Yu-Gi-Oh! Master Duel

Labrynth Deck List & Card Guide

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Labrynth Top Image

Labrynth is a Control Deck in Yu-Gi-Oh Master Duel. Check out the core deck list, key combos, as well as how to play & counters!

Labrynth Deck List

Main Deck: 40 cards
Ash Blossom & Joyous Spring x3 Maxx "C" x3 Lady Labrynth of the Silver Castle x3 Arianna the Labrynth Servant x2 Lovely Labrynth of the Silver Castle x2
Labrynth Chandraglier x2 Labrynth Cooclock x2 Labrynth Stovie Torbie x2 Ariane the Labrynth Servant x1 Labrynth Labyrinth x1
Pot of Extravagance x1 Pot of Prosperity x1 Big Welcome Labrynth x3 Welcome Labrynth x3 Infinite Impermanence x3
Transaction Rollback x3 Archfiend x1 Destructive Daruma Karma Cannon x1 Dimensional Barrier x1 Dogmatika Punishment x1
Eradicator Epidemic Virus x1 - - - -
Extra Deck: 15 cards
Elder Entity N x2 Garura, Wings of Resonant Life x1 Chaos Angel x3 Wind Pegasus @Ignister x1 Number 41: Bagooska the Terribly Tired Tapir x1
Divine Arsenal AA-ZEUS - Sky Thunder x1 Muckraker From The Underworld x2 Linkuriboh x1 Dharc the Dark Charmer, Gloomy x1 Sky Striker Ace - Azalea x1
Underworld Goddess of the Closed World x1 - - - -

Labrynth Breakdown

Tier Evaluation

Tier Ranking
God Tier IconGod Tier
Deck Archetype Deck Difficulty
Control Medium
Deck Evaluation
CheckmarkLabrynth Decks can effectively Set trap cards to be used immediately on the next turn

CheckmarkOne of the cards in the Deck allow Trap Cards to be used the very same turn they are set

CheckmarkDeck has amazing recursion to consistenly recycle cards from the GY and be used again

Labrynth Deck Guide: How to Play

Playstyle and Win Condition

A Labrynth Deck focuses on using Normal Trap Cards to maintain control over the field, so much so that more than half of the Deck Recipe is comprised of Trap Cards. The Deck thrives in being able to disrupt the opponent, specifically by removing monster cards from the field, regardless of where it goes afterwards.

Lovely Labrynth of the Silver Castle Lady Labrynth of the Silver Castle

The main Boss Monster for this Deck Recipe is the ace monster of the archetype, Lovely Labrynth of the Silver Castle. The Deck and the archetype in general is built around this card and its ability to retrieve Normal Trap Cards from the GY and Set them on the field, ready to be used.

With the release of the Dreaded Conspiracy Selection Pack, Lady Labrynth of the Silver Castle is the Deck's second ace monster. This monster gains immunity from targeted effects if you have Set cards, can Set Traps directly from your Deck, and can Special Summon itself if you activate a Set Trap.

Ariane the Labrynth Servant Arianna the Labrynth Servant Labrynth Chandraglier Labrynth Stovie Torbie

The rest of the monsters in the archetype help out with the Deck's playstyle, each one providing some form of resource management and card advantage against the opponent. For example, Ariane and Arianna the Labrynth Servants can summon each other through their respective effects, and can Set a Spell/Trap as a secondary effect if a monster leaves the field.

Both Labrynth Chandraglier and Labrynth Storbie Torbie can Set a Spell/Trap from the Deck by discarding itself from the hand as a Quick Effect, but their secondary effects provide advantages. Chandraglier can be added back to the hand, and Storbie Torbie can be Special Summoned to the Field.

Labrynth Labyrinth

The second key card for this Deck would be the signature Field Spell, Labrynth Labyrinth. Activating a Set copy of Welcome Labrynth provides an additional effect of being able to destroy a card on the field. On top of that, if a non-Labrynth Trap Card is activated, this can Special Summon a Fiend-type monster from the hand or Graveyard-- perfect to bring out Lovely Labrynth of the Silver Castle with ease.

