Yu-Gi-Oh! Master Duel

Pure D/D/D Deck List and Card Guide

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Pure DDD Deck Top Image.png
Unleash the D/D/D in Yu-Gi-Oh! Master Duel with this powerful new Pure D/D/D Deck. We've got the full deck list breakdown, combos, and more!

Pure D/D/D Deck List

Main Deck: 40 Cards
D/D Savant Kepler x3 D/D Necro Slime x1 D/D Lamia x1 Maxx "C" x3 D/D Swirl Slime x3
Ash Blossom & Joyous Spring x3 D/D Savant Copernicus x3 D/D Orthros x2 Token Collector x3 D/D Gryphon x3
D/D/D Oblivion King Abyss Ragnarok x2 D/D Savant Thomas x1 Foolish Burial x1 Pot of Prosperity x3 Dark Contract with Patent License x1
Dark Contract with the Gate x3 Forbidden Dark Contract with the Swamp King x1 Called by the Grave x2 D/D/D Headhunt x1
Extra Deck: 15 Cards
D/D/D Flame King Genghis x2 D/D/D Flame High King Genghis x1 D/D/D Cursed King Siegfried x1 Baronne de Fleur x1 D/D/D Wave King Caesar x1
D/D/D Marksman King Tell x1 D/D/D Wave High King Caesar x1 D/D/D Duo-Dawn King Kali Yuga x1 Divine Arsenal AA-ZEUS - Sky Thunder x1 D/D/D Deviser King Deus Machinex x2
D/D/D Abyss King Gilgamesh x3

Pure D/D/D Breakdown

Pure D/D/D Cost

N R SR UR
150 300 720 480

Pure D/D/D Deck Guide: How to Play

Playstyle and Win Condition

This Pure D/D/D Deck is a combo heavy deck that aims to set up multiple negates.

It can put out powerful boards, and leaves a lot of room to experiment and have fun with.

It tests the player over their master of the different Extra Deck Special Summon methods. The more you can summon, the longer you can chain the combo. The end result of a good opening hand is a very powerful board that players could have difficulty dealing with without the proper counters, like negating Effects and having at least two monsters with high ATK.

Sample Turn 1 Combo

Required Cards
Dark Contract with the Gate D/D Savant Copernicus + any random D/D Card
Step Description
Set and Activate Dark Contract with the Gate → Search for D/D Gryphon from the Deck and send it to the Hand.
Normal Summon D/D Savant Copernicus -> D/D Savant Copernicus's Effect Triggers -> Search for D/D Necro Slime from the Deck and send it to the GY.
Activate D/D Gryphon's Effect from the Hand to Special Summon it onto the Field.
Link Summon D/D/D Abyss King Gilgamesh using both the D/D Savant Copernicus and the D/D Gryphon on the Field.
D/D/D Abyss King Gilgamesh's Effect Activates -> Search for D/D Orthros and D/D/D Oblivion King Abyss Ragnarok and set them on your Pendulum Zones.
Pendulum Summon both D/D Savant Copernicus and D/D Gryphon from the top of your Extra Deck. -> D/D Gryphon's Effect Triggers and discard one extra D/D Card.
Xyz Summon D/D/D Wave King Caesar using both the D/D Savant Copernicus and the D/D Gryphon on the Field.
Activate D/D Orthros's Effect and Target itself and the D/D/D Wave King Caesar to destroy them both. -> D/D/D Wave King Caesar's GY Effect Triggers -> Search for Dark Contract with the Swamp King*
  • from the Deck and send it to the Hand.
  • Activate D/D Necro Slime's GY Effect -> Fusion Summon D/D/D Flame King Genghis by banish both D/D Necro Slime and D/D Savant Copernicus.
    Xyz Summon D/D/D Deviser King Deus Machinex by using the D/D/D Abyss King Gilgamesh on the Field as material.
    D/D/D Flame King Genghis's Effect Triggers -> Target the D/D/D Wave King Caesar in the GY and Special Summon it onto the Field.
    Xyz Summon D/D/D Marksman King Tell using the D/D/D Wave King Caesar on the Field. -> Detach 1 material from D/D/D Marksman King Tell and it loses 1000ATK/DEF while dealing 1000 ATK directly to your opponent.
    Set and Activate Dark Contract with the Swamp King and Fusion Summon D/D/D Flame King Ghenghis using the D/D/D Marksman King Tell on the Field and in effect, banishes oyur D/D/D Wave King Caesar.
    Activate D/D/D Marksman king Tell's GY Effect -> Search for Dark Contract with Patent License from the Deck and send it to the GY. -> Dark Contract with Patent License's GY Effect Triggers -> Search for D/D Orthros from your Extra Deck and send it to your Hand.
    Xyz Summon D/D/D Wave High King Caesar using the two D/D/D Flame King Genghis on the field as material.
    D/D/D Oblivion King Abyss Ragnarok's Pendulum Effect Triggers -> Target the D/D Gryphon in your GY and Special Summon it onto the Field, and receive 1000 Damage.
    D/D Gryphon's Effect Triggers, and activate D/D Orthros's Effect as Chain Link 1 & 2 respectively -> Chain Link 2: Special Summon D/D Orthros onto the Field after taking the 1000 Damage. -> Chain Link 1: D/D Grphon's Effect activates -> Search for D/D/D Headhunt from the Deck and send it to the Hand.
    Synchro Summon D/D/D Cursed King Siegfried using both the D/D Gryphon and the D/D Orthros on the Field.
    Set your D/D/D Headhunt onto your Spell Trap Zone, and end your turn.

