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Memento is an Aggro deck in Yu-Gi-Oh Master Duel, featuring old cards from the card game's early days being retrained into one single archetype! Check out the core deck list, key combos, as well as tips on how to play & counters against this Deck!
List of Contents
Main Deck: x cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x3 | x3 |
x3 | x1 | x1 | x1 | x1 |
x1 | x3 | x2 | x2 | x2 |
x2 | x3 | x1 | x1 | - |
Extra Deck: x cards | ||||
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
Rarity | Name | Qty |
---|---|---|
Called by the Grave | 2 | |
Super Polymerization | 2 | |
Mementotlan Bone Party | 3 | |
Mementotlan Fusion | 2 | |
Mementomictlan | 2 |
Tier Ranking | |||
---|---|---|---|
Tier 3 | |||
Deck Archetype | Deck Difficulty | ||
Aggro | Hard | ||
Deck Evaluation | |||
Retrains of old Normal Monsters that like being sent to the GY to Special Summon Combined Creation easily Spell and Trap Cards are important for card advantage and protection Compared to other meta archetypes, the Deck feels underpowered and is still missing certain key effects to fully realize potential
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Work in Progress - Information Available Soon |
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Work in Progress - Information Available Soon |
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Mementoal Tecuhtlica - Combined Creation | |
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Mementoal Tecuhtlica - Combined Creation needs 5 "Memento" monsters with different names in the GY to shuffle back to the Deck. If it's the only monster you control, it can attack all other monsters on the field once each. It can also punish the opponent from activating card effects by Special Summoning a "Memento" monster from the GY. | |
Berfomet the Mythical King of Phantom Beasts | |
While the Deck doesn't have any Illusion-type monster in the recipe, Berfomet the Mythical King of Phantom Beasts is still a viable Fusion Monster to consider as "Memento" happens to have a Fiend-type and Beast-type monsters. It can send a Beast or Fiend-type monster from the Deck to the GY on Fusion Summon, and when this cards is in there, it can banish itself to Special Summon a banished monster of the same types. | |
Mementotlan Twin Dragon | |
As of writing, Mementotlan Twin Dragon is the only Extra Deck monster of the Memento archetype, and it banishes any monster destroyed by battle from a "Memento" monster. On Fusion Summon it can help refresh the hand by adding two "Memento" monsters, and when destroyed it can use its floating effect to Special Summon a "Memento" monster from the GY. | |
Guardian Chimera | |
If the Deck can conduct Fusion Summons using materials from the hand and field, Guardian Chimera is extremely crucial. Though Polymerization is not in the Deck recipe, it is more used for its ability to draw and destroy cards simultaneously. | |
Accesscode Talker | |
Accesscode Talker is a staple for Decks that can run LINK-4 monsters, and with the help of Selene this is pretty easy to get to. It can boost its own ATK depending on the Link Rating of a Link Monster used as material to bring this out, and can destroy cards via effect that cannot be responded with. |
Most of the monsters from the Horus archetype have stronger base stats compared to most of the monsters in a "Memento" Deck. It is incredibly easy to flood the field with high-stat monsters after sending them to the GY, and synergizes will with a lot of Decks that favor sending cards from the Deck straight to the GY.
So long as a version of King's Sarcophagus is on the field, this Deck will easily overpower Memento. It gets even more infurating with the various floodgates added in as a Control Deck.
Horus Control Deck List & Card Guide
Lots of monster effects makes them an easy target for Kashtira monsters, slowly denying them resources and cards on the field with effects from Kashtira Fenrir and Kashtira Unicorn banishing away their cards slowly.
It only gets harder for Memento in this match-up the moment Kashtira Arise-Heart hits the field, and even then that's not yet including any other additional counters it could have.
Kashtira Deck List & Card Guide
Tearlaments is a fellow Graveyard user much like Memento, which makes this an interesting match-up. This Deck can also make great use of Super Polymerization, and they can do Fusion Summon after Fusion Summon so long as the right cards are being sent to the GY.
They have the same strategy, but Tearlaments is simply better across all fronts. They are also quite the flexible archetype that can make use of other archetypes and Deck Engines.
Tearlaments Deck List & Card Guide
In terms of Control consistency, Rescue-ACE has one of the strongest openings in the game, with a combo that usualy ends with Rescue-ACE Hydrant, Rescue-ACE Turbulence and up to four cards immediately set in the back row.
That many Quick-Play Spells and/or Trap Cards are too much for Memento to deal with, and most of the Deck does not have any form of back row removal--unless they were teched in for safety.
Rescue-ACE Deck List & Card Guide
Necrovalley | |
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The Graveyard is a crucial resource pool for Memento Decks, especially when it's needed to bring out one of their key boss monsters. Necrovalley locking cards in the GY crucially denies Memento this very strategy, on top of not being able to use other GY effects like Special Summons. | |
Super Polymerization | |
As most monsters in the Deck are DARK, they are easily susceptible to Super Polymerization when going up against Fusion-centric Decks. Two DARK monsters alone could result in monsters like Starving Venom Fusion Dragon or Predaplant Dragostapelia. | |
Infinite Impermanence | |
One of the bad things this Deck as is that their monster search effects are crucial, and any negation stops the combo immediately. This makes Infinite Impermanence a very powerful card against a "Memento" Deck, both offensively and defensively. | |
Skill Drain | |
Much like the mention above, "Memento" Decks need their effects in order to start their game plan, and most of it are triggered while they are on the field. Skill Drain denies them that very chance, negating all possible chances to trigger or activate those effects. |
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
---|---|---|
Horus Tearlaments | Yubel | Fire King Snake-Eyes |
Salamangreat | Purrely | Vanquish Soul |
Decks Used By All Teams in Worlds 2024 | ||
---|---|---|
snipehunters | CER | Hero's Future |
BOTB | MYYGO | Thank Love |
CER 2 x FCG | BRAZ IL | Maxx “Yee” |
Double Noir | Rogue Ruler |
List of All Burn Decks | ||
---|---|---|
Red-Eyes Burn | Timelord Burn | Chain Burn |
D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
---|---|---|
Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
Suicide | Defense OTK |
Memento Deck List & Card Guide
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