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Prank-Kids is an aggro deck in Yu-Gi-Oh Master Duel. Check out the core deck list, key combos, how to play & counter as well as F2P or budget options!
Main Deck: 40 cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x2 | x2 |
x2 | x2 | x2 | x1 | x1 |
x3 | x3 | x2 | x2 | x2 |
x1 | x1 | x1 | x1 | x3 |
Extra Deck: 15 cards | ||||
x1 | x1 | x1 | x3 | x2 |
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | - | - | - |
Rarity | Name | Qty |
---|---|---|
Called by the Grave | 2 | |
Forbidden Droplet | 3 | |
Rite of Aramesir | 2 | |
Crossout Designator | 1 | |
Prank-Kids Place | 3 | |
Fateful Adventure | 1 | |
Dracoback, the Rideable Dragon | 1 | |
Prank-Kids Pranks | 2 | |
Prank-Kids Pandemonium | 1 |
Rarity | Name | Qty |
---|---|---|
Infinite Impermanence | 3 |
Because of how flexbile this Deck can be in the hands of a player who knows the strengths and weakneses of the Prank-Kids archetype, there are a couple of suggestions worth checking out if you're considering other Deck Engines to play.
Key Cards for DPE Engine |
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The Destroyer Phoenix Enforcer usually lets you end your combo by going into Predaplant Verte Anaconda to take on Fusion Destiny's effect and Fusion Summon Destiny HERO - Destroyer Phoenix Enforcer with ease. This lets you have a powerful boss monster that can keep destroying a card every turn unless its Special Summon effect is dealt with.
Key Cards for Spright Engine |
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The Sprights actually have synergy with the Prank-Kids thanks in part to Prank-Kids Dropsies being a Level 2 Monster. This Deck Engine provides both offense and defense, being able to Special Summon "Spright" monsters one after another.
The goal is to have on the field Spright Elf for its protection from its Link Markers, the negates in Spright Red and Spright Carrot, and the card removal in Spright Smashers.
Key Cards for Thunder Dragon Engine |
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Though uncanny, Thunder Dragons can actually work somehow with Prank-Kids, letting them do their own thing through banishing fellow Thunder-type monsters and then eventually summoning out Thunder Dragon Colossus. This ensures that the opponent does not get any chance of card advantage through search effects.
The Main Deck Prank-Kids can Special Summon other fellow "Prank-Kids" monsters if they were used as material for a Link Summon or a Fusion Summon. Ideally, they should be present on the field at all times, being able to mess with the game state at unexpected timings.
Each one of them have unique ways to trigger the Special Summon effect. Fansies has a Foolish Burial effect, Dropsies gives its user LP, Lampsies deals burn damage, and Rocksies banishes a card from your hand.
There are three Fusion Monsters in the archetype, and you can have them at one copy each in the Extra Deck, as their uses are mostly situational to be used by Prank-Kids Pandemonium.
For example, Prank-Kids Rocket Ride can launch Direct Attacks by lowering its ATK, and Prank-Kids Weather Washer neutralizes cards and effects if a "Prank-Kids" monster launches an attack. Both of them share the effect of tributing themselves in order to Special Summon two "Prank-Kids" monsters from the Deck.
The main boss monster of the entire Deck is Prank-Kids Battle Butler, and it needs Fansies, Dropsies and Lampsies as specific materials. Tributing itself can destroy all monsters the opponent controls, but if it's sent to the GY by an opponent's card/effect, you're free to Special Summon any non-Fusion Monster from the GY.
Prank-Kids Meow-Meow-Mu was recently made unlimited in the March 8 2024 banlist update, and now players are very much encouraged to have this LINK-1 monster at 3 copies. This is essential, as "Prank-Kids" monsters tributing itself as cost (mainly the "Prank-Kid" Fusion monsters) can simply have this card banished instead.
Prank-Kids Dodo-Doodle-Doo acts as a searcher for the archetype's Spell and Trap Cards, and Bow-Wow-Bark can provide an ATK boost. Both of these LINK-2 monsters have the tribute effect to Special Summon, with the latter providing an additional immunity from card destruction effects.
They also have their own LINK-4 monster in Prank-Kids Rip-Roarin-Roaster, which can tribute itself to destroy the opponent's entire Spell/Trap Zone. If sent to the GY by a card effect from the opponent, it can recycle a "Prank-Kids" monster from the GY back to the hand.