Archfiend Dimensional Barrier

As for the Trap Cards, Archfiend's Ghastly Glitch and Dogmatika Puinishment provide more ways remove cards from the field to help trigger the second effect of Labrynth Labyrinth, either by destroying or bouncing monster cards. Dimensional Barrier, on the other hand, provides control to deal with peskier Decks that rely on the Extra Deck, especially if the Extra Deck focuses more on one type of summon between Ritual, Fusion, Synchro, Xyz and Pendulum monsters.

Number 41: Bagooska the Terribly Tired Tapir Divine Arsenal AA-ZEUS - Sky Thunder Apollousa, Bow of the Goddess Underworld Goddess of the Closed World

Extra Deck options are pretty flexible in terms of Rank 4 Xyz and Link Monsters, but try to go with monsters that provide control over the field, complementing the Deck's overall strength. Number 41: Bagooska the Terribly Tired Tapir deals with the opponent's pesky Effect Monsters, and forces them in Defense Position. Meanwhile, going into Divine Arsenal AA-ZEUS - Sky Thunder provides one of the easiest ways to clear the entire field without even destroying cards.

For Link Monsters, Muckraker from the Underworld provides as many number of negates as the number of materials used to Link Summon it. Meanwhile, Underworld Goddess of the Closed World can get rid of one of the opponent's monsters by using them as Link Materials, which serves well against Stall Decks.

Core Combos and Interactions

Compared to other combo-heavy Decks, Labrynth is slower as it needs its Trap Cards to begin its control over the game state and the field. Their combos are shorter and more precise, as it needs Trap Cards to be able to take advantage. This small combo is a perfect set-up for every other Trap Card the Deck has to offer, provided the cards are already at hand.

Example Key Cards on Hand
Labrynth Stovie Torbie Labrynth Labyrinth Welcome Labrynth Dimensional Barrier
Step Description
1 The moment the opponent declares End Phase, activate the effect of Labrynth Stovie Torbie; discard it, then Set a copy of Welcome Labrynth directly onto the field.
2 On your Main Phase, activate Labrynth Labyrinth as a Field Spell. Afterwards, activate the set copy of Welcome Labrynth, to Special Summon Lovely Labrynth of the Silver Castle from the Deck.
3 Upon Lovely Labrynth of the Silver Castle being Special Summoned, this triggers the additional effect of Labrynth Labyrinth, and destroy 1 card on the field.
4 Set Dimensional Barrier, then pass turn to the opponent.
5 Depending on the opponent's move and Deck, activate Dimensional Barrier during the opponent's turn, locking them out of their Extra Deck should you choose between Fusion, Synchro, Xyz and Link.
6 If there is at least one Fiend-type monsters on hand or in the Graveyard at this point, activate the second effect of Labrynth Labyrinth, and Special Summon it to the field.

At Turn 1, this combo might not do much because of a lack of set-up, but as the Duel progresses, the more resources (Trap Cards, to be more accurate) become available on hand or in the Graveyard, more options become available. Remember to keep note of what Trap Cards are in the GY for you to recycle--prioritize control like Dimennsional Barrier, Compulsory Evacuation Device and Archfiend's Ghastly Glitch.

Against Decks heavy on Spells or Traps like Runicks, prioritize Eradicator Epidemic Virus instead for three turns of not dealing with those cards.

Boss Monsters

Lovely Labrynth of the Silver Castle
Lovely Labrynth of the Silver Castle Lovely Labrynth of the Silver Castle is the cornerstone of the entire Deck, and what enables the controlling playstyle that is signature of the Labrynth archetype. Being able to bring back used Normal Trap Cards from the GY to be used again is an amazing effect, but destroying random cards from the opponent's hands can end up being game-winning depending on which card it ends up destroying.
Chaos Angel
Chaos Angel Chaos Angel is extremly easy to bring out due to not even needing a Tuner monster--any LIGHT or DARK monster will do. Depending on the materials used, it can either make monsters you control indestructible in battle, or make all of your Synchro Monsters immune to monster effects. If both material conditions were fulfilled, both effects will be active.
Divine Arsenal AA-ZEUS - Sky Thunder
Divine Arsenal AA-ZEUS - Sky Thunder Using either Number 41: Bagooska the Terribly Tired, or using D/D/D Wave King Caesar into D/D/D Marksman King Tell for materials, Divine Arsenal AA-ZEUS - Sky Thunder serves as a massive beatstick with 3000 ATK, and an easy way to clear the entire field without destroying cards. This effect is a Quick Effect and is not restricted by any once-per-turn clause, so use its effect as necessary.
Underworld Goddess of the Closed World
Underworld Goddess of the Closed World Underworld Goddess of the Closed World is unique that it can use an opponent's monster as material in order to Link Summon this monster. This card is completely immune from non-targeting effects, and can negate effects that provide Special Summons, and upon Link Summoning this card negates the effects of all face-up monsters the opponent controls.

