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Ninja is a Control deck in Yu-Gi-Oh Master Duel; one of the oldest archetypes in Yu-Gi-Oh! has finally received support! Check out the core deck list, key combos, as well as how to play & counters!
List of Contents
Main Deck: 40 cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x3 | x3 |
x2 | x1 | x1 | x1 | x1 |
x3 | x3 | x3 | x2 | x1 |
x1 | x1 | x1 | x3 | 1x |
Extra Deck: 15 cards | ||||
x3 | x3 | x2 | x1 | x1 |
x1 | x2 | x1 | x1 | - |
Rarity | Name | Qty |
---|---|---|
Ninjitsu Art of Dancing Leaves | 3 | |
Ninjitsu Art of Duplication | 1 |
Tier Ranking | |||
---|---|---|---|
Tier 2 | |||
Deck Archetype | Deck Difficulty | ||
Control | Medium | ||
Deck Evaluation | |||
Deck centered around hit-and-run Flip Monsters Focused on Special Summoning from the Deck to Field Force the opponent's monsters into Defense Position indefinitely
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A number of the "Ninja" monsters have effects that trigger whenever they are flipped face-up. The Deck emphasizes this playstyle, and uses cards that enables it--like Special Summoning monsters from the Deck in face-down Defense Position, or flipping monsters already on the field face-down.
These three "Ninja" monsters should be at maximum copies at all times, as they provide the resources needed for the Deck to properly play. For example, Ninja Grandmaster Hanzo can search out a "Ninjutsu Art" cardor a "Ninja" monster depending on how its summoned.
Mitsu the Insect Ninja can Special Summon itself onto the field if you control a face-down Defense Position monster, and through its effect can flip other monsters face-up while this card is flipped face-down on top of providing an effect negate.
Tobari the Sky Ninja can provide a Special Summon to another "Ninja" monster by discarding itself, and is the main way to be able to Fusion Summon without needing copies of Polymerization.
The other "Ninja" monsters are more situational, available when the need arises. In this Deck Recipe, they are all at 1 copy, but feel free to tweak the Deck to your liking.
Green Ninja forces one of your own monsters that are summoned to face-down Defense Position, and provides a way to flip monsters when sent to the GY. Baku the Beast Ninja can Special Summon itself when added to the hand outside of drawing it, and recycles a "Ninja" or "Ninjitsu Art" from the GY back to your hand.
Summoning Kagero the Cannon Ninja lets you Special Summon a "Ninja" monster, and it can bounce a card on the field after it targets a "Ninja" monster or a monster in face-down Defense Position. Jioh the Gravity Ninja being summoned locks up to two monsters the opponent controls to face-down Defense Position, and it can destroy a card on the field if a monster is flipped face-up.
As with all Decks, you cannot forget staples that punish the opponent. Never forget to have the three copies each of Maxx C
and Ash Blossom & Joyous Spring for maximum punish.
Kashtira Fenrir can be used as Link Sumon fodder, but it's most often the first thing to be summoned to deal with monster effects, especially if the opponent has cards on the field.
The most crucial Spell Card for this Deck is Ninjitsu Art Notebook of Mystery, which further works in the player's favor due to its Quick-Play nature. It only needs to have the opponent control just 1 card, and you can immediately set a monster and a "Ninjitsu Art" Spell/Trap, one from the Deck and one from the GY.
The other two Ninjitsu Art Spell Cards provide more support from the side. Hidden Village of Ninjitsu Arts provides recycling cards from the GY, and protection from battle and card destruction.
Ninjitsu Art Tool - Iron Digger provides a small ATK boost, and treats the equipped monster as a "Ninja" monster. It also provides both card destruction and Special Summon, and both effects are synergistic to one another.
The two Quick-Play Book cards that revolves around face-down Defense Position monsters are crucial in this Deck. These cards can be used on your own monsters or your opponent's. Assess the situation first before deciding which one to target.
Book of Moon is simple enough--it forces any monster on the field face-down. Equally simple is Book of Taiyou, which can flip monsters face-up. Considering the Deck is based on Flip Monsters, these cards are a must at 3 copies in the Deck.
For other card searches, classic options like Pot of Extravagance and Pot of Prosperity should be sufficient enough. On top of that, as "Ninja" monsters are Warrior-type monsters, Reinforcement of the Army is a perfect fit.
Ninjitsu Art of Dancing Leaves is important to have on the field, so having 3 copies ensures a chance to have it on hand as soon as possible. It Special Summons monsters straight from the Deck, by tributing monsters you control. With some "Ninja" monsters having effects when sent to the GY, it provides further synergy.
