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Blue-Eyes is an Aggro deck in Yu-Gi-Oh Master Duel, featuring the iconic Blue-Eyes White Dragon and its many ways to summon itself and its Extra Deck versions. See the core deck list, key combos, strategies how to play & beat as well as free-to-play (F2P), budget and alternate options here!
| Rarity | Name | Qty |
|---|---|---|
| True Light | 3 | |
| Majesty of the White Dragons | 1 |
Dragon Master Magia
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With the Deck List having Ultimate Fusion, Blue-Eyes Ultimate Dragon and Blue-Eyes Chaos MAX Dragon, there is an option for players to slot in Dragon Master Magia in the Extra Deck. It has a Quick Effect Negate for one Monster, Spell and Trap card effect per turn. |
|---|---|
Deep-Eyes White Dragon
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Deep-Eyes White Dragon is a last resort card for the blue-Eyes archetype, as it is typically summoned by summoning when a Blue-Eyes monster you control gets destroyed while you have a Dragon-type monster in the GY. It can take on the ATK of a monster you have in the GY, and when destroyed by card effect it nukes all the monsters the opponent controls. |
| Eyes of Blue Tuners |
The other Level 1 Tuners that support the Blue-Eyes archetype do have their own uses to support the playstyle. Master with Eyes of Blue recycles a Level 1 LIGHT Tuner from the GY and Special Summons a Blue-Eyes from the GY; Protector with Eyes of Blue Special Summons both from the hand; and Maiden with Eyes of Blue can Summon one from anywhere when targeted by an attack or effect from the opponent.
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| Primite Engine |
The Primite Engine was the best thing that could have been added for Blue-Eyes to keep up with the current meta. It can summon a Blue-Eyes White Dragon from the Deck as it is a Normal Monster, and has its own form of Called by the Grave for the field with Primite Drillbeam. The main Deck monster, Primite Dragon Ether Beryl, can be used as a combo starter as well to go into Spirit with Eyes of Blue.
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Blue-Eyes White Dragon is one of the most iconic, most recognizable cards in all of Yu-Gi-Oh!, and over the years it has received quite a lot of support to supplement its unmatched firepower.
Not many Normal Monsters in the game have received the kind of support that Blue-Eyes has, or makes them a core part of the strategy. It has even managed to win a Yu-Gi-Oh! World Championship once upon a time.
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Sage with Eyes of Blue and Maiden with Eyes of Blue are two key Tuners for the Deck. They provide the set-up needed by Blue-Eyes: Sage privdes a searcher and a Special Summon for Blue-Eyes, while Maiden sets up True Light while stopping an attack while summoning a Blue-Eyes.
Kaibaman the Legend is a recent addition, but at 1 copy it does fulfill a duty of bringing out a Blue-Eyes White Dragon as soon as possible.
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The other two are conditional searchers. The White Stone of Ancients can Special Summon a Blue-Eyes when this card gets sent to the GY, and it can banish itself to recycle a Blue-Eyes from there.
The White Stone of Legend is also a searcher for a Blue-Eyes White Dragon when it gets sent to the GY, so either you make use of it as Synchro Material or discard it using one of the searcher's effects.
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Blue-Eyes Alternative White Dragon takes on the name of the original, and can destroy a monster in trade for its ability to attack for the rest of the turn.
Blue-Eyes Jet Dragon acts as a taunter to redirect all attacks towards itself, and it is supplemented by its ability to Special Summon itself from the GY if a card is destroyed either by battle or card effect.
Dragon Spirit of White is meant to summon Blue-Eyes White Dragon while the opponent controls a card. Though when it is summoned, it can banish a Spell or Trap Card they control.
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An older Blue-Eyes Deck would run Blue-Eyes Twin Burst Dragon, and it does not need Polymerization or other Fusion Spells to summon it out. It can attack monsters twice per turn, cannot be destroyed by battle, and it banishes the monster it battles that does not get destroyed.
Blue-Eyes Tyrant Dragon is even easier to summon as it can be brought out with a Blue-Eyes White Dragon equipped with a Fusion Monster. It can attack all monsters once each, and when it manages to destroy a monster you can set a Trap Card from the GY. This gives an easy set-up to your used Traps like Infinite Impermanence or Dominus Impulse, but sticking to the Deck List it would most likely be for Majesty of the White Dragons.
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Blue-Eyes Ultimate Dragon is the strongest non-effect monsters in the game, but nowadays it's not normally summoned other for being a stat stick with 4500 ATK. Neo Blue-Eyes Ultimate Dragon is more of a boss monster to win more, as it can attack up to three times in a turn.
