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Runick is a Control Deck in Yu-Gi-Oh Master Duel. Check out the core deck list, key combos, as well as how to play & counters!
List of Contents
Main Deck: 40 cards | ||||
---|---|---|---|---|
x3 | x1 | x1 | x3 | x3 |
x2 | x2 | x2 | x2 | x2 |
x2 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
x1 | x1 | - | - | - |
Extra Deck: 15 cards | ||||
x3 | x3 | x2 | x1 | x1 |
x1 | x1 | x1 | x1 | x1 |
Rarity | Name | Qty |
---|---|---|
Maxx "C" | 3 | |
Inspector Boarder | 1 | |
Amano-Iwato | 1 |
Tier Ranking | |||
---|---|---|---|
God Tier | |||
Deck Archetype | Deck Difficulty | ||
Alternate Win Condition | Easy | ||
Deck Evaluation | |||
Runick Quick-Play Spells can constantly interrupt the opponent, then banishes cards from their Deck Runick Fountain enables the Deck by recycling cards from GY, and letting Quick-Play Spells activate from hand anytime Runick Fountain is now set to Limited, hurting the Deck's strength
|
The Runick archetype is unique in that it is mostly comprised of Spell Cards, instead of Monster Cards being given the focus. In addition, nearly all of the Runick Spell Cards are Quick-Play Spells, so they can be played during the opponent's turn with a proper set-up. All with once-per-turn clauses, the cards lets the player choose between two effects. As a cost, your next Battle Phase after the card's activation is completely skipped, meaning Decks that run this archetype cannot Battle at all, and will have to rely on decking out the opponent to win the Duel.
Runick players punishes the opponent's presence on the field, and has an unrivaled ability to recycle Spell Cards from the Graveyard to keep its advantage. The fact that most of its signature Spell Cards are Quick-Play Spells, which makes it even harder to respond to their activation, means players have to have something prepared on the field to go up against this Deck.
The main enabler of this Deck is its signature Field Spell, Runick Fountain. Having this card on the field allows the Runick player to activate Quick-Play Spells from the hand during the opponent's turn, when it was usually only allowed if the Spell Card was face-down on the field.
However, it's the second effect that makes this card one of the best Field Spells in the entire game: being able to shuffle up to three Runick Quick-Play Spells from the GY back to the bottom of the Deck, and then immediately drawing cards of equal amount.
This effect can also be activated during the opponent's turn should the user activate a Runick Quick-Play Spell, which means that the user has the possibility of drawing three Quick-Play Spells that can be used immediately.
Each of the Runick Quick-Play Spells have a secondary effect built in that provides the win condition for this Deck. A set number of cards from the top of the opponent's Deck will be banished after the first effect is resolved. It's highly recommended to play all of them to cover a lot of bases, but some of the most efficient in the archetype are:
Using as much of the Quick-Play Spell Cards is the key strategy of this Deck, as it effectively mills out their Deck of resources, unless the Deck likes having cards being banished.
The importance of having resources on hand cannot be understated for Runick Players. Getting the key cards as soon as possible is important, so resource management is key.
Load up on Spell Cards that provide additional draw power, like Pot of Duality, Card Destruciton and One Day of Peace. Meanwhile, Maxx C punishes Special Summon-heavy combos. In tandem with the second effect of Runick Fountain, and in theory this Deck will never run out of cards on hand.
The Extra Deck Runick Monsters are the only Runick Monsters in the entire Deck Recipe and archetype, and they serve more as support to the Quick-Play Spells as opposed to big, imposing Effect Monsters. Hugin the Runick Wings searches out a copy of Runick Fountain, and provides card protection. Munin the Runick Wings searches out Runick Allure, and provides protection from card effects targeting Runick cards. Geri the Runick Fangs brings back a Runick Quick-Play Spell from the GY, and destroys a card whenever this card is destroyed by battle.
With dwindiling options for way to bottleneck the opponent, there are alternative Main Deck floodgate monsters like Fossil Dyna Pachycephalo and Thunder King Rai-oh. Their continuous effects are strong enough to greatly slow down top-contending decks in the meta.
Compared to most Decks, because of the lack of Monster Cards in the Main Deck, there are only a few number of boss monsters that really matter.
All of the decks that use the Branded Engine will work against Runick Decks, as they already have an in-built win condition Runick players will have to remember: Masquerade the Blazing Dragon. The effect of having to pay 600 Life Points for every effect that activates will chip away at the opponent. Having two of them at the same time face-up on the field is a nightmare for Branded players.
Branded Fusion Decks | |
---|---|
Branded Tri-Brigade | Branded Despia |
Branded Cyber Dragon | Branded Zombies |
Branded Ishizu | Branded Dragonmaids |
The amazing draw power and resource management of the Runick Deck relies on its Field Spell to recycle the various Quick-Play Spells used in a turn, shuffle them back into the Deck and draw with an equal amount. Gravekeeper Decks lock out Runicks from this part of their strategy with the help of Necrovalley. Do not let Runicks get that chance to Deck you out if you want to beat it alone.
Some luck on the draw has to work here, like being able to go first versus a Runick Deck, but any Trickstar Deck has a shot on beating a Runick Deck! It fights fire with fire using a different win condition--burning the opponent down to 0. If they have a certain Continuous Spell active to go with the archetype's consistent burn damage effect, Runick Players might have to pull back from using all of their Quick-Play Spells.
Legacy Pack | Master Pack |
Mysterious Labyrinth | Number Recall |
Those who Stand Against Kings |
Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 35
2024 World Champions: Team 7 | ||
---|---|---|
Horus Tearlaments | Yubel | Fire King Snake-Eyes |
Salamangreat | Purrely | Vanquish Soul |
Decks Used By All Teams in Worlds 2024 | ||
---|---|---|
snipehunters | CER | Hero's Future |
BOTB | MYYGO | Thank Love |
CER 2 x FCG | BRAZ IL | Maxx “Yee” |
Double Noir | Rogue Ruler |
List of All Burn Decks | ||
---|---|---|
Red-Eyes Burn | Timelord Burn | Chain Burn |
D.D. Dynamite | Igknight OTK | Cubic |
Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
List of All Alternate Win Decks | ||
---|---|---|
Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
Suicide | Defense OTK |
The main deck currently only comes up to 39 cards.
Runick Deck List & Card Guide
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summon limit is limited so you cant have 2