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Summon the three Arcana Knights to call upon the legendary Egyptian God, Slifer the Sky Dragon! Slifer Arcana Knights is an Aggro deck in Yu-Gi-Oh Master Duel. Check out the core deck list, key combos, as well as how to play & counters!
List of Contents
Main Deck: 44 cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x3 | x3 |
x3 | x1 | x1 | x1 | x3 |
x2 | x3 | x3 | x2 | x2 |
x2 | x1 | x1 | x1 | x2 |
Extra Deck: 15 cards | ||||
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
Rarity | Name | Qty |
---|---|---|
Called by the Grave | 2 | |
Reinforcement of the Army | 1 | |
Joker's Straight | 3 | |
Unexpected Dai | 2 | |
Living Fossil | 1 | |
Thunderspeed Summon | 2 | |
Royal Straight | 3 | |
Double or Nothing! | 1 |
Rarity | Name | Qty |
---|---|---|
Joker's Wild | 2 |
Tier Ranking | |||
---|---|---|---|
Rogue Tier | |||
Deck Archetype | Deck Difficulty | ||
Aggro | Hard | ||
Deck Evaluation | |||
Arcana Knights can swarm the field; a proper combo can let the player have three monsters on the field easily This benefits Slifer the Sky Dragon, which gets stronger for every card on hand There is dedicated support for the Egyptian God Card, which ties the two archetypes together cohesively
|
The Arcana Knights were once seen as support to a legendary King of Games, being fodder for tribute for a certain Egyptian God Card. This Deck takes that strategy and fleshes it out more, providing more aggression while paving the way to more powerful monsters to be summoned.
These three monster cards are the core basis of the Deck's strategy. Most of the strategy comes from having all three of the "Arcana Knight" monsters out on the field.
Usually, King's Knight is summoned whenever Queen's Knight is on the field. Once summoned while the latter is on the field, it triggers the effect, and players can summon Jack's Knight from the Deck for free.
Joker's Knight is a cheat to complete the trio of monsters. It takes on the name of the card it sends from the Deck to the GY after being Special Summoned through its own effect, thereby often being a filler monster.
Imperial Bower helps getting monsters on the field as soon as possible, and a great monster to lead at the start of the Duel. It can only activate its effect when it's the only monster on the field, but being able to search or Special Summon two monsters from the Deck is extremely useful.
Having the three knights on the field is the center of the strategy, so players have to find some flexibility in utilizing the monsters on the field.
For example Slifer the Sky Dragon is the associated Egyptian God Card with them, and is often brought out with the help of a Quick-Play Spell. This monster forces the opponent to think about how they summon monsters once it's on the field.
Royal Straight Slasher can only be brought out through a certain card, and has an effect with an extremely hard condition to fulfill. When it does, however, it's a free field wipe, and when destroyed by battle it can Special Summon up to 3 LIGHT Warrior monsters--which is basically all of the "Arcana Knight" monsters.
The last main Deck boss monster would be Arcana Triumph Joker. This monster gets stronger for every card in both players' hands, which is extremely good if the opponent plays Maxx "C". By discarding a card, it can also destroy all cards the opponent controls with the same type--Monster, Spell or Trap.
The hand traps, besides providing control against the opponent's shenanigans, also have a secondary use in fulfilling the effect of Royal Straight Slasher of having one monster each from Levels 1 to 5.
Joker's Straight is the most crucial Spell Card in the Deck, Special Summoning a Queen's Knight from the Deck, adding either a King's Knight or Jack's Knight to the add, and providing an additional Normal Summon afterwards. It may lock the player out of non-LIGHT Warrior monsters from the Extra Deck, but it is well worth getting immediate card advantage on the field.
Unexpected Dai is a quick way to get Queen's Knight on the field, while Reinforcement of the Army can search out a Level 4 Warrior monster--ideally King's Knight or Imperial Bower.
Royal Straight provides an easy way to summon key monsters like Royal Straight Slasher, Arcana Triumph Joker or Arcana Knight Joker easier. It can summon any of those monsters from basically anywhere.
Thunderspeed Summon is the card that can help you cheat out Slifer, the Sky Dragon, and the best part is that it can be activated during the Battle Phase, thereby being able to launch an attack as soon as it is Normal Summoned.. This card also works with Arcana Triumph Joker.
The Utopia OTK is also possible in this Deck, thanks with the effect of Double or Nothing! possibly raising the ATK of Number 39: Utopia to at least 10,000 ATK. That might be enough for an OTK.
The only Trap Card in this Deck, Joker's Wild takes on the effect of a Spell Card that mentions all three of the "Arcana Knights", making them able to activate those effects even during the opponent's turn.
Arcana Knight Joker is the only Fusion Monster in this Deck Recipe, and can be cheated out with Royal Straight. It has a once-per-turn omni-negate, but the player has to discard the same type of card that matches the activated effect.
If PSY-Framegear Gamma manages to trigger its effect during your own turn, the player can use it and PSY-Frame Driver for PSY-Framelord Omega. Banishing a random card from the opponent's hand once per turn can disrupt their plans if the banished card is very important.
If a Deck runs Number 39: Utopia, then its most common variants like Number 39: Utopia Double are also expected to be added. The former can be used for an OTK strategy, with a possible 10,000 ATK if all conditions are met.
