Yu-Gi-Oh! Master Duel

Mikanko Deck List & Card Guide

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Master Duel - Mikanko Ritual Deck Guide

Mikanko is an Aggro deck in Yu-Gi-Oh Master Duel, focusing on Ritual Monsters and Equip Spell Cards to deal damage even with monsters that have 0 ATK. Check out the core deck list, key combos, as well as how to play & counters!

Mikanko Deck List

Main Deck: 40 cards
Ohime the Manifested Mikanko x2 Arahime the Manifested Mikanko x1 Maxx "C" x3 Lava Golem x3 Ha-Re the Sword Mikanko x2
Hu-Li the Jewel Mikanko x2 Ni-Ni the Mirror Mikanko x2 Thunder King, the Lightningstrike Kaiju x2 Jizukiru, the Star Destroying Kaiju x1 Mikanko Water Arabesque x3
Hidden Armory x3 Preparation of Rites x3 Mikanko Dance - Mayowashidori x2 Mikanko Fire Dance x2 The Great Mikanko Ceremony x2
Double-Edged Sword x1 Pot of Extravagance x1 Mikanko Reflection Rondo x1 Axe of Fools x1 Interrupted Kaiju Slumber x1
Mikanko Rivalry x1 Mikanko Spiritwalk x1 - - -
Extra Deck: 15 cards
Number 49: Fortune Tune x1 Downerd Magician x1 Divine Arsenal AA-ZEUS - Sky Thunder x1 Salamangreat Almiraj x1 Aussa the Earth Charmer, Immovable x1
Dharc the Dark Charmer, Gloomy x1 Eria the Water Charmer, Gentle x1 Hiita the Fire Charmer, Ablaze x1 Lyna the Light Charmer, Lustrous x1 Wynn the Wind Charmer, Verdant x1
I:P Masquerena x1 Knightmare Phoenix x1 Knightmare Unicorn x1 Accesscode Talker x1 Underworld Goddess of the Closed World x1

Mikanko Breakdown

Tier Evaluation

Tier Ranking
1 IconTier 1
Deck Archetype Deck Difficulty
Control Easy
Deck Evaluation
CheckmarkRitual-based Deck with optional Extra Deck pivots

CheckmarkSpecializes in reflecting Battle Damage with Monsters with Equip Spells

CheckmarkUses a lot of "Kaiju" monsters to disrupt the opponent

Mikanko Deck Guide: How to Play

Playstyle and Win Condition

Main Deck Monsters

The Mikanko monsters all have 0 ATK and DEF, but their stats can be quite deceiving from their true strength. Once they have Equip Spell Cards on them, they become a dangerous set of monsters that are surprisingly hard to remove from the Field.

Ha-Re the Sword Mikanko Ni-Ni the Mirror Mikanko Hu-Li the Jewel Mikanko

The three Effect "Mikanko"monsters--Ha-Re, Ni-Ni, and Hu-Li-- share the effect that depends if its equipped with a Equip Spell or not. If not equipped, the owner does not receive battle damage involving them. However, if they are equipped, they become immune to battle destruction, and they reflect the damage recieved back to the opponent.

Each one also provides a special individual effect when they are equipped with a Equip Spell Card.

Ha-Re the Sword Mikanko Searches and adds a "Mikanko" Equip Spell Card from the Deck to the hand.
Ni-Ni the Mirror Mikanko (Quick Effect) Take control of a monster the opponent controls, druing the opponent's turn, until the End Phase.
Hu-Li the Jewel Mikanko ・ Provides blanket immunity to all "Mikanko" cards from targeted card effects.

Getting these monsters equipped as soon as possible is key, especially Hu-Li to give your "Mikanko" cards the crucial immunity from targeted card effects.

Ohime the Manifested Mikanko

The big monster in the Maind Deck is Ohime the Manifested Mikanko, who can reflect damage back to the opponent even without an Equip Spell Card on it. It can also act as a searcher while in the hand, to get another "Mikanko" card from the Deck.

While on the field, it can use its effect to get an Equip Spell Card from the GY, and then equip it to a monster that's able to. Depending on the target Equip Spell, it can be benificial to equip it to your opponent's monster.

Yu-Gi-Oh Master Duel - Maxx C

The quintessential hand trap, Maxx "C", is the only hand trap for this Deck. Because of how this Deck plays, it's highly encouraged to let the opponent do their shenanigans and bring out their boss monsters on the field. Regardless if its effect pushes through or gets negated, you still have plays because of the various Equip Spells.

Jizukiru, the Star Destroying Kaiju Thunder King, the Lightningstrike Kaiju Lava Golem

The "Kaijus" and "Lava Golem" are in the Deck to provide a way to get rid of boss monsters from the Field easily, as well as serve as damage fodder when being attacked by the "Mikanko" monsters.

