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Earthbound is an Aggro deck in Yu-Gi-Oh Master Duel, which is mainly a Synchro Deck which also has a penchant for Fusion Monsters. Check out the core deck list, key combos, as well as how to play & counters!
List of Contents
Main Deck: 40 cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x3 | x3 |
x2 | x2 | x2 | x2 | x2 |
x1 | x2 | x2 | x2 | x2 |
x1 | x1 | x1 | x1 | x2 |
Extra Deck: 15 cards | ||||
x2 | x1 | x1 | x1 | x2 |
x2 | x1 | x1 | x1 | x1 |
x1 | x1 | - | - | - |
Rarity | Name | Qty |
---|---|---|
Triple Tactics Talent | 2 | |
Called by the Grave | 2 | |
Earthbound Fusion | 1 | |
One for One | 1 | |
Harpie's Feather Duster | 1 | |
Ready Fusion | 2 | |
Earthbound Prison | 2 | |
Harmonic Synchro Fusion | 1 |
Rarity | Name | Qty |
---|---|---|
Infinite Impermanence | 2 |
Tier Ranking | |||
---|---|---|---|
Tier 2 | |||
Deck Archetype | Deck Difficulty | ||
Aggro | Hard | ||
Deck Evaluation | |||
An archetype that has an embedded use of both Fusion and Synchro Monsters Has cards and effects that enables it to summon Fusion and Synchro Monsters in one fell swoop Can make use of various Synchro Deck Engines like Resonators and Synchrons
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Attention! | This portion is in progress, stay tuned until then! |
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Originally, the Earthbound archetype mostly consisted of Level 10 Fiend monsters that were meant to counter Synchro Monsters.
A player could only control one of them while on the field, but they make up for it by having some rather powerful effects. Yet, it did not matter as the playstyle was far too slow, and other Decks completely overtook them in the TCG and OCG.
The newer "Earthbound" cards look to correct this mistake by partaking in the Extra Deck themselves, having Fusion and Synchro Monsters up for grabs as materials.
The three newest additions to the archetype, upon being introduced in Master Duel through the Return of the King Selection Pack, all have effects that focus on getting the proper cards needed. In Earthbound Prisoner Ground Keeper's case, it can Special Summon a Level 5 or lower "Earthbound" monster from the Deck which can be used for a Synchro Summon immediately.
Earthbound Prisoner Stone Sweeper can either Special Summon itself from the hand if there is an active Field Spell, or by discarding itself from the hand it can search out a Level 3 or lower Tuner to add to the hand. Meanwhile, Earthbound Prisoner Line Walker can search out certain Fusion Spells when it is summoned, which is ironic considering it is a Tuner.
The Field Spell Earthbound Prison provides an additional Normal Summon to fellow "Earthbound" monsters, and upon activation it can negate a monster's effects immediately. It also acts as bait, as after this card is destroyed due to their opponent's card effect while you control an "Earthbound" monster, it triggers a one-turn Skill Drain effect.
Harmonic Synchro Fusion will be your main Fusion Spell to use, but it does have some strict requirements of needing both materials to match properly as if it were both a Synchro and a Fusion Summon at the same time.
Meanwhile, Earthbound Fusion can only be activated while a Field Spell is active, but it can also Special Summon an "Earthbound" monster from the GY by banishing this card from there.
There are only three Fusion Monsters among the Earthbound archetype, and you only need one copy of each in the Extra Deck. Geo Gremlina is the easiest to summon, and it hasboth a built-in search effect and burn effect. Special Summoning Geo Kraken makes it easier to get Earthbound Prison, and punishes the opponent for summoning an Extra Deck Monster with a Monster Zone wipe and burn damage for each card destroyed.
Earthbound Servant Geo Grasha serves as the main boss monster of the Deck, and has the hardest summoning conditions to fulfill. Any monster it battles makes its stats drop to 0, and the moment it destroys a mosnter by battle, it destroys all other cards on the opponent's field. The cherry on the top is its floating effect, being able to Special Summon any "Earthbound" monster from the Main Deck.
If you plan on adding at least one "Earthbound Immortal", Geo Grasha's effect is an easy way to bring it out.
Hand traps are stil a staple for this Deck, with cards like Maxx "C", Ash Blossom, Called by the Grave and Infinite Impermanence being staples among many Decks. Expect just about every Deck you go up against have these incorporated into their Deck.
A special addition for this Deck is PSY-Framegear Gamma, which can be a negate against monster effects (including other hand traps), and a free Synchro Summon to a Level 8 Synchro Monster if you manage to summon this card and PSY-Frame Driver during your own turn.
With Instant Fusion currently being banned, Ready Fusion is a sneaky way to get high-level monsters on the field easily.