    As seen above, with a 2 card combo, plus a spare D/D Card, one can easily bring out some of the archetype's harder hitters -- D/D/D Deviser King Deus Machinex, D/D/D Wave High King Caesar, and D/D/D Cursed King Siegfried.

    With a total of 8600ATK, you have more than enough fire power to end your opponent right then and there.

    But, aside from hitting hard, your three main cards have a lieu of fun effects to play around with.

    D/D/D Deviser King Deus Machinex has the fun effect of letting you negate the activation of an opponent's Monster Card Effect at the cost of either 2 materials, or one of your Dark Contract Cards on the Field. Which in turn, attaches said opponent's monster card to itself as material.

    D/D/D Wave High King Caesar on the other hand can negate card effects at the cost of detatching a material from itself. which results in you destroying said card. When you activate this effect, you can also select one D/D Monster you control and give it an additional 1800ATK at the end of the same turn.

    D/D/D Cursed King Siegfried on the other hand, can target one Spell or Trap Card on the Field, and negate its effects until the next Standby Phase.

    And, let's not forget the D/D/D Headhunt laying in wait, where you can target 1 face-up monster your opponent controls, giving you the chance to take control of it until the end phase of the next turn.

    Having these three cards will ultimately tie your opponent's hands leaving you with enough room to do a follow-up OTK the next turn.

    Final Board

    Final Board
    D/D/D Wave High King Caesar D/D/D Deviser King Deus Machinex D/D/D Cursed King Siegfried
    Dark Contract with the Swamp King Dark Contract with the Gate D/D/D Headhunt D/D/D Oblivion King Abyss Ragnarok

    Pure D/D/D Counters: How to Beat

    Deck Counters

    Eldlich Control Deck Banner.png

    The key to beating Pure D/D/D Decks is by snatching control of the duel away from them.

    Going with a deck similar to an Eldlich Control Deck with its Cursed Eldland Continuous Spell Card will keep your opponent's D/D/D Monsters from attacking you..

    Eldlich Control Deck List and Card Guide

    Best Cards to Tech Against Pure D/D/D

    Contact "C"
    Contact "C" Contact "C" pretty much locks your opponent's Pure D/D/D Deck by stopping them from Synchro Summoning, unless they use it as Material.
    PSY-Framegear Gamma
    PSY-Framegear Gamma A hand trap that can be used to negate the effects of your opponent's Pure D/D/D cards especially when used against cards like D/D Gryphon or other similar cards, destroying them in the process.
    Prohibition
    Prohibition Using Prohibition and naming cards like Dark Contract with the Gate, Dark Contract with the Swamp Thing, or D/D Necro Slime will pretty much lock your opponent's Pure D/D/D Deck from being able to perform as it should. Just make sure to use it as soon as you know that your opponent is using a Pure D/D/D Deck before they can bring out any of these cards.
    Effect Veiler
    Effect Veiler Another hand trap like PSY-Framegear Gamma that can be used against cards like D/D Gryphon, etc.
    Ash Blossom & Joyous Spring
    Ash Blossom & Joyous Spring This card can be quickly used to cancel specific effects that are at the core of Pure D/D/D decks by discarding this card.

    Limit Summons & Negate

    This Pure D/D/D Deck relies on searches and chaining summons to use for Extra Deck Summons to create a strong board early in the game.

    Using a combination of spells and traps to interrupt your opponent will quickly put the duel in your favor.

    Related Packs to Pure D/D/D

    Packs
    Invincible Raid Banner.pngInvincible Raid Cross-Dimensional Contracts.PNGCross-Dimensional Contracts
    Master Pack Banner.pngMaster Pack

    All the D/D Cards can be obtained via a mix of the Invincible Raid Selection Pack, as well as the Cross-Dimensional Contracts Secret Pack.

    All these cards are also available via the Master Pack.

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