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Ancient Fairy Dragon is a Control deck in Yu-Gi-Oh Master Duel, specializing in retrains of the titular Synchro Monster and the monsters associated with it from the era of 5D's. Check out the core deck list and key combos, as well as tips on how to play, alternative card options & counters against this specific Deck!
| Main Deck: 40 cards | ||||
|---|---|---|---|---|
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| Extra Deck: 15 cards | ||||
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| Rarity | Name | Qty |
|---|---|---|
| Called by the Grave | 1 | |
| Crossout Designator | 1 | |
| World of Spirits | 3 | |
| Fairy Tale Prologue: Journey’s Dawn | 3 | |
| Synchro Rumble | 1 |
| Rarity | Name | Qty |
|---|---|---|
| Infinite Impermanence | 3 | |
| Eternal Sunshine | 2 |

Ancient Fairy Dragon was actually not much of an archetype at first, especially when it first came out as one of the Signer Dragons during the 5Ds era. Sure, it had a couple of monsters tied to it due to the titular monster being the ace of Luna's Deck involving Beast-type monsters and using LP as part of the cost.
Over the course of years in Yu-Gi-Oh's timeline, it got different retrains and support that helped it stand out. Now, with the release of further retrains and support cards in Ruler's Providence, it now has a cohesive strategy compared to its humble beginnings.
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The core monsters that help with the Deck's consistency is Regulus the Fairy Beast and Bat, the Forest Ninja. Regulus is a searcher for a Spell/Trap that mentions Ancient Fairy Dragon, and provides a Special Summon for a LIGHT Beast, Plant or Fairy-type monster from the hand.
Meanwhile, Bat can Special Summon itself from the hand if there is a Field Spell active on either player's field. If it was specifically Fairy Tale's Prologue that is active, it gets an additional searcher effect for a LIGHT Beast monster from the Deck.
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Wonko, Noble Knight of the Forest searches out Fairy Tale's Prologue, or draws a card if the aforementioned Field Spell is already active on your field. On the field, it acts as a taunter to redirect attacks from other monsters to itself, and it lowers the ATK of the monster that destroys this card by battle.
Ukanomitsune-no-Tamayura might not be part of the archetype, but considering it is a LIGHT Beast Tuner, it fits enough to have room for the Deck at 3 copies. It can Special Summon itself from the hand if you control another LIGHT Beast, Plant or Fairy-type monster that's Level 4 or lower.
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The lower level Tuner monsters are here to make Synchro Summoning the signature monsters a lot easier. Spore the Fairy Seed can alter its Level based on the number of monsters you control (including itself). It also has a Special Summon effect that gets enabled when you have certain monsters on the field, though it locks you out of the Extra Deck from non-Synchro monsters.
Kuribon the Fairy Spirit also has the same Special Summon effect as Spore, turning into a Tuner monster on the field in the process. It can also bounce itself back to the hand to protect your other monsters from card destruction effects.
Revolution Synchron might not be part of the archetype, but it is quite a powerful Tuner monster as it can be used from the hand as material to Synchro Summon a Level 7 or Level 8 Dragon Synchro monster.
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The titular monster is Ancient Fairy Dragon, which can destroy all Field Spells on the field while searching for one once per turn. It can also Special Summon a monster from the hand, but you sacrifice the Battle Phase in doing so.
Its first retrain is Ancient Pixie Dragon, which provides a draw if you successfully resolve the effect of a Field Spell. Once per turn, it can destroy a monster, and the opponent takes damage equal to that monster's ATK; you can only use this effect if a Field Spell is active, however.
Ancient Fairy Life Dragon provides a free draw on Synchro Summon, but if World of Spirits or Fairy Tale's Prologue is active, it is a searcher instead. The most crucial part is that itself and fellow Ancient Fairy Dragons you control can attack while in Defense Position, using their DEF for battle damage calculation.
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The two Field Spells the Deck has is what the entire Deck's playstyle revolves around. Protect them at all costs, from activation to remaining on the field for your monsters to get special effects from it.
You almost always want to start first with World of Spirits, as it is a searcher for a monster that mentions Ancient Fairy Dragon in its card text. Every monster Special Summoned in Attack Position is automatically shifted to Defense Position while this Field Spell is active, and it can destroy all monsters in Attack Position at the end of the turn.
Afterwards, you want to shift into Fairy Tale Prologue: Journey's Dawn. While this Field Spell is active, all battle damage is halved. It provides a draw when you control a Level 7 or Level 8 Dragon Synchro Monster, and it can swap itself to another Field Spell from your Deck out during the opponent's Standy Phase.

