Yu-Gi-Oh! Master Duel

Runick Deck List & Card Guide

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Runick Top Image

Runick is a Control Deck in Yu-Gi-Oh Master Duel. Check out the core deck list, key combos, as well as how to play & counters!

Runick Deck List

Main Deck: 40 cards
Maxx "C" x3 Amano-Iwato x1 Inspector Boarder x1 Runick Flashing Fire x3 Cosmic Cyclone x3
Runick Freezing Curses x2 Runick Smiting Storm x2 Runick Slumber x2 Runick Tip x2 Lightning Storm x2
Raigeki x2 Runick Fountain x1 Runick Allure x1 Runick Destruction x1 Runick Dispelling x1
Runick Golden Droplet x1 Card Destruction x1 Harpie x1 One Day of Peace x1 Pot of Duality x1
Summon Limit x1 Gozen Match x1 Rivalry of Warlords x1 Skill Drain x1 Soul Drain x1
Synchro Zone x1 There Can Be Only One x1 - - -
Extra Deck: 15 cards
Hugin the Runick Wings x3 Geri the Runick Fangs x3 Freki the Runick Fangs x2 Munin the Runick Wings x1 Number 41: Bagooska the Terribly Tired Tapir x1
Zoodiac Boarbow x1 Zoodiac Chakanine x1 Zoodiac Drident x1 Zoodiac Tigermortar x1 Divine Arsenal AA-ZEUS - Sky Thunder x1

Runick Breakdown

Tier Evaluation

Tier Ranking
God Tier IconGod Tier
Deck Archetype Deck Difficulty
Alternate Win Condition Easy
Deck Evaluation
CheckmarkRunick Quick-Play Spells can constantly interrupt the opponent, then banishes cards from their Deck

CheckmarkRunick Fountain enables the Deck by recycling cards from GY, and letting Quick-Play Spells activate from hand anytime

CheckmarkRunick Fountain is now set to Limited, hurting the Deck's strength

Runick Deck Guide: How to Play

Playstyle and Win Condition

The Runick archetype is unique in that it is mostly comprised of Spell Cards, instead of Monster Cards being given the focus. In addition, nearly all of the Runick Spell Cards are Quick-Play Spells, so they can be played during the opponent's turn with a proper set-up. All with once-per-turn clauses, the cards lets the player choose between two effects. As a cost, your next Battle Phase after the card's activation is completely skipped, meaning Decks that run this archetype cannot Battle at all, and will have to rely on decking out the opponent to win the Duel.

Runick Banner

Runick players punishes the opponent's presence on the field, and has an unrivaled ability to recycle Spell Cards from the Graveyard to keep its advantage. The fact that most of its signature Spell Cards are Quick-Play Spells, which makes it even harder to respond to their activation, means players have to have something prepared on the field to go up against this Deck.

Runick Fountain

The main enabler of this Deck is its signature Field Spell, Runick Fountain. Having this card on the field allows the Runick player to activate Quick-Play Spells from the hand during the opponent's turn, when it was usually only allowed if the Spell Card was face-down on the field.

However, it's the second effect that makes this card one of the best Field Spells in the entire game: being able to shuffle up to three Runick Quick-Play Spells from the GY back to the bottom of the Deck, and then immediately drawing cards of equal amount.

This effect can also be activated during the opponent's turn should the user activate a Runick Quick-Play Spell, which means that the user has the possibility of drawing three Quick-Play Spells that can be used immediately.

Runick Destruction Runick Flashing Fire Runick Freezing Curses Runick Smiting Storm
Runick Slumber Runick Tip Runick Dispelling Runick Golden Droplet

Each of the Runick Quick-Play Spells have a secondary effect built in that provides the win condition for this Deck. A set number of cards from the top of the opponent's Deck will be banished after the first effect is resolved. It's highly recommended to play all of them to cover a lot of bases, but some of the most efficient in the archetype are:

  • Runick Freezing Curses negate's a monster's effects until the end of the turn, and banishes three cards;
  • Runick Destruction destroys a Spell or Trap the opponent controls, and banishes four cards;
  • Runick Golden Droplet lets the opponent draw one card, at the cost of three cards being banished.

Using as much of the Quick-Play Spell Cards is the key strategy of this Deck, as it effectively mills out their Deck of resources, unless the Deck likes having cards being banished.

Maxx "C" Pot of Duality One Day of Peace Card Destruction

The importance of having resources on hand cannot be understated for Runick Players. Getting the key cards as soon as possible is important, so resource management is key.

Load up on Spell Cards that provide additional draw power, like Pot of Duality, Card Destruciton and One Day of Peace. Meanwhile, Maxx C punishes Special Summon-heavy combos. In tandem with the second effect of Runick Fountain, and in theory this Deck will never run out of cards on hand.

Hugin the Runick Wings Munin the Runick Wings Geri the Runick Fangs

The Extra Deck Runick Monsters are the only Runick Monsters in the entire Deck Recipe and archetype, and they serve more as support to the Quick-Play Spells as opposed to big, imposing Effect Monsters. Hugin the Runick Wings searches out a copy of Runick Fountain, and provides card protection. Munin the Runick Wings searches out Runick Allure, and provides protection from card effects targeting Runick cards. Geri the Runick Fangs brings back a Runick Quick-Play Spell from the GY, and destroys a card whenever this card is destroyed by battle.

