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Tearlaments is an Aggro deck in Yu-Gi-Oh! that was once hailed as the strongest Deck in the TCG/OCG formats, but in Master Duel has suffered quite a lot of changes with hits on the banlist. Check out the core deck list, key combos, as well as how to play & counters!
Main Deck: 41 cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x3 | x2 |
x2 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
x3 | x3 | x1 | x1 | x1 |
x1 | x3 | x1 | x1 | x1 |
Extra Deck: 15 cards | ||||
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
Rarity | Name | Qty |
---|---|---|
Tearlaments Scream | 3 | |
Triple Tactics Talent | 3 | |
Pressured Planet Wraithsoth | 1 | |
Kashtira Birth | 1 | |
Tearlaments Perlegia | 1 | |
Tearlaments Heartbeat | 1 |
Tier Ranking | |||
---|---|---|---|
Tier 1 | |||
Deck Archetype | Deck Difficulty | ||
Aggro | Hard | ||
Deck Evaluation | |||
Tearlaments can do Fusion Summons if certain monsters are sent to the GY Has synergy with quite a lot of effects that send cards to the GY Combos can get out of hand really quick if the opponent has no responses
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The Tear Zero Format may have ended for a good while now, but the Deck still finds ways to remain strong. With so many cards now removed from its usual staples, playing the Deck is a little wonky--and it has to resort to using cards from different other archetypes in order to be functional combo-wise.
The only monster left in the archetype that's allowed at 3 copies is Tearlaments Reinoheart, and it needs to be at 3 copies to make full use of its Foolish Burial-esque effect to send a "Tearlaments" monster to the GY upon being summoned.
Tearlaments Scheiren can Special Summon itself by discarding a card, and then milling 3 cards from the Deck to the GY. It provides cards in the GY, and easy access to Rank 4 Xyz Monsters alongside Reinoheart.
Players must now be careful when using Tearlaments Havnis, as it is now Limited after getting hit in the banlist. Having only one copy of a hand trap like Havnis, players must make sure its usage of effects push through. After all, if you mill a "Tearlaments" monster, you have a chance to Fusion Summon.
One of the first supplements to help out the Tearlaments is Kashtira--lead by the card connecting the two archetypes together, Tearlaments Kashtira. If it's summoned, it mills cards from the Deck, and if when sent to the GY, it also mills cards to the GY.
For further pressure against the opponent from using their monster effects, run copies of Kashtira Fenrir to banish cards they have face-up, and Kashtira Unicorn to banish monsters from their Extra Deck.
The two Shaddoll monsters are to provide a way to Fusion Summon El Shaddoll Winda, and also maintain card advantage as much as possible. Shaddoll Beast provides a free draw when sent to the GY.
Though an uncommon choice, Helshaddoll Hollow can let the Deck mill up to six cards depending on the number of different monster Attributes there are on the field (seven if you count the Divine attribute).
Getting rid of pesky boss monsters off the field should be no problem by adding in Kaijus to your Deck.
Gameciel, the Sea Turtle Kaiju is the most popular choice due to it having the lowest ATK in the archetype and Aqua-type synergy, but Kumongous, the Sticky String Kaiju can make a case for itself for being Level 7--pairing perfectly with the Kashtira cards.
The rest of the monsters in the Deck are either staples in any Deck (as is the case with Maxx "C" and Ash Blossom), or more cards that provide either control or access to more plays in the Extra Deck.
Fairy Tail - Snow can force critical monsters face-down whenever it gets summoned, at the cost of banishing 7 cards each time this card is Special Summoned from the GY. Destrudo's effect costs half your LP, but can be great way to Synchro Summon high-powered monsters out of nowhere.
Because of Kashtira and Tearlaments being the primary focus, the Deck has two Field Spells that are so strong, both cards are currently Limited in the banlist, and both share the effect of searching a monster of their respective archetypes upon activation.
