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This page is about the Nerves of Steel Perk for Cyberpunk 2077. Learn about Nerves of Steel's effects at each perk level, how to unlock Nerves of Steel, and see if this perk is worth acquiring!
List of Contents
Nerves of Steel | |||
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Attribute | Reflexes | ||
Skill Tree | Assault | ||
Activation | Passive | ||
Unlocked At | Level 11 in Reflexes Attribute |
Level 1 | Increases headshot damage with Sniper Rifles and Precision Rifles by 20%. |
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Level 2 | Increases headshot damage with Sniper Rifles and Precision Rifles by 30%. |
Upgrade Priority (Ranking) | ![]() |
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Reason | With the right Sniper, this skill can guarantee a one-hit kill on any target. |
List of Perks and Skill Tree Guide
Attributes and Perk Skill Trees | ||||||
---|---|---|---|---|---|---|
Body | Athletics | Annihilation | Street Brawler | |||
Reflexes | Assault | Handguns | Blades | |||
Intelligence | Breach Protocol | Quickhacking | ||||
Technical Ability | Engineering | Crafting | ||||
Cool | Stealth | Cold Blood |
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Nerves of Steel Perk Effects and How to Unlock | Is Nerves of Steel Worth It?
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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