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Yu-Gi-Oh! Master Duel

Clear World Deck List & Card Guide

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★Events: NIJISANJI Campaign | Duelist Cup
★Updates: 12/05 Maintenance | 12/05 Banlist
★Newly Released Card Packs:
┣ Secret Packs: Atonement's End | Fruits of the Sinful
┗ Selection Pack: The End of Guilt

Master Duel Clear World

Clear World is a Control Deck in Yu-Gi-Oh! Master Duel, where having specific Monster Attributes on the field debilitates the player who owns them. See the core deck list, key combos, strategies how to play & beat as well as free-to-play (F2P), budget and alternate options here!

Clear World Deck List

Main Deck: 40 cards
x3 x3 x3 x3 x2
x2 x2 x1 x1 x1
x1 x1 x1 x3 x3
x3 x2 x1 x1 x3
Extra Deck: 15 cards
x1 x1 x1 x1 x1
x1 x1 x1 x1 x1
x1 x1 x1 x1 x1

Clear World Breakdown

Clear World Deck Guide: How to Play

Playstyle and Win Condition

Clear World

The Clear World Deck revolves around the titular Field Spell, which its entire strategy falls on. They punish the players having monsters on the field based on their Attribute, with different effects happening based on specific Attributes present on their field..

To bypass this, the Clear World monsters nullify this penalty to its owner. Take this to your advantage and punish the opponent for having specific monster Attributes on their side of the field!

Clear World's Cards

Clear World

The most crucial card here is Clear World. During the End Phase, you have to pay a maintenance cost of 500 LP, or this card gets destroyed. Then, effects will take place depending on the monsters during the turn's player.

Attribute Effect Triggered
FIRE Take 1000 LP damage
EARTH Must destroy 1 monster in Defense Position control during the Standby Phase
WATER Discard 1 card
WIND Pay 500 LP each time a Spell Card is acrtivated
DARK Cannot attack if you control 2 or more monsters
LIGHT Hand is revealed all the time

The Clear monsters all share a single effect: You, the Clear World player, are unaffected by the effects of Clear World. This means no LP cost needed to pay, and you will not get the bad side effects of the Field Spell.

Try to have at least one single Clear monster on the field. Protect them if needed.

Clear Cube Clear Phantom Clear Rage Golem

The lower-leveld Clear monsters are meant to support the Deck by getting advantages. For example, Clear Phantom can discard this card to add Clear Spells/Traps from the Deck, which would always be Clear World and the newer Continuous Spell, Clear Wall.

Clear Cube provides an additional Normal Summon for a fellow Clear monster. If it leaves the opponent's field, it can Special Summon a monster that mentions Clear World from the Deck. Meanwhile, Clear Rage Golem provides a way to do Direct Attacks when it is summoned, and it deals additional burn damage based on the number cards the opponent has on hand.

Clear Vice Dragon Clear Vicious Knight

The two strongest Clear monsters are a must have on the field. Clear Vice Dragon will always have double the ATK of the monster it battles. It can also save itself from battle destruction by discarding a card.

The newer of the two, Clear Vicious Knight, can summon itself more easily by using 1 monster that mentions Clear World. It gains ATK based on the opponent's strongest monster, and while in the Monster Zone the opponent cannot activate the effects of Special Summoned monsters that are weaker than this card.

Clear Wall

The newer support which can also be searched thanks to Clear Phantom is Clear Wall. It is a free searcher so long as you have Clear World active, and monsters mentioning Clear World cannot be destroyed by battle while this Continuous Spell is on the field.

If you happen to control a Level 7 or higher monster that mentions Clear World (Vice Dragon or Vicious Knight), the opponent will receive all six effects at once, regardless of the Attributes of the monsters they presently control.