Mostly, these monsters are used to be equipped to a Blue-Eyes White Dragon to be summoned into Blue-Eyes Tyrant Dragon. Neo Blue-Eyes Ultimate Dragon can also banish itself to negate an effect that targets a Blue-Eyes.
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For the Synchro Monsters, they're meant to keep your field protected for the next turn, then go for the end by the next turn. The key monster here is Blue-Eyes Spirit Dragon, known for its ability to summon fellow LIGHT Synchro Dragons from the Deck as a Quick Effect.
An additional protection here would be Azure-Eyes Silver Dragon, which on Special Summon can turn off any targeting to your Dragon-type monsters and keeping them safe from card destruction effects. It can also Special Summon a Normal Monster from the GY during your Standby Phases, which would default to Blue-Eyes White Dragon.
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Using Blue-Eyes Spirit Dragon, the standard start would be to go into Blue-Eyes Ultimate Spirit Dragon, currently the main boss monster. While on the field, the opponent cannot banish monsters, and it has an omni-negate once per turn while boosting its ATK.
With a second Blue-Eyes Spriit Dragon, the combo line is to go into Crimson Dragon, then target Ultimate Spirit Dragon using its effect to Special Summon Stardust Sifr Divine Dragon. With its effect, it bypasses Spirit Dragon's drawback of destroying monsters by the End Phase.
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As mentioned above, True Light is a card the Deck plays around to get Blue-Eyes and its support cards on the field. It can summon a Blue-Eyes White Dragon from the hand or GY, or it can Set a card that mentions Blue-Eyes. Use this to your advantage as if you set a Normal Spell using its effect, you can activate it afterwards.
An option to consider as a Trap to set using its effect is Majesty of the White Dragons, which can pop up to three cards on the field as a requirement is to show up to 3 Blue-Eyes White Dragons anywhere except the Banishment.
| 1 | Normal Summon The White Stone of Ancients. |
|---|---|
| 2 | Activate Sage with Eyes of Blue to send The White Stone of Ancients and itself to the Graveyard, to Special Summon Dragon Spirit of White from the Deck. You can banish a Spell/Trap if the opponent controls one. |
| 3 | Reveal a copy of Blue-Eyes White Dragon from the hand to Special Summon Blue-Eyes Alternative White Dragon from the hand. |
| 4 | If the opponent has a monster on the field, activate Blue-Eyes Alternative White Dragon to destroy a monster the opponent controls. |
| 5 | At the End Phase, the effect of The White Stone of Ancients will trigger, and Special Summon Blue-Eyes Jet Dragon from the Deck. |
A single Wish for Eyes of Blue can spiral the Deck into a proper combo, much like the other archetypes in recent Yu-Gi-Oh! where searching for a specific card can lead to a full combo at the end of the turn.
| Step | Description |
|---|---|
| 1 | Activate Wishes for Eyes of Blue, then add Sage with Eyes of Blue, and Roar of the Blue-Eyed Dragons. |
| 2 | Normal Summon Sage with Eyes of Blue, and use its effect to add Maiden of White from the Deck. Then, discard Maiden to place True Light on the Spell/Trap Zone, face up. |
| 3 | Activate Roar of the Blue-Eyed Dragons; Special Summon a Blue-Eyes White Dragon from the Deck. This triggers Maiden of White's effect from the GY; use it to Special Summon itself back onto the field. |
| 4 | Activate Roar of the Blue-Eyed Dragons; Special Summon a Blue-Eyes White Dragon from the Deck. This triggers Maiden of White's effect from the GY; use it to Special Summon itself back onto the field. |
| 5 | Using Sage with Eyes of Blue as material, Link Summon Spirit with Eyes of Blue. On summon, this triggers its effect to add Mausoleum of White from the Deck to the hand.. |
| 6 | Activate Wishes for Eyes of Blue in the GY by banishing it; target your Blue-Eyes White Dragon on the field; equip it with Neo Blue-Eyes Ultimate Dragon. With this, send Blue-Eyes White Dragon equipped with the Fusion Monster to the GY; Special Summon Blue-Eyes Tyrant Dragon. |
| 7 | Activate the second effect of Spirit with Eyes of Blue; tribute itself to the GY to Special Summon the Blue-Eyes White Dragon in the GY. |
| 8 |
Activate the following effects in sequence. Chain Link 1: Activate Mausoleum of Night and target Maiden of White; send Blue-Eyes White Dragon from the Deck to the GY. Chain Link 2: Due to being targeted with the Field Spell, you can activate Maiden of White's effect; Special Summon Sage with Eyes of Blue from the GY. |
| 9 | With the two Level 8 Blue-Eyes Dragons and two Level 1 LIGHT Tuners on the field, use them to Synchro Summon into two copies of Blue-Eyes Spirit Dragon. |
| 10 | Activate the first Blue-Eyes Spirit Dragon; tribute it, then Special Summon Blue-Eyes Ultimate Spirit Dragon. Then, activate the second Blue-Eyes Spirit Dragon; tribute it to Special Summon Crimson Dragon. |
| 11 | On Crimson Dragon's summon, trigger its first effect; add a copy of Synchro Rumble to the hand. Then, using its effect, shuffle itself back onto the field to Special Summon Stardust Sifr Divine Dragon. |
Dictator of D.