Number S39: Utopia the Lightning is another common variant of Utopia, and besides its ATK-boosting effect, is the perfect card to transition into Divine Arsenal AA-ZEUS - Sky Thunder
For Link Monsters, the Deck uses quite a lot of staples. Knightmare Phoenix, Knightmare Unicorn and I:P Masquerena are popular across any Deck that can Link Summon, and it remains no different in this Deck.
Isolde, Two Tales of the Noble Knights is an extra addition because of the Warrior-type focus of this Deck, and provides a free search of a Warrior monster from the Deck. It also synergizes well with Living Fossil and Infernoble Knight - Renaud.
Draco Masters of the Teny is also a special addition, being completely safe in battle against any Effect Monster. It also provides card destruction equal to the number of non-Effect monsters you control and are in your GY, which can add up really quickly.
Arcana Extra Joker is the archetype boss Link monster, and it needs three Warrior-type monsters with different names as material. It provides protection to itself and monsters in Main Monster Zones it points to, and can provide a Special Summon and a search when it is destroyed by battle.
Accesscode Talker and Mekk-Knight Crusadia Avramax are staple LINK-4 monsters that match the Deck's aggro playstyle. Both monsters are very strong in battle, and enjoy specific immunities from card effects if conditions are fulfilled.
The aim of this Deck is to get the three "Arcana Knights" monsters on the field as soon as possible, providing the plays like going into Slifer the Sky Dragon, Arcana Knight Joker or Arcana Extra Joker.
The following combos are meant to be openers to get those three monsters on the field as soon as possible.
So long as you have these two specific cards, you can get all three Arcana Knights on the field in one turn. This is the simplest combo of the Deck, and can go into different plays depending on the game state.
Card(s) Needed | |
---|---|
Step | Description |
1 | Activate Unexpected Dai, to Special Summon a copy of Queen's Knight straight from the Deck. |
2 | Normal Summon King's Knight afterwards. Its effect triggers because Queen's Knight is already on the field; Special Summon a copy of Jack's Knight straight from the Deck. |
Joker's Knight can work as an alternate option if it's in your hand, since it can take up the name of an "Arcana Knight" monster.
Card(s) Needed | |
---|---|
Step | Description |
1 | Activate Joker's Knight from the hand; send a copy of Queen's Knight from the Deck to the GY, and Special Summon Joker's Knight afterwards. Through its effect, it adopts the name of "Queen's Knight" on the field until the End Phase. |
2 | Normal Summon King's Knight afterwards. Its effect triggers because Queen's Knight is already on the field; Special Summon a copy of Jack's Knight straight from the Deck. |
Card(s) Needed | |
---|---|
Step | Description |
1 | Normal Summon Imperial Bower. Make sure it's the only monster you control upon being summoned. |
2 | Activate its effect, tribute it, and Special Summon from the Deck a copy of King's Knight and Queen's Kight. |
3 | Activate Joker's Knight from the hand; send a copy of Queen's Knight from the Deck to the GY, and Special Summon Joker's Knight afterwards. Through its effect, it adopts the name of "Queen's Knight" on the field until the End Phase. |
Just in case the only playable card you have on hand is Imperial Bower, players can make use of its effect to switch into playing Number 39: Utopia.
Card(s) Needed | |
---|---|
Step | Description |
1 | Normal Summon Imperial Bower. Make sure it's the only monster you control upon being summoned. |
2 | Activate its effect, tribute it, and Special Summon from the Deck a copy of King's Knight and Queen's Kight. |
3 | Using King's Knight and Queen's Knight as materials, Xyz Summon Number 39: Utopia Double. |
4 | Activate the effect of Number 39: Utopia Double; detach one material, and search out a copy of Double or Nothing! from the Deck. Then, using itself and its attached material, Xyz Summon Number 39: Utopia. As Utopia Double is being used as material, the ATK of Number 39: Utopia is doubled. |
5 | Go into Battle Phase, and launch an attack with Number 39: Utopia, but activate its effect to negate its own attack. Then, activate Double or Nothing!, further boosting its ATK by double again. It should have 10,000 ATK as it is able to launch a second attack. |
Most of the Main Deck monsters and boss monsters from the archetype are LIGHT monsters, and the Branded Despia Decks will most certainly take advantage of this in some way. Cards like Fallen of Albaz or Super Polymerization will take advantage of this fact.
Branded Fusion Decks | |
---|---|
Branded Tri-Brigade | Branded Despia |
Branded Cyber Dragon | Branded Zombies |
Branded Ishizu | Branded Dragonmaids |
As of writing, Sprights are the dominant control Deck, with a near-unbreakable board when it manages to commit to a full combo. If this Deck manages to go first, it will be extremely hard to defeat the Spright monsters that have swarmed the field because of their negates.
Spright Deck Lists | |||||
---|---|---|---|---|---|
Pure | Runick | Evil★Twin | |||
Tri-Brigade | Melffy | Gishki |
If Runick manages to go first against the Slifer Arcana Knights Deck, they will be able to set up their Spell Cards on hand and in the GY for their loop of constant resource refreshing. If they go second, they have ways of responding against your own cards. Their Spell Cards have to be dealt with first.
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
---|---|---|
Horus Tearlaments | Yubel | Fire King Snake-Eyes |
Salamangreat | Purrely | Vanquish Soul |
Decks Used By All Teams in Worlds 2024 | ||
---|---|---|
snipehunters | CER | Hero's Future |
BOTB | MYYGO | Thank Love |
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Double Noir | Rogue Ruler |
List of All Burn Decks | ||
---|---|---|
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D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
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