Core Combos and Interactions

Clear Phantom Combo

Cards Needed on Hand
Clear Phantom
Step Description
1 Activate Clear Phantom from the hand; discard itself and another card you have, then add Clear World and Clear Wall from the Deck to hand.
2 Activate Clear World. Then, activate Clear Wall right after.
3 Use the effect of Clear Wall; search out Clear Rage Golem or Clear Cube, depending of you have an additional "Clear" monster in your hand.
4 Normal Summon Clear Rage Golem, or Clear Cube.
5 Only if you Normal Summoned Clear Cube, and have another "Clear" monster on hand.
Use the effect of Clear Cube; you can Normal Summon or Tribute Summon 1 more monster that mentions Clear World.
Field Spell: Clear World
X X
Clear Cube or Clear Rage Golem
- - Clear Wall - -

Boss Monsters

Clear Vicious Knight
Clear Vicious Knight Clear Vicious Knight can become the strongest monster on the field as its ATK increases based on the monsters the opponent controls. While on the field, you are immune to the detrimental costs of "Clear World". It also doubles as a floodgate, stopping the opponent from activating the effects of monsters with less ATK than this card
Clear Vice Dragon
Clear Vice Dragon Clear Vice Dragon also makes the owner of the card immune from the costs of "Clear World". When it attacks a monster, its ATK becomes double of the monster it attacks during damage calculation. When being destroyed by card effect, it can simply discard a card instead to remain on the field.
Number 100: Numeron Dragon
Number 100: Numeron Dragon Number 100: Numeron Dragon is normally cheated out with the help of Number 97: Draglubion's effect. By detaching a material from itself, it gains ATK x1000 equal to the total number of Xyz Ranks on the field at the time it was activated. When done right, this monster can gain upwards of 9000 ATK or more, which is more than enough for an OTK attack.
Accesscode Talker
Accesscode Talker Accesscode Talker is a classic staple boss monster for those that can Link Climb up to LINK-4 monsters. It can banish Link Monsters from the GY to destroy cards, and the opponent cannot activate cards in response to this card's effects. On top of that, if it uses a Link Monster as material, it gains ATK based on the number of Link Markers it had.

Clear World Counters: How to Beat

Best Decks to Use Against Clear World

Yosenju

Yosenju

The thing that makes Clear World a powerful floodgate is the detrimental effects based on the Attributes of the monsters on the field during the End Phase. If there are no monsters by then, the effects will not trigger.

Yosenju could be a cheeky counter against Clear World as after chaining Normal Summons one after another, the summoned monsters are bounced back to the hand during the End Phase.

Yosenju Deck List & Card Guide

Argostars

Argostars

Argostars are a pecular counter against Clear World, since most of their monsters do not stick around for long. For one, said key monsters are Trap Monsters, which can return to the Spell/Trap Zone before the turn ends. This should let them escape Clear World's cost to the current player.

Argostar - Glorious Adra can banish itself from the field in order to place two Continuous Trap Cards to the field, face-up. These cards can activate themselves to gain advantage and Summon themselves as Trap Monsters.

Argostars Deck List & Card Guide

Maliss

Maliss

As of writing, Maliss is the best Deck to play in the current format, even while its tier rival Ryzeal has also made its arrival to Master Duel.

They can banish themselves in order to continuously gain advantage like draws and searches. Then, key cards like Hearts Crypter and White Binder will banish cards either from the field or GY to deny resource pools.

Maliss Deck Guide and Card List

Atlantean Mermail

Atlantean Mermail

If Atlantean Mermail manages to go first, it can easily end the gameplay strategy for Clear World before they can even get started. Their Special Summons come one after another, but what is more dangerous about their monsters is their ability to rip cards off the hand.

Monsters like Trishula, Dragon of the Ice Barrier Protector, Moulinglacia the Elemental Lord, and PSY-Framelord Omega, the opponent can end up starting their turn with a much smaller hand than anticipated.

