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This is a walkthrough for Play It Safe, a Main Quest in Cyberpunk 2077. Read on to learn all the available choices in Play It Safe, how to get the best possible result, tips and strategies for the Quest, and all available rewards.
Previous Quest | Current Quest | Next Quest |
---|---|---|
- | Play It Safe | - |
List of Contents
Quest Type | Main |
---|---|
Act | Act 2 |
Quest No. | 6 |
Lifepath | All |
Quest Unlock Conditions | Complete both Life During Wartime and Gimme Danger. |
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Quest Rewards | 172 XP |
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Objectives | |
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1 | Pursue other leads or wait until Takemura is ready. Depending on your progress through the other two quest lines you may need to advance the story before Takemura will give you a call. If you've completed them, Takemura should contact you within a day. |
2 | Go to the bazaar in Japantown. Once Takemura contacts you, head back to the bazaar from the previous quest and talk to him. Take the shard and view the data, then wait for the parade to start. |
3 | Neutralize the snipers. Follow the marker and get going to the snipers' locations. Weave through the parade watchers and go through the door when you come to it. Watch out for the mine as you go in. Go up and take out the first sniper then move on. |
4 | Reach the second sniper. Get on the elevator and take it to the 21st floor. Climb up the ladder and jump across the gap. Be careful of the drones on your way down as they will notice you fast. Make your way down to the bottom and enter the door, then take out sniper number 2. |
5 | Reach the third sniper. Go through the next door but be careful of the mine immediately in front of you. Go up the stairs but be careful of Arasaka agents along the way. Reach the balcony and cross the bridge to the other side, but wait for the floats to pass or you'll get burned to death. Make your way up to the elevator and take it to the 24th floor. Keep going up and enter the area with the final sniper, but watch out for mines on the ground. Take out the sniper. |
6 | Reach the netrunner.→Defeat Oda. Go through the door on the otherside of the bridge and make your way down to the unfinished apartment through the elevator. Pull out her link to the net. You will be immediately attacked by Oda. Once defeated, jack into the access point and deactivate the security systems. |
7 | Escape the parade grounds. After Takemura does his thing, start to make your escape. Head to the door nearby and make your way down. Watch out for the guard and take the elevator to the street level to end this quest. |
This list contains only rare Items and those which have a high chance of appearing.
Item | How to Get |
---|---|
Genjiroh | This pistol can be found on the way to the second sniper, on your right after the elevator. It's sealed behind a door that can be unlocked with the code 2906. |
Jinchu-Maru | Don't forget to pick up Oda's weapon after defeating him, it is also Iconic. |
Depending on your playstyle, this fight can be a bit annoying. Oda has fairly high resistances and will heal himself after you deal enough damage. If you're the hacking type, lower his resistances and the amount of RAM Quickhacks take with Breach Protocol, then smack him with some Quickhacks when you have the RAM for it.
Oda's Oni Mask disrupts bullets from smart weapons, but can be destroyed by attacking it or using the Cyberware Malfunction quickhack. Alternatively, if you lose his attention and do a stealth takedown on him it will instantly destroy the mask.
Hit him with your strongest weapons; headshots are fairly easy to land on him as he darts towards you so unload what you can and fast-swinging melee weapons such as a katana can lower his HP quickly.
Try to keep an eye on his movements, as when he goes invisible he'll be harder to track and can heal a good amount of his HP at this time. Don't let up and he will eventually go down.
There are certain quickhacks that are extra useful in this battle.
Weapon Glitch | Useful for his SMG attack as it inhibits his homing bullets. |
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Cyberware Malfunction | Instantly destroys the Oni Mask. |
Detonate Grenade | Detonates the one grenade Oda has on his person. |
Friendly Mode | Allow you to track Oda on the cameras as he goes invisible. |
No. | Quest | |||||
---|---|---|---|---|---|---|
1 | The Streetkid | The Nomad | The Corpo-Rat | |||
2 | The Rescue | |||||
3 | The Ripperdoc | |||||
4 | The Ride | |||||
5 | The Information | The Pickup | ||||
6 | The Heist |
1.5*: Only available in the Secret Ending
Quest Types | ||
---|---|---|
Main Quests | Side Quests | |
Gigs | NCPD Hustles |
After killing the 3rd sniper before going to the netrunner you can use the elevator to go to balcony level 18 and find Spencer Shaw. Labelled a Juggernaut he died from one sniper shot to the head for me. Only dropped 3 grenades. No idea if story relevant later. Little anticlimactic.
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This mission does not start until Takemura appears in the Panam's mission line because if you don't save him in the next mission he won't be around to appear.