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There are several archetypes of deck you can craft in Yu-Gi-Oh! Master Duel. Read on to know the best Decks to craft for new players as soon as possible and a guide on each deck including their strengths and weaknesses and how to play them!
List of Contents

Mathmech, for how consistent and strong they have been over time, is actually a rather affordable Deck to play. Only a few key cards are UR, and the combo extenders are farily cheap in being R and N rarity cards.
This Deck has two gameplans: going into Firewall Dragon Darkfluid - Neo Tempest Terahertz and boost its ATK for an OTK, or pivot into Accesscode Talker with an added boost from Transcode Talker and an additional attack from Update Jammer.
| Criteria | Rating |
|---|---|
| Offense Control Consistency Difficulty |
★★★★★ ★★★☆☆ ★★★★☆ ★★★★☆ |
Mathmech Deck List & Card Guide

Counter Fairies is a strategy that can be most thought of as a playstyle from the past, before Special Summoning became a lot easer and a central point for many archetype. This Deck involves setting as many Counter Trap Cards as possible and shut down any effects that would lead to an opponent's combo. All the while, the effects of your Fairy monsters will trigger and give you advantages each time one of your Counter Trap resolves.
| Criteria | Rating |
|---|---|
| Offense Control Consistency Difficulty |
★★★☆☆ ★★★★★ ★★☆☆☆ ★☆☆☆☆ |

| Monster Cards | Spell Cards |
|---|---|
|
・
Edea the Heavenly Squire
x3 ・ Ehther the Heavenly Monarch x3 ・ Erebus the Underworld Monarch x2 ・ Caius the Shadow Monarch x1 ・ Kuraz the Light Monarch x1 ・ Majesty's Fiend x1 ・ Vanity's Fiend x1 ・ Mobius the Mega Monarch x1 ・ x1 |
・
Domain of the True Monarchs
x3 ・ Trade-In x3 ・ The Monarchs Stormforth x3 ・ Tenacity of the Monarchs x3 ・ Card Advance x2 ・ March of the Monarchs x2 ・ Return of the Monarchs x1 ・ One for One x1 |
| Trap Cards | Extra Deck |
|
・
The Monarchs Erupt
x3 ・ The Prime Monarch x3 ・ x1 ・ The First Monarch x1 |
There are no cards in the Extra Deck. |
Another throwback to the old days of Yu-Gi-Oh!, Monarchs specialize in Tribute Summons, controlling the field whenever a Monarch is successfully Tribute Summoned.
It is slow compared to the current meta of continuous Special Summons, but it can keep up with the pressure by using the Monarch's summon effects and it can even be done on the opponent's turn! The deck gets even better once it gets invested in with floodgates and interruptions!
| Criteria | Rating |
|---|---|
| Offense Control Consistency Difficulty |
★★★★☆ ★★☆☆☆ ★★★★☆ ★★☆☆☆ |
Domain Monarch Deck List and Card Guide

The Elemental HERO deck is one of the most prolific archetypes that uses the Fusion Summon mechanic. Being able to fuse monsters of different combinations for any given situation, they are extremely adaptable to any situation.
They have a Fusion Monster for any given situation, and they can enjoy quite a lot of support from other HERO sub-archetypes like Vision HERO, Evil HERO and Masked HERO. In fact, most of the cards here can be fished out in the Heroes' Union Structure Deck.
| Criteria | Rating |
|---|---|
| Offense Control Consistency Difficulty |
★★★★☆ ★★☆☆☆ ★★★☆☆ ★★★☆☆ |

The Six Samurai is one of the most consistent archetype that make full use of the Synchro Summon function. Being able to swarm the field with various monsters, their Extra Deck Synchro Monster has a surprising amount of control against the opponent's Spells to use.
They have also received support for Xyz and Link Monsters, so players do have the option to branch out if variety is needed. The best part is that the Main Deck itself does not need a lot of UR cards--in fact, the only one in this Deck Recipe is Reinforcement of the Army!
| Criteria | Rating |
|---|---|
| Offense Control Consistency Difficulty |
★★★★☆ ★☆☆☆☆ ★★★★☆ ★★★☆☆ |
Six Samurai Deck List & Card Guide

| Monster Cards | Spell Cards |
|---|---|
|
・
Cyber Dragon Herz
x3 ・ Cyber Valley x3 ・ Cyber Dragon Core x3 ・ Cyber Dragon x3 ・ Galaxy Soldier x3 ・ Cyber Dragon Drei x2 ・ Cyber Dragon Nachster x1 ・ Sangan x1 ・ Gameciel, the Sea Turtle Kaiju x1 ・ Jizukiru, the Star Destroying Kaiju x1 |
・
Cyber Emergency
x3 ・ Machine Duplication x3 ・ Power Bond x3 ・ Polymerization x2 ・ Cyber Revsystem x1 ・ Cyberload Fusion x1 ・ x1 ・ Overload Fusion x1 |
| Trap Cards | Extra Deck |
| ・ Cybernetic Overflow x2 |
・
Chimeratech Rampage Dragon
x1 ・ Chimeratech Fortress Dragon x1 ・ Cyber Twin Dragon x1 ・ Chimeratech Overdragon x1 ・ Chimeratech Megafleet Dragon x1 ・ Cyber End Dragon x1 ・ x1 ・ Cyber Dragon Nova x2 ・ Number 33: Chronomaly Machu Mech x1 ・ Shark Fortress x1 ・ Cyber Dragon Infinity x1 ・ Divine Arsenal AA-ZEUS - Sky Thunder x1 ・ Qliphort Genius x1 ・ Predaplant Dragostapelia x1 |
Cyber Dragons is another prolific archetype known for their ability to Fusion Summon some of the strongest Fusion Monsters in the game, all boosted by Machine-type monster Support Cards.
Like the Six Samurai, they have also gained support for Xyz and Link Monsters, giving them a wider variety of playstyles that can adapt to any given situation.
| Criteria | Rating |
|---|---|
| Offense Control Consistency Difficulty |
★★★★★ ★☆☆☆☆ ★★★☆☆ ★★★☆☆ |
Cyber Dragon Deck List and Card Guide
A Deck that is beginner-friendly should be able to guide the player around the mechanics within a Duel, making unfamiliar effects feel easy the more they use the Deck. Easy to learn, easy to master, it makes crafing the Deck very satisfying with simple yet effective combos that give the advantaged needed to win.
| Criteria | Information |
|---|---|
| Offense | This criteria judges the Deck for its ability to deal large amounts of damage in a single turn. The higher the rating in Offense, the mower poweful the Deck is in raw power, and at some times can be capable of commiting to a One-Turn Kill. |
| Control | Control is the ability of the Deck to answer the various Spells, Traps, and even Monster Effects from your opponent, either through negation or removing them from the field. It needs to be able to counter every danger the opponent can throw and come out untouched to earn a high rating. |
| Consistency | Being able to constantly create combos and a powerful field no matter what cards are on the hand, field or Graveyard is what makes a Deck consistent. Sometimes, all a player needs is one card to turn the Duel around. |
| Difficulty | Difficulty stands for how easy a player can master the Deck and tap into its full potential. Some Decks are easy to learn and master, while others take a considerable amount of time before a player can properly learn how even a basic combo works. |

Y'all that Monarch deck needs Eidos and Mithra...
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And like, half the good spell/traps..