Atlantean Mermail Deck List & Card Guide

Best Cards to Tech Against Clear World

Cosmic Cyclone
Cosmic Cyclone The key card in the entire Deck is the Field Spell itself, Clear World. This means any backrow removal becomes a danger to the entire Deck. Cards like Harpie's Feather Duster and Heavy Storm will help out immensely, but a particular card to stand out is Cosmic Cyclone. It does not target, but it banishes the cards as a Quick Effect. When timed right, an effect activation can be stopped by using thus Quick-Play Spell as part of a Chain.
Skill Drain
Skill Drain Most of the "Clear" monsters have a lingering effect where its monsters will make its owner unaffected by the detirmental cost of Clear World, on top of their own respective effects. Skill Drain denies both, making most of the monsters vulnerable from everything, especially in battle given their lower stats.
Anti-Spell Fragrance
Anti-Spell Fragrance While Anti-Spell Fragrance is face-up and active on the field, this forces both players to Set any of their Spell Cards before they can be activated. This also means an attempt to activate Clear World will have to be delayed for a year, giving the user of this Continuous Trap Card an Extra Turn to end the game before they can make use of the titular Field Spell.
Super Polymerization
Super Polymerization Most of the Clear monsters on the field happen to be DARK Attribute, which is the most represented monster Attribute in Yu-Gi-Oh! For Fusion-centric Decks, this makes them quite susceptible to Super Polymerization, turning the Clear monsters into materials for generic monsters like Mudragon of the Swamp and Garura, Wings of Resonant Life.

Related Packs to Clear World

Altered Heraldry Awakening of the Ancients
Dragon Kings from the Abyss Gods of Abyss and Arcadia
Guardians of the Sacred Sky Knowledge of the Mythlords
Legacy Pack Master Pack
Number Recall Sacred Imperial Tomb
Sisters of the Light Soldiers from the Storm
Space-Time Transcendents Star-Studded Futures

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Salamangreat Purrely Vanquish Soul
2025 World Champions: Ragnarok
Atlantean Mermail Maliss Ritual Beast
Ryzeal Goblin Biker Memento Millennium Fiendsmith Snake-Eyes

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Decks Used By All Teams in Worlds 2024
snipehunters CER Hero's Future
BOTB MYYGO Thank Love
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List of All Aggro Decks
D/D/D Aggro Code Talker / Prank Kids Zoodiac
Blue-Eyes Virtual World SPYRAL Control
Toon Kingdom Red-Eyes Blue-Eyes
Zoodiac Prank-Kids Zoodiac Tri-Brigade
Pure Tri-Brigade Ancient Gear Dragonmaid
Tri-Brigade Lyrilusc (Bird Up) Dinosaur Raidraptor
HERO Dragon Link Despia
Magikey Adamancipator Black Luster Soldier
Pendulum Magician Stardust Dragon Tenyi Swordsoul
Cyberdark @Ignister Cyber Dragon
The Winged Dragon of Ra Despian Predaplant Despia Darklord
Odd-Eyes Performapal Numeron FTK Six Samurai
ABC Trickstar Windwitch Blackwings
Fluffal Cupid Pitch Turbo Lunalight
Vampire Ultra Athletes Thunder Dragon
Z-ARC Pendulum Magician Adventurer Rose Dragon Tenyi Adventurer P.U.N.K.
Suship Pure D/D/D Numeron Egyptian Gods
Galaxy Eyes OTK Borrelend Dragon Link Vaylantz
Beetrooper Icejade Ra Therion ABC
Libromancer Mathmech Spright Evil☆Twin
Spright Tri-Brigade Ishizu Chaos Slifer Arcana Knights
Gaia OTK Vernusylph Ancient Warriors
Ghoti Springans 8-Axis Gizmek Orochi
Danger! Dark World Mikanko Scareclaw Kashtira
Zombie World P.U.N.K. Hungry Burger Nouvelles Obelisk the Tormentor
Mannadium Gate Guardian Gold Pride P.U.N.K.
Superheavy Samurai Nemleria Dragon Rulers
Snake-Eye T.G. Diabellstar Skull Servant
Kaiju Resonators Earthbound
Malefic Kozmo Armored Xyz Shark
Unchained Battlin' Boxer Chimera Illusion
Fire King Snake-Eyes Vaalmonica Memento
Horus Tearlaments Centur-Ion Dragon Master Magia
Ice Barrier Infernoid Lightsworn
Ogdoadic Ragnaraika Genex Tenpai Dragon
Goblin Biker Infernoble Armed Dragon
Flame Swordsman Melodious Gimmick Puppet
Ashened White Forest Mekk-Knight
Fiendsmith Snake-Eyes White Forest Azamina Millennium
Blue-Eyes White Dragon ABC-XYZ Allure Queen
Primite Blue-Eyes Primite Red-Eyes Amazoness
Infernity Atlantean Mermail Evil HERO Fiendsmith
Fiendsmith Yubel Maliss Arcana Force
Jurrac Fabled Battlewasp
Invoked Onomat Utopia -

