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Spider and the Fly is a Main Quest in Cyberpunk 2077: Phantom Liberty. Read on to learn the walkthrough for Spider and the Fly, obtainable items, tips and strategies, and all available rewards!
Previous Quest | Current Quest | Next Quest |
---|---|---|
Hole in the Sky | Spider and the Fly |
List of Contents
Quest Type | Main |
---|---|
Act | Act 2 |
Quest No. | 3 |
Lifepath | All |
Quest Unlock Conditions | Complete Hole in the Sky |
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Quest Rewards | The full list of Rewards for this Quest is coming soon! |
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After talking with Songbird, head back to Myers by going through the building then proceeding to the crashed aircraft. You can get to Myers by jumping on the wing of the aircraft and going through the hole in the side.
Once you get to Myers, step out of the aircraft through the door and follow the path on the right. Continue on the path that leads up a floor then enter through the shutter door with Myers.
After entering through the shutter doors, proceed straight down the hall. Along the hallway, there will be boxes on your left which you can loot to replenish your ammo.
After some dialogue with Myers, you will need to remove the tracker from her neck at which point a drone will appear in the window. Take cover by hiding with Myers or by the boxes behind you. If the drone sees you, you will need to take it out.
After dealing with the drone, continue moving forward and through the double doors at the end of the hallway. Songbird will then ask you to restore power to the building so you will need to head back through the doors and continue on the scaffolding to your left.
Continue down the scaffolding then climb up the ladder to get to the Utility Room where you can reset the fuse box. After resetting the fuse box, proceed through the room next to the ladder and enter the elevator with Myers.
Once you step out of the elevator, you will need to make your way through the floor to get out of the building. There will be multiple enemies on this floor as well as drones nearby so be prepared to fight.
While completely optional, you can choose to take the BARGHEST Car to get to the next objective. It is highly recommended to take the car as the next objective is quite far.
There will be enemies patrolling the area in vehicles and should they spot and follow you, you will need to get rid of them to get to the next objective. While you can take out all of the enemies, you simply need to get rid of enemies chasing you before getting to the next objective.
Once you get to the building, enter though the shutter door then head to the elevator to go to the Expo room. Continue through the room and open the double doors.
Once you get through the doors, head to the left side of the room and call the elevator down. After pressing the button for the elevator, enemies will start to arrive so be ready to fight. There will be ammo beside the elevator you just called down so make sure to replenish your weapons before the fight starts.
When Hansen's soldiers arrive, you will need to fend them off until Songbird can activate the Chimera. After taking out some enemies, Songbird will power on the Chimera in the room which will fight alongside you.
After defeating all of Hansen's soldiers, Songbird will lose control of the Chimera and it will start attack you. Follow Myers and flee the Chimera by going through the doors behind you. Continue following Myers through the rooms until you get to the elevator.
Press the button to call for the elevator then wait for it as it climbs up. As this will take some time before it gets to you, stay behind the pillars to hide from the Chimera in the meantime.
You can get to the elevator as soon as it arrives but once you open the doors, it will only take Myers down while leaving you in the room with the Chimera. Shoot the cables to the chandelier, then complete a series of quick time events to get away from the Chimera.
Once you wake up from a short cutscene, the Chimera will turn on again and you will need to fight it this time. Aim for the highlighted weak points on the Chimera to maximize the damage you dish out. Defeat the Chimera to finish this quest.
If you chose to take the BARGHEST Car, you will have the option to fight enemies through vehicle combat. There will be an on-screen guide for this but if it proves too challenging, you can step out of the car and take on the enemies in a gunfight.
The room where you take on the Chimera will have many structures which can be used as cover from attacks. During the second phase of the Chimera fight, move around the room and use the structures as cover to minimize damage taken from the Chimera while chipping away at its remaining health.
While you can stay behind walls and certain structures, attacks from the Chimera will destroy these so moving around the room and constantly switching up your cover is the best course of action.
No. | Quest | |||||
---|---|---|---|---|---|---|
1 | The Streetkid | The Nomad | The Corpo-Rat | |||
2 | The Rescue | |||||
3 | The Ripperdoc | |||||
4 | The Ride | |||||
5 | The Information | The Pickup | ||||
6 | The Heist |
1.5*: Only available in the Secret Ending
Quest Types | ||
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Spider and the Fly Quest Walkthrough and Rewards
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