Nerves of Steel Perk Effects and How to Unlock | Is Nerves of Steel Worth It? | Cyberpunk 2077

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This page is about the Nerves of Steel Perk for Cyberpunk 2077. Learn about Nerves of Steel's effects at each perk level, how to unlock Nerves of Steel, and see if this perk is worth acquiring!

Nerves of Steel Overview

Nerves of Steel
Perk Icon
Attribute Reflexes
Skill Tree Assault
Activation Passive
Unlocked At Level 11 in Reflexes Attribute

Nerves of Steel Effects

Effects at Each Level

Level 1 Increases headshot damage with Sniper Rifles and Precision Rifles by 20%.
Level 2 Increases headshot damage with Sniper Rifles and Precision Rifles by 30%.

Is Nerves of Steel Worth It?

Upgrade Priority (Ranking) S Rank Icon
Reason With the right Sniper, this skill can guarantee a one-hit kill on any target.

Perk Tier List

Cyberpunk 2077 Related Links

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List of Perks and Skill Tree Guide

All Reflexes Perks

Assault

Bulletjock Eagle Eye Covering Killshot
Too Close For Comfort Bullseye Executioner
Duck Hunter Shoot Reload Repeat Nerves of Steel
Feel the Flow Trench Warfare Hunter's Hands
Named Bullets Skull Skipper Bunker
Recoil Wrangler In Perspective Long Shot
Savage Stoic Punisher

Handguns

Gunslinger High Noon Rio Bravo
Desperado On the Fly Long Shot Drop Pop
O.K. Corral Steady Hand Vanishing Point
From Head to Toe A Fistful of Eurodollars Acrobat
Grand Finale Attritional Fire Wild West
Westworld Snowball Effect Lead Sponge
Brainpower The Good, The Bad, And The Ugly

Blades

Sting Like a Bee Roaring Waters Crimson Dance
Slow and Steady Flight of the Sparrow Offensive Defense
Shifting Sands Stuck Pig Blessed Blade
Unbroken Spirit Bloodlust Float Like a Butterfly
Judge, Jury and Executioner Fiery Blast Crimson Tide
Deathbolt Dragon Strike

All Attributes and Perks

Attributes and Perk Skill Trees
Body Athletics Annihilation Street Brawler
Reflexes Assault Handguns Blades
Intelligence Breach Protocol Quickhacking
Technical Ability Engineering Crafting
Cool Stealth Cold Blood

Best Perks

Perk Tier List | Best Perks Per Skill

Attributes and Best Attributes to Choose

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    Walkthrough Menu

    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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