Spell & Trap Cards

Mikanko Fire Dance Mikanko Water Arabesque Mikanko Dance - Mayowashidori Mikanko Reflection Rondo

The core strength of the Deck lies in these Equip Spell Cards. Each one has specific effects that make their equipment situational,

Card Effect Who to Equip
Mikanko Fire Dance ・Special Summon a "Mikanko" monster from the GY
・Effects are negated
・Immune to card destruction while equipped.
・Your own monster
Mikanko Water Arabesque ・Equipped monster immune to card destruction
・Special Summon a "Mikanko" monster from the hand or Deck with different name
・Return the first monster equipped with this card, then equip to the second monster.
・Your own monster
・Your opponent's monster
Mikanko Dance - Mayowashidori ・Equipped monster immune to card destruction
・If your "Mikanko" monster attacked, bounce a card from the field to the hand
・Can Special Summon a "Mikanko" monster from the GY, and equip this card also from the GY.
・Your own monster
Mikanko Reflection Rondo ・Neither player can activate effects of equipped monster
・Take control of the monster equipped with this card
・Sends equipped monster to the GY if this card is sent there
・Your opponent's monster

The most dangerous of these is Mikanko Water Abaresque because of its ability to Special Summon monsters from the hand, or even straight from the Deck. Ideally, you want to equip this first onto your opponent's monster first, to bounce them back to the hand (or Extra Deck if it's an Extra Deck Monster).

Mikanko Reflection Rondo is a desperation choice to steal a key monster from the opponent. It's often paired with the effect of Mikanko Rivalry, to equip the card even during the opponent's turn.

The Great Mikanko Ceremony

One of the most crucial Spell Cards is The Great Mikanko Ceremony--which serves as the perfect substitute for a Ritual Spell Card to summon Ohime. Simply take note that the summoned monster will be sent back to the hand at the end of the opponent's turn.

Players can also banish this card from the GY to send a "Mikanko" card from the Deck to the GY a la Foolish Burial, which should provide synergy if the card sent there is Mayowashidori or Mikanko Rivalry.

Axe of Fools Double-Edged Sword

The other two Equip Spell Cards are more situational, and equipping it to who depends on the current game state. For example, Axe of Fools boosts a monster's attack, but has their effects negated so long as they are equipped with it--perfect to equip to a monster the opponent controls if you have "Mikanko" monsters ready to go.

Another is Double-Edged Sword, which can provide a massive boost. This is a good Equip Card to use onto a high-ATK monster the opponent controls once you have Ohime on the field.

Hidden Armory Preparation of Rites Pot of Extravagance

For searchers, Preparation of Rites is great to search out Ohime, which in turn has its own in-build search effect. Meanwhile, Hidden Armory can search out an Equip Spell to the hand, at the cost of not being able to Normal Summon for the turn.

As the Deck technically does not need to rely on the Extra Deck, players can rely on using Pot of Extravagance without having to worry at the trade-off of banishing a boss monster you can end up needing later in the turn.

Interrupted Kaiju Slumber Mikanko Rivalry

Because you run two "Kaiju" monsters in the Deck, you can technically run a copy of Interrupted Kaiju Slumber to destroy key monsters the opponent controls to summon Kaijus in their place. They are also forced to attack, which can enable an OTK depending on how the Battle Phase plays out.

The other interruption for the Deck is Mikanko Rivalry, which equips an Equip Spell Card onto a suitable monster. This is usually used to equip Axe of Fools to negate effects, or Reflection Rondo to steal the monster so long as it's equipped. Banishing this card from the GY also lets you recycle an Equip Spell Card from there back to the hand.

Core Combos and Interactions

Preparation of Rites-Armory Call Start

If you have these two Spell Cards on hand at the start of your turn, plenty of options open up to you. This is why it's important to field three copies each of Hidden Armory and Preparation of Rites.

Card(s) Needed on Hand
Hidden Armory Preparation of Rites
Step Description
1 Activate Preparation of Rites, and search out a copy of Ohime the Manifested Mikanko from the Deck to your hand.
2 Activate Hidden Armory; send the top card of your Deck to the GY, and search out a "Mikanko" Equip Spell Card from the Deck to your hand.
If you have a "Mikanko" monster in the GY: search Mikanko Fire Dance
If the opponent has a monster and you do not: search Mikanko Water Arabesque.
Assuming we go with Mikanko Water Arabesque...
3 Activate Mikanko Water Arabesque, and equip it to your opponent's monter.
Then, activate its second effect while on the field; Sepcial Summon Hu-Li the Jewel Mikanko from the Deck, bounce back the monster equipped with this Equip Spell, then equip Water Arabesque to Hu-Li.
4 Now equipped with an Equip Spell, activate Hu-Li the Jewel Mikanko's effect; search out the one copy of Mikanko Rivalry from the Deck to the hand. Set it afterwards.

