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Shining Sarcophagus is a Control deck in Yu-Gi-Oh! Master Duel, featuring retrains of Yugi Muto's most iconic cards in Duel Monsters! Check out the core deck list and key combos, as well as tips on how to play, alternative card options & counters against this specific Deck!
Main Deck: 40 cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x2 | x2 |
x2 | x2 | x2 | x2 | x1 |
x1 | x3 | x2 | x2 | x2 |
x1 | x1 | x1 | x1 | x3 |
x1 | ||||
Extra Deck: 15 cards | ||||
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
Rarity | Name | Qty |
---|---|---|
Shining Sarcophagus | 3 | |
Called by the Grave | 2 | |
Super Polymerization | 2 | |
Crossout Designator | 1 | |
Turn Silence | 1 | |
Ties That Bind | 2 | |
Secrets of Dark Magic | 1 | |
Future Silence | 1 |
Rarity | Name | Qty |
---|---|---|
Infinite Impermanence | 3 | |
Dark Magic Mirror Force | 1 |
For fans of the original cards held by Yugi Muto, the Shining Sarcophagus archetype reimaginins what was originally a hodgepodge of cards into a cohesive group of cards that does not even need to rely on the Extra Deck for strength.
The titular card for this Deck is the most crucial one, where the Deck's entire strategy lies. Shining Sarcophagus cannot be destroyed by monster effects, and once per turn, it can provide a free search of a card that mentions this card.
Protect this card at all costs; the moment it gets removed off of your side ofthe field, all the monsters affiliated with it have their effects simply turned off.
Gadget Trio acts as a secondary searcher for the Deck since it only looks for Spells or Traps that mention Shining Sarcophagus. Often times, it's either that card or Ties That Bind that you add to your hand, which in turn is an easy way to bring out monsters with negates: Silent Magician Zero and Silent Swordsman Zero.
The rest of the monsters are meant to support and control the field, making them situational. Archfiend's Advent boosts your monsters' ATK during your turn, and can steal one of your opponent's monsters for the turn. Dark Magician the Magician of Black Magic getting destroyed can help setting up Dark Magic Mirror Force on the field easily.
Gandora-G the Dragon of Destruction serves as the Main Deck's main boss monster, as at the cost of half of your LP, it can destroy every other card on the field. That's where Shining Sarcophagus's immunity to card destruction from monster effects come into play--it protects itself from Gandora-G's effect!
A single Gadget Trio is enough to enact the Deck's most basic combo. This results in the titualr Continuous Spell, and two crucial powerful Main Deck monsters with conditional negate effects.
Card on Hand | |
---|---|
Step | Description |
1 | Normal Summon Gadget Trio. On summon, activate its effect to add Shining Sarcophagus from the Deck to the hand. |
2 | Activate Shining Sarcophagus onto the field. Use its effect; add a copy of Ties That Bind from the Deck to the hand. |
3 | Activate Ties That Bind; Special Summon Silent Magician Zero and Silent Swordsman Zero from the Deck simultaneously. |
No Field Spell Active | ||||
---|---|---|---|---|
X | X | |||
- | - | - | - | - |
Gandora-G the Dragon of Destruction | |
---|---|
Gandora-G the Dragon of Destruction is the easiest nuke in the entire Deck. Special Summonable with relative ease, and all it takes is paying half your own LP to destroy everything on the Field, and have a Shining Sarcophagus monster immediately afterwards is quite a game-ending play, if the opponent cannot respond accordingly. | |
Dark Magician the Dragon Knight | |
Theoretically, this is where Red-Eyes Dark Dragoon should be, but because that Fusion Monster is still Forbidden, Dark Magician the Dragon Knight will be the stand-in. It's not that bad of a choice, considering it protects your backrow from card destruction, which means further protection to the titular card Shining Sarcophagus. | |
Chaos Angel | |
Chaos Angel is actually pretty to access, considering the Deck doesn't have a Tuner monster anwhere other than PSY-Framegear Gamma. It automatically treats any LIGHT or DARK monster as a Tuner, so to activate best results you would want to have Archfiend's Advent and either Silent Swordsman Zero or Silent Magician Zero as materials. | |
Accesscode Talker | |
If a Deck can Link Climb into a LINK-4 monster with relative ease, always expect them to run Accesscode Talker and the Shining Sarcophagus Deck is no option. While its main strength is more on the Main Deck with its bevy of control and swarming abilities, it is stil nice to be able to summon this boss monster that enjoys an ATK boost, and has a card destruction effect that the opponent cannot respond to. |
Arguably the best Deck in the Meta as of writing, and one that prefers to go second. If a Tenpai Dragon Duelist manages to go second, be prepared to handle their plethora of hand traps, and their ability to turn things around once they reach their Battle Phase. Your best shot against this Deck is to go second yourself.
