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Gandora Danger! is a Yu-Gi-Oh Master Duel deck centered around one of Yugi's Boss Monsters, Gandora the Dragon of Destruction, with additional support from Danger! monsters. Check out the core deck list, key combos, how to play, and its counters!
List of Contents
Main Deck: 40 cards | ||||
---|---|---|---|---|
3x | 3x | 3x | 3x | 2x |
2x | 2x | 2x | 2x | 1x |
1x | 1x | 1x | 1x | 1x |
3x | 2x | 2x | 2x | 1x |
1x | - | - | - | - |
Extra Deck: 15 cards | ||||
1x | 1x | 1x | 1x | 1x |
1x | 1x | 1x | 1x | 1x |
1x | 1x | 1x | 1x | 1x |
Rarity | Name | Qty |
---|---|---|
Card Destruction | 1 | |
Foolish Burial | 1 | |
Trade-In | 3 | |
Called by the Grave | 2 | |
Allure of Darkness | 2 | |
Pot of Desires | 1 | |
The Beginning of the End | 2 |
Tier Ranking | |||
---|---|---|---|
Rogue Tier | |||
Deck Archetype | Deck Difficulty | ||
Aggro | Hard | ||
Deck Evaluation | |||
Features one of Yugi Mutou's later signature monsters, Gandora Centered around stacking your Graveyard and Banish zones Excels in OTKing the opponent through board wipes
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This Gandora Danger! deck variation is centered around stacking your Graveyard and banish zones with the Danger! monsters to enable the Boss Monster of the Deck, Gandora the Dragon of Destruction!
The Deck relies on its ability to OTK the opponent. This is achieved by having strong board wipes and high ATK monsters with Number 100: Numeron Dragon or Gigarays Gandora Dragon serving as the deck's main win condition.
This deck's endboard relies on whether or not the Danger! monsters can Special Summon or discard themselves. There is no set combo and what the field would look like is volatile, incentivizing the player to adjust on the fly and be creative!
This combo showcases a first-turn combo using Gigarays Gandora the Dragon of Destruction to end on an interruption and stacking both the banish zone and a Gandora monster to the Graveyard for future turns.
Card(s) Needed | |
---|---|
Step | Description |
1 | Special Summon Gigarays Gandora the Dragon of Destruction by sending Gizmek Orochi, the Serpentron Skyslasher, and any monster card to the Graveyard. |
2 | Special Summon Gizmek Orochi, the Serpentron Skyslasher from the Graveyard by banishing the 8 cards from the top of your deck. |
3 | XYZ Summon Number 97: Draglubion using Gigarays Gandora and Gizmek Orochi as XYZ materials. |
4 | Detach Gizmek Orochi to Special Summon Number 38: Hope Harbinger Dragon Titanic Galaxy and attach Number 100: Numeron Dragon as material. |
No Active Field Spell | ||||
---|---|---|---|---|
X | X | |||
- | - | - | - | - |
Gandora the Dragon of Destruction, if Normal Summoned, can let you pay half of your Lifepoints to destroy then banish all cards on the field except itself. Afterward, its ATK grows depending on the amount of cards it destroyed through its effect.
Keep in mind, however, that it will be sent to the Graveyard during the End Phase, so this card should only be used as a last resort and mostly as discard fodder for Gigarays.
Amount of Gandora Cards in the Graveyard | |
---|---|
1x: Destroy all other cards on the field 2x: banish all other cards on the field. 3x: banish all other cards on the field and GYs |
Gigarays Gandora the Dragon of Destruction's can be Special Summoned by sending 2 monsters from the field and/or hand to the Graveyard. This card's ATK grows by 300 for each card in the banish zone.
You can pay half of your Lifepoints to activate his effect which increases in lethality depending on the amount of Gandora cards in the Graveyard.
These 2 monster cards are responsible for filling the banish zone through their effects.
Eater of Millions easily fills up the banish zone due to its Summon condition, wherein you need to banish 5 cards from your hand, field, or Extra Deck. Further banishing cards face-down increases his ATK by 100. If this card engages in battle, you can banish that card instead.
Gizmek Orochi, the Serpentron Sky Slasher single-handedly acts as an extender for XYZ Summons and fuels the banish zone. Orochi has a simple effect; when he is in the hand or graveyard, this card can banish the top 8 cards of the deck to Special Summon itself.
Orochi has an additional effect where it can banish any 3 cards from your Extra Deck to target and destroy a face-up card on the field. Only use this effect if you are sure you can end the duel!
Since this deck relies on finishing the opponent through battle, Gameciel the Sea Turtle Kaiju is included to act as a target for your attacks due to its low stats.
Gameciel is exceptionally potent when you are going second as you can Tribute any monster card your opponent controls to Special Summon Gameciel in their place. When going first, Gameciel is only discard fodder for your Danger! cards.
Dimension Shifter directly supports your banish-centric game plan with Gandora while locking out your opponent from their Graveyard until the end of the next turn.
However, if your hand is filled with Danger! monsters, it is not recommended to use Dimension Shifter's effect; hence there is only one copy of this card in the deck.
Fairy Tail - Snow, if you can send it in the Graveyard, can banish 7 from your hand, field, and/or graveyard to Special Summon itself. It can use its effect as a pseudo-negate by targeting 1 monster your opponent controls to flip them into a face-down defense position.
The Danger! Engine, with their discard effects, is responsible for both thinning out the Deck and sending our extra copies of Gandora to the Graveyard.
If a Danger! monster discards a card other than themself, they can Special Summon themself. With this effect, they can be used to access Number XYZ Monsters. Apart from that initial effect, if a particular Danger! monster discards itself, an additional effect triggers.
