Yu-Gi-Oh! Master Duel

Prank-Kids Deck List and Card Guide

Master Duel - Prank-Kids
Prank-Kids is an aggro deck in Yu-Gi-Oh Master Duel. Check out the core deck list, key combos, how to play & counter as well as F2P or budget options!

Prank-Kids Deck List

Main Deck: 40 cards
Effect Veiler x3 Maxx "C" x3 Ash Blossom & Joyous Spring x3 Prank-Kids Fansies x2 Prank-Kids Dropsies x2
Prank-Kids Lampsies x2 Prank-Kids Rocksies x2 Water Enchantress of the Temple x2 Wandering Gryphon Rider x1 Nibiru, the Primal Being x1
Prank-Kids Place x3 Forbidden Droplet x3 Prank-Kids Pranks x2 Called by the Grave x2 Rite of Aramesir x2
Prank-Kids Pandemonium x1 Crossout Designator x1 Dracoback, the Rideable Dragon x1 Fateful Adventure x1 Infinite Impermanence x3
Extra Deck: 15 cards
Prank-Kids Rocket Ride x1 Prank-Kids Weather Washer x1 Prank-Kids Battle Butler x1 Prank-Kids Meow-Meow-Mu x3 Prank-Kids Dodo-Doodle-Doo x2
Prank-Kids Bow-Wow-Bark x1 Spright Elf x1 Promethean Princess, Bestower of Flames x1 Prank-Kids Rip-Roarin-Roaster x1 Accesscode Talker x1
Amphibious Swarmship Amblowhale x1 Underworld Goddess of the Closed World x1 - - -

Prank-Kids Breakdown

Alternate Deck Options

Because of how flexbile this Deck can be in the hands of a player who knows the strengths and weakneses of the Prank-Kids archetype, there are a couple of suggestions worth checking out if you're considering other Deck Engines to play.

Destiny Phoenix Enforcer Engine

Destroyer Phoenix Enforcer

Key Cards for DPE Engine
Destiny HERO - Malicious Destiny HERO - Destroyer Phoenix Enforcer Fusion Destiny Predaplant Verte Anaconda

The Destroyer Phoenix Enforcer usually lets you end your combo by going into Predaplant Verte Anaconda to take on Fusion Destiny's effect and Fusion Summon Destiny HERO - Destroyer Phoenix Enforcer with ease. This lets you have a powerful boss monster that can keep destroying a card every turn unless its Special Summon effect is dealt with.

Spright Engine

Spright

Key Cards for Spright Engine
Spright Blue Spright Elf Spright Starter Spright Smashers

The Sprights actually have synergy with the Prank-Kids thanks in part to Prank-Kids Dropsies being a Level 2 Monster. This Deck Engine provides both offense and defense, being able to Special Summon "Spright" monsters one after another.

The goal is to have on the field Spright Elf for its protection from its Link Markers, the negates in Spright Red and Spright Carrot, and the card removal in Spright Smashers.

Thunder Dragon Engine

Thunder Dragon

Key Cards for Thunder Dragon Engine
Nemeses Corridor Thunder Dragondark Thunder Dragon Fusion Thunder Dragon Colossus

Though uncanny, Thunder Dragons can actually work somehow with Prank-Kids, letting them do their own thing through banishing fellow Thunder-type monsters and then eventually summoning out Thunder Dragon Colossus. This ensures that the opponent does not get any chance of card advantage through search effects.

Prank-Kids Deck Guide: How to Play

Playstyle and Win Condition

The Prank-Kids

Master Duel - Prank-Kids

The Main Deck Prank-Kids can Special Summon other fellow "Prank-Kids" monsters if they were used as material for a Link Summon or a Fusion Summon. Ideally, they should be present on the field at all times, being able to mess with the game state at unexpected timings.

Prank-Kids Fansies Prank-Kids Dropsies Prank-Kids Lampsies Prank-Kids Rocksies

Each one of them have unique ways to trigger the Special Summon effect. Fansies has a Foolish Burial effect, Dropsies gives its user LP, Lampsies deals burn damage, and Rocksies banishes a card from your hand.

Prank-Kids Rocket Ride Prank-Kids Weather Washer Prank-Kids Battle Butler Prank-Kids Pandemonium

There are three Fusion Monsters in the archetype, and you can have them at one copy each in the Extra Deck, as their uses are mostly situational to be used by Prank-Kids Pandemonium.

