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Dracotail is an Aggro deck in Yu-Gi-Oh Master Duel, featuring Dragons and Spellcasters that can conduct Fusion Summons repeatedly for card advantage. See the core deck list, key combos, strategies how to play & beat as well as free-to-play (F2P), budget and alternate options here!
| Rarity | Name | Qty |
|---|---|---|
| Ketu Dracotail | 3 | |
| Rahu Dracotail | 3 | |
| Polymerization | 1 |
| Rarity | Name | Qty |
|---|---|---|
| Dracotail Horn | 1 | |
| Dracotail Flame | 1 | |
| Dracotail Sting | 1 |
Fusion Deployment
|
While Fusion Deployment may not be used on the Dracotail monsters themselves as the Fusion monsters of the archetype do not specify a named card as material, it does work in tandem with Blazing Cartesia. This lets you summon a named card specified as a Fusion Material straight from the Deck. |
|---|---|
Artifact Lancea
|
Artifact Lancea had risen in prominence with the Maliss Deck being top tier for most of 2025, and it still is even with certain cards being banned or restricted. Outside of being a specific counter, it also deals with a couple of hand-traps like Crossout Designator and Called by the Grave. This also disables cards like Macro Cosmos, Dimension Shifter and Evenly Matched from being activated within the turn. |
Fantastical Dragon Phantazmay
|
Fantastical Dragon Phantazmay is a hyperspecific card as it can be summoned as a response to the opponent summoning a Link Monster. While on the field, it can negate the activation of a targeting effect on a monster you control as a Quick Effect. |
| Light and Darkness Dragon Engine |
A Light and Darkness Dragon Engine should make sense to be used in a Deck that has been summoning Fusion Dragons. Dark End Evaporation Dragon should be able to make use of Secreteriet Dragon to go into Light and Darkness Dragonlord, while Light End Sublimation Dragon is an additional body for another Fusion Monster.
|
The two key Spell Cards of the Dracotail archetype are some of the strongest Spell Cards in terms of search power, and are absolutely essential to the success of the Deck's playstyle.
Ketu Dracotail is the main searcher for the Deck, adding a Dracotail monster from the Deck. If the opponent controls a monster, it also acts as a Fusion Summon in the same effect.
Rahu Dracotail is the dedicated Fusion Spell for the archetype, and it even makes use of materials straight from the Deck. Just keep in mind that using this Spell Card locks you into summoning only Fusion Monsters from the Extra Deck for the rest of the turn.
The monster you want to Fusion Summon first is Dracotail Arthalion, whose part of the Fusion materials needed are required to come from the hand. On Fusion Summon, it targets monsters on the field and/or GY and adds them to your hand depending on the number of materials that came from the hand.
Usually this is how you make sure to keep a copy of Dracotail Faimena on hand, but this also means you have a chance to add back hand traps you just used, like a copy of Maxx “C” or Ash Blossom & Joyous Spring.
King of the Swamp's main purpose is being a substitute as material for some of the stronger Fusion Spellcaster and Dragon monsters. In this instance, the Deck makes use of Blue-Eyes Tyrant Dragon, which can set Trap Cards after it attacks and destroys a monster; and Red-Eyes Dark Dragoon, which has an omni-negate that also permanently boosts its ATK.
It also searches out Polymerization, which you can use to Fusion Summon monsters if you do not have either of the Dracotail Spell Cards. It is a perfect Spell to use as it grants Guardian Chimera immunity from targeted card effects.
A key effect shared among the Main Deck Dracotail Monsters are the ability to Set Dracotail Spells or Traps when they are sent to the GY as Fusion Material. Not only does this set up more copies of the Dracotail Spells, this lets the players Set the Trap Cards without having to hard-draw them or search them.
Remember the activation conditions for each one; Dracotail Flame negates a Spell Card, Dracotail Horn bounces a monster in Attack Position to the hand, and Dracotail Sting banishes a monster and/or Spell/Trap from their GY.
All three Trap Cards share the effect of shuffling back a Dracotail card from the GY or Banishment back to the Deck, and provides you a draw. The Draw effects are optional, so you do not have to draw if there is an effect active that punishes you when you do draw a card.
Effect:
1 Spellcaster monster + 1 Dragon monster
Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of Mysterion the Dragon Crown
once per turn.
ATK: 3000 | DEF: 1500
While not part of the Dracotail archetype, Mysterion the Dragon Crown may as well be considered as an honorary member since the materials it requires are perfectly matching the monsters that the archetype has.
It does lose ATK for each banished card from you, but it is heavily ignored by its effect that punishes the opponent from Special Summoning by banishing it and all monsters with the same original type. Just make sure not to use this effect on cards and archetypes that like being banished, like Maliss.
As powerful and consistent as Dracotail is, their effects all having search and draws makes them highly suspect for interruption from the common hand trap counters. Ash Blossom and Droll & Lock Bird will hinder this Deck as much as it will help against other Decks.
Ghost Belle will also deny Dracotail Arthalion's effect of adding back cards from the GY back to hand. This should disable their card advantage via hand traps.
As a Fusion-centric Deck, the Graveyard acts as a secondary resource pool for the Deck as their effects rely on being sent there. For monsters this is especially crucial due to them setting Cards when they are sent there as Fusion Material.