Unfortunately, Primeval Planet Perlereino has been Forbidden as of October 10, 2024. Since then, Tearlaments Perlegia is the substitute for the ATK boost, but instead of a card destruction effect and a free search on activation, you get to send another Aqua-type monster.
Meanwhile Pressured Planet Wraithsoth doesn't make much use of its second effect, but it does give an ATK boost for every monster with a different Attribute on the field.
Like the previous version of the Deck, Tearlaments Scream remains at three copies, as it's essential to get it on the board as soon as possible. Free mills whenever a monster is summoned while controlling a "Tearlaments" monster just puts more pressure on the opponent.
Tearlaments Heartbeat can clear the field off of floodgates and Field Spells that can stop your combos from completing. It helps that it's a Quick-Play Spell, so setting it as part of your back row before passing your turn is a good idea.
Kashtira Birth is for support to the "Kashtira" monsters, and provicdes a chance to have three of them on the field to be used as material fodder for Kashtira Arise-Heart.
With the influx of monsters activating effects on the field once again, Infinite Impermanence is a great card to have, especially at three copies.
The three Trap Cards are for protection and card advantage, depending on how they're used. Tearlaments Cryme is a powerful Counter Trap, but when sent to the GY it can retrieve a banished "Tearlaments" monster.
Tearlaments Metanoise can force a monster to face-down Defense Position, and sends a "Tearlaments" monster from the Deck straight to the GY. Its second effect brings back a "Tearlaments" monster from the GY back to your hand.
The most potent Trap Card is Tearlaments Sulliek, which is currently Limited. It permanently negates a monster's effects on the field, after sending a mosnter you control to the GY.
The Tearlaments Fusion Monsters are the front-and-center aces of the Deck, and it is your goal to use them as much as possible. Most noteworthy is Tearlaments Kitkallos, which is so potent that it is currently Limited in the banlist.
A free search when Special Summoned (which includes Instant Fusion), and a Special Summon by tributing a fellow "Tearlaments" provides so much playmaking. On top of that, if it's send to the GY via card effect--including its own effect--it can mill 5 cards from the Deck to the GY.
Tearlaments Rulkallos negates effects that even mention Special Summoning a monster, and makes other Aqua-type monsters you control immortal in battling monsters. Tearlaments Kaleido-Heart shuffles cards back to the Deck when Fusion Summoned or if another Aqua-type monster is sent to the GY.
And on top of that, both Rulkallos and Kaleido-Heart have effects that can Special Summon themselves when sent to the GY via effect.
The other two Fusion Monsters are additional control to protect your Field. El Shaddoll Winda restricts both players to only one Special Summon per turn while face-up and active, and it is immune to card destruction effects.
Predaplant Dragonstapeila also works well with this Deck due to its Fusion Material requirements, and its monster effect negate Quick Effect is one of the most potent among Fusion Monsters.
There are now more options for Synchro Monsters, so choose wisely which one you want to run for this Deck. Baronne de Fleur is a must have when running Synchro Monsters, because of its omni-negate, card destruction and Special Summon effects.
Another powerful boss mosnter to consider is Chaos Angel, with gains powerful effects depending on what materials it used to by Synchro Summoned. If it manages to use both LIGHT and DARK monsters as materials, it can gain both effects!
Our pick for a Level 8 Synchro Monster is Adamancipator Risen - Dragite, which can negate Spells or Traps once per turn--so long as you have a Spell Card in your GY.
For Xyz Monsters, nothing much has changed from the previous Deck Recipe.
Abyss Dweller is a very powerful Xyz Monster to run in the current meta. Getting this monster out early lets you prevent the opponent from activating effects from the GY for the rest of the turn as a Quick Effect.
Number 41: Bagooska the Terribly Tired Tapir can be used defensively and stop any monster effects on the field, until you're ready to go on the offensive once again.
