Yu-Gi-Oh! Master Duel

Centur-Ion Deck List & Card Guide

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Master Duel Centur-Ion

Centur-Ion is an Aggro deck in Yu-Gi-Oh Master Duel, specializing in doing Level 12 Synchro Summons during either the user's turn or the opponent's turn. Check out the core deck list and key combos, as well as tips on how to play, alternative card options & counters against this specific Deck!

Centur-Ion Deck List

Main Deck: 40 cards
Centur-Ion Primera x3 Centur-Ion Trudea x3 Maxx "C" x3 Ash Blossom & Joyous Spring x3 Droll & Lock Bird x2
Effect Veiler x2 Ghost Belle & Haunted Mansion x2 Bystial Druiswurm x1 Bystial Magnamhut x1 Centur-Ion Gargoyle II x1
Emblema Oath x3 Stand Up Centur-Ion! x3 Bonfire x2 Called by the Grave x2 Centur-Ion Bonds x1
Raigeki x1 Evenly Matched x3 Infinite Impermanence x3 Centur-Ion Phalanx x1 -
Extra Deck: 15 cards
Centur-Ion Auxila x2 Baronne de Fleur x1 Bystial Dis Pater x1 Chaos Angel x1 Swordsoul Supreme Sovereign - Chengying x1
Centur-Ion Legatia x1 Cosmic Blazar Dragon x1 Cosmic Quasar Dragon x1 Crimson Dragon x1 Shooting Quasar Dragon x1
Red Supernova Dragon x1 Dharc the Dark Charmer, Gloomy x1 S:P Little Knight x1 Selene, Queen of the Master Magicians x1 -

Centur-Ion Breakdown

Centur-Ion Deck Guide: How to Play

Playstyle and Win Condition

Centur-Ion Cards

Centur-Ion Primera Centur-Ion Trudea Centur-Ion Gargoyle II

There are two key Monsters for the Centur-Ion archetype that enables their access to the Level 12 Synchro Monsters. The Centur-Ion monsters, particularly Centur-Ion Primera and Centur-Ion Trudea, are almost always needed on the field, and can stay there as Continuous Traps that can be Special Summoned on to the Main Monster Zone through Quick Effects.

Primera acts as the primary searcher and Tuner, while Trudea can increase its Level by 4 upon being Summoned from being a Continuous Trap. Gargoyle II acts as additional Synchro Material for Level 12 or even Level 8 Synchro Monsters.

Emblema Oath Stand Up Centur-Ion! Centur-Ion Bonds Centur-Ion Phalanx

The Spells and Traps of the archetype enable the Deck's playstyle. Emblema Oath puts a "Centurion" monster as a Continuous Trap on the Spell/Trap Zone. The Field Spell Stand Up Centur-Ion! lets the user Synchro Summon even on the opponent's turn, which is what makes this Deck hard to respond to.

Centur-Ion Bonds can easily refresh "Centurion" monsters and make them Continuous Traps again from the GY. Centur-Ion Phalanx protects your important monsters by banishing them temporarily, and Special Summoning them later.

Bystial Engine

Bystial Magnamhut Bystial Druiswurm

For some access to Level 10 Synchros, consider running a couple of Bystial Monsters to keep the opponent on their toes, especially if they run LIGHT and DARK monsters. Magnamhut and Druiswurm are fine on their own, but players can consider the rest of the Bystial Engine.

Hand Traps

Maxx "C" Ash Blossom & Joyous Spring Droll & Lock Bird Effect Veiler
Ghost Belle & Haunted Mansion Called by the Grave Infinite Impermanence Evenly Matched

Because of how self-sufficient the Centur-Ion cards are in terms of resources, players can slot in as many interruptions as they want to make sure the opponent does not get to play the game properly; hence, the sheer number of Hand Traps in the Deck Recipe. Each one is tailored to gain massive advantage, or to deny the opponent resources themselves.

Extra Deck

Centur-Ion Auxila Centur-Ion Legatia

"Centur-Ion" only has two Synchro Monsters, and both are Level 12.

