Yu-Gi-Oh! Master Duel

Lightsworn Deck List & Card Guide

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Master Duel Lightsworn
Lightsworn is an Aggro Pile deck in Yu-Gi-Oh Master Duel. Check out the core deck list, key combos, as well as how to play & counters!

Lightsworn Deck List

Main Deck: 60 cards
Felis, Lightsworn Archer x3 Lightsworn Dragonling x3 Weiss, Lightsworn Archfiend x3 Wulf, Lightsworn Beast x3 Starliege Seyfert x3
Imsety, Glory of Horus x3 Thunder Dragondark x2 Destiny HERO - Malicious x2 The Chaos Creator x2 The Bystial Lubellion x2
Chaos Valkyria x1 Fairy Tail - Snow x1 Keldo the Sacred Protector x1 Mudora the Sword Oracle x1 Tearlaments Scheiren x1
Bystial Baldrake x1 Bystial Druiswurm x1 Bystial Magnamhut x1 Thunder Dragonhawk x1 Thunder Dragonroar x1
Archlord Kristya x1 Chaos Dragon Levianeer x1 Hapi, Guidance of Horus x1 Judgment Dragon x1 Punishment Dragon x1
Charge of the Light Brigade x3 King x3 Triple Tactics Thrust x3 Solar Recharge x2 Branded Regained x2
Called by the Grave x2 Card Destruction x1 That Grass Looks Greener x1 Triple Tactics Talent x1 Lightsworn Aegis x1
Extra Deck: 15 cards
Thunder Dragon Colossus x1 Enlightenment Dragon x1 Minerva, the Athenian Lightsworn x1 PSY-Framelord Omega x1 Baronne de Fleur x1
Bystial Dis Pater x1 Chaos Angel x1 Minerva, the Exalted Lightsworn x1 Number 60: Dugares the Timeless x1 Number 90: Galaxy-Eyes Photon Lord x1
The Zombie Vampire x1 Dharc the Dark Charmer, Gloomy x1 S:P Little Knight x1 Apollousa, Bow of the Goddess x1 Saryuja Skull Dread x1

Lightsworn Breakdown

Lightsworn Deck Guide: How to Play

Playstyle and Win Condition

Lightsworn Cards

Felis, Lightsworn Archer Wulf, Lightsworn Beast Judgment Dragon Punishment Dragon

The Lightsworns are the original archetype that specialized in milling cards to the Graveyard from the Deck. For the most part, the mainstays considered include Wulf for its Special Summon effect, and Felis for being a Tuner. One copy each of Judgment Dragon and Punishment Dragon is enough as boss monsters, and is crucial to get into the newer boss monster for the archetype.

Lightsworn Dragonling Weiss, Lightsworn Archfiend Minerva, the Athenian Lightsworn Enlightenment Dragon

The newer additions are the main focus of the Deck. Lightsworn Dragonling is a one-card combo starter and the searchers for the Lightsworn Dragon boss monsters. Weiss can help with Special Sumons of other Lightsworn monsters from the Graveyard. While as a Tuner itself, it can help go into Minerva, the Athenian Lightsworn.

One of the many end goals is Enlightenment Dragon. While its material requirements is very strict, but its effect to banish everything on the field and Graveyard can be a game-winning effect. It can also mill cards during your End Phase, and can be Special Summon both Lightsworn Dragons.

Thunder Dragons Engine

Thunder Dragonhawk Thunder Dragonroar Thunder Dragon Colossus

For a Deck that likes to mill out a lot of cards, it's fair to have cards that benefit such a playstyle. One such are the Thunder Dragons, which can have effects whenever they are in the Graveyard or in the Banishment. Dragonhawk and Dragonroar are staples for any Deck that use the archetype, and eventually they can be used to go into the floodgate powerhouse that is Thunder Dragon Colossus.

Bystial Engine

Bystial Magnamhut Bystial Baldrake Bystial Druiswurm The Bystial Lubellion

The Bystials do not like being in the GY, but they do make use of it--especially if they have Light or Dark monsters. Magnamhut searches, Druiswurm punishes the opponent if this card is sent to the GY, and Baldrake deals with Extra Deck monsters.

The Bystial Lubellion acts as a searcher for any of these Bystial monsters, but can also serve as a way to get to the Bystial Spells and Traps easily.

Horus Engine

Imsety, Glory of Horus Hapi, Guidance of Horus King

The Horus cards are an easy way to get powerful monsters on the field, and also beeline into Rank 8 Xyz Monsters. So long as King's Sarcophagus is face-up and active on your side of the field, Imsety and Hapi can be Special Summoned from the Graveyard once per turn.

