Yu-Gi-Oh! Master Duel

Six Samurai Deck List & Card Guide

Six Samurais Top Image

The Six Samurai is an archetype that can easily swarm the field with lots of monsters, which than can be transitioned into a possible OTK or go into Synchro, Xyz and Link Monster plays. Read on nto learn more about the deck list, combos, counters and more!

Six Samurai Deck List

Main Deck: 42 cards
Legendary Six Samurai - Kageki x3 Legendary Six Samurai - Kizan x3 Secret Six Samurai - Kizaru x3 Secret Six Samurai - Fuma x1 Maxx "C" x2
Nibiru, the Primal Being x1 Grandmaster of the Six Samurai x1 Fire Flint Lady x1 Secret Six Samurai - Hatsume x1 Ash Blossom & Joyous Spring x3
Six Samurai United x3 Shien x3 Shien x3 Called by the Grave x2 Gateway of the Six x1
Reinforcement of the Army x1 Harpie x1 Monster Reborn x1 "Infernoble Arms - Durendal" x1 Living Fossil x1
World Legacy Succession x1 Overdone Burial x1 Fleuret de Fleur x1 Crossout Designator x1 The Phantom Knights of Shade Brigandine x1
Extra Deck: 15 cards
Legendary Six Samurai - Shi En x2 Trishula, Dragon of the Ice Barrier x1 Shadow of the Six Samurai - Shien x1 Daigusto Emeral x1 Number 86: Heroic Champion - Rhongomyniad x1
Abyss Dweller x1 Evilswarm Ouroboros x1 Number 60: Dugares the Timeless x1 Isolde, Two Tales of the Noble Knights x1 Battle Shogun of the Six Samurai x2
Apollousa, Bow of the Goddess x1 Saryuja Skull Dread x1 I:P Masquerena x1 - -

Six Samurai Breakdown

Six Samurai Deck Guide: How to Play

Playstyle and Win Condition

The Six Samurai is an archetype known for swarming the field with multiple monsters, being backed up with quite a lot of support that enables resource replenishing and Special Summoning chaining. This kind of playstyle enables them to go into Extra Deck plays, with dedicated Synchro and Xyz monsters for their archetype.

Legendary Six Samurai - Kageki Legendary Six Samurai - Kizan Secret Six Samurai - Hatsume Shien Gateway of the Six

Part of what makes Six Samurai was their ability to swarm the field with Special Summons, either summoning themselves or another card from the hand, Deck or Graveyard. Using their effects one after another, it would not be hard to have the entire field be filled with Six Samurai monsters.

Kizan in particular can have multiple copies Special Summoned from the hand if the player has them ready to go, and Kageki being able to Special Summon a fellow Level 4 or lower Six Samurai after being Normal Summon enables possible Synchro, Xyz and Link plays.

Gateway of the Six in particular is what enables so much resource control on top of the multiple Special Summons, and when paired with Shien's Dojo can Special Summon a Six Samurai straight from the Deck should it have enough Bushido Counters to match the monster's level. Just remember: Gateway of the Six is not restricted; so long as you have the Bushido Counters needed, you can activate its effects.

Legendary Six Samurai - Shi En Apollousa, Bow of the Goddess

A surprising aspect to this Deck comes with a wide variety of lockdown effects, negates in particular being plentiful to protect the monsters on the field.

Legendary Six Samurai - Shi En is known for its Spell/Trap negate. In which protects your deck from field wipes like Raigeki and Lightning Storm.

Apollousa, Bow of the Goddess works perfectly for a swarming Deck like Six Samurai, and is sure meet four Effect Monsters as its maximum material requirement with ease.

Core Combos and Interactions

Six Samurai Sample Combo 1

Cards On Hand
Shien x2+ Legendary Six Samurai - Kageki + Secret Six Samurai - Kizaru + Six Samurai United
1 Activate Six Samurai United and the two copies of Shien's Dojo.
2 Normal Summon Legendary Six Samurai - Kageki, and activate its effect to Special Summon Secret Six Samurai - Kizaru from the hand.
Six Samurais United Bushido Counters: 2
Shien's Dojos' Bushido Counters: 2
3 Activate the effect of Six Samurai United; send it to the Graveyard, and draw 2 cards.
4 Activate the effect of the first Shien's Dojo which has 2 Bushido Counters; send it to the Graveyard, and Special Summon Secret Six Samurai - Fuma.
Shien's Dojo Bushido Counters: 3
5 Using Secret Six Samurai - Fuma and Secret Six Samurai - Kizaru as materials, Synchro Summon Legendary Six Samurai - Shi En.
Shien's Dojo Bushido Counters: 4
6 Activate the effect of the first Shien's Dojo which now has 4 Bushido Counters; send it to the Graveyard, and Special Summon from the Deck Legendary Six Samurai - Kizan
No Field Spell Active
X Legendary Six Samurai - Shi En
Legendary Six Samurai - Kageki Legendary Six Samurai - Kizan
- - - - -