Labrynth Counters: How to Beat

Best Decks to Use Against Labrynth

Runick

Runick Banner

As of writing, the only Deck that's more controlling than a Labrynth Deck is a Runick Deck. Their ability to mill out the Deck by banishing cards from there is dangerous against Labrynths, who are a little slower on set-up. Be ready to have something to deal with Runick Fountain as soon as possible, to stop the onslaught of Quick-Play Spells being brought back to the Deck for a future draw.

Eldlich

Eldlich

As both are very Trap Card-heavy Decks, Eldlich and Labrynth Decks fighting one another will most likely rely on how each player structures their Deck to accomodate strengths and weaknesses. On a good day, Eldlich can keep denying and destroying backrow cards while having a powered-up Eldlich and Skill Drain active to deal with Lovely Labrynth of the Silver Castle.

Branded Fusion Decks

Branded Despia Banner

Be careful when fighting against Decks that utilize the Branded Fusion Engine, whether it's pure Branded Despia or other Decks that use the Engine as a boost. Lovely Labrynth of the Silver Castle is a DARK Monster, which can be used as fusion material fodder through Fallen of Albaz.

Gravekeeper

Gravekeeper

If there's any archetype that knows how to lock down a Graveyard from being used as a resource pool, it's the Gravekeepers. Their singature Field Spell Necrovalley makes sure that no cards are moved out of the Graveyard, and will remain there so long as the Field Spell is face-up and active.

Best Cards to Tech Against Labrynth

Jinzo
Jinzo Jinzo may be an old card that existed since the very start of Yu-Gi-Oh!, but it still remains one of the best counters against all kinds of Trap Cards, so this will work perfectly against a Labrynth Deck. So long as this Monster is face-up on the field, all Trap Cards are essentially negated.
Skill Drain
Skill Drain Lovely Labrynth of the Silver Castle is what makes the Deck very viable due to its ability to recycle Trap Cards from the Graveyard. Take away its effect, and it is essentially a beat stick that most Boss Monsters can overpower, even with just a slight advantage in ATK. Skill Drain can work in tandem with counters against Trap Cards to effectively shut down this Deck.
Eradicator Epidemic Virus
Eradicator Epidemic Virus Why bother giving the Labrynth player the ability to set down Trap Cards? Using Eradicator Epidemic Virus will destroy all Spells and Traps the opponent controls and has on hand. It also destroys Spells and Traps that were drawn for the next three turns. The moment this card activates, a Labrynth Deck cannot play any Trap Cards for the next few turns.
Lightning Storm
Lightning Storm Labrynth Decks are at their weakest when they are just beginning to set up their backrow of Trap Cards. If they go first, all the easier it will be to exploit their weakness. Lightning Storm is the most popular early-game Spell Card due to it targeting both Attack Positioned Monsters, and the entire Backrow at the start of the game.

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Cosmic Mechanical Entities Cross-Dimensional Contracts
Legacy Pack Master Pack
Mysterious Labyrinth Number Recall
Primordial Rising Rulers of Darkness
World Cloaked in Magical Power

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Comment

11 Anonymous8 months

just pointing out some ratios and cards in this list that are wrong as someone that legit only plays labrynth in master duel- ghastly glitch is legit never ran in lab, so thats a 0 1 lovely is usually enough 3 arianna always drop a little welcome to 2 as thats normally the ratio 2 ladies is usually what youd run drop a clock to 1 what do you add to fill the now 4 free slots? 3 arias and a 2jnd daruma, or a 3rd for dbarrier bc link meta CURRENTLY

1 Anonymousover 1 year

Dimension Barrier doesn't affect link monsters.

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