There are a number of non-effect Fusion Monsters this card can target, but Sea Monster of Theseus gets a very special mention due to it being a Tuner Monster as well. This can be a sneaky way to bring out Level 10 or higher Sycnhro Monsters.
Earthbound Servant Geo Gremlin forces the opponent to choose between destroying a monster or gain LP equal to their ATK. It can also conduct a Fusion Summon during the opponent's turn, which makes it all the more elusive target as it can bring out the stronger monsters like Geo Kraken or Geo Grasha.
Geo Gryphon can Special Summon a fellow "Earthbound" monster from the GY, which will be crucial in getting the materials needed if attempting to summon Geo Grasha.
This is the best hand possible for this Deck to start with, outside of havinga couple of hand traps at the ready. This full hand can easily get players three Synchro Monsters and one Fusion Monster.
Best Possible Hand | |
---|---|
Step | Description |
1 | Special Summon Super Quantum Red Layer while you control no monsters on your field. Then, activate Earthbound Prison. |
2 | Using the effect of Earthbound Prison, Normal Summon Earthbound Prisoner Ground Keeper Its effect triggers upon being summoned; Special Summon Earthbound Prisoner Stone Sweeper from the Deck. |
3 | Using Earthbound Prisoner Ground Keeper and Super Quantum Red Layer as materials, Synchro Summon Earthbound Prisoner Geo Gremlin. |
4 | Activate Ready Fusion; pay 1000 LP to Special Summon a copy of Sea Monster of Theseus from the Extra Deck to the hand. |
5 | Using your remaning regular Normal Summon, summon Earthbound Prisoner Line Walker onto the field. Activate its effect upon being Summoned; search out a copy of Harmonic Synchro Fusion from the Deck to the hand. |
6 | Activate Harmonic Synchro Fusion; use Earthbound Prisoner Line Walker and Earthbound Prisoner Stone Sweeper as materials and send both cards to the GY, then Special Summon Earthbound Servant Geo Gremlina and Earthbound Servant Geo Grypher. |
7 | Activate Harmonic Synchro Fusion; use Earthbound Prisoner Line Walker and Earthbound Prisoner Stone Sweeper as materials and send both cards to the GY, then Special Summon Earthbound Servant Geo Gremlina and Earthbound Servant Geo Grypher. |
8 | Activate the effect of Earthbound Servant Geo Gryphon; target Earthbound Prisoner Stone Sweeper in the GY and Special Summon it back onto the field. Then, using itself and Sea Monster of Theseus as materials, Synchro Summon Baronne de Fleur. |
Field Spell: Earthbound Prison | ||||
---|---|---|---|---|
X | ||||
- | - | - | - | - |
Possible continuation | |
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9 | Activate the effect of Earthbound Prisoner Stone Sweeper; discard it, and search out Vision Resonator from the Deck to the hand. Then, using its effect, you can Special Summon it onto the field. |
10 | Using Vision Resonator and Earthbound Servant Geo Gremlina as materials, Synchro Summon Scarred Dragon Archfiend. |
Field Spell: Earthbound Prison | ||||
---|---|---|---|---|
X | ||||
- | - | - | - | - |
With a plethora of interruptions available, especially now with the addition of Transaction Rollback, Labrynth Decks are great matchups against an Earthbound Deck. Players could try to circumvent it with the help of Super Polymerization into either Garura or Predaplant Dragostapelia, but it is still an uphill battle.
Labrynth Deck List & Card Guide
Traptrix, much like Labrynth, is expected to have a lot of power in the current meta with the addition of Transaction Rollback. Their constant ussage of the "Hole" Trap Cards to interrupt plays will have to be dealt with first if you want to make meaningful plays as an Earthbound player.
Traptrix Deck List and Card Guide
Snake-Eyes Diabellstar is easily the strongest Deck in the meta as of writing, with all of the cards available in full power. Multiple negates, card destructions, and even turning monsters into Continuous Spells/Traps; they have it all. What makes them especially dangerous is their ability to activate Quick Effects during your own turn.
Snake-Eyes Deck List & Card Guide
Legacy Pack | Master Pack |
Pearlescent Cyber Dragons | Return of the King |
Savage Crimson Dragon | Space-Time Transcendents |
Stardust Ties |
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
---|---|---|
Horus Tearlaments | Yubel | Fire King Snake-Eyes |
Salamangreat | Purrely | Vanquish Soul |
Decks Used By All Teams in Worlds 2024 | ||
---|---|---|
snipehunters | CER | Hero's Future |
BOTB | MYYGO | Thank Love |
CER 2 x FCG | BRAZ IL | Maxx “Yee” |
Double Noir | Rogue Ruler |
List of All Burn Decks | ||
---|---|---|
Red-Eyes Burn | Timelord Burn | Chain Burn |
D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
---|---|---|
Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
Suicide | Defense OTK |
Earthbound Deck List & Card Guide
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