|
While you control Dictator of D. while a Blue-Eyes Monster is on the field, you get to chose the monster your opponent must target with theirs for an attack. It can Special Summon itself from the hand, and Special Summon one from the Gy while on the field by discarding a card. |
|---|---|
Blue-Eyes Solid Dragon
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Blue-Eyes Solid Dragon can negate a face-up card on the field once per turn on summon. It can also shuffle itself back into the Deck as a response to a card of effect, Special Summoning Blue-Eyes White Dragon afterwards. |
Burst Stream of Destruction
|
Think of Burst Stream of Destruction as a dedicated version of Raigeki, destroying all the monsters your opponent controls. However, all monsters bearing the name of Blue-Eys White Dragon cannot attack for the rest of the turn. |
Dragon Shrine
|
Dragon Shrine pitches a monster from your Deck to the GY, much like a Foolish Burial. However, if you sent a Normal Monster there, you can additionally pitch another Dragon-type monster from the Deck. Try doing this with a Blue-Eyes White Dragon and The White Stone of Legend, to get a Blue-Eyes on hand. |
Silver's Cry
|
Silver's Cry can revive a Blue-Eyes White Dragon from the GY to your field. As a Quick Effect, this can be activated during the opponent's turn when Set, but it can be used offensively to try and go for game with some extra firepower. |
Return of the Dragon Lords
|
Return of the Dragon Lords serves the same purpose as Silver's Cry, but not as exclusive with its requirement of a Level 7 or 8 Dragon-type monster. By banishing itself from the GY, it can prevent a monster you control from being destroyed by battle or card effect. |
| How to Beat Blue-Eyes |
|---|
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・Remove True Light at All Costs ・Do Not Let Blue-Eyes Hit the Field ・Stop the Search Effects ・Best Decks Against Blue-Eyes ・Best Cards Against Blue-Eyes |
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Blue-Eyes has a similar weakness to that of its rival counterpart, Dark Magician: a Trap Card that when destroyed and sent to the GY, nukes the user's entire field.
While there are ways to stop the field wipe effect like through Stardust Sifr Divine Dragon, it is still crucial to get True Light off the field as soon as possible. This enables targetting of other Blue-Eyes monsters for effects, and stops them from Special Summoning a Blue-Eyes White Dragon for free during their turn.
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Blue-Eyes White Dragon is the strongest Normal Monster in the entire game, with its statline being shared by no other card of its type. It is also often used as material for its Extra Deck counterparts, like Blue-Eyes Tyrant Dragon or Blue-Eyes Spirit Dragon.
Do not give the opponent a chance to put up a Blue-Eyes on the field. Nothing good can come out of having a copy of it on the field when facing against a Blue-Eyes Deck.
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Blue-Eyes does need certain cards on hand in order to commit to their combos, so a lot of their Spell Cards have search effects, like Bingo Machine Go!!! and Wishes for Eyes of Blue.
Stop them with effects like those from Droll & Lock Bird, Dominus Impulse or Ash Blossom & Joyous Spring. If they cannot get to their key cards for a combo, then they cannot get to their boss monsters.