Dimension Shifter may be at 1, but when activated at the right time it is devastating against Dracotail unless they can get effects off that retrieved Banished cards. Same goes for Macro Cosmos, and Dimensional Fissure for monsters specifically.
Being a Deck that heavily uses Dragons and the Fusion Summon mechanic, it is pretty susceptible to being fused away as material if the player runs copies of Super Polymerization. Normally targets would include Mudragon of the Swamp and Garura, Wings of Resonant Life.
However, against Dracotail Filia Regis is now a considerable Fusion monster target, which has a card-banishing Quick Effect and a way to revive itself from the GY during the opponent's Battle Phase.
| Mitsurugi Ryzeal |
Ryzeal may have suffered some consistency hits with Ext Ryzeal and Sword Ryzeal both being Limited, but with the addition of the Mitsurugi archetype it fit perfectly well into the game's playstyle. Mitsurugi can do their main combo first, then suddenly pivot into Xyz Summoning Ryzeal Duo Drive and get their necessary combo starters on hand as soon as possible. |
|---|---|
| Odion |
Odion's playstyle of grinding the game through the use of Trap Monsters is quite unique enough to deal with Dracotail's speed in interactions. They are also loaded with Trap Card interruptions that can be activated from the hand, which is one of the few weaknesses the Dracotail archetype has. |
| Sky Strikers |
There is no better Deck to have a tool for just about any game state than Sky Strikers. Their ability to get resources and pick apart a board is near second to none, and its pure variant has gotten stronger with the addition of Sky Striker Special Maneuver - Lemnisgate!. Then there is the Tenpai Dragon version, which can OTK if the Dragons' effects resolve and can Synchro Summon one after another. |
| Maliss |
The Deck has had multiple hits already for the past couple of banlist updates, with the most recent outright banning Red Ransom, closing the guaranteed chance to search out Maliss in Underground. Still, their advantage when having their monsters banished is still quite strong, and the fact that Maliss are predominantly Cyberse means they can make use of more Cyberse Link monsters very flexibly. |
| Exosisters |
If there is one thing Exosisters hate, is it when the opponent decides to Special Summon from the Extra Deck while a couple of the main deck monsters are on the field. Should that happen, the main deck Exosisters can automatically Xyz Summon using themselves as material. Then they can do some debilitating effects with their Xyz Monsters, such as Mikailis banishing cards on the field, Kaspitell denying Special Summons from the GY and Asophiel banning effects coming from there too. |
| Buster Blader |
Buster Blader is actually a very strong Deck against Dracotail, simply due to its signature monster Buster Blader, The Dragon Destroyer Swordsman negating all Dragons on the opponent's field and forcing them to Defense Position. They also account for the Spellcasters that the Dracotails have, thanks to Buster Dragon turning all monsters the opponent controls into Dragons, and that automatically puts them under the Fusion Monster's floodgate effect. |
Ash Blossom & Joyous Spring
|
Ash Blossom & Joyous Spring is one of the best counters against Dracotail, as they happen to share the same pitfall as Branded Despia, where their main Fusion Spell is effectively stopped by this hand trap to send card from the Deck to the GY. This also stops Ketu from searching a card, and disables the Fusion Spell effect as well. |
|---|---|
Droll & Lock Bird
|
Droll & Lock Bird disables the search from Ketu Dracotail and Lukias Dracotail, the Trap Cards' secondary effects providing a draw, and any further resolutions of Maxx "C". This disables any possibility of accruing further card advantage for the rest of the turn. |
Harpie's Feather Duster
|
There are no negates when it comes to the Dracotail mosnters, which means their backrow is constantly under threat. Unless the Dracotail player has any means to protect their backrow, a Harpie's Feather Duster or cards with similar effects, like Lightning Storm or Heavy Storm, will clear out the backrow and further debilittate the Deck's control over the field. |
Infinite Impermanence
|
Make sure to use Infinite Impermanence wisely to stop any recursions from beginning to snowball. This includes negating Dracotail Arthalion on Fusion Summon to add cards back from the GY, or stopping Dracotail Lukias's search effect or Dracotail Mululu's Fusion effect. |
Dimensional Barrier
|
Dimensional Barrier is an option for Trap-centric Decks, like Odion, Argostars or most notably Labrynth. Once they sniff out that you are running a Dracotail Deck, all they have to do is activate and resolve Dimensional Barrier, and you cannot conduct a Fusion Summon nor activate the effects of a Fusion Monster until the end of the turn. |

Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 48
| Decks Used By All Teams in Worlds 2024 | ||
|---|---|---|
| snipehunters | CER | Hero's Future |
| BOTB | MYYGO | Thank Love |
| CER 2 x FCG | BRAZ IL | Maxx “Yee” |
| Double Noir | Rogue Ruler | |
| List of All Burn Decks | ||
|---|---|---|
| Red-Eyes Burn | Timelord Burn | Chain Burn |
| D.D. Dynamite | Igknight OTK | Cubic |
| Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
| List of All Alternate Win Decks | ||
|---|---|---|
| Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
| Suicide | Defense OTK | |
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