For example, Prank-Kids Rocket Ride can launch Direct Attacks by lowering its ATK, and Prank-Kids Weather Washer neutralizes cards and effects if a "Prank-Kids" monster launches an attack. Both of them share the effect of tributing themselves in order to Special Summon two "Prank-Kids" monsters from the Deck.

The main boss monster of the entire Deck is Prank-Kids Battle Butler, and it needs Fansies, Dropsies and Lampsies as specific materials. Tributing itself can destroy all monsters the opponent controls, but if it's sent to the GY by an opponent's card/effect, you're free to Special Summon any non-Fusion Monster from the GY.

Prank-Kids Meow-Meow-Mu Prank-Kids Dodo-Doodle-Doo Prank-Kids Bow-Wow-Bark Prank-Kids Rip-Roarin-Roaster

Prank-Kids Meow-Meow-Mu was recently made unlimited in the March 8 2024 banlist update, and now players are very much encouraged to have this LINK-1 monster at 3 copies. This is essential, as "Prank-Kids" monsters tributing itself as cost (mainly the "Prank-Kid" Fusion monsters) can simply have this card banished instead.

Prank-Kids Dodo-Doodle-Doo acts as a searcher for the archetype's Spell and Trap Cards, and Bow-Wow-Bark can provide an ATK boost. Both of these LINK-2 monsters have the tribute effect to Special Summon, with the latter providing an additional immunity from card destruction effects.

They also have their own LINK-4 monster in Prank-Kids Rip-Roarin-Roaster, which can tribute itself to destroy the opponent's entire Spell/Trap Zone. If sent to the GY by a card effect from the opponent, it can recycle a "Prank-Kids" monster from the GY back to the hand.

Prank-Kids Place Prank-Kids Pandemonium Prank-Kids Pranks

The archetype's Spell Cards are essential for the Deck as well, so make sure to use them to your advantage as the soonest possible time. Prank-Kids Pranks lets you discard a "Prank-Kids" monster from the hand to summon a "Prank-Kids" Token, that can be used as Link material. It also doubles as a way to recycle your "Prank-Kids" monsters, and get a free draw during the End Phase.

If you're going to Fusion Summon, use Prank-Kids Pandemonium, but be warned; it locks you out of non-Prank-Kids summons for the rest of the turn after activation.

The Field Spell Prank-Kids Place should be on the field as soon as possible. On activation, it's a searcher, and its effects trigger if you have either a Fusion or Link "Prank-Kids" Monster on the field. If you have both, you can activate both.

Adventurer Engine

Water Enchantress of the Temple Wandering Gryphon Rider
Rite of Aramesir Fateful Adventure Dracoback, the Rideable Dragon

Since this is a Deck reliant on Special Summons, the Adventurer Deck Engine can complement and support the Prank-Kids archetype even before conducting your first Normal Summon with a card bounce and an omni-negate.

Having Water Enchantress of the Temple on hand or in the GY is ideal, as it can be banished from there to get Rite of Aramesir, which turns into a one card combo to get Fateful Adventure, Wandering Gryphon Rider and Dracoback all in a single combo.

Hand Traps

Effect Veiler Maxx "C" Ash Blossom & Joyous Spring Nibiru, the Primal Being
Called by the Grave Crossout Designator Forbidden Droplet Infinite Impermanence

Disruptions are extremely crucial for this Deck to protect your plays. Max out on them as much as possible; Maxx "C" and Nibiru punishes a Special Summon-heavy Deck, Ash Blossom stops search effects, and Effect Veiler, Infinite Impermanence and Forbidden Droplet deals with monster effects triggering while on the field.

Called by the Grave counters Graveyard effects from monsters, and Crossout Designator can counter any hand traps the opponent has--provided you have the very same card in your own Deck.

Core Combos and Interactions

Prank-Kids Meow-Meow-Mu

Prank-Kids Fansies ImagePrank-Kids Fansies Prank-Kids Meow-Meow-Mu ImagePrank-Kids Meow-Meow-Mu

The first Link Monster to summon to start you off in most of your combos. Prank-Kids Meow-Meow-Mu brings to the table is a usual 1-card line of play to help kickstart your Link Summon Combo.

