyes |
Salamangreat | Purrely | Vanquish Soul |
Decks Used By All Teams in Worlds 2024 | ||
---|---|---|
snipehunters | CER | Hero's Future |
BOTB | MYYGO | Thank Love |
CER 2 x FCG | BRAZ IL | Maxx “Yee” |
Double Noir | Rogue Ruler |
List of All Burn Decks | ||
---|---|---|
Red-Eyes Burn | Timelord Burn | Chain Burn |
D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
---|---|---|
Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
Suicide | Defense OTK |
T.G. Diabellstar Deck List & Card Guide
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