Six Samurai Combo 2

Cards On Hand
Gateway of the Six + Reinforcement of the Army + Legendary Six Samurai - Kizan
1 Activate Gateway of the Six and Reinforcement of the Army; add a copy of Secret Six Samurai - Fuma to your hand.
2 Normal Summon Secret Six Samurai - Fuma; and immediately afterwards using its effect, Special Summon Legendary Six Samurai - Kizan from the hand.
Gateway of the Six Bushido Counters: 4
3 Use the effect of Gateway of the Six by spending 4 Bushido Counters; search out a second copy of Legendary Six Samurai - Kizan from the Deck to the hand.
4 Using the Legendary Six Samurai - Kizan and Secret Six Samurai - Fuma on the field as materials, Synchro Summon Legendary Six Samurai - Shi En.
Gateway of the Six Bushido Counters: 2
5 Special Summon the second copy of Legendary Six Samurai - Kizan from the hand
Gateway of the Six Bushido Counters: 4
6 Use the effect of Gateway of the Six by spending 4 Bushido Counters; search out a third copy of Legendary Six Samurai - Kizan from the Deck to the hand.
7 Special Summon the second copy of Legendary Six Samurai - Kizan from the hand
Gateway of the Six Bushido Counters: 2
8 Using the two copies of Legendary Six Samurai - Kizan on the field as material, Xyz Summon Shadow of the Six Samurai - Shien.
Gateway of the Six Bushido Counters: 4
9 Use the effect of Gateway of the Six by spending 4 Bushido Counters; search out a second copy of Grandmaster of the Six Samurai from the Deck to the hand; Special Summon it afterwards.
Gateway of the Six Bushido Counters: 2
No Field Spell Active
Legendary Six Samurai - Shi En X
Shadow of the Six Samurai - Shien Grandmaster of the Six Samurai
- - - - -

Sample Hand Loop Combo

Despite having to use a full hand for this combo, this is still possible as long as you manage to invest enough Bushido Counter on Gateway of the Six.