Centur-Ion Auxila is the boss monster you want to summon first, as it protects your backrow first while face-up and active. On Special Summon, its effect triggers a search effect for fellow "Centur-Ion" cards.

"Centur-Ion Legatia" protectsmonsters from battle destruction if they have 2000 or less ATK, and provides a draw and a card destruction effect simulatneously. It also helps set up future "Centurion" monsters for play to bring out more Synchro Monsters during the opponent's turn.

Crimson Dragon
Cosmic Blazar Dragon Cosmic Quasar Dragon
Shooting Quasar Dragon Red Supernova Dragon

What makes the Deck very dangerous is the combination of one of the "Centurion" Syncho monsters, and Crimson Dragon. This one card enables the easiest summoning of the more powerful Level 12 Sycnhro Monsters.

Cosmic Blazar Dragon, Cosmic Quasar Dragon, and Shooting Quasar Dragon all have powerful negates tied to their summons. Red Supernova Dragon is the game-ending summon which gets more powerful with each Tuner in the GY.

Core Combos and Interactions

Sample Hand and Combo - Your Turn

Cards on Hand
Centur-Ion Primera Emblema Oath
Step Description
1 Normal Summon Centur-Ion Primera; trigger its effect on summon to search out Centur-Ion Bonds to the hand.
2 Activate Emblema Oath; set Stand-Up Centur-Ion! straight from the Deck. Activate it afterwards.
3 Trigger the effect of Stand-Up Centur-Ion!; discard Centur-Ion Bonds to place Centur-Ion Trudea to one of the Spell/Trap Zones.
3 Activate the effect of Centur-Ion Trudea while in the backrow; Special Summon it to the Main Monster Zones.
Afterwards, trigger its second effect on Special Summon; place it back onto the Spell/Trap Zone, alongside Centur-Ion Gargoyle II from the Deck.
4 Activate the effect of Centur-Ion Gargoyle II while in the backrow; Special Summon it to the Main Monster Zones.
Then, using itself and Centur-Ion Primera as materials, Synchro Summon Centur-Ion Auxila.
5 Chain Link 2: Trigger the effect of Centur-Ion Gargoyle II from the GY; add it back to the hand.
Chain Link 1: Trigger the effect of Centur-Ion Auxila on summon; search Centur-Ion Phalanx from the Deck to the hand.
6 Chain Link 2: Trigger the effect of Centur-Ion Gargoyle II from the GY; add it back to the hand.
Chain Link 1: Trigger the effect of Centur-Ion Auxila on summon; search Centur-Ion Phalanx from the Deck to the hand.
7 Set Centur-Ion Phalanx from the hand, and go to End Phase.
8 During the End Phase, trigger the effect of Centur-Ion Auxila; target Centur-Ion Primera in the Graveyard, and place it back to one of the Spell/Trap Zones.
Field Spell: Wake Up Centur-Ion!
X X
Centur-Ion Auxila
Centur-Ion Phalanx SET - Centur-Ion Primera - Centur-Ion Trudea

Sample Hand and Combo - Opponent's Turn

Step Description
8 During the opponent's Main Phase, trigger Centur-Ion Primera and Centur-Ion Trudea from the Spell/Trap Zones.
Chain Link 2: Use Trudea's effect; Special Summon it onto the Main Monster Zone, and increase its Level to 8.
Chain Link 1: Use Primera's effect; Special Summon it onto the Main Monster Zone.
9 Chain Link 2: Trigger Wake Up Centurion's effect; Synchro Summon Crimson Dragon using Level 4 Primera and Level 8 Trudea as materials. Chain Link 1: Trigger Centur-Ion Primera's effect on Special Summon; add any "Centurion" card from the Deck to the hand..
10 Activate the Quick Effect of Crimson Dragon; send it back to the Extra Deck after targeting Centur-Ion Auxila to Special Summon Cosmic Blazar Dragon from the Extra Deck.
Field Spell: Wake Up Centur-Ion!
X X
Cosmic Blazar Dragon Centur-Ion Auxila
Centur-Ion Phalanx SET - - - -