Core Combos and Interactions

Sample Hand into Archlord Lock

Cards on Hand
Mudora the Sword Oracle Weiss, Lightsworn Archfiend Tearlaments Scheiren Bystial Baldrake King
Step Description
1 Activate Tearlaments Scheiren from the hand; send Weiss, Lightsworn Archfiend from the hand to the GY.
In this example, the milled cards are Felis, Archlord Kristya, and Chaos Dragon Levianeer.
2 Trigger Felis, Lightsworn Archer's effect from the GY; Special Summon it back onto the field.
3 Activate Bystial Baldrake from the hand; target Archlord Kristya from the GY, banish it, then Special Summon Baldrake from the hand.
4 Using Bystial Baldrake and Felis, Lightsworn Archer as materials, Synchro Summon Bystial Dis Pater.
5 Activate King's Sarcophagus from the hand.
Then, activate its effect: discard Mudora the Sword Oracle to send Imsety, Glory of Horus from the Main Deck to the GY.
Then, due to King's Sarcophagus's passive effect, you can Special Summon Imsety back onto the field.
No Field Spell Active
X X
Bystial Dis Pater Tearlaments Scheiren Archlord Kristya Imsety, Glory of Horus
- - King - -

Boss Monsters

Archlord Kristya
Archlord Kristya There are actually quite a number of Fairy-type monsters in this Deck Recipe to be able to Special Summon Archlord Kristya on the field. Once you have, it stops both players from Special Summoning so long as this card is face-up on the field.
Enlightenment Dragon
Enlightenment Dragon It will not be easy to get Enlightenment Dragon out on the field due to material requirements, but its effects are quite worth it. A once-per-turn banishing of the entire field and GYs, and an automatic milling every End Phase can net some massive card advantage. Its floating effect brings out both Judgment Dragon and Punishment Dragon out on the field despite their own requirements!
Bystial Dis Pater
Bystial Dis Pater Because your Deck has a lot of Chaos-esque effects, banished materials are aplenty to be used by Bystial Dis Pater. This automatically provides a once-per-turn omni-negate, and a once-per-turn Special Summon of a banished LIGHT/DARK monster onto the field.
Thunder Dragon Colossus
Thunder Dragon Colossus With some Thunder Dragon cards added to the Decklist, it only seems natural to add Thunder Dragon Colossus to the Extra Deck. So long as it is on the field, it acts as a floodgate against all search effects, only allowing the addition of cards via drawing.

Lightsworn Counters: How to Beat

Best Decks to Use Against Lightsworn

Kashtira

Master Duel - Kashtira

Kashtira's simple combo into Arise-Heart makes this one of the worst Decks to deal against as a Lightsworn player. Most of the Main Deck monsters also punish monster effects if they are on the field. Especially hurting is Kashtira Unicorn which messes up the Extra Deck, and Kashtira Fenrir which can banish monsters on the field.

Kashtira Deck List & Card Guide

Exosisters

Master Duel - Exosisters

Quite a lot of the GY effects in a Lightsworn Deck involve moving cards out of the GY for various reasons. Exosisters are the best Deck to deal with this kind of playstyle, and can ultimately punish a Lightsworn Deck. If the cards are right, one move of a card out of the Graveyard can result in multiple Xyz Summons, and denial of the GY in the process among other interruptions.

Exosister Deck List & Card Guide

Floowandereeze

Master Duel - Floowandereeze

Floowandereeze still holds up well as an Anti-Meta, Anti-Special Summon Deck that also denies the GY as a resource pool. It also hurts any attempts of a play due to the boss monsters being floodgates, like with Empen disabling Special Summoned monsters' effects, and Apex Avian having a soft once-per-turn negate effect.

Floowandereeze Deck List & Card Guide

Best Cards to Tech Against Lightsworn

Dimension Shifter
Dimension Shifter Dimension Shifter is the worst card that this Deck can face, especially if they cannot negate it via Called by the Grave. For two turns, it banishes all cards sent to the GY, which for some cards this Deck wants, but a majority would prefer being sent to the GY instead.
Macro Cosmos
Macro Cosmos Much like Dimension Shifter, Macro Cosmos banishes all cards that were meant to be sent to the GY instead. This is a little easier to deal with, alongside its weaker Spell Card counterpart Dimensional Fissure, as it needs to be face-up on the field for the effect to be active
Kashtira Arise-Heart
Kashtira Arise-Heart As a boss monster, Kashtira Arise-Heart is the Deck's worst nightmare. It has the same card-banishing effect as the two cards mentioned above, but this time it also absorbs cards into itself as material for every instance of a card being banished. IT can also use its effect once-per-turn to banish a card on the field face-down.

Related Packs to Lightsworn

Advance of Great Forces Aim For The Stars
Dragon Kings from the Abyss Guardians of the Sacred Sky
Inevitability of Chaos Justice from Light
Legacy Pack Magnificence of Angels
Master Pack Nebula Cyclone
Roaring Thunder Shrouded Heroes
Songstress of Sorrow Song Space-Time Transcendents
The Noble Knights of Crimson Flowers

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