Cards On Hand
Six Samurai United x2+ Legendary Secret of the Six Samurai + Legendary Six Samurai - Kageki + 1 any card
1 Activate both Six Samurai United then Normal Summon Kageki and use its effect to Special Summon Secret of the Six Samurai from your hand.
Bushido Counters on Field: 4
2 Link Summon Battle Shogun of the Six Samurai using Secret of the Six Samurai and Kageki as materials. Activate its effect by discarding the random card in your hand to add Gateway of the Six from the deck and activate it.
Bushido Counters on Field: 4
3 Activate Gateway of the Six by removing 4 Bushido Counters to add Kizan from the Deck and Special Summon it to a zone where Battle Shogun points to. Do this twice.
Bushido Counters on Field: 6
4 Overlay the 2 Kizan to Xyz Summon Shadow of the Six Samurai - Shien to a zone where Battle Shogun points to. Activate Gateway of the Six by removing 4 Bushido Counters to add the third Kizan from the Deck to then Special Summon it to a zone where Battle Shogun points to.
Bushido Counters on Field: 12
5 Activate Gateway of the Six by removing 4 Bushido Counters to add Grandmaster of the Six Samurai from the Deck.
Link Summon Isolde using Shien and Kizan as materials then add Kageki from the Deck using its effect.
Bushido Counters on Field: 8
6 Activate Gateway of the Six by removing 4 Bushido Counters to add Kizan from the Graveyard to hand. Then Special Summon Kizan to a zone where Battle Shogun points to (if possible). Do this three times.
Bushido Counters on Field: 9
7 Overlay the 3 Kizan to Xyz Summon Evilswarm Ouroboros. Then activate its effect to send 1 card from your opponent's hand to the Graveyard.
Bushido Counters on Field: 9
8 Activate Isolde's effect by Sending Fleuret de Fleur from the Deck to the Graveyard to Special Summon Fuma from the Deck to a zone Battle Shogun points to.
Bushido Counters on Field: 14
9 Activate Gateway of the Six by removing 4 Bushido Counters to add Kizan from the Graveyard. Special Summon Kizan then Synchro Summon Legendary Six Samurai - Shi En using Fuma and Kizan as materials.
Bushido Counters on Field: 19
10 Activate Gateway of the Six by removing 4 Bushido Counters to add Fuma from the Graveyard. Special Summon Kizan and Grandmaster of the Six Samurai from hand.
Bushido Counters on Field: 19
11 Link Summon Saryuja using Grandmaster, Battle Shogun, Ouroboros, and Isolde as materials. Activate Saryuja's on Summon Effect to Draw cards. Return to the bottom of deck any non-extender cards.
Bushido Counters on Field: 19
12 Activate Gateway of the Six by removing 4 Bushido Counters to add Kizan from the Graveyard. Do this twice. Special Summon the 2 Kizan that were added.
Bushido Counters on Field: 19
13 Activate Gateway of the Six by removing 4 Bushido Counters to add Fuma from the Graveyard. Activate Saryuja's effect to Special Summon Fuma from hand.
Synchro Summon Trishula using 2 Kizan and Fuma as materials. Activate Trishula's on Summon effect to send a card on your opponent's hand to the Graveyard.
Bushido Counters on Field: 19
14 Activate Gateway of the Six by removing 4 Bushido Counters to add Kizan from the Graveyard. Do this twice. Special Summon the 2 Kizan that were added.
Bushido Counters on Field: 19
15 Xyz Summon Daigusto Emeral using the 2 Kizan as materials then use its effect to return back Ouroboros and 2 other cards to the Deck to draw 1 card.
Bushido Counters on Field: 19
16 Link Summon Apollousa, Bow of the Goddess using Saryuja, Kizan, Emeral, and Trishula as materials.
Bushido Counters on Field: 19
17 Activate Gateway of the Six by removing 4 Bushido Counters to add Kizan from the Graveyard. Do this three times Special Summon all 3 Kizan that were added.
Bushido Counters on Field: 17
18 Overlay the 3 Kizan to Xyz Summon Evilswarm Ouroboros. Then activate its effect to send 1 card from your opponent's hand to the Graveyard.
Bushido Counters on Field: 17
No Field Spell Active
Apollousa, Bow of the Goddess 3200 Atk X
Evilswarm Ouroboros Legendary Six Samurai - Shi En
Six Samurai United 2 Bushido Counters Six Samurai United 2 Bushido Counters Gateway of the Six 13 Bushido Counters - -

Notes:

This combo can also be done in various ways, as long as Gateway of the Six is active on the Field.
In this combo, with Ouroboros activating twice, and Trishula being summoned, the opponent's already been ripped off of 3 cards in their hand.

Alternatively, instead of opting for Ouroboros recycling in Step 15, you can directly go for a Rhongomyniad play instead. Assuming you already have the proper extender to have 4 Level 4 Warriors on the Field.

Sample Extenders for this are Monster Reborn, Shade Brigandine, Shien's Dojo (with 4 Bushido Counters), World Legacy Succession, and various Equip Spell cards.

Alternative Options

Fusion Engine

Instant Fusion Ready Fusion Instant Contact Karbonala Warrior NEO-Spacian Marine Dolphin

Since the deck can easily utilize Saryuja, it can easily dig into the Fusion Spells in the deck.

Instant Fusion and Ready Fusion can act as an extender as it lets you Fusion Summon a Level 4 Warrior Monster (that can later be used as an Xyz Material).

Instant Contact works the same since the Neo-Spacian archetype also have a Level 4 Warrior Fusion Monster.

Other Equip Spells

Broken Bamboo Sword Autonomous Action Unit

The roles of Equip Spells in this deck is just a fodder for Isolde's cost. So any alternative Equip Spells will do. Some of them are better since they can act as an extender since they Special Summon from the Graveyard.

Boss Monsters

Legendary Six Samurai - Shi En
Legendary Six Samurai - Shi En The first boss monster of this archetype, Legendary Six Samurai - Shi En comes equipped with a once-per-turn negate for Spells or Traps. It might not have the most firepower with only 2500 ATK, but its ability to negate Spells and Traps makes it a very fine addition to the Deck.
Shadow of the Six Samurai - Shien
Shadow of the Six Samurai - Shien The Xyz boss monster among the Six Samurai, Shadow of the Six Samurai - Shien provides an ample ATK boost to fellow Six Samurai monsters, increasing their original ATK to 2000 and further increase the chance to commit to an OTK with a swarm of monsters. Outside of
Number 86: Heroic Champion - Rhongomyniad
Number 86: Heroic Champion - Rhongomyniad While this Deck may have trouble achieving its 5 or more Xyz Material effect win condition, Number 86: Heroic Champion - Rhongomyniad is still a powerful threat the opponent has to consider dealing with. Summoning the Xyz Mosnter with three materials can make it immune to card effects for a turn, unable to be destroyed by battle and let it boast a hefty stat boost.
Saryuja Skull Dread
Saryuja Skull Dread Saryuja Skull Dread benefits from having more materials used for its Link Summoning, which is made easier as its only prerequiste being needing Effect Monsters. Providing a stat boost, a Special Summon once per turn, and the ability to provide card advantage, this card can be quite a powerful monster on top of its 2800 ATK.

