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Maliss is an Aggro deck in Yu-Gi-Oh Master Duel, featuring Cyberse monsters that can extend combos if they are banished. See the core deck list, key combos, strategies how to play & beat as well as free-to-play (F2P), budget and alternate options here!
| Main Deck: 40 cards | ||||
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| Extra Deck: 15 cards | ||||
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| Rarity | Name | Qty |
|---|---|---|
| Maliss in Underground | 1 | |
| Gold Sarcophagus | 1 | |
| Called by the Grave | 1 | |
| Crossout Designator | 1 | |
| Maliss in the Mirror | 1 |
| Rarity | Name | Qty |
|---|---|---|
| Infinite Impermanence | 3 | |
| Dominus Impulse | 3 | |
| Maliss〈C〉MTP-07 | 1 | |
| Maliss〈C〉TB-11 | 1 | |
| Maliss〈C〉GWC-06 | 1 |
| Cynet Mining | |
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All of the Maliss monsters are Level 3 Cyberse-type monsters. This allows them to be searched by Cynet Mining, which was recently made Unlimited a few patches ago. This is a great searcher to supplement Gold Sarcophagus to get a Maliss monster on hand to start a combo. |
| Artifact Lancea | |
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For a mirror match against a fellow Maliss user, players might want to consider Artifact Lancea as a hand trap. So long as its effect is active, both players will not be able to banish effects for the rest of the turn. This also turns off Crossout Designator and Called by the Graveyard. |
| Parallel eXceed | |
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Parallel eXceed is always a flexible option to consider when building a Cyberse deck, like Maliss, Salamangreat or Mathmech. It gets to summon itself upon a Link Summon, then summon a copy of itself straight from the Deck. Those two can be used as material fodder to Link Climb. |
| Dimension Shifter | |
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Maliss is one of the few Decks that likes getting hit with banish flood effects. Dimension Shifter will disable Decks it faces that uses the GY as a resource pool, while at the same time enables the effects of Maliss once they get sent to the GY and are banished instead. Other cards like Dimensional Fissure and Macro Cosmos will also count here. |
| Kashtira Engine | |
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A small Kashtira Engine can actually help with the playstyle of Maliss, being an additional body to have on the field as Link Monster material. It can also double as a way to punish the opponent for using monster effects, with Kashitra Unicorn banishing cards straight from the opponent's Extra Deck. Kashtira Birth can Special Summon them back from the GY or Banishment, and banishes cards from the opponent's GY if they use a Spell Card. |
| Firewall Dragon Darkfluid - Neo Tempest Terahertz | |
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When considering a LINK-5 monster for a Maliss Deck, you cannot go wrong with Firewall Dragon Darkfluid - Neo Tempest Terahertz. It can send a Cyberse Monster--your Maliss monsters--to the GY a la Foolish Burial. If you happen to have a Bystial monster on hand, you can banish them afterwards to Special Summon the Dragon monster, then trigger the Maliss monster's effect upon being banished. |

