How to Get the Biotech Σ MK.1: Effects Cyberdeck Information | Cyberpunk 2077

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This is a guide to Biotech Σ MK.1, a Cyberdeck found in Cyberpunk 2077. Read on to see the Biotech Σ MK.1's effects, Base RAM and slots, as well as pre-loaded device hacks and how to obtain the Biotech Σ MK.1.

Biotech Σ MK.1 Overview

Basic Information

Biotech Σ MK.1
Biotech Σ MK.1
Slot Operating System
Subtype Cyberdeck
Tier(s)/Price Uncommon: 7500
Weight 0
A popular cyberdeck among netrunners whose equipment relies on speedy RAM recovery. On that front, the augmented Biotech coprocessors easily get the job done.

Device Hacks

Distract Enemies Remote Deactivation Camera Control Breach Protocol Device Hack
Initiate Overload Friendly Mode Assist Mode

Biotech Σ MK.1 Effects

Effect(s)

Biotech Σ MK.1 Effect(s)
Rare
・Allows you to perform quickhacks on targets and devices while scanning.
・Increases cyberdeck RAM recovery rate by 6 unit(s) per 60 sec.

Where to Get the Biotech Σ MK.1

Purchased From Shops

Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Biotech Σ MK.1 is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Biotech Σ MK.1 is available.

Vendor Rarity
Ripperdoc (Japantown) Epic
Octavio's Clinic Uncommon
Instant Implants Uncommon
Fingers MD Uncommon

Cyberpunk 2077 Cyberware

Cyberware-Banner.png

List of Cyberware (Enhancements)

List of Operating System Cyberware

Arasaka MK.3Arasaka MK.3 Arasaka MK.4Arasaka MK.4 Currently UnavailableBioDyne Berserk MK.1
BioDyne Berserk MK.2BioDyne Berserk MK.2 BioDyne Berserk MK.3BioDyne Berserk MK.3 BioDyne Berserk MK.4BioDyne Berserk MK.4
BioDyne MK.1BioDyne MK.1 BioDyne MK.2BioDyne MK.2 Biotech Σ MK.1Biotech Σ MK.1
Currently UnavailableBiotech Σ MK.2 Biotech Σ MK.3Biotech Σ MK.3 Currently UnavailableDynalar Sandevistan MK.1
Dynalar Sandevistan MK.2Dynalar Sandevistan MK.2 Dynalar Sandevistan MK.3Dynalar Sandevistan MK.3 Dynalar Sandevistan MK.4Dynalar Sandevistan MK.4
Fuyutsui Electronics MK.1Fuyutsui Electronics MK.1 Fuyutsui Tinkerer MK.3Fuyutsui Tinkerer MK.3 Militech "Falcon" Sandevistan MK.5Militech "Falcon" Sandevistan MK.5
Militech Berserk MK.5Militech Berserk MK.5 Militech ParalineMilitech Paraline Moore Tech Berserk MK.1Moore Tech Berserk MK.1
Moore Tech Berserk MK.2Moore Tech Berserk MK.2 Moore Tech Berserk MK.3Moore Tech Berserk MK.3 NetWatch Netdriver MK.5NetWatch Netdriver MK.5
QianT "Warp Dancer" Sandevistan MK.5QianT "Warp Dancer" Sandevistan MK.5 Currently UnavailableQianT Sandevistan MK.4 Raven Microcyber MK.3Raven Microcyber MK.3
Raven Microcyber MK.4Raven Microcyber MK.4 Seocho Electronics MK.1Seocho Electronics MK.1 Seocho Electronics MK.2Seocho Electronics MK.2
Stephenson Tech MK.2Stephenson Tech MK.2 Stephenson Tech MK.3Stephenson Tech MK.3 Stephenson Tech MK.4Stephenson Tech MK.4
Currently UnavailableTetratronic MK.1 Tetratronic MK.2Tetratronic MK.2 Tetratronic MK.3Tetratronic MK.3
Tetratronic Rippler MK.4Tetratronic Rippler MK.4 Zetatech Berserk MK.4Zetatech Berserk MK.4 Zetatech Berserk MK.5Zetatech Berserk MK.5
Zetatech Sandevistan MK.1Zetatech Sandevistan MK.1 Currently UnavailableZetatech Sandevistan MK.2 Zetatech Sandevistan MK.3Zetatech Sandevistan MK.3

All Cyberware Types

Types of Cyberware
Frontal Cortex Ocular System Circulatory System
Immune System Nervous System Integumentary System
Operating System Skeleton Hands
Arms Legs

Cyberware Rarity

Cyberware Rarity Tiers
Legendary Iconic

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    Walkthrough Menu

    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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