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This is a guide to Dynalar Sandevistan MK.4, a Operating System Cyberware found in Cyberpunk 2077. Read on to see the Dynalar Sandevistan MK.4's stats and effects, as well as mod information and how to obtain the Dynalar Sandevistan MK.4.
List of Contents
Dynalar Sandevistan MK.4 | |
---|---|
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|
Slot | Operating System |
Subtype | Misc |
Tier(s)/Price |
Legendary: 35000 |
Weight | 0 |
Dynalar's greatest acheivement to date. Thanks to collaboration with Swiss corporation Bieri-1's neuro-research labs, this implant boasts lightning-fast connection speeds, combat system flexibility and omptimized combat perceptiveness. Ideal for specialists. |
Attribute | ||
---|---|---|
Reflexes | ||
Req. Level (Common) |
Req. Level (Uncommon) |
Req. Level (Rare) |
- | - | - |
Req. Level (Epic) |
Req. Level (Legendary) |
Req. Level (Legendary/Iconic) |
- | 15 | - |
Mod Slots | |
---|---|
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The slots shown here are the ones we have been able to confirm exist for higher tier versions of this Cyberware. More slots may be added in later on as they are confirmed.
Dynalar Sandevistan MK.4 Effect(s) |
---|
Legendary ・Slows time by 75% for 16 sec. Cooldown 30 sec. ・Increases any damage dealt by 15% when Sandevistan is active. ・Increases Crit Chance by 15% when Sandevistan is active. |
Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Dynalar Sandevistan MK.4 is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Dynalar Sandevistan MK.4 is available.
Vendor | Rarity |
---|---|
Viktor's Clinic | Legendary |
List of Cyberware (Enhancements)
Types of Cyberware | ||
---|---|---|
Frontal Cortex | Ocular System | Circulatory System |
Immune System | Nervous System | Integumentary System |
Operating System | Skeleton | Hands |
Arms | Legs |
Cyberware Rarity Tiers | |
---|---|
Legendary | Iconic |
>>1 I was going to post the same thing, but you beat me by a few hours lol.
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Dynalar Sandevistan MK.4: Stats, Effects, and How to Obtain
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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the numbers are wrong it’s 25%