Much like other Cyberse Decks like Mathmech, @Ignister, and Marincess, Maliss is a Combo Deck that can swarm the field with a lot of monsters to play. What makes them unique to the others is that its monsters want to be banished to be able to use its effects.
The Main Deck Maliss monsters are easily identified with the〈P〉symbol in their name, and are the combo starters. Eachj one has their effect on Summon, and when banished they can Special Summon themselves by paying a small amount of LP.
Dormouse is often the combo starter for its Attack boost, while White Rabbit sets up a Trap that can be used the same turn they are set. March Hare can retrieve a banished Maliss monster back to the hand, and Chessy Cat can banish a Maliss card on hand to draw 2.
Maliss in Underground is the archetype's Field Spell, and is crucial in getting the Deck rolling. It can even act as a one-card combo starter by banishing Dormouse or White Rabbit to Special Summon themselves from the Banishment.
Maliss in the Mirror is a situational card that can get you out of tight spots. It negates a monster the opponent controls, and it banishes a Maliss monster you have on hand or on the field. It can also banish itself from the GY for resource management, banishing another Maliss card to get a card of the same Card Type as the banished one.
The Trap Cards are easily identified with the〈C〉 symbol, and are very useful even when you happen to draw them on your opening hand. They can be activated the turn they are set by banishing a Maliss monster you control.
Each one has its own uses, and if the player wants to utilize it, running another copy might not hurt. GWC-06 is a Special Summon from the Banishment, and MTP-07 retrieves a card from there to add to the hand. TB-11 Special Summons a Maliss monster from the Deck, but if the opponent controls 3 or more cards, this card can cheat out a Maliss Link Monster from the Extra Deck.
The Maliss〈Q〉monsters are the Deck's centerpiece; they may often be the game-enders with the presence of Accesscode Talker and Topologic Zeroboros, but they are what the Deck plays around.
Red Ransom will be your first summon out of the 3, as it searches a Maliss Spell Card from the hand—usually the Field Spell, Maliss in Underground. Then, next would be White Binder, which banishes cards from the GY, and provide a draw if it gets banished itself.
The boss monster among them is Hearts Cyrpyter, which banishes a card from the field on Summon. If it gets Banished and successfully Special Summons itself using its own effect, its ATK doubles permanently.
Say this is your hand after your opponent ends on a board that does not interrupt much of your plays. Here's what you can do with some sample hands.
| Card(s) Needed | |
|---|---|
| Step | Description |
| 1 | Normal Summon Maliss〈P〉Dormouse. Afterward, activate its effect; banish a copy of Maliss〈P〉White Rabbit frrom the Deck. Now, all Maliss monsters you control will gain 600 ATK for the rest of the turn. |
| 2 | Upon being banished, activate Maliss〈P〉White Rabbit; Special Summon itself onto the field. This triggers its effect; set Maliss〈C〉GWC-06 from the Deck. |
| 3 | From the hand, Set Maliss〈C〉TB-11. Activate it on the same turn by banishing Dormouse; Special Summon Maliss〈P〉White Rabbit from the Deck. Then, activate Dormouse from the Banishment; pay 300 LP to Special Summon itself back to the field. |
| 4 | Using the three Maliss monsters on the field as material, Link Summon Maliss〈Q〉Red Ransom. Then, activate its effect straight away; add Maliss in Underground to the hand. Activate the Field Spell immediately to banish Maliss〈P〉March Hare. Its effect triggers; pay 300 LP to add it to your hand. |
| 5 | Activate March Hare from the hand; banish Chessy Cat from the GY to Special Summon it from the hand. This triggers Chessy Cat's effect, pay another 300 LP to Special Summon itself from the Banishment. |
| 6 | Use March Hare as material to Link Summon Link Decoder. Then, activate Bystial Druiswurm from the hand; banish March Hare to Special Summon itself from the hand. Optional:If you have a spare Maliss card on hand, use the effect of Chessy Cat; banish that Maliss card to draw 2 cards. |
| 7 | Using March Hare, Bystial Druiswurm and Link Decoder as materials, Link Summon Maliss〈Q〉White Binder Chain Link 2:Activate Link Decoder's effect upon being used as material; Special Summon it back to the field to a Monster Zone pointed by White Binder. Chain Link 1:On summon, use White Binder's effect; banish the Maliss monsters you have in your GY. |
| 8 | Activate the second effect of White Binder; set Maliss〈C〉MTP-07. from the Deck. |
| 9 | Activate the set Maliss〈C〉GWC-06 by banishing White Binder; Special Summon 1 of the non-Link Maliss monsters from the Banishment. This triggers White Binder's effect; Special Summon itself back from the Banishment, then draw a card. |
| 10 | Using White Binder, Link Decoder and the other Maliss monster you Special Summoned earlier as material, Link Summon Maliss〈Q〉Hearts Crypter. On Link Sumon, Hearts Crypter triggers its effect; banish a card from the field (preferrably your opponent's; if you cannot, banish the Field Spell instead). |
| 11 | Activate the set Maliss〈C〉MTP-07 by banishing Hearts Crypter from the field; get back Dormouse from the Banishment to the hand. This triggers Hearts Crypter from the Banishment; Special Summon itself, then double its ATK. |
| Field Spell: Maliss in Underground | ||||
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| - | - | - |
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While Kashtira can help supplement the strengths of a Maliss Deck, it also happens to be one of its worst matchups. Kashtira Unicorn alone is a danger to the Extra Deck if left unchecked. Then, its banishing effects are all face-down, meaning any Maliss monster banished this way cannot activate its effects.
The most dangerous of them all would be Kashtira Shangri-Ira, which can lock away Card Zones when a card is banished face-down. If this happens several times, the Maliss player will not have enough space on the field to conduct their play.
| Kashtira Deck Guides | ||
|---|---|---|
| Pure Kashtira | Scareclaw Kashtira | Fiendsmith Kashtira |