Prank-Kids Dodo-Doodle-Doo

Prank-Kids Dropsies ImagePrank-Kids Dropsies Prank-Kids Meow-Meow-Mu ImagePrank-Kids Meow-Meow-Mu Prank-Kids Dodo-Doodle-Doo ImagePrank-Kids Dodo-Doodle-Doo

When you Link Summon Prank-Kids Dodo-Doodle-Doo, you can select 1 Spell or Trap Card from your Deck and add it to your hand. Tributing Prank-Kids Dodo-Doodle-Doo will let you select two "Prank-Kids" Cards with different names in the GY and add it back to your hand.

Prank-Kids Battle Butler

Prank-Kids Dodo-Doodle-Doo ImagePrank-Kids Dodo-Doodle-Doo Prank-Kids Pandemonium ImagePrank-Kids Pandemonium Prank-Kids Lampsies ImagePrank-Kids Lampsies
Prank-Kids Dropsies ImagePrank-Kids Dropsies Prank-Kids Fansies ImagePrank-Kids Fansies Prank-Kids Battle Butler ImagePrank-Kids Battle Butler

Once you have Prank-Kids Dodo-Doodle-Doo, you can use its first effect to get Prank-Kids Pandemonium from the deck and put it in your hand. Then, after you can tribute it to get 2 "Prank-Kids" Monsters from your GY and put them in your hand.

You don't have to use Prank-Kids Lampsies or Prank-Kids Dropsies as listed above, but any 2 "Prank-Kids" Monsters that have different names. But by now, you should have 1 of each "Prank-Kids" Monster (Lampsies, Dropsies, Fansies) with 2 in your hand, and one on the field. Then using all three of them, summon Prank-Kids Battle Butler!

Accesscode Talker

Prank-Kids Dropsies ImagePrank-Kids Dropsies Prank-Kids Fansies ImagePrank-Kids Fansies Prank-Kids Lampsies ImagePrank-Kids Lampsies
Prank-Kids Rip-Roarin-Roaster ImagePrank-Kids Rip-Roarin-Roaster Accesscode Talker ImageAccesscode Talker -

Using Prank-Kids' Dropies, Lampsies & Fansies effects in the GY, Special Summon 3 more Prank-Kids monsters onto the field. Use them to Link Summon Prank-Kids Bow-Wow-Bark and use it and your remaining "Prank-Kids" Monster to Link Summon Accesscode Talker. Target Prank-Kids Rip-Roarin-Roaster and you'll gain an additional 4000 ATK, giving it a total of 6000ATK.

Prank-Kids Adventurer Sample Hand 1

Cards On Hand
Rite of Aramesir Prank-Kids Place Prank-Kids Dropsies Water Enchantress of the Temple Ash Blossom & Joyous Spring
Step Description
1 Go for the standard Adventurer Engine combo play.
・Activate Rite of Aramesir; Special Summon an Adventurer Token and place Fateful Adventure face-up on the field
・Activate Fateful Adventure; discard Water Enchantress of the Temple, then search Wandering Gryphon Rider
・Special Summon Wandering Gryphon Rider, triggering Fateful Adventure; search and add Dracoback, the Rideable Dragon
・Equip Dracoback, the Rideable Dragon onto the Adventurer Token.
2 Activate Prank-Kids Place; add Prank-Kids Rocksies from the Deck to the hand.
Normal Summon it afterwards.
3 Using Prank-Kids Rocksies as material, Link Summon Prank-Kids Meow-Meow-Mu; then activate the following in chain.
Chain Link 2: Activate the effect of Prank-Kids Meow-Meow-Mu upon being Linkl Summoned; add Prank-Kids Pandemonium from the Deck to the hand.
Chain Link 1: Trigger the effect of Prank-Kids Rocksies after being sent to the GY as material; Special SummonPrank-Kids Fansies from the Deck.
4 Using Prank-Kids Fansies and Prank-Kids Meow-Meow-Mu as materials; Link Summon Prank-Kids Dodo Doodle-Doo.
Afterwards, activate the following effects in a chain.
Chain Link 2: Upon being Link Summond, activate Prank-Kids Dodo Doodle-Doo; search and add Prank-Kids Pranks from the Deck.
Chain Link 1: Trigger the effect of Prank-Kids Fansies after being used as material; send Prank-Kids Lampsies from the Deck to the GY, then Special Summon Prank-Kids Dropsies from the hand.
5 Activate Prank-Kids Dodo Doodle-Doo's second effect; tribute itself from the Field, then target Prank-Kids Fansies and Prank-Kids Lampsies in the GY; add them back to the hand.
Then, set Prank-Kids Pandemonium from the Deck to the hand.
6 On your opponent's turn, activate Prank-Kids Pandemonium; using Prank-Kids Dropsies on the Field, Prank-Kids Fansies and Prank-Kids Lampsies from the hand as materials; Fusion Summon Prank-Kids Battle Battler.
7 Activate Prank-Kids Battle Butler as Quick Effect to destroy all monsters the opponent controls, but use the unique effect of Prank-Kids Meow-Meow-Mu from the GY to banish itself instead of tributing the Fusion Monster on the field.

