Yu-Gi-Oh! Master Duel

Superheavy Samurai General Coral Effect, Rarity, and Related Packs

Superheavy Samurai General Coral is a Effect card in Yu-Gi-Oh Master Duel! Read on to see the card effect of Superheavy Samurai General Coral, its rarity, and all the packs used to unlock Superheavy Samurai General Coral!

Superheavy Samurai General Coral Card Info

Superheavy Samurai General Coral

Rarity N
Level
1 monster level
Types & Attribute Earth, Effect, Machine
Attack 300 Defense 500

Superheavy Samurai General Coral Effect

If you have no Spell/Trap Cards in your Graveyard: You can Tribute up to 2 Superheavy Samurai monsters; draw that many cards. You can only use this effect of Superheavy Samurai General Coral once per turn.

Superheavy Samurai General Coral's Pendulum Effect

While you have a Spell/Trap Card(s) in your Graveyard, this card's Pendulum Scale becomes 4. Once per turn, when a Superheavy Samurai monster you control destroys an opponent's monster by battle: You can activate this effect; that monster can make a second attack in a row (even if this card leaves the field).

Secret Packs: How to Get Superheavy Samurai General Coral

Superheavy Samurai General Coral Secret Packs

Card Pack List

Immovable Samurai

Crafted using N Materials

Crafting Cost Disenchanting Cost
CP-N x30
Basic Finish: CP-N 10

Foil Finish: CP-N 15

Royal Finish: CP-N 30

You can craft Superheavy Samurai General Coral using CP-Ns. To do so, go to the Deck Builder screen, search for Superheavy Samurai General Coral, then click on Generate.
How to Craft Cards

Included in the Master Pack

YGO Master Duel - Master Pack

You can also get Superheavy Samurai General Coral from the Master Pack. However, we strongly advise against buying from the Master Pack as the odds of pulling Superheavy Samurai General Coral are low.

Best Normal and Secret Packs to Buy

Decks that Use Superheavy Samurai General Coral

Deck Lists

Superheavy Samurai

Master Duel Related Cards

List of All Cards

List of All Cards

Card Type

Normal MonsterNormal EffectEffect FusionFusion RitualRitual
SynchroSynchro XYZXyz PendulumPendulum Link CardLink
SpellSpell TrapTrap

Attribute

Monster Attributes
FireFire WaterWater WindWind EarthEarth
LightLight DarkDark DivineDivine

Types of Spell and Traps

Spell
Normal SpellNormal Quick-Play SpellQuick-Play Continuous SpellContinuous
Field SpellField Equip SpellEquip Ritual SpellRitual
Traps
Normal TrapNormal Continuous TrapContinuous Counter TrapCounter

Type

SpellcasterSpellcaster DragonDragon ZombieZombie WarriorWarrior
Beast-WarriorBeast-Warrior BeastBeast Winged BeastWinged Beast MachineMachine
FiendFiend FairyFairy InsectInsect DinosaurDinosaur
ReptileReptile FishFish Sea SerpentSea Serpent AquaAqua
PyroPyro ThunderThunder RockRock PlantPlant
PsychicPsychic WyrmWyrm CyberseCyberse BeastDivine Beast
IllusionIllusion - - -

Level / Rank / Link

Level0 Level1 Level2 Level3
Level4 Level5 Level6 Level7
Level8 Level9 Level10 Level11
Level12 Level13 - -

Rarity

NN RR SRSR URUR

Abilities / Other

Toon Spirit Union Gemini
Tuner Flip Special Summon -

Limit

BannedBanned LimitedLimited Semi-LimitedSemi-Limited

Author

    Walkthrough Menu

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