Yu-Gi-Oh! Master Duel

How Did Dai Get Here? Effect, Rarity, and Packs

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How Did Dai Get Here? is a Normal Trap Card in Yu-Gi-Oh Master Duel! Read on to see its effects, rarity, and all the packs needed to unlock it!

How Did Dai Get Here? Card Info

How Did Dai Get Here?

Rarity SR
Types Trap, Normal

How Did Dai Get Here? Effect

If a monster you control is destroyed by your opponent's attack or card effect: Place face-up in your Field Zone, 1 Field Spell from your Deck with a different name than the cards in the Field Zones, then reveal 5 monsters from your Deck that can be Special Summoned, with different names from each other, your opponent randomly picks 1 for you to Special Summon, also shuffle the rest into your Deck. You can only activate 1 "How Did Dai Get Here?" per turn.

Secret Packs: How to Get How Did Dai Get Here?

How Did Dai Get Here? Secret Packs

Gems Heads Up! This card is currently not included in any secret or bonus pack in Yu-Gi-Oh! Master Duel.

Crafted using SR Materials

Crafting Cost Disenchanting Cost
CP-SR x30
Basic Finish: CP-SR 10

Foil Finish: CP-SR 15

Royal Finish: CP-SR 30

You can craft How Did Dai Get Here? using CP-SRs. To do so, go to the Deck Builder screen, search for How Did Dai Get Here?, then click on Generate.
How to Craft Cards

Included in the Master Pack

YGO Master Duel - Master Pack

You can also get How Did Dai Get Here? from the Master Pack. However, we strongly advise against buying from the Master Pack as the odds of pulling How Did Dai Get Here? are low.

Best Normal and Secret Packs to Buy

Solo Mode

Master Duel - Scheming Creatures

Clear the first Duel in the Scheming Creatures Gate of Solo Mode to get three copies of this card for free.

Solo Mode Guide: All Rewards

Decks that Use How Did Dai Get Here?

Gems Heads Up! This card is currently not part of any meta deck in Yu-Gi-Oh! Master Duel.

Master Duel Related Cards

List of All Cards

List of All Cards

Card Type

Normal MonsterNormal EffectEffect FusionFusion RitualRitual
SynchroSynchro XYZXyz PendulumPendulum Link CardLink
SpellSpell TrapTrap

Attribute

Monster Attributes
FireFire WaterWater WindWind EarthEarth
LightLight DarkDark DivineDivine

Types of Spell and Traps

Spell
Normal SpellNormal Quick-Play SpellQuick-Play Continuous SpellContinuous
Field SpellField Equip SpellEquip Ritual SpellRitual
Traps
Normal TrapNormal Continuous TrapContinuous Counter TrapCounter

Type

SpellcasterSpellcaster DragonDragon ZombieZombie WarriorWarrior
Beast-WarriorBeast-Warrior BeastBeast Winged BeastWinged Beast MachineMachine
FiendFiend FairyFairy InsectInsect DinosaurDinosaur
ReptileReptile FishFish Sea SerpentSea Serpent AquaAqua
PyroPyro ThunderThunder RockRock PlantPlant
PsychicPsychic WyrmWyrm CyberseCyberse BeastDivine Beast
IllusionIllusion - - -

Level / Rank / Link

Level0 Level1 Level2 Level3
Level4 Level5 Level6 Level7
Level8 Level9 Level10 Level11
Level12 Level13 - -

Rarity

NN RR SRSR URUR

Abilities / Other

Toon Spirit Union Gemini
Tuner Flip Special Summon -

Limit

BannedBanned LimitedLimited Semi-LimitedSemi-Limited

Author

    Walkthrough Menu

    news questionnaire

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