For a Field full of monsters, Ninjitsu Art of Duplication is the crucial Trap Card. It even provides the option to Special Summon those "Ninja" monsters into face-down Defense Position.
There are only two Fusion Monsters in this Deck Recipe, and for good reason--because of their shared effects, players can simply just do Contact Fusion by tributing the appropriate "Ninja" monsters on the Field. Which one to summon depends on the state of play.
The Deck's main boss monster is Meizen the Battle Ninja; which has immediate presence when it hits the field. "Ninja" monsters can now Direct Attack with imputiny, and Special Summons a "Ninja" monster if the opponent activates a card or effect.
Yaguramaru the Armor Ninja can banish a monster the opponent controls by banishing a "Ninja" monster, and with balanced stats it can provide some damage, or be a transition into Meizen.
There are also options available for Xyz Monsters. Gigantic Spright provides a way to Special Summon the Level 2 monsters Mitsu the Insect Ninja and Green Ninja, while Blade Armor Ninja is more of an option to go all in on attacking the opponent.
If you plan on clearing the Field and disrupt the opponent's plays as they happened, remember to transition into the Downerd Magician and Divine Arsenal AA-ZEUS - Sky Thunder combo.
Ninja Grandmaster Saizo lets players set "Ninjitsu Art" monsters straight from the Deck, which is important for those Trap Cards mentioned above. It also becomes untargetable for attacks so long as it points to a monster using its Link Markers.
Spright Elf, takes advantage of Special Summoning the Level 2 monsters, and can be used as Xyz Material fodder for an offensive variant of Gigantic Spright.
Lastly, as it can provide immense power in battles, Mekk-Knight Crusadia Avramax is a solid option to summon, and can overpower just about any monster the opponent uses to attack it with.
Work in Progress - Information Available Soon! |
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Despite the number of hits taken by the Runick archetype into the current banlist, Runick Decks are still very dangerous--especially for Ninja Decks. They don't have responses to having their cards being banished; thus banishing enough key cards stops the Deck entirely.
Runick Deck Lists | |
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Pure Runick | Spright Runick |
Ishizu Runick | Naturia Runick |
Labrynth Decks are at full power now with their most recent additions to the archetype, and having numerous powerful Trap Cards at their disposal. While aggressive with their control, Ninjas can easily get swamped by the oppressive playstyle of a Labrynth Deck.
Labrynth Deck List & Card Guide
Purrely Decks can be quite tricky to counter, but their endgoal is simple to achieve: getting 5 or more materials on an "Epurrely" monster to bring out their boss monsters that enjoy debilittating effets while having 5 materials or more attached. Stopping them from getting to that point can be easier said than done, if a Ninja Deck player does not play carefully.
Purrely Deck List & Card Guide
Skill Drain | |
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The moment "Ninja" monsters are flipped face-up, they essentially trigger their effects on the field. Skill Drain stop sthat from happening, negating them as soon as they show up on the Field face-up. | |
Interrupted Kaiju Slumber | |
With the rise of Kaiju monsters being used again because of the Purrely and Mikanko Decks, usage of them have become prominent once again. This also spells some trouble for Ninja Decks, especially Interrupted Kaiju Slumber's monster-destroying effect. | |
Raigeki | |
Simple effects that destroy monsters on the field should prove to be efficient to stop Ninja Decks. Raigeki is the most powerful one, being a simple Spell Card that does nothing else but destroy all monsters the opponent controls. | |
Evenly Matched | |
If you can survive an onslaught of attacks from a Ninja Deck, and you have no cards on the field, Evenly Matched can easily wreck the field they have set up. Making it worse for them is the cards are banished face-down--they are basically gone from the rest of the Duel. |
Hidden Arts of Shadows | Legacy Pack |
Master Pack | Rage of Chaos |
Star-Studded Futures | The Hidden Arts |
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
---|---|---|
Horus Tearlaments | Yubel | Fire King Snake-Eyes |
Salamangreat | Purrely | Vanquish Soul |
Decks Used By All Teams in Worlds 2024 | ||
---|---|---|
snipehunters | CER | Hero's Future |
BOTB | MYYGO | Thank Love |
CER 2 x FCG | BRAZ IL | Maxx “Yee” |
Double Noir | Rogue Ruler |
List of All Burn Decks | ||
---|---|---|
Red-Eyes Burn | Timelord Burn | Chain Burn |
D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
---|---|---|
Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
Suicide | Defense OTK |
Ninja Deck List & Card Guide
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