| Buster Blader |
Buster Blader is an archetype that is tailor-made to deal against Dragon-type archetypes, and Blue-Eyes is one of the most prominent archetypes. One of its boss monsters, Buster Blader, The Dragon Destroyer Swordsman, forces all Dragon-type monsters to shift to Defense Position, and cannot use their effects. If a monster is not a Dragon-type, it can turn into one while Buster Dragon is on the field |
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| Ryzeal |
Ryzeal is one of the best Decks to go first due to the sheer number of ways they can start a combo. Ryzeal Detonator makes it incredibly hard to set up the field as it can destroy cards there in response to card activations. Ryzeal Cross can also negate the resolution of a monster effect once per turn. |
| Bystial Branded |
Bystial Branded is one of the more complicated Decks to run in the game due to its combo lines, but there is a lot of strategy that ends in different game states, making it hard to predict. They can go all-in on the offensive with Mirrorjade and Alba-Lenatus, or they can be defensive using Albion the Sanctifire Dragon to summon a floodgate on your field to disable any plays. |
| Tearlaments |
Tearlaments may have been hit repeatedly with waves of bans on their own cards, but they can still hold their own. There are various variants of the Deck, like one with Lightsworns and others making use of the Fiendsmith Engine. They mill their own Decks, and have the option to force the opponent to mill from theirs as well. |
| Ice Barrier |
Ice Barrier has a specialty in summoning floodgates that inconvenience a Blue-Eyes player. What enables this strategy is Lancea, Ancestral Dragon of the Ice Mountain, which can summon monsters from the Deck as a response to Special Summons once per Chain. |
Droll & Lock Bird
|
Most of the power of a Blue-Eyes Deck rely on having the necessary cards on hand, so there are quite a number of searchers. Droll & Lock Bird denies all draws and searches for both players for the rest of the turn if this hand trap's effect successfully resolves. This includes any draws coming from Maxx "C" or any of the Mulcharmy hand traps. |
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Solemn Judgment
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Solemn Judgment can negate activations or Spell Card or Trap Cards, but the key part that makes this strong against Blue-Eyes is that it denies the summon of a monster, and immediately destroys them. This immediately disables any on-summon trigger effects that would have activated at the moment of its summoning. |
Necrovalley
|
Necrovalley is also great against Blue-Eyes as there are a number of cards that banishes themselves as cost to activate their effect from the Graveyard. It also prevents any attempts to summon a Blue-Eyes or other monsters from the GY as that counts as "moving out of the GY". |
Super Polymerization
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Super Polymerization is one of the best cards to use against Blue-Eyes, who are uniform with their monster's Attribute. Almost all of the monsters in the Deck List are LIGHT, meaning when on the field they can be prime targets to be Fusion Material for a Mudragon or a Garura. Very few cards and game states can negate the activation of this Quick-Play Spell. |
Lava Golem
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Lava Golem is a great way to remove boss monsters on the field without having to activate an effect that some of them can negate, like from Ultimate Spirit Dragon or Cosmic Blazar Dragon. |
Macro Cosmos
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As a Dragon archetype, Blue-Eyes also make use of the Graveyard as a secondary resource pool, whether simply to have monsters there to be Special Summoned later, or certain cards triggering when sent there or being banished from the GY. Macro Cosmos denies the GY altogether, banishing any card that was meant to go there while this Continuous Trap is face-up and active. |
| Dragon Luster | Evoked Dragon of Miracles |
| Legacy Pack | Master Pack |
| Nebula Cyclone | Number Recall |
| Stardust Ties | Sword of the Seventh One |
| The Azure in the Ivory |

Yu-Gi-Oh Master Duel Deck Archetypes
Deck Tier List: Best Decks for Season 48
| Decks Used By All Teams in Worlds 2024 | ||
|---|---|---|
| snipehunters | CER | Hero's Future |
| BOTB | MYYGO | Thank Love |
| CER 2 x FCG | BRAZ IL | Maxx “Yee” |
| Double Noir | Rogue Ruler | |
| List of All Burn Decks | ||
|---|---|---|
| Red-Eyes Burn | Timelord Burn | Chain Burn |
| D.D. Dynamite | Igknight OTK | Cubic |
| Dinosaur Bishbaalkin FTK | Volcanic Snake-Eyes | Transaction Rollback Burn |
| List of All Alternate Win Decks | ||
|---|---|---|
| Crooked Cook Exodia | Flower Cardian Exodia | Treasure Panda Exodia |
| Suicide | Defense OTK | |
I have not had much use for Hieratic Sky Dragon, Number 107 and Number 46. They seem to depend to be meta calls. I added Number 97 which can special summon another Number dragon with 1 material on it. I also added Number 92 to summon using Number 97 if needed. It can banish all special summoned monsters (if not destroyed by card effect). Number 107 or Number 46 may be better depending on what your opponents play. I cut 1 Neo BEUD as I have never summoned more than one in a game.
Blue-Eyes Deck List and Card Guide



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True Light has been one of the heavy hitters of the deck by summoning a BEWD from the GY during your turn and the opponent's. Some additional combos : - The effect of Azure-Eyes Silver Dragon makes it that it is not destroyed if summoned by the effect of Blue-Eyes Silver Dragon. - Blue-Eyes Abyss Dragon can fetch both Blue-Eyes Chaos MAX Dragon and its ritual Spell if summoned during your turn. - Using Sage's discard effect on Maiden makes you summon 2 dragons from your deck.