Boss Monsters

Ohime the Manifested Mikanko
Ohime the Manifested Mikanko Ohime the Manifested Mkianko might be a Ritual Monster, but the Deck can even run this card without Ritual Spells with the help of The Great Mikanko Ceremony. Not only is this monster immune to being destroyed by battle, the opponent also receives the battle damage dealt if this monster attacks or is attacked.
Thunder King, the Lightningstrike Kaiju
Thunder King, the Lightningstrike Kaiju Thunder King, the Lightningstrike Kaiju is one of two Kaijus with the highest ATK in the entire archetype, which the "Mikanko" cards can take advantage of by attacking onto it. It can safely remove boss monsters from the opponent's side of the field, then Special Summons itself there.
Accesscode Talker
Accesscode Talker Accesscode Talker is more of a last resort monser to Summon, but the option is very much avaialble due to the Extra Deck having quite a number of LINK-2 monsters for easy access and synergy. It can boost its ATK depending on the Link Monster it used as material, and can destroy cards by banishing your Link Monsters from your GY.
Underworld Goddess of the Closed World
Underworld Goddess of the Closed World Much like Accesscode Talker mentioned above, Underworld Goddess of the Closed World is more of a last resort monster to Summon. It helps that it can use a monster the opponent controls as one of its materials. When it hits the field, it can negate the effects of all monsters the opponent controls. On top of that, it can also negate effects that involve Special Summoning monster(s) once per turn.
Divine Arsenal AA-ZEUS - Sky Thunder
Divine Arsenal AA-ZEUS - Sky Thunder In this Deck, summoning Divine Arsenal AA-ZEUS - Sky Thunder is more of an option for the player in case they need to clear the field of pesky cards, especially those immune to being targeted. This can be summoned using an Xyz Monster that successfully launched an attack during the Battle Phase.

Mikanko Counters: How to Beat

Best Decks to Use Against Mikanko

Dragon Link

Dragon Link

If Dragon Link manages to go first, they can be susceptible to having their monsters tributed with the help of Kaijus or Lava Golem. However, should you not have any of those cards on hand, and they can set up their various Boss Monsters with negates, it can be hard for Mikanko to deal with their strong field presence.

Dragon Link Deck List & Card Guide

Melffy Spright

Master Duel - Melffy Spright

Most of the monsters in a Melffy Spright Deck have low stats, which while setting up should be a good way to not leave themselves open to an OTK attack via battle. When fully set up, it should have enough negates, bounces and interruptions to deal with the Mikanko Deck setting up their monsters and Equip Spells.

Melffy Spright Deck List & Card Guide

Labrynth

Labrynth

Labrynth Decks might have the best response against Mikanko, considering their use of Trap Cards to control the pace of the Duel. They can make use of Trap Cards that can specifically deal with a Mikanko Deck's advantage.

Labrynth Deck List & Card Guide

Best Cards to Tech Against Mikanko

Dark Ruler No More
Dark Ruler No More Dark Ruler No More effectively negates all the monsters the opponent controls on the field, at the cost of dealing damage to the opponent for the rest of the turn. Against Mikanko, this is crucial to make getting rid of their Monsters equipped with Equip Spells easier.
Harpie's Feather Duster
Harpie Harpie's Feather Duster destroys all Spells and Traps the opponent controls, no exceptions. This card does not target either, making it the perfect counter against Mikanko's plethora of Equip Spell Cards that make their monsters extremely hard to remove from the field.
Anti-Spell Fragrance
Anti-Spell Fragrance Due to the sheer number of Spell Cards in a "Mikanko" Deck, slowing down the player from using them should give you an advantage in the long run. Anti-Spell Fragrance forces both players into setting their Spell Cards first before activation, regardless of their card type.
Mirror Force
Mirror Force The Deck revolves around letting the 0 ATK "Mikanko" monsters attack your monsters and send the damage dealt to you. If none of the "Mikanko" monsters have the effect that protect them from card destruction effects, Mirror Force is a good option to run. Its other variants are equally as powerful, depending on the strategy of your Deck.
Skill Drain
Skill Drain So long as Skill Drain is active and face-up on the field, all monsters on the Field have their effects negated. This also means that even while equipped with Equip Spells, "Mikanko" monsters are effectively sitting ducks to attacks and effects.

Related Packs to Mikanko

Cosmic Mechanical Entities Emerging Monstrosity Recon!
Galactic Evolution Legacy Pack
Master Pack Soldiers from the Storm
Spiritual Mastery

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