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Yu-Gi-Oh! Master Duel

Best Early Decks to Craft

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★Events: NIJISANJI Campaign | Duelist Cup
★Updates: 12/05 Maintenance | 12/05 Banlist
★Newly Released Card Packs:
┣ Secret Packs: Atonement's End | Fruits of the Sinful
┗ Selection Pack: The End of Guilt

Decks To Craft

There are several archetypes of deck you can craft in Yu-Gi-Oh! Master Duel. Read on to know the best Decks to craft for new players as soon as possible and a guide on each deck including their strengths and weaknesses and how to play them!

Best Early Decks to Craft

Mathmech Cyberse

Master Duel - Mathmech Cyberse Deck for Easy Crafting

Monster Cards Spell Cards
Droll & Lock Bird x3
Mathmech Circular x3
Firewall Defenser x3
Mathmech Addition x2
Mathmech Subtraction x2
Parallel eXceed x2
Dotscaper x1
Effect Veiler x1
Micro Coder x1
EM:P Meowmine x1
Ash Blossom & Joyous Spring x1
Ghost Belle & Haunted Mansion x1
Ghost Ogre & Snow Rabbit x1
Firewall Guardian x1
Mathmech Diameter x1
Mathmech Multiplication x1
Mathmech Sigma x1
Gatchiri @Ignister x1
Nibiru, the Primal Being x1
Cynet Mining x3
Small World x3
Mathmech Equation x1
Lightning Storm x1
Trap Cards Extra Deck
Cynet Conflict x1
Infinite Impermanence x1
Mathmech Superfactorial x1
Solemn Judgment x1
Cyberse Desavewurm x1
Primathmech Alembertian x1
Primathmech Laplacian x1
Mereologic Aggregator x1
Linguriboh x1
Code Talker Inverted x1
Dharc the Dark Charmer, Gloomy x1
Lyna the Light Charmer, Lustrous x1
G Golem Crystal Heart x1
Splash Mage x1
Update Jammer x1
Decode Talker Heatsoul x1
Transcode Talker x1
Accesscode Talker x1
Firewall Dragon Darkfluid - Neo Tempest Terahertz x1

Mathmech, for how consistent and strong they have been over time, is actually a rather affordable Deck to play. Only a few key cards are UR, and the combo extenders are farily cheap in being R and N rarity cards.

This Deck has two gameplans: going into Firewall Dragon Darkfluid - Neo Tempest Terahertz and boost its ATK for an OTK, or pivot into Accesscode Talker with an added boost from Transcode Talker and an additional attack from Update Jammer.

Criteria Rating
Offense
Control
Consistency
Difficulty
★★★★★
★★★☆☆
★★★★☆
★★★★☆

Mathmech Deck List & Card Guide

Counter Fairies

Master Duel - Counter Fairies Deck for Easy Crafting

Monster Cards Spell Cards
Bountiful Artemis x3
Guiding Ariadne x3
Harvest Angel of Doom x2
Harvest Angel of Wisdom x1
Meltiel, Sage of the Sky x1
Minerva, Scholar of the Sky x1
Power Angel Valkyria x1
Archlord Kristya x1
Sacred Arch-Airknight Parshath x1
Trias Hierarchia x1
The Sanctum of Parshath x3
Ties of the Brethren x3
Time-Tearing Morganite x3
Succumbing-Song Morganite x1
Trap Cards Extra Deck
Divine Punishment x2
Rebirth of Parshath x2
Solemn Judgment x2
Solemn Strike x2
Solemn Warning x2
Black Horn of Heaven x1
Draco-Utopian Aura x1
Horn of Heaven x1
Iron Thunder x1
Abyss Dweller x1
Number 39: Utopia x1
Number 41: Bagooska the Terribly Tired Tapir x1
Number 60: Dugares the Timeless x1
Time Thief Redoer x1
Number S39: Utopia the Lightning x1
Divine Arsenal AA-ZEUS - Sky Thunder x1
Herald of Mirage Lights x1
I:P Masquerena x1
Knightmare Phoenix x1
Lyna the Light Charmer, Lustrous x1
Protector of The Agents - Moon x1
Celestial Knightlord Parshath x2
Apollousa, Bow of the Goddess x1

Counter Fairies is a strategy that can be most thought of as a playstyle from the past, before Special Summoning became a lot easer and a central point for many archetype. This Deck involves setting as many Counter Trap Cards as possible and shut down any effects that would lead to an opponent's combo. All the while, the effects of your Fairy monsters will trigger and give you advantages each time one of your Counter Trap resolves.