Alternative Options

Floodgate Alternatives

Fossil Dyna Pachycephalo Thunder King Rai-Oh

With dwindiling options for way to bottleneck the opponent, there are alternative Main Deck floodgate monsters like Fossil Dyna Pachycephalo and Thunder King Rai-oh. Their continuous effects are strong enough to greatly slow down top-contending decks in the meta.

Boss Monsters

Compared to most Decks, because of the lack of Monster Cards in the Main Deck, there are only a few number of boss monsters that really matter.

Amano-Iwato
Amano-Iwato Amano-Iwato is arguably one of the best Spirit monsters in the game. Easy to summon, restricts monster effects, and a decent ATK state makes for a powerful yet elusive Level 4 monster that can be repeatedly Normal Summoned turn after turn.
Munin the Runick Wings
Munin the Runick Wings Between the three Runick Fusion Monsters, Munin the Runick Wings is the monster to highlight. 2000 DEF keeps it safe against monsters with decent ATKs, but what makes this card the more important to consider is because of its targeted effect negation. Banishing itself is a small price to pay to protect the archetype's Quick-Play Spells.
Number 41: Bagooska the Terribly Tired Tapir
Number 41: Bagooska the Terribly Tired Tapir Should there come an instance where there are two Level 4 monsters on your side of the field, (i.e. Amano Iwato and Geri the Runick Fangs), there is an option to go into Number 41: Bagooska the Terribly Tired Tapir as a floodgate against the opponent's Effect Monsters. Anything that can protect the Deck's Quick-Play Spells is welcome.
Divine Arsenal AA-ZEUS - Sky Thunder
Divine Arsenal AA-ZEUS - Sky Thunder A monster that can be transitioned into after attacking with Bagooska, Divine Arsenal AA-ZEUS - Sky Thunder is easily the strongest monster in the entire Deck Recipe if looking at mere stats alone. Its Quick Effect is also one of the best field-clearing effects in the game, simply sending cards to the Graveyard instead of destroying them; the wording of the effect bypasses quite a lot of effects that trigger upon card destruction.

Runick Counters: How to Beat

Best Decks to Use Against Runick

Branded Fusion Decks

Branded Despia Banner

All of the decks that use the Branded Engine will work against Runick Decks, as they already have an in-built win condition Runick players will have to remember: Masquerade the Blazing Dragon. The effect of having to pay 600 Life Points for every effect that activates will chip away at the opponent. Having two of them at the same time face-up on the field is a nightmare for Branded players.

Branded Fusion Decks
Branded Tri-Brigade Branded Despia
Branded Cyber Dragon Branded Zombies
Branded Ishizu Branded Dragonmaids

Gravekeepers

Gravekeepers Top Image

The amazing draw power and resource management of the Runick Deck relies on its Field Spell to recycle the various Quick-Play Spells used in a turn, shuffle them back into the Deck and draw with an equal amount. Gravekeeper Decks lock out Runicks from this part of their strategy with the help of Necrovalley. Do not let Runicks get that chance to Deck you out if you want to beat it alone.

Gravekeepers Deck Guide

Trickstars

Master Duel - Trickstar Windwitch Deck Top Image

Some luck on the draw has to work here, like being able to go first versus a Runick Deck, but any Trickstar Deck has a shot on beating a Runick Deck! It fights fire with fire using a different win condition--burning the opponent down to 0. If they have a certain Continuous Spell active to go with the archetype's consistent burn damage effect, Runick Players might have to pull back from using all of their Quick-Play Spells.

Trickstar Windwich Deck Guide

Best Cards to Tech Against Runick

Artifact Lancea
Artifact Lancea One of the Runick Quick-Play Cards destroys a card in the Spell and Trap Zone, before banishing cards as additional punishment. Players can sneak in Artifact Lancea as bait for that effect. While it can be Special Summoned when destroyed while in the Spell & Trap Zone, its effect from the hand can immediately stop the Runick Deck's playstyle by barring card banishing for the rest of the turn.
Chaos Hunter
Chaos Hunter For players that need a counter against the Runick Deck's penchant to Special Summon without needing that many monsters in the Main Deck, Chaos Hunter can be an unconventional counter to this Deck. Once a Runick player Special Summons, that's the window of opening to Special Summon this monster as a response.
Anti-Spell Fragrance
Anti-Spell Fragrance A Runick Deck is mostly composed of Spell Cards, the entire playstyle is centered around the Deck consistent ability to disrupt and use Quick-Play Spell Cards. Anti-Spell Fragrance, when activated, prevents cards from being activated right off the bat, as they need to be set first as a requirement.
Imperial Iron Wall
Imperial Iron Wall Imperial Iron Wall is a simple Continuous Trap Card that restricts card banishing from both players. This is a good option for Decks that do not need to banish any cards as part of their Deck's lifestyle, keeping your own cards in your Deck safe from Runick's Deck Out win condition.