Out of all the Decks that have benefited from the Fiendsmith Engine, Yubel is one of its best benefactors. It gave the Deck a secondary playstyle and combo to go for if the player has a sub-optimal starting hand.
At its best, it will have multiple interruptions that will deny effects even from the Banishment, thanks to Phantom of Yubel. Then, the field will have to deal with potent monsters with interruptions, like an active Fiendsmith's Desirae and Unchained Soul of Rage.
Fiendsmith Yubel Deck List & Card Guide

Ice Barriers do not need to play floodgate Spells and Traps, when most of their monsters happen to have such an effect. The idea is to get Lancea, Ancestral Dragon of the Ice Mountain, then get it to Special Summon fellow Ice Barrier monsters to impede the Maliss player.
Examples of floodgates include General Raiho to force discards, Cryomancer stopping all monsters Level 4 and up from attacking, and Warlock acting as a pseudo-Anti-Spell Fragrance. Just do not summon Trishula, as it can inadvertedly help out the Maliss monsters trigger their Banish effects.
Ice Barrier Deck List & Card Guide
| Ghost Belle & Haunted Mansion | |
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Expect Ghost Belle & Haunted Mansion to increase in usage with the arrival of Maliss in Master Duel. This hand trap stops a recycle effect from GY to hand, and it also negates a card banish effect as well. These two are some effects that Maliss have, and Cyberse-type monsters as a proxy for their affinity in Link Climbing. |
| Nibiru, the Primal Being | |
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Unless there are banish floodgates active, Nibiru, the Primal Being will be a good counter to the Deck's Special Summons. A regular Maliss combo can go beyond 5 summons, so once that benchmark is reached, be ready to stop any countermeasure from stopping this hand trap's activation. |
| Super Polymerization | |
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Super Polyermization is also a very potent card against the Maliss cards. With the Main Deck monsters being all DARK Cyberse-type, this makes them easily usable as material into Mudragon of the Swamp to stop their combo. It is very hard to counter too, as only a handful of cards can actually stop the activation of Super Polymerization. |
| Chaos Hunter | |
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Once a prominent card when the Runick archetype first arrived in the scene, Chaos Hunter might also see a comeback with Maliss's debut. This monster can Special Summon itself from the hand in response to the opponent's Special Summon, and for as long as this card is face-up and active they cannot banish cards. |
| Soul Drain | |
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Soul Drain might just be outright the best counter to Maliss cards. All monsters in the GY or in the Banishment cannot activate their effects once this Continuous Trap is face-up and active. This effectively guts the Maliss Deck's playstyle, for they trigger their effects upon being banished. |

Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 48
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| List of All Alternate Win Decks | ||
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| Suicide | Defense OTK | |
Maliss Deck Guide and Card List



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