Prank-Kids Counters: How to Beat

Attention! This portion is in progress due to a revamp, stay tuned until then!

Best Decks to Use Against Prank-Kids Decks

Umi Control

Master Duel - Umi Control

Umi Control can completely mess up a usual play from a Prank-Kids Deck, especially if the opponent manages to have some floodgates active on the field that stops the advantages on the field like multiple boss monsters.

Umi Control Deck List & Card Guide

Labrynth

Master Duel - Labrynth

The multiple interruptions available for Labrynth Decks can provide a lot of control against he Deck, which only got even stronger now with the addition of Transaction Rollback. From floodgates, to card destruction from both hand and field, this card is a nightmare to deal with once they have its recursion set up.

Labrynth Deck List & Card Guide

Generaiders

Master Duel - Generaiders

Generaiders are surprising in their control, being able to summon Level 9 monsters with negates, bounces and card destructions depending on which "Generaider" is on the field that can use their effects.

Generaider Deck List & Card Guide

Snake-Eye

Master Duel - Snake-Eyes

As of writing, Snake-Eye is the strongest Deck to run in Master Duel due to its plethora of effects that are hard to stop even with multiple hand traps and interruptions available.

It is especially dangerous because of the Deck's penchant of turning monsters on the field into Continuous Spell/Traps, rendering them useless unless they find a way to get them out of there.

Snake-Eyes Deck List & Card Guide

Best Cards to Tech Against Prank-Kids

Nibiru, the Primal Being
Nibiru, the Primal Being When users of a Prank-Kids Deck reach 5 summons within the turn, you can quickly tribute as many face-up monsters on the field, and summon this onto your opponent's field.
This will quickly disrupt them from doing any more summons or even stopping them from completing their Fusion or Link Summon.
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion Using this card, you can quickly cancel specific effects that are at the core of Prank-Kids decks by discarding this card.
Ghost Belle & Haunted Mansion can be used whenever your opponent adds cards from the GY to their hand, Deck, or Extra Deck, whenever they Special Summon a Monster Card from the GY, or whenever they banish a card from the GY.
Summon Limit
Summon Limit A Continuous Trap Card that limits the summon of both parties to a maximum of two times per turn. This will quickly put a halt to chaining Link Summons that Prank-Kids Deck users do to quickly bring out their boss monsters like Accesscode Talker or Prank-Kids Rip-Roarin-Roaster.
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring Similar to Ghost Belle & Haunted Mansion, this card can be quickly used to cancel specific effects that are at the core of Prank-Kids decks by discarding this card. Expect every Deck to run 3 copies of this hand trap, so be prepared to deal with it yourself.

Limit Summons

Prank-Kids Decks rely on multilpe summons in a turn to quickly bring out key monsters from the Extra Deck .

Using a combination of Spells and Traps to stop those summons from happening will quickly put the duel in your favor.

Related Packs to Prank-Kids Deck

Burst of Zapping Energy! Guided by Fate
Legacy Pack Master Pack
Prank Panic! Soldiers from the Storm

Yu-Gi-Oh Master Duel Related Guides

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Yu-Gi-Oh Master Duel Deck Archetypes