Related Packs to Runick

Legacy Pack Master Pack
Mysterious Labyrinth Number Recall
Those who Stand Against Kings

Yu-Gi-Oh Master Duel Related Guides

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Yu-Gi-Oh Master Duel Deck Archetypes

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Deck Tier List: Best Decks for Season 35

List of All Covered Decks

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List of All Aggro Decks
D/D/D Aggro Code Talker / Prank Kids Zoodiac
Blue-Eyes Virtual World SPYRAL Control
Toon Kingdom Red-Eyes Blue-Eyes
Zoodiac Prank-Kids Zoodiac Tri-Brigade
Pure Tri-Brigade Ancient Gear Dragonmaid
Tri-Brigade Lyrilusc (Bird Up) Dinosaur Raidraptor
HERO Dragon Link Despia
Magikey Adamancipator Black Luster Soldier
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Cyberdark @Ignister Cyber Dragon
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ABC Trickstar Windwitch Blackwings
Fluffal Cupid Pitch Turbo Lunalight
Vampire Ultra Athletes Thunder Dragon
Z-ARC Pendulum Magician Adventurer Rose Dragon Tenyi Adventurer P.U.N.K.
Suship Pure D/D/D Numeron Egyptian Gods
Galaxy Eyes OTK Borrelend Dragon Link Vaylantz
Beetrooper Icejade Ra Therion ABC
Libromancer Mathmech Spright Evil☆Twin
Spright Tri-Brigade Ishizu Chaos Slifer Arcana Knights
Gaia OTK Vernusylph Ancient Warriors
Ghoti Springans 8-Axis Gizmek Orochi
Danger! Dark World Mikanko Scareclaw Kashtira
Zombie World P.U.N.K. Hungry Burger Nouvelles Obelisk the Tormentor
Mannadium Gate Guardian Gold Pride P.U.N.K.
Superheavy Samurai Nemleria Dragon Rulers
Snake-Eye T.G. Diabellstar Skull Servant
Kaiju Resonators Earthbound
Malefic Kozmo Armored Xyz Shark
Unchained Battlin' Boxer Chimera Illusion
Fire King Snake-Eyes Vaalmonica Memento
Horus Tearlaments Centur-Ion Dragon Master Magia
Ice Barrier Infernoid Lightsworn
Ogdoadic Ragnaraika Genex Tenpai Dragon
Goblin Biker Infernoble Armed Dragon
Flame Swordsman Melodious

Control Decks

List of All Control Decks
Invoked Shaddoll Eldlich Control Drytron Fairy
True Draco Dark Magician Traptrix
Phantom Knights Madolche Relinquished
P.U.N.K. DPE Scythe Evil★Twin
Paleozoic Frog Salamangreat Gravekeepers
Monarch Tellarknight Agent
Exosisters Darklord Plunder Patrol
Rikka Floowandereeze Adventurer Phantom Knights
Dinomoprhia Tri-Brigade Gladiator Beast Adventurer Witchcrafter
Dark Magician Gravekeeper Branded Tri-Brigade Branded Despia
Zombie Vampire Blue-Eyes Jet Dragon Spellbook
Branded Cyber Dragon Branded Zombies Pure Scareclaw
Dinomorphia Runick Labrynth
Harpies Buster Blader Umi Control
Endymion Nekroz Spright
Spright Runick Ishizu Runick Branded Ishizu
Crystal Beasts Orcust Altergeist
Witchcrafter Subterror Krawler Mayakashi
Ishizu Tearlaments Evilswarm Melffy Spright
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Generaiders Kashtira Purrely
Ninja Rescue-ACE Gishki Spright
Prediction Princess Vanquish Soul Jinzo
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Runick Spright Fur Hire Horus Control Toy Box Dark Magician
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Burn Decks

List of All Burn Decks
Red-Eyes Burn Timelord Burn Chain Burn
D.D. Dynamite Igknight OTK Cubic
Dinosaur Bishbaalkin FTK Volcanic Snake-Eyes Transaction Rollback Burn

Alt-Win Decks

List of All Alternate Win Decks
Crooked Cook Exodia Flower Cardian Exodia Treasure Panda Exodia
Suicide Defense OTK

All Budget Decks

List of All Budget Deck Guides
Budget Shark Xyz Budget Eldlich Budget Hippo Turbo
Budget Despia Budget F.A. Metalfoes Budget Blue-Eyes White Dragon
Budget Chain Burn Budget Majespecter Budget Yosenju
Budget Flower Cardian Budget True Draco Budget Amorphage
Budget Ishizu Tearlaments

Best Cards for Decks

Lists of Best Cards for Deck Building
Best Staple Cards Best Searchers Best Hand Traps
Best Board Wipes Best Negates Best Fusion Monsters
Best Synchro Monsters Best Xyz Monsters Best Link Monsters
Best Structure Decks Best Decks to Go 1st or 2nd

Comment

11 Anonymous2 months

summon limit is limited so you cant have 2

10 Anonymous6 months

The main deck currently only comes up to 39 cards.

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