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A Deck that has risen to prominence in being efficient and consistent in ending the game even before the opponent can make their first move, the D.D. Dynamite Deck revolves around three trap cards to burn the opponent to a victory. Read on to learn more about the Deck list, play style, strategies and counters to this Deck!
List of Contents
D.D. Dynamite will be Semi-Limited following the standard banlist update on May 9th! Check our Banlist update page for more info.
Main Deck: 40 cards | ||||
---|---|---|---|---|
x3 | x3 | x3 | x3 | x3 |
x3 | x3 | x3 | x3 | x3 |
x1 | x3 | x3 | x3 | - |
Extra Deck: 15 cards | ||||
Any 15 Extra Deck Monsters of your choosing |
Rarity | Name | Qty |
---|---|---|
Lilith, Lady of Lament | 3 | |
Gren Maju Da Eiza | 3 |
Rarity | Name | Qty |
---|---|---|
Card of Demise | 3 | |
Into the Void | 3 | |
Pot of Duality | 3 | |
Contract with Don Thousand | 1 | |
Magical Mallet | 3 | |
Performapal Popperup | 3 | |
Cup of Ace | 3 | |
Reload | 3 | |
Gold Moon Coin | 3 |
Rarity | Name | Qty |
---|---|---|
D.D. Dynamite | 3 | |
Trap Trick | 3 | |
Banquet of Millions | 3 |
This Deck has been gaining infamy among the playerbase for its ability to unexpectedly end Duels at the first turn, when the opponent least expects it. Using burn damage to win a Duel is not a rarity, but the use of the titular Trap Card D.D. Dynamite has been the popular burn deck to win games fast, almost to the point of annoyance against players who prefer to win through pure battle.
The idea is to get the Trap Cards on the field as quickly as possible, and activate them as soon as the opponent's turn starts. With the use of Banquet of Millions banishing a total of 15 cards from the Extra Deck, a single D.D. Dynamite can deal up to 4500 damage per activation. If in case you do not have 2 ready to be activated, Trap Trick helps you get the second one on the field and immediately activate it on the same turn, taking advantage of having three copies of it.
Unless there's a card on hand that can be activated in response to D.D. Dynamite that negates effect damage or prevents card drawing or searching to get those cards, this FTK strategy is near-unstoppable should it go first in a Duel.
Helping to get the Trap Cards on hand as soon as possible are the myriad of options that provide draw and search power to thin out the Deck and get them to the hand fast. Cards like Into The Void, Card of Demise, Pot of Duality and Reload help out searching the needed Trap Cards to pull off the FTK.
1 | Using the various draw and search cards you have at disposal, search out at least one copy of each Trap Card: D.D. Dynamite, Banquet of Millions, and Trap Trick. |
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2 | Set all three down on the field, and pass the turn. |
3 | As soon as the opponent's turn begins, activate Banquet of Millions and banish all 15 of your Extra Deck monsters to do the same to your opponent's Extra Deck. |
4 | If you only have one D.D. Dynamite set on your field On a separate chain, activate Trap Trick, send one copy of D.D. Dynamite from the Deck to the Graveyard, to set another copy on your field. |
5 | Activate the two copies of D.D. Dynamite. Each copy should deal 4500 damage, making it lethal at a comined 9000 damage. |
NOTE: As of May 9th, 2022, D.D. Dynamite is now designated as a Semi-Limited Card. This effectively breaks the combo as you would need three copies to properly use Trap Trick. |
SR/UR | Replacements | |||
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→ |
Just in case you want to field more Trap Cards to annoy the opponent and get them in kill range with just a single D.D. Dynamite , Ring of Destruction can be added as punishment to the opponent for bringing out high-ATK monsters. Meteor Draw also helps in lowering their LP to D.D. Dynamite's maximum damage, and you can recycle this card from the Graveyard in turn of drawing a card during the Draw Phase.
→ |
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Card of Demise lets you replenish your empty hand to three cards, but you can only activate one copy of it in a turn. Circumventing this, Hand Destruction can give you more draw power while discarding any bricks/unusable cards in your hand.
A roundabout way to avoid being FTK'd by this Deck is to remove a couple of your Extra Deck monsters. Instead of having 15 cards, have 13 instead as the maximum; this is to reduce the burn damage done by D.D. Dynamite.
If you have only 13 cards and they manage to pull through with the combo, each activation of D.D. Dynamite will only result in 3900 damage. Two of them will be lethal usually, but by reducing the number of cards the total amount should only be 7800--only 200 points left, which is more than enough to turn the Duel around in your favor.
It is going to be hard for any deck to deal with D.D. Dynamite if it goes first and manages to set up the necessary cards. However, if it goes second, these Decks should have ways of stopping the FTK from happening.
If you're using a Dragonmaid Deck going up against D.D. Dynamite, Dragonmaid Sheou is very crucial in stopping the win condition from happening. Even just one copy of the monster will do, by negating either Banquet of Millions to stop the banishing of the Extra Deck, or by negating even one copy of D.D. Dynamite.
Herald of Ultimateness and Drytron Mu Beta Fafnir relatively easy to summon in a Drytron Deck, and is the best counter in the Deck against the Trap Card. Just to be safe, try to finish the combo with both monsters out on the field to make use of their effect negation.
Because of how much the Deck needs the Trap Cards and the burn damage as the win condition, stifling either category will force this Deck to fall apart. You have a chance should you go first against a D.D. Dynamite Deck, and these should be the ideal ones in mind.
Beasts of the Inferno | Legacy Pack |
Life Force Control System | Master Pack |
Mother Nature's Snare | Rulers of Darkness |
Sword of the Seventh One | The Infinite Void |
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
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Horus Tearlaments | Yubel | Fire King Snake-Eyes |
Salamangreat | Purrely | Vanquish Soul |
Decks Used By All Teams in Worlds 2024 | ||
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snipehunters | CER | Hero's Future |
BOTB | MYYGO | Thank Love |
CER 2 x FCG | BRAZ IL | Maxx “Yee” |
Double Noir | Rogue Ruler |
List of All Burn Decks | ||
---|---|---|
Red-Eyes Burn | Timelord Burn | Chain Burn |
D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
---|---|---|
Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
Suicide | Defense OTK |
Another good card to tech against this deck that's still useful in other matchups is Twin Twisters, or really any quick-play spell that can destroy the D.D. Dynamite or Trap Trick. Chain it when Banquet of Millions is activated, and they won't be able to OTK.
D.D. Dynamite FTK Deck List & Card Guide
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not able to activate 2 dd is same turn. how do you do it?