Control Decks

List of All Control Decks
Invoked Shaddoll Eldlich Control Drytron Fairy
True Draco Dark Magician Traptrix
Phantom Knights Madolche Relinquished
P.U.N.K. DPE Scythe Evil★Twin
Paleozoic Frog Salamangreat Gravekeepers
Monarch Tellarknight Agent
Exosisters Darklord Plunder Patrol
Rikka Floowandereeze Adventurer Phantom Knights
Dinomoprhia Tri-Brigade Gladiator Beast Adventurer Witchcrafter
Dark Magician Gravekeeper Branded Tri-Brigade Branded Despia
Zombie Vampire Blue-Eyes Jet Dragon Spellbook
Branded Cyber Dragon Branded Zombies Pure Scareclaw
Dinomorphia Runick Labrynth
Harpies Buster Blader Umi Control
Endymion Nekroz Spright
Spright Runick Ishizu Runick Branded Ishizu
Crystal Beasts Orcust Altergeist
Witchcrafter Subterror Krawler Mayakashi
Ishizu Tearlaments Evilswarm Melffy Spright
Bystial Branded Dogmatika Bystial Naturia Runick
Generaiders Kashtira Purrely
Ninja Rescue-ACE Gishki Spright
Prediction Princess Vanquish Soul Jinzo
Egyptian God Ojama Control Aromage
Ghostrick Kuriboh Anti-Meta Stun
Runick Spright Fur Hire Horus Control Toy Box Dark Magician
Yubel Voiceless Voice Rikka Ragnraika
Ritual Beast Shining Sarcophagus Fiendsmith Magical Musketeer
Galaxy-Eyes Tachyon Red-Eyes Metalmorph Fiendsmith Kashtira
Argostars Mimighoul Crystron
Ryzeal Ryu-Ge Clear World
Ryu-Ge Voiceless Voice Regenesis Heraldic Beasts
Mitsurugi Mitsurugi Ryzeal Ancient Fairy Dragon
Orcust Mitsurugi - -

Burn Decks

List of All Burn Decks
Red-Eyes Burn Timelord Burn Chain Burn
D.D. Dynamite Igknight OTK Cubic
Dinosaur Bishbaalkin FTK Volcanic Snake-Eyes Transaction Rollback Burn

Alt-Win Decks

List of All Alternate Win Decks
Crooked Cook Exodia Flower Cardian Exodia Treasure Panda Exodia
Suicide Defense OTK

All Budget Decks

List of All Budget Deck Guides
Budget Shark Xyz Budget Eldlich Budget Hippo Turbo
Budget Despia Budget F.A. Metalfoes Budget Blue-Eyes White Dragon
Budget Chain Burn Budget Majespecter Budget Yosenju
Budget Flower Cardian Budget True Draco Budget Amorphage
Budget Ishizu Tearlaments

Best Cards for Decks

Lists of Best Cards for Deck Building
Best Staple Cards Best Searchers Best Hand Traps
Best Board Wipes Best Negates Best Fusion Monsters
Best Synchro Monsters Best Xyz Monsters Best Link Monsters
Best Structure Decks Best Decks to Go 1st or 2nd

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