Boss Monsters

Crimson Dragon
Crimson Dragon Crimson Dragon is a crucial card for this Deck, as it provides access to all other Level 12 Dragon-type Synchro Monsters so long as there is another Level 12 Synchro Monster on the field to be used as a tribute for the effect.
Cosmic Blazar Dragon
Cosmic Blazar Dragon The best of the Stardust Dragon-esque Leve 12 Synchros, Cosmic Blazar Dragon provides negates for card effects and summons, and it can even end the Battle Phase. However, you can only use one before this card is banished until the End Phase; choose wisely on when to use this card's effect.
Red Supernova Dragon
Red Supernova Dragon A more aggressive Level 12 Synchro Monster, Red Supernova Dragon gets an ATK boost for every Tuner in the owner's Graveyard. It is immune to the opponent's card effects, and can banish all cards the opponent controls should they launch an attack or activate a monster effect. This is can end Duels quickly once summoned.
Centur-Ion Legatia
Centur-Ion Legatia So long as Centur-Ion Legatia is on the field, monsters you control with 2000 ATK or less cannot be destroyed by battle. On Special Summon, this monster provides a draw and destroy the opponent's monster with the highest ATK. It can also set up a future play by placing a non-Synchro "Centur-Ion" monster on the Spell/Trap Zone.
Baronne de Fleur
Baronne de Fleur So long as a Deck has access to Level 10 Synchro Monsters, Baronne de Fleur will always remain a popular pick. Its omni-negate, once-per-turn card destruction, and ability to Special Sumon is makes this card extremely flexible.
Chaos Angel
Chaos Angel If you have the necessary requirements, players do not even need an actual Tuner Monster on the field to Synchro Summon Chaos Angel. It banishes a card whenever it is Special Summoned, and depending on the materials used to Synchro Summon this card, it gains effects that make it harder to remove from the field.

Centur-Ion Counters: How to Beat

Best Decks to Use Against Centur-Ion

Fire King Snake-Eyes

Fire King Snake-Eyes

The best Deck in the current format as of writing, Fire King Snake-Eyes has quite a lot of options to disrupt lots of opponents. Not only does it have the usually powerful combo line for Snake-Eyes, but the recent Fire King support made it easy to wipe the opponent's field through Garunix Eternity.

Fire King Snake-Eyes Deck List & Card Guide

Mikanko

Mikanko Ritual

Mikanko Decks have easy ways to remove certain cards off the field, be it from their Equip Spells or through the support of the Kaiju monsters. They are unparalleled in the Battle Phase despite having mostly 0 ATK, so long as the monsters are equipped with the correct Equip Cards.

Mikanko Deck List & Card Guide

Tearlaments

Tearlaments

Tearlaments having options to mill cards from their Deck to the GY might very well affect a Centur-Ion player as well, and when they manage to set up properly with various boss monsters with potent effects, it can be extremely hard to break their board.

Going first against Tear, your starting hand will give you a shot to stop their combos. Going second against, pray that you have enough cards to break their defenses.

Tearlaments Deck List & Card Guide

Best Cards to Tech Against Centur-Ion

Evenly Matched
Evenly Matched One of the best ways todeal with Centur-Ion is to wipe the field during their most vulnerable. Evenly Matched, when timed right after the Battle Phase, can banish all but 1 card from the opponent's field.
Heavy Storm & Harpie's Feather Duster
Heavy Storm Harpie Part of the combo of Centur-Ion is putting up the Main Deck "Centur-Ion" monsters is to have them be in the Spell/Trap Zone, then once summoned from there they can immediately Synchro Summon. Backrow threats like Harpie's Feather Duster and Heavy Storm should deal with them before they can be summoned.
Skill Drain
Skill Drain With Skill Drain active, no monster on the field can trigger nor activate their effects. This deals from their Main Deck monsters to their Extra Deck monsters, turning them into simply monsters with respectable to really high ATK stats.
Maxx "C"
Maxx "C" The Special Summon combos for this Deck is crucial to get into their Level 12 Synchro Monsters, thus Maxx "C" remains the best card to go against Special Summon-heavy strategies like Centur-Ion.

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