Criteria Rating
Offense
Control
Consistency
Difficulty
★★★☆☆
★★★★★
★★☆☆☆
★☆☆☆☆

Monarchs

Master Duel - Monarch Deck for Easy Crafting

Monster Cards Spell Cards
Edea the Heavenly Squire x3
Ehther the Heavenly Monarch x3
Erebus the Underworld Monarch x2
Caius the Shadow Monarch x1
Kuraz the Light Monarch x1
Majesty's Fiend x1
Vanity's Fiend x1
Mobius the Mega Monarch x1
・ x1
Domain of the True Monarchs x3
Trade-In x3
The Monarchs Stormforth x3
Tenacity of the Monarchs x3
Card Advance x2
March of the Monarchs x2
Return of the Monarchs x1
One for One x1
Trap Cards Extra Deck
The Monarchs Erupt x3
The Prime Monarch x3
・ x1
The First Monarch x1
There are no cards in the Extra Deck.

Another throwback to the old days of Yu-Gi-Oh!, Monarchs specialize in Tribute Summons, controlling the field whenever a Monarch is successfully Tribute Summoned.

It is slow compared to the current meta of continuous Special Summons, but it can keep up with the pressure by using the Monarch's summon effects and it can even be done on the opponent's turn! The deck gets even better once it gets invested in with floodgates and interruptions!

Criteria Rating
Offense
Control
Consistency
Difficulty
★★★★☆
★★☆☆☆
★★★★☆
★★☆☆☆

Domain Monarch Deck List and Card Guide

Elemental HERO

Master Duel - Elemental HERO Deck for Easy Crafting

Monster Cards Spell Cards
Elemental HERO Stratos x3
Vision HERO Vyon x3
Vision HERO Faris x3
Vision HERO Increase x2
Elemental HERO Shadow Mist x1
・ x2
Destiny HERO - Celestial x1
Destiny HERO - Denier x1
Elemental HERO Liquid Soldier x1
Elemental HERO Solid Soldier x1
Elemental HERO Neos x1
Elemental HERO Honest Neos x1
・ x1
Destiny HERO - Plasma x1
A Hero Lives x3
Mask Change x3
・ x2
Fusion Destiny x2
Polymerization x2
Miracle Fusion x1
Neos Fusion x1
Reinforcement of the Army x1
Trap Cards Extra Deck
Favorite Contact x1 Destiny HERO - Dangerous x1
Masked HERO Blast x1
Masked HERO Dark Law x1
Elemental HERO Brave Neos x1
Elemental HERO Sunrise x1
Destiny HERO - Destroyer Phoenix Enforcer x1
Elemental HERO Absolute Zero x1
Elemental HERO Flame Wingman - Infernal Rage x1
Elemental HERO Shining Neos Wingman x1
Vision HERO Trinity x1
Wake Up Your Elemental HERO x1
Xtra HERO Cross Crusader x1
Xtra HERO Infernal Devicer x1
Xtra HERO Wonder Driver x1
Xtra HERO Dread Decimator x1

The Elemental HERO deck is one of the most prolific archetypes that uses the Fusion Summon mechanic. Being able to fuse monsters of different combinations for any given situation, they are extremely adaptable to any situation.

They have a Fusion Monster for any given situation, and they can enjoy quite a lot of support from other HERO sub-archetypes like Vision HERO, Evil HERO and Masked HERO. In fact, most of the cards here can be fished out in the Heroes' Union Structure Deck.

Criteria Rating
Offense
Control
Consistency
Difficulty
★★★★☆
★★☆☆☆
★★★☆☆
★★★☆☆

HERO Deck List and Card Guide

Six Samurai

Master Duel - Six Samurai Deck for Easy Crafting

Monster Cards Spell Cards
Legendary Six Samurai - Kageki x3
Legendary Six Samurai - Kizan x3
Secret Six Samurai - Fuma x3
Legendary Six Samurai - Mizuho x2
Legendary Six Samurai - Shinai x2
Secret Six Samurai - Kizaru x2
Grandmaster of the Six Samurai x2
Kagemusha of the Six Samurai x1
Elder of the Six Samurai x1
・ x1
The Six Samurai - Zanji x1
Legendary Secret of the Six Samurai x1
Legendary Six Samurai - Enishi x1
Great Shogun Shien x1
Shien's Smoke Signal x3
Shien's Dojo x3
Six Samurai United x3
Asceticism of the Six Samurai x2
Cunning of the Six Samurai x1
Gateway of the Six x1
Temple of the Six x1
Reinforcement of the Army x1
Trap Cards Extra Deck
Double-Edged Sword Technique x1
Musakani Magatama x1
Secret Six Samurai - Rihan x1
Legendary Six Samurai - Shi En x1
Stardust Charge Warrior x1
Black Rose Dragon x1
・ x1
Trishula, Dragon of the Ice Barrier x1
・ x1
Number 3: Cicada King x1
Number 41: Bagooska the Terribly Tired Tapir x1
Shadow of the Six Samurai - Shien x1
Steelswarm Roach x1
Divine Arsenal AA-ZEUS - Sky Thunder x1
Battle Shogun of the Six Samurai x1
Cross-Sheep x1
Saryuja Skull Dread x1

The Six Samurai is one of the most consistent archetype that make full use of the Synchro Summon function. Being able to swarm the field with various monsters, their Extra Deck Synchro Monster has a surprising amount of control against the opponent's Spells to use.