Danger! Bigfoot!, Danger! Thunderbird, and Danger! Nessie! are included for the high-level Danger! monsters. Their additional effects when they are discarded are:
Danger! Chupacabra!, Danger! Mothman!, Danger!? Tsuchinoko?, and Danger!? Jackalope? are what comprises the low-level Danger! monsters. These monsters are used to net you card advantage! If they are discarded, these are their effects
Broww Hunstman of Dark World is included here as a means to generate more card advantage by drawing 1 card if he is to be discarded.
In rare situations, you can Normal Summon Broww if you have a Level 3 monster on the field to perform a Level 3 XYZ Summon.
These 3 spells take advantage that the main deck is mostly comprised of Dark monsters by allowing you to draw cards at the cost of banishing said monsters.
Allure of Darkness lets you draw 2 cards then banish a Dark monster afterwards. If you are not able to do so, your entire hand will go to the Graveyard, so be careful!
Since you can stack your Graveyard full of Dark Monsters, The Beginning of the End can net you massive card advantage by banishing 5 Dark monsters from your Graveyard to draw 3 cards. This can also be used as a finisher to boost Gandora's ATK!
Pot of Desires, when activated, sends 10 cards from the top of your Deck to the banish zone face-down to draw 2 cards. This massively boosts the ATK of any banish-based monsters on your field, especially Eater of Millions.
The following spells are focused on sending most of your cards to the Graveyard.
Card Destruction lets both players send their current hands to draw the same amount. This lets you thin the deck and possibly be able to send either Orochi or Fairy Tail - Snow.
The main deck hosts several Level 8 monsters, warranting the use of Trade-in. This card lets you discard a monster of appropriate level to draw 2 cards. Optimally, this should be used on Gizmek Orochi, a Gandora monster, or a high-level Danger! monster.
Foolish Burial simply lets you send any monster from the Deck to the Graveyard. Sending Fairy Tail - Snow or Gizmek Orochi is commonly sent, but you can also send a Gandora monster to strengthen a possible Gigarays play!
Called by the Grave acts as a standard handtrap for countering other handtraps such as Maxx-C and Ash Blossom. Especially since this deck focuses on accessing your main deck, you would need this card to function without interruption.
This deck does not have an archetype-unique Extra Deck Monster. To make up for that, a mix of situational XYZ and Link monsters build up the Extra Deck.
For the Level 8 XYZ Summons, this deck includes the Number Dragon Engine.
Number 97: Draglubion is mostly what will be XYZ Summoned as this card can access the other 2 Number Dragons. Draglubion cannot be targeted by card effects, and if you detach 1 material, you can take 2 Dragon "Number" monsters to Special Summon 1 while attaching the other as material.
Since Number 38: Hope Harbinger Dragon Titanic Galaxy can negate any effect activated on the field and attach it as material, it is recommended to Special Summon him when going first. Also, he can send Numeron Dragon to the Graveyard, enabling its defensive capabilities.
Number 100: Numeron Dragon can detach a material to gain ATK equal to the combined Levels of all XYZ monsters on the field, making it a strong finisher. Special Summon this card using Draglubion's effect if you are going second.
Also, if this card is in the graveyard while you have no cards in the hard or field, you can Special Summon this card in the Defense position as a last resort.
These are the Level 4 XYZ Summons; mostly composed of strong floodgates when you can get them out.
Abyss Dweller can detach a material as a Quick Effect to disable the opponent from activating cards in their Graveyard.
Number 41: Bagooska the Terribly Tired Tapir is an XYZ Monster that detaches a material when it reaches your Standby Phase. This card changes its effects depending on its face-up battle position, which are:
These are the Level 3 XYZ Summons, composed of monsters with reliable defensive countermeasures.
Number 49: Fortune Tune can be defined as an annoying monster as it is hard to get rid of and can recycle itself and other cards from the Graveyard. Every Standby Phase, you get 500 Lifepoints. Both you and the opponent are unable to target this card, and if it is to be destroyed, it can instead detach a material.
Number 3: Cicada King is more commonly XYZ Summoned due to its effect being able to negate a monster effect and change itself into Defense Position. If it changes battle positions, it can Special Summon Danger! Mothman! from your hand or Graveyard in Defense Position, further providing defense.
Topologic Zeroboros is a monster that thrives and strengthens banish-based decks. This card gains 200 ATK for every banished card and it is possible to reach over 10,000 ATK with this deck.
Furthermore, if any Monster is Special Summoned to a zone this card links to, banish the whole field and bring this card back on the next Standby Phase.
Saryuja Skull Dread is what this deck often Link Summons during their first turn since it is used as a means to search out more of the Deck to fill the banish zone. More specifically, Saryuja gains effects based on the amount of materials used for its Link Summon:
Since this Deck can flood the board with Danger! monsters, running the Knightmare Engine for certain situations is warranted. When they are Link summoned each Monster has a different effect that interferes with the opponent when they discard a card from Hand.:
These are the situational Link Summons and are mostly banished. They will rarely come out, but it is good to have them for certain moments nonetheless.
A Bystial Branded Deck have an emphasis on disrupting your Graveyard effects by Banishing key cards from it. Also, since this thrives from their cards being Banished, cards such as Topologic Zeroboros and Gigarays Gandora are essential disabled.
Bystial Branded Deck List & Card Guide
Floowandereeze flies over any Deck centered around Special Summons, and they can completely set up their board even if their cards are Banished.
Floowandereeze Deck List & Card Guide
Gravekeepers, one of the first resource denial decks, is able to completely lock out the Graveyard. This makes most of this Deck's Spell Cards basically useless.
Gravekeepers Deck List & Card Guide
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Gandora Danger! Deck List & Card Guide
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