If you get forced to go first, set up as much as you can--with negates from Silent Magician Zero and Silent Swordsman Zero. With Super Polymerization and Dark Magician the Magician of Black Magic on your field, this is a good way to take away their monsters to summon Dark Magician the Dragon Knight!
Tenpai Dragon Deck List & Card Guide
Voiceless Voice has such a simple playstyle, but its resource loop and imposing boss monsters make them quite a very difficult Deck to deal with, even as a Shining Sarcophagus Deck. If it manages to go first, expect a powerful negate from Skull Guardian, Protector of the Voiceless Voice.
It doesn't help that their Continous Spells and Traps are easy to get on the field, and once they are they provide immense protection. Barrier of the Voiceless Voice renders all LIGHT monsters immune to targeted effects and Radiance of the Voiceless Voice destroys cards based on the number of LIGHT Ritual monsters on their field.
Voiceless Voice Deck List & Card Guide
Yubel feels like an even match up for Shining Sarcophagus, but the only downside is that it's going to take advantage of Gandora-G the Dragon of Destruction's field-wiping effects. Even without Phantom of Yubel's ability to change effects, so long as Nightmare Pain and a "Yubel" monster is on the field, they can take advantage and reflect battle damage back easily.
It only gets worse with the help of the Unchained Engine, as Unchained Soul of Rage can make use of one of your monsters as Link Material for a Link Summon during your turn. Escape of the Unchained being a Trap Card makes it a great way to take out the titular Shining Sarcophagus.
A match-up against Ice Barriers will rely on this archetype bricking enough that they cannot get to Lancea, Ancestral Dragon of the Ice Mountain as fast as possible. This is crucial as the monster's effect to Special Summon other "Ice Barrier" monsters is a once-per-Chain clause. Every time an effect triggers, it gets to summon more bodies on the floor, with each one having a different floodgate effect.
Worse is the access to Adamancipator Risen - Dragite which can negate Spell Card activations, and Trishula, Dragon of the Ice Barrier which banishes Spell Cards, not destroy.
Ice Barrier Deck List & Card Guide
Droll & Lock Bird | |
---|---|
Droll & Lock Bird is a good hand trap to run against Shining Sarcophagus, as much of the Deck's power relies on getting cards from the Deck as soon as possible. Even the titular Continuous Spell Card has a search effect to get monsters mentioning it by name to the hand during their turn. | |
Forbidden Droplet | |
Easily the best hand trap to run when going second against Shining Sarcophagus, Forbidden Droplet can negate cards up to the number of discards you make to use its effect. Most of the time, the opponent cannot respond to this Quick-Play Spell's activation, especially if they discard a Monster Card as cost. | |
Evenly Matched | |
If Shining Sarcophagus is immune to card destruction by monster effects, and there's more layers of protection like Dark Magician the Dragon Knight, a good way to wipe the player's field is with Evenly Matched. This works best if you go second and you manage to bait out the negate from Silent Magician Zero. |
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
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Horus Tearlaments | Yubel | Fire King Snake-Eyes |
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Suicide | Defense OTK |
Shining Sarcophagus Deck List & Card Guide
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