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This page is about the clothing item Second Conflict Cutout Bodysuit from Cyberpunk 2077. Read on to learn this clothing's weight, armor, and mod slot information, as well as where to find the Second Conflict Cutout Bodysuit.
List of Contents
Second Conflict Cutout Bodysuit | |
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Tier(s) | Uncommon Rare Epic |
Clothing Slot Group | Outer Torso |
Weight | 3 |
For you Kerry Eurodyne nuts. |
Armor | 156 |
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Note that the stats shown here are the highest values that we have been able to confirm so far available to this clothing item. These numbers may be updated in the future
Mod Slots | |
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This Clothing Item does not have any mod slots |
The slots shown here are the ones we have been able to confirm exist for higher tier versions of the clothing item. More slots may be added in later on as they are confirmed.
Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Second Conflict Cutout Bodysuit is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Second Conflict Cutout Bodysuit is available.
Vendor | Rarity |
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Clothing Vendor (Kabuki) | Uncommon |
Clothing Vendor (Kabuki) | Rare |
Clothing Vendor (Kabuki) | Epic |
We are currently searching for more locations where Second Conflict Cutout Bodysuit can be found. If you have found Second Conflict Cutout Bodysuit in any locations not listed here, please help us improve our guide by letting us know in the comments!
Group | Upper Slot | Lower Slot |
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Head | Head | Face |
Upper Body | Outer Torso | Inner Torso |
Lower Body | Legs | Feet |
Special |
Clothing Tiers | ||
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Legendary | Iconic |
not at the store in Kabuki, have not been able to find the "Coral" or "second conflict" at any store
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How to Get the Second Conflict Cutout Bodysuit: Clothing Stats and Mods
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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Item can be spawned by console (i use "cyber engine tweaks" from nexus) Game.AddToInventory("Items.Jacket_16_basic_02",1) also this model have another textures: Game.AddToInventory("Items.Jacket_16_basic_01",1) Game.AddToInventory("Items.Jacket_16_old_01",1) Game.AddToInventory("Items.Jacket_16_old_02",1) Game.AddToInventory("Items.Jacket_16_rich_01",1)