Yu-Gi-Oh Master Duel Decks

Deck Tier List: Best Decks for Season 28

List of All Covered Decks

Aggro Decks

List of All Aggro Decks
D/D/D Aggro Code Talker / Prank Kids Zoodiac
Blue-Eyes Virtual World SPYRAL Control
Toon Kingdom Red-Eyes Blue-Eyes
Zoodiac Prank-Kids Zoodiac Tri-Brigade
Pure Tri-Brigade Ancient Gear Dragonmaid
Tri-Brigade Lyrilusc (Bird Up) Dinosaur Raidraptor
HERO Dragon Link Despia
Magikey Adamancipator Black Luster Soldier
Pendulum Magician Stardust Dragon Tenyi Swordsoul
Cyberdark @Ignister Cyber Dragon
The Winged Dragon of Ra Despian Predaplant Despia Darklord
Odd-Eyes Performapal Numeron FTK Six Samurai
ABC Trickstar Windwitch Blackwings
Fluffal Cupid Pitch Turbo Lunalight
Vampire Ultra Athletes Thunder Dragon
Z-ARC Pendulum Magician Adventurer Rose Dragon Tenyi Adventurer P.U.N.K.
Suship Pure D/D/D Numeron Egyptian Gods
Galaxy Eyes OTK Borrelend Dragon Link Vaylantz
Beetrooper Icejade Ra Therion ABC
Libromancer Mathmech Spright Evil☆Twin
Spright Tri-Brigade Ishizu Chaos Slifer Arcana Knights
Gaia OTK Vernusylph Ancient Warriors
Ghoti Springans 8-Axis Gizmek Orochi
Danger! Dark World Mikanko Scareclaw Kashtira
Zombie World P.U.N.K. Hungry Burger Nouvelles Obelisk the Tormentor
Mannadium Gate Guardian Gold Pride P.U.N.K.
Superheavy Samurai Nemleria Dragon Rulers
Snake-Eye T.G. Diabellstar Skull Servant
Kaiju Resonators Earthbound
Malefic Kozmo Armored Xyz Shark
Unchained Battlin' Boxer Chimera Illusion

Control Decks

List of All Control Decks
Invoked Shaddoll Eldlich Control Drytron Fairy
True Draco Dark Magician Traptrix
Phantom Knights Madolche Relinquished
P.U.N.K. DPE Scythe Evil★Twin
Paleozoic Frog Salamangreat Gravekeepers
Monarch Tellarknight Agent
Exosisters Darklord Plunder Patrol
Rikka Floowandereeze Adventurer Phantom Knights
Dinomoprhia Tri-Brigade Gladiator Beast Adventurer Witchcrafter
Dark Magician Gravekeeper Branded Tri-Brigade Branded Despia
Zombie Vampire Blue-Eyes Jet Dragon Spellbook
Branded Cyber Dragon Branded Zombies Pure Scareclaw
Dinomorphia Runick Labrynth
Harpies Buster Blader Umi Control
Endymion Nekroz Spright
Spright Runick Ishizu Runick Branded Ishizu
Crystal Beasts Orcust Altergeist
Witchcrafter Subterror Krawler Mayakashi
Ishizu Tearlaments Evilswarm Melffy Spright
Bystial Branded Dogmatika Bystial Naturia Runick
Generaiders Kashtira Purrely
Ninja Rescue-ACE Gishki Spright
Prediction Princess Vanquish Soul Jinzo
Egyptian God Ojama Control Aromage
Ghostrick Kuriboh Anti-Meta Stun

Burn Decks

List of All Burn Decks
Red-Eyes Burn Timelord Burn Chain Burn
D.D. Dynamite Igknight OTK Cubic
Dinosaur Bishbaalkin FTK Volcanic Snake-Eyes Transaction Rollback Burn

Alt-Win Decks

List of All Alternate Win Decks
Crooked Cook Exodia Flower Cardian Exodia Treasure Panda Exodia
Suicide Defense OTK

All Budget Decks

List of All Budget Deck Guides
Budget Shark Xyz Budget Eldlich Budget Hippo Turbo
Budget Despia Budget F.A. Metalfoes Budget Blue-Eyes White Dragon
Budget Chain Burn Budget Majespecter Budget Yosenju
Budget Flower Cardian Budget True Draco Budget Amorphage
Budget Ishizu Tearlaments

Best Cards for Decks

Lists of Best Cards for Deck Building
Best Staple Cards Best Searchers Best Hand Traps
Best Board Wipes Best Negates Best Fusion Monsters
Best Synchro Monsters Best Xyz Monsters Best Link Monsters
Best Structure Decks Best Decks to Go 1st or 2nd

Comment

4 Anonymousabout 2 years

Wolud you mind revise this whole article? The last part just a copy-paste from zoodiac without editing the name to prank-kid.

3 Anonymousabout 2 years

Not only that, the combo as they wrote it, doesnt work. For so many reasons. The easiest one to explain being that if you use pandemonium to get to battle butler, you can only normal or special summon prank kids monsters. There probably is a way to end on a board of battle butler and accescode talker, but what they wrote certainly isnt it.

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