Skull Skipper Perk Effects and How to Unlock | Is Skull Skipper Worth It? | Cyberpunk 2077

This page is about the Skull Skipper Perk for Cyberpunk 2077. Learn about Skull Skipper's effects at each perk level, how to unlock Skull Skipper, and see if this perk is worth acquiring!

Skull Skipper Overview

Skull Skipper
Perk Icon
Attribute Reflexes
Skill Tree Assault
Activation Trigger
Unlocked At Level 14 in Reflexes Attribute

Skull Skipper Effects

Effects at Each Level

Level 1 Each headshot reduces recoil with Rifles and Submachine Guns by 5% for 10 sec. Stacks up to 5 times.

Is Skull Skipper Worth It?

Upgrade Priority (Ranking) B Rank Icon
Reason This skill can help balance your Rifle and Submachine Gun handling, but only if you get headshots.

Perk Tier List

Cyberpunk 2077 Related Links

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List of Perks and Skill Tree Guide

All Reflexes Perks

Assault

Bulletjock Eagle Eye Covering Killshot
Too Close For Comfort Bullseye Executioner
Duck Hunter Shoot Reload Repeat Nerves of Steel
Feel the Flow Trench Warfare Hunter's Hands
Named Bullets Skull Skipper Bunker
Recoil Wrangler In Perspective Long Shot
Savage Stoic Punisher

Handguns

Gunslinger High Noon Rio Bravo
Desperado On the Fly Long Shot Drop Pop
O.K. Corral Steady Hand Vanishing Point
From Head to Toe A Fistful of Eurodollars Acrobat
Grand Finale Attritional Fire Wild West
Westworld Snowball Effect Lead Sponge
Brainpower The Good, The Bad, And The Ugly

Blades

Sting Like a Bee Roaring Waters Crimson Dance
Slow and Steady Flight of the Sparrow Offensive Defense
Shifting Sands Stuck Pig Blessed Blade
Unbroken Spirit Bloodlust Float Like a Butterfly
Judge, Jury and Executioner Fiery Blast Crimson Tide
Deathbolt Dragon Strike

All Attributes and Perks

Attributes and Perk Skill Trees
Body Athletics Annihilation Street Brawler
Reflexes Assault Handguns Blades
Intelligence Breach Protocol Quickhacking
Technical Ability Engineering Crafting
Cool Stealth Cold Blood

Attributes and Best Attributes to Choose

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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • The mission Sex on Wheels. Says to "Get in the Car". The marker is 10ft under the garage though. No car appearing in the garage. Nothing I do can seem to spawn it, and I've played too far forward to load a previous save point... on PS4

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