Time Thief Redoer can steal monsters away from the top of the opponent's Deck, and can be a sneaky way to activate a "Tearlaments" monster to Fusion Summon out of nowhere.
It can be hard to summon with the focus being on the Tearlaments monsters, but Kashtira Arise-Heart is a key boss monster to play. Its Quick Effects can be a constant interrupt, and its lingering effect destroys Decks that use the Graveyard as a resource pool.
This is the most basic combo of the Tearlaments Deck, and you technically need the Fusion Monster to do it--the Field Spell is a bonus search.
You only have one copy of Primal Planet Perlereino to use. Try to avoid getting it destroyed or having its effect upon activation negated.
Card(s) on Hand | |
---|---|
Step | Description |
1 | Should you have Terraforming instead of Primeval Planet Perlereino, activate it and search out the Field Spell as soon as possible. As of 0/08/2023, Terraforming has been Banned in the Forbidden & Limited Card List. |
2 | Activate Primeval Planet Perlereino; use its effect upon activation to search a copy of Tearlaments Reinoheart from the Deck to the hand. |
3 | Normal Summon Tearlaments Reinoheart; use its effect upon being Summoned to send either Tearlaments Havnis, Tearlaments Scheiren or Tearlaments Kashtira from the Deck to the GY. |
4 | Use the effect of the Tearlaments monster sent to the GY; using itself and Tearlaments Reinoheart as materials, shuffle them back to the Deck and Fusion Summon Tearlaments Kitkallos. |
5 | Activate the effect of Tearlaments Kitkallos; search out a copy of either Tearlaments Havnis or Tearlaments Scheiren. |
NOTE: Because Tearlaments Reinoheart was used as material, you can Fusion Summon Tearlaments Rulkallos instead in this combo, depending on your cicrcumstances.
Considering adding more to the Deck to give your own spin for Ishizu Tearlaments? Try out the following cards and combos!
With Super Polymerization becoming a popular Main Deck option, having a copy of Starving Venom Fusion Dragon is a popular option to choose, especially with the current dominance of DARK monster-heavy Decks.
Crystal Beast Emerald Tortoise is an Aqua-type monsters, which makes it have some sort of synergy with Tearlaments as a searcher. With Rainbow Bridge of Salvation, it has synergy to search out Primeval Planet Perlereino through its Graveyard effect.
For denying the opponent the Graveyard, you can slot in Mask Change II and take advantage of your DARK monsters, as they can be used to bring out Masked HERO Dark Law. While on the field, any card the opponent sends to the GY is banished instead.
For Extra Deck Monsters, Evilswarm Exciton Knight destroys all other cards on the field at the cost of the opponent not receiving damage until the end of the turn.
Apollousa, Bow of the Goddess provides negation against monster effects, and it gets stronger if it was summoned with more materials.
Rikka Decks recently got some brilliant support, and their playstyle that involves tributing monsters does not trigger Tearlaments' GY effects when sent there. However, it will have to depend on their opening hands, and if they can deal with the barrage of Fusion Summons Ishizu Tearlaments can end up doing on your own turn.
Exosisters have to go first against Ishizu Tearlaments for them to properly set up. If they manage to do well, they can banish key cards on the field that prevent this Deck from doing their combos. If you manage to open with a Dimension Shifter, you may have just won the Duel.
Exosisters Deck List & Card Guide
Because of how effective the Deck is with their Graveyard abilities and disruptions here and there, a mirror match between two Tearlaments players is effectively fair game. This becomes a war of attrition and luck, seeing which has the better cards at the start of the Duel.
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
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Horus Tearlaments | Yubel | Fire King Snake-Eyes |
Salamangreat | Purrely | Vanquish Soul |
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Double Noir | Rogue Ruler |
List of All Burn Decks | ||
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D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
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Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
Suicide | Defense OTK |
Tearlaments Deck List & Card Guide
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in the deck breakdown it says 1 tearlaments scream when it should be 3 same with triple tactics talent says 2 when should be 3