The last of the three support cards of the archetype is Eternal Sunshine. You want this Continuous Trap card active with the Ancient Fairy Dragons on the field, as this card boosts their DEF for each one on the field.
Then, up to the number of Ancient Fairy Dragons you control, it can target a monster the opponent controls to half their stats and have their effects negated. Combined with Ancient Fairy Life Dragon, which can make fellow AFDs attack while still in Defense Position, makes it a powerful Defense support.
| Card(s) Needed on Hand | |
|---|---|
| Step | Description |
| 1 | Normal Summon Regulus the Fairy Beast; use its effect on summon to add World of Spirits from Deck to hand. Activate the Field Spell to add Spore the Fairy Seed from Deck to hand afterwards. |
| 2 | Using the effect of Regulus the Fairy Beast on the field, Special Summon Spore the Fairy Seed from the hand, and raise its Level to 3. Then, using the two monsters as material, Synchro Summon Ancient Fairy Dragon. |
| 3 | On summon, trigger the effect of Ancient Fairy Dragon; destroy World of Spirits from the Field Spell Zone to add Fairy Tale Prologue: Journey’s Dawn from the Deck to hand. You also get to draw an additional card here. |
| 4 | Activate Fairy Tale Prologue: Journey’s Dawn; use its effect to Special Summon Spore the Fairy Seed from the GY. Then, using it and Ancient Fairy Dragon as materials, Synchro Summon Ancient Fairy Life Dragon in Defense Position. This also lets you draw one more card. |
| Field Spell: Fairy Tale Prologue: Journey’s Dawn | ||||
|---|---|---|---|---|
| X | X | |||
| - | - |
(Def.) |
- | - |
| - | - | - | - | - |

Kashtira is very well known for their punishment for monster effects and banishing their opponent's resources before they can be used again. Fenrir removes a card from the field, Unicorn rips one from the Extra Deck, Ogre can rip one from the next few cards from the top fo their Deck, and Tearlaments can choose to mill cards from the Deck.
On top of that, Kashtira Shangri-Ira blocks monster zones each time a card is banished face-down, and Kashtira Arise-Heart banishes all cards meant to be sent to the GY while the Xyz Monster is face-up on the field.
| Deck Guides featuring Kashtira | ||
|---|---|---|
| Pure Kashtira | Scareclaw Kashtira | Fiendsmith Kashtira |

Maliss may have gotten hits with consistency with Dormouse and the Field Spell being Limited at the start of October 2025, but Maliss is one of the abolute best Decks in the game as of writing.
It even got a new boss monster in Allied Code Talker @Ignister, which provides an omni-negate and banishes the negated card. This is on top of already powerful Link Monsters like White Binder, Hearts Crypter, Firewall Dragon Darkfluid - Neo Tempest Terahertz and more as a Cyberse Deck.
Maliss Deck Guide and Card List

If there's any Deck that can contest the prowess of Maliss, it's the Mitsurugi variant of a Ryzeal Deck. Too many starters and too many combo lines to get into both Ame no Murakumo no Mitsurugi or Ryzeal Detonator; and it is almost unstoppable once both monsters are on the field.
The key card that connects the two archetypes is King of the Feral Imps, which searches Ame no Habakiri no Mitsurugi, one of the best Ritual Monsters in the history of Yu-Gi-Oh.
Mitsurugi Ryzeal Deck List & Card Guide

Jurrac specializes in wiping the field repeatedly by summoning Jurrac Meteor. Think of it as a Synchro Monster prototype of Nibiru, the Primal Being, and it destroys all cards on the field instead of just monsters. All it needs is for the effect of Jurrac Astero to cheat out the board-wiping Synchro Monster.
There is also a variant of a Jurrac Deck that makes it easier to trigger Meteor's effects, using Fire King monsters to set up the field to trigger their monster's effects on top of Meteor wiping the field.

Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 48
| Decks Used By All Teams in Worlds 2024 | ||
|---|---|---|
| snipehunters | CER | Hero's Future |
| BOTB | MYYGO | Thank Love |
| CER 2 x FCG | BRAZ IL | Maxx “Yee” |
| Double Noir | Rogue Ruler | |
| List of All Burn Decks | ||
|---|---|---|
| Red-Eyes Burn | Timelord Burn | Chain Burn |
| D.D. Dynamite | Igknight OTK | Cubic |
| Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
| List of All Alternate Win Decks | ||
|---|---|---|
| Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
| Suicide | Defense OTK | |
Ancient Fairy Dragon Deck List & Card Guide



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