The archetype's Spell Cards are essential for the Deck as well, so make sure to use them to your advantage as the soonest possible time. Prank-Kids Pranks lets you discard a "Prank-Kids" monster from the hand to summon a "Prank-Kids" Token, that can be used as Link material. It also doubles as a way to recycle your "Prank-Kids" monsters, and get a free draw during the End Phase.
If you're going to Fusion Summon, use Prank-Kids Pandemonium, but be warned; it locks you out of non-Prank-Kids summons for the rest of the turn after activation.
The Field Spell Prank-Kids Place should be on the field as soon as possible. On activation, it's a searcher, and its effects trigger if you have either a Fusion or Link "Prank-Kids" Monster on the field. If you have both, you can activate both.
Since this is a Deck reliant on Special Summons, the Adventurer Deck Engine can complement and support the Prank-Kids archetype even before conducting your first Normal Summon with a card bounce and an omni-negate.
Having Water Enchantress of the Temple on hand or in the GY is ideal, as it can be banished from there to get Rite of Aramesir, which turns into a one card combo to get Fateful Adventure, Wandering Gryphon Rider and Dracoback all in a single combo.
Disruptions are extremely crucial for this Deck to protect your plays. Max out on them as much as possible; Maxx "C" and Nibiru punishes a Special Summon-heavy Deck, Ash Blossom stops search effects, and Effect Veiler, Infinite Impermanence and Forbidden Droplet deals with monster effects triggering while on the field.
Called by the Grave counters Graveyard effects from monsters, and Crossout Designator can counter any hand traps the opponent has--provided you have the very same card in your own Deck.
Prank-Kids Fansies | Prank-Kids Meow-Meow-Mu |
The first Link Monster to summon to start you off in most of your combos. Prank-Kids Meow-Meow-Mu brings to the table is a usual 1-card line of play to help kickstart your Link Summon Combo.
Prank-Kids Dropsies | Prank-Kids Meow-Meow-Mu | Prank-Kids Dodo-Doodle-Doo |
When you Link Summon Prank-Kids Dodo-Doodle-Doo, you can select 1 Spell or Trap Card from your Deck and add it to your hand. Tributing Prank-Kids Dodo-Doodle-Doo will let you select two "Prank-Kids" Cards with different names in the GY and add it back to your hand.
Prank-Kids Dodo-Doodle-Doo | Prank-Kids Pandemonium | Prank-Kids Lampsies |
Prank-Kids Dropsies | Prank-Kids Fansies | Prank-Kids Battle Butler |
Once you have Prank-Kids Dodo-Doodle-Doo, you can use its first effect to get Prank-Kids Pandemonium from the deck and put it in your hand. Then, after you can tribute it to get 2 "Prank-Kids" Monsters from your GY and put them in your hand.
You don't have to use Prank-Kids Lampsies or Prank-Kids Dropsies as listed above, but any 2 "Prank-Kids" Monsters that have different names. But by now, you should have 1 of each "Prank-Kids" Monster (Lampsies, Dropsies, Fansies) with 2 in your hand, and one on the field. Then using all three of them, summon Prank-Kids Battle Butler!
Prank-Kids Dropsies | Prank-Kids Fansies | Prank-Kids Lampsies |
Prank-Kids Rip-Roarin-Roaster | Accesscode Talker | - |
Using Prank-Kids' Dropies, Lampsies & Fansies effects in the GY, Special Summon 3 more Prank-Kids monsters onto the field. Use them to Link Summon Prank-Kids Bow-Wow-Bark and use it and your remaining "Prank-Kids" Monster to Link Summon Accesscode Talker. Target Prank-Kids Rip-Roarin-Roaster and you'll gain an additional 4000 ATK, giving it a total of 6000ATK.