They have also received support for Xyz and Link Monsters, so players do have the option to branch out if variety is needed. The best part is that the Main Deck itself does not need a lot of UR cards--in fact, the only one in this Deck Recipe is Reinforcement of the Army!

Criteria Rating
Offense
Control
Consistency
Difficulty
★★★★☆
★☆☆☆☆
★★★★☆
★★★☆☆

Six Samurai Deck List & Card Guide

Cyber Dragons

Master Duel - Cyber Dragon Deck for Easy Crafting

Monster Cards Spell Cards
Cyber Dragon Herz x3
Cyber Valley x3
Cyber Dragon Core x3
Cyber Dragon x3
Galaxy Soldier x3
Cyber Dragon Drei x2
Cyber Dragon Nachster x1
Sangan x1
Gameciel, the Sea Turtle Kaiju x1
Jizukiru, the Star Destroying Kaiju x1
Cyber Emergency x3
Machine Duplication x3
Power Bond x3
Polymerization x2
Cyber Revsystem x1
Cyberload Fusion x1
・ x1
Overload Fusion x1
Trap Cards Extra Deck
Cybernetic Overflow x2 Chimeratech Rampage Dragon x1
Chimeratech Fortress Dragon x1
Cyber Twin Dragon x1
Chimeratech Overdragon x1
Chimeratech Megafleet Dragon x1
Cyber End Dragon x1
・ x1
Cyber Dragon Nova x2
Number 33: Chronomaly Machu Mech x1
Shark Fortress x1
Cyber Dragon Infinity x1
Divine Arsenal AA-ZEUS - Sky Thunder x1
Qliphort Genius x1
Predaplant Dragostapelia x1

Cyber Dragons is another prolific archetype known for their ability to Fusion Summon some of the strongest Fusion Monsters in the game, all boosted by Machine-type monster Support Cards.

Like the Six Samurai, they have also gained support for Xyz and Link Monsters, giving them a wider variety of playstyles that can adapt to any given situation.

Criteria Rating
Offense
Control
Consistency
Difficulty
★★★★★
★☆☆☆☆
★★★☆☆
★★★☆☆

Cyber Dragon Deck List and Card Guide

Critera for Beginners

A Deck that is beginner-friendly should be able to guide the player around the mechanics within a Duel, making unfamiliar effects feel easy the more they use the Deck. Easy to learn, easy to master, it makes crafing the Deck very satisfying with simple yet effective combos that give the advantaged needed to win.

Criteria Breakdown

Criteria Information
Offense This criteria judges the Deck for its ability to deal large amounts of damage in a single turn. The higher the rating in Offense, the mower poweful the Deck is in raw power, and at some times can be capable of commiting to a One-Turn Kill.
Control Control is the ability of the Deck to answer the various Spells, Traps, and even Monster Effects from your opponent, either through negation or removing them from the field. It needs to be able to counter every danger the opponent can throw and come out untouched to earn a high rating.
Consistency Being able to constantly create combos and a powerful field no matter what cards are on the hand, field or Graveyard is what makes a Deck consistent. Sometimes, all a player needs is one card to turn the Duel around.
Difficulty Difficulty stands for how easy a player can master the Deck and tap into its full potential. Some Decks are easy to learn and master, while others take a considerable amount of time before a player can properly learn how even a basic combo works.

Yu-Gi-Oh Master Duel Related Guides

Master Duel - Beginner Guides Partial.png

Beginner's Guides

All Beginner's Guides

Beginner's Guides
How to Farm Gems Best Way to Spend Gems
How to Craft Cards Best Cards to Craft
How to Use Pendulum How to Use Synchro
How to Use XYZ Summon How to Use Link Summon
Best Normal and Secret Packs to Buy How to Unlock Secret Packs
Best Starter Deck Best Early Decks to Craft
How to Get and Use Orbs Terms and Glossary
How to Farm SR and UR Materials Replay Guide: How to Save Replays
Cross Progression: How to Transfer Data Things to Do Daily
Trophies and Achievements Guides to Ranking Up
List of Secret Missions How to Report Players
How to Use Legacy Pack Tickets Best Deck Engines

FAQ Section

Frequently Asked Questions

FAQ Section
How to Play Genesys Format in Master Duel Is Genesys Format Coming to Master Duel?
How to Earn Keys Duel Live: How to Spectate Duels
Can You Reroll? Is the Duel Pass Worth it?
How Many of Each Card Can You Have? Is Master Duel Pay to Win?
Daily Reset Time How to Transfer Data
Should You De-Rank Your Account? -

Comment

2 Anonymous Anonymous almost 4 years

And like, half the good spell/traps..

1 Anonymous Anonymous almost 4 years

Y'all that Monarch deck needs Eidos and Mithra...

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