Six Samurai Counters: How to Beat

Best Decks to Use Against Six Samurai

Compared to other Decks and archetypes, Six Samurai has somewhat stagnated, even with the introduction of its own Link Monster. Most of the Tier 1 and Tier 2 decks can easily beat this Deck, but these are the top three that can do it in style.

Floowandereeze

Floowandereeze Top Image
Floowandereeze is a strong Control Deck contending in the meta. It can also disrupt the Graveyard thanks to Dimension Shifter. Floowandereeze can easily setup the field making it hard for Six Samurai to climb back when faced with a consistent control deck.
Floowandereeze Deck Guide

Eldlich Control

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If an Eldlich Control Deck goes first against Six Samurais, they have free reign to put up their control on the field without fear of negates coming from Legendary Six Samurai - Shi En.

All Eldlich Deck Lists
Eldlich ControlEldlich Control Budget EldlichBudget Eldlich

Tri-Brigade

Pure Tribrigade

Tri-Brigade Decks maintain their advantage for far longer, being able to use the Graveyard as a secondary resource and Link Summon their signature monsters. Six Samurai's pace is s low compared to Tri-Brigade Decks, and their ability to swarm the field is not enough to overcome the latter's control and consistency.

Tri-Brigade Deck Lists
Pure Tri-BrigadePure Tri-Brigade Zoodiac Tri-BrigadeZoodiac
Tri-Brigade Lyrilusc Partial Banner.pngBird Up Tri-Brigade Spright Partial Banner.pngSpright

Best Cards to Tech Against Six Samurai

Summon Limit
Summon Limit Combos can quickly get out of hand for a Six Samurai player, involving quite a lot of Special Summons. Summon Limit is an underrated Contiuous Trap that bottlenecks the ability of both players to summon, making sure that their two summons count from the get-go.
Dark Ruler No More
Dark Ruler No More The trade-off for negating all Effect Monsters on the field may be to not deal damage for the rest of the turn, but it is a price worth paying to activate Dark Ruler No More. It further helps that the opponent cannot use monster effects in response to the activation of this Spell Card.
The Winged Dragon of Ra - Sphere Mode
The Winged Dragon of Ra - Sphere Mode The Deck can easily finish their turn having three or more monsters on the field. The Winged Dragon of Ra - Sphere Mode is the perfect monster to wipe out some of the more problematic monsters without having to target or destroy them, instead turning them into tribute fodder.
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring Quite a number of cards in this Deck have card searches, especially the Spell Cards that help get the needed Monster Cards from the Deck to the player's hand. Ash Blossom & Joyous Spring should help stop at least one of the searches and leaves the opponent with a negative in card advantage.
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit Ghost Ogre can gravely slow down or potentially shut down Six Samurai if Gateway of the Six is destroyed by Ghost Ogre.

Related Packs to Six Samurai

Blazing Warriors Glacial Seal
Great Shogun's Rule Guided by the Noble Blade
Indomitable Knights Invaders from Outer Space
Legacy Pack Master Pack
Number Recall Ties to Mother Nature
Yearning Evil Body

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Monarch Tellarknight Agent
Exosisters Darklord Plunder Patrol
Rikka Floowandereeze Adventurer Phantom Knights
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Endymion Nekroz Spright
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Generaiders Kashtira Purrely
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List of All Alternate Win Decks
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All Budget Decks

List of All Budget Deck Guides
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Budget Flower Cardian Budget True Draco Budget Amorphage
Budget Ishizu Tearlaments

Best Cards for Decks

Lists of Best Cards for Deck Building
Best Staple Cards Best Searchers Best Hand Traps
Best Board Wipes Best Negates Best Fusion Monsters
Best Synchro Monsters Best Xyz Monsters Best Link Monsters
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Comment

12 Christopher5 months

I agree

11 Christopher5 months

I found my replacement for 86 and it is a combo I play irl and that is the Omega combo with Delta and Driver

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