Cards On Hand | |
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Step | Description |
1 | Go for the standard Adventurer Engine combo play. ・Activate Rite of Aramesir; Special Summon an Adventurer Token and place Fateful Adventure face-up on the field ・Activate Fateful Adventure; discard Water Enchantress of the Temple, then search Wandering Gryphon Rider ・Special Summon Wandering Gryphon Rider, triggering Fateful Adventure; search and add Dracoback, the Rideable Dragon ・Equip Dracoback, the Rideable Dragon onto the Adventurer Token. |
2 | Activate Prank-Kids Place; add Prank-Kids Rocksies from the Deck to the hand. Normal Summon it afterwards. |
3 | Using Prank-Kids Rocksies as material, Link Summon Prank-Kids Meow-Meow-Mu; then activate the following in chain. Chain Link 2: Activate the effect of Prank-Kids Meow-Meow-Mu upon being Linkl Summoned; add Prank-Kids Pandemonium from the Deck to the hand. Chain Link 1: Trigger the effect of Prank-Kids Rocksies after being sent to the GY as material; Special SummonPrank-Kids Fansies from the Deck. |
4 | Using Prank-Kids Fansies and Prank-Kids Meow-Meow-Mu as materials; Link Summon Prank-Kids Dodo Doodle-Doo. Afterwards, activate the following effects in a chain. Chain Link 2: Upon being Link Summond, activate Prank-Kids Dodo Doodle-Doo; search and add Prank-Kids Pranks from the Deck. Chain Link 1: Trigger the effect of Prank-Kids Fansies after being used as material; send Prank-Kids Lampsies from the Deck to the GY, then Special Summon Prank-Kids Dropsies from the hand. |
5 | Activate Prank-Kids Dodo Doodle-Doo's second effect; tribute itself from the Field, then target Prank-Kids Fansies and Prank-Kids Lampsies in the GY; add them back to the hand. Then, set Prank-Kids Pandemonium from the Deck to the hand. |
6 | On your opponent's turn, activate Prank-Kids Pandemonium; using Prank-Kids Dropsies on the Field, Prank-Kids Fansies and Prank-Kids Lampsies from the hand as materials; Fusion Summon Prank-Kids Battle Battler. |
7 | Activate Prank-Kids Battle Butler as Quick Effect to destroy all monsters the opponent controls, but use the unique effect of Prank-Kids Meow-Meow-Mu from the GY to banish itself instead of tributing the Fusion Monster on the field. |
Attention! | This portion is in progress due to a revamp, stay tuned until then! |
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Umi Control can completely mess up a usual play from a Prank-Kids Deck, especially if the opponent manages to have some floodgates active on the field that stops the advantages on the field like multiple boss monsters.
Umi Control Deck List & Card Guide
The multiple interruptions available for Labrynth Decks can provide a lot of control against he Deck, which only got even stronger now with the addition of Transaction Rollback. From floodgates, to card destruction from both hand and field, this card is a nightmare to deal with once they have its recursion set up.
Labrynth Deck List & Card Guide
Generaiders are surprising in their control, being able to summon Level 9 monsters with negates, bounces and card destructions depending on which "Generaider" is on the field that can use their effects.
Generaider Deck List & Card Guide
As of writing, Snake-Eye is the strongest Deck to run in Master Duel due to its plethora of effects that are hard to stop even with multiple hand traps and interruptions available.
It is especially dangerous because of the Deck's penchant of turning monsters on the field into Continuous Spell/Traps, rendering them useless unless they find a way to get them out of there.
Snake-Eyes Deck List & Card Guide
Prank-Kids Decks rely on multilpe summons in a turn to quickly bring out key monsters from the Extra Deck .
Using a combination of Spells and Traps to stop those summons from happening will quickly put the duel in your favor.
Burst of Zapping Energy! | Guided by Fate |
Legacy Pack | Master Pack |
Prank Panic! | Soldiers from the Storm |
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
---|---|---|
Horus Tearlaments | Yubel | Fire King Snake-Eyes |
Salamangreat | Purrely | Vanquish Soul |
Decks Used By All Teams in Worlds 2024 | ||
---|---|---|
snipehunters | CER | Hero's Future |
BOTB | MYYGO | Thank Love |
CER 2 x FCG | BRAZ IL | Maxx “Yee” |
Double Noir | Rogue Ruler |
List of All Burn Decks | ||
---|---|---|
Red-Eyes Burn | Timelord Burn | Chain Burn |
D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
---|---|---|
Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
Suicide | Defense OTK |
Not only that, the combo as they wrote it, doesnt work. For so many reasons. The easiest one to explain being that if you use pandemonium to get to battle butler, you can only normal or special summon prank kids monsters. There probably is a way to end on a board of battle butler and accescode talker, but what they wrote certainly isnt it.
Prank-Kids Deck List and Card Guide
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Wolud you mind revise this whole article? The last part just a copy-paste from zoodiac without editing the name to prank-kid.