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Get It Together is a Main Quest in Cyberpunk 2077: Phantom Liberty. Read on to learn the walkthrough for Get It Together, obtainable items, tips and strategies, and all available rewards!
Previous Quest | Current Quest | Next Quest |
---|---|---|
The Damned | Get It Together | You Know My Name |
List of Contents
Quest Type | Main |
---|---|
Act | Act 2 |
Quest No. | 6 |
Lifepath | All |
Quest Unlock Conditions | Complete The Damned |
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Quest Rewards | The full list of Rewards for this Quest is coming soon! |
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After speaking with Solomon Reed, call Mr. Hands on your phone to begin this quest. Mr. Hands will cut a deal with you in exchange for getting in at the Black Sapphire.
After accepting Mr. Hands' offer, head over to the Gigs tab (found as a green compass icon in your Journal) and complete at least 3 of the listed gigs to complete this mission.
You may choose to take on any of the four gigs listed but for the purposes of this guide the gigs we chose are: Prototype in the Scraper, Treating Symptoms, and Waiting for Dodger.
After selecting this gig, head to the construction site in Longshort Stacks by following the objective marker. When you reach the area, you will need to enter the scavs' nest. There will be multiple hostiles in this area so be prepared to fight.
Once you enter the scavs' nest, take the elevator and find the prototype emitting the signal. The signal will be in a room on the second floor.
Pinpointing the signal leads to a prisoner by the name of Hasan Demir. Hasan explains that he planted the prototype tech to himself and also knows where the schematics are. He proposes that you help get him out in exchange for both the prototype and the schematics.
You can find the passcode in the room you walked past to get to Hasan's cell. Interact with the laptop on the table and select Files then Codes & Passwords which reveals the passcode to be 2753. Head back to Hasan's cell to free him then follow him to the tablet with the schematics.
Step outside of the room to the ledge and interact with the fuse box to your left to lower the drawbridge. After lowering the drawbridge, follow Hasan and call for Mr. Hands' fixer. This will take a while and you will have to go through some dialogue with Hasan as well as Mr. Hands.
After the conversation with Mr. Hands, the scene jumps to you talking with Mr. Hands' merc. Hand over the tablet with the schematics to the merc to finish this gig.
This gig requires you to get inside the Voodoo Boys' base and find a blackmailer by the name of Milko Alexis. Milko's location is deep within the base with multiple enemies moving about. While players can opt for a more stealthy approach, make sure you're ready to fight as well.
On your way to get to the room where Milko is located, the Voodoo Boys' base will activate its defense system and send out Robot R Mk.2. This acts as a boss fight so take your time and aim for the lights on its body for maximum damage output.
After dealing with the robots, proceed further down the base to Milko Alexis' room. Eliminate Milko to finish this objective.
Once you deal with Milko Alexis, exit through the back of the room and through the sewer grate to finish this gig.
Start this gig by following the marker on your minimap and meeting up with Stella. Get in her car to start the conversation so that she can give you the access card for the NCPD precinct right outside.
After securing the access card from Stella, enter the NCPD precinct across the street where Dodger has setup his base. Proceed to the main room in the first floor and take the elevator to the left. There will be a few hostiles in this area so make your way quietly or prepare to engage in combat.
After stepping out the elevator, proceed forward to the man in front of the door. The door will be stuck so give Charles a hand in opening it. Enter the room and talk to Bill and Charles as they explain their situation.
After talking to Bill and Charles, walk with them to the squad car. You will pass by a room with one of Dodger's goons and a camera. Since this goon is alone, you can simply do a quickhack to the camera and take out the goon nice and easy.
After taking care of the Dodger's goon, continue to the room down the hall. In the room is a sealed door and interacting with the laptop reveals that the door has problems with the wiring. Head to the other room, override the fuse box, then return to Bill and Charles.
In the next room, there will be a few hostiles that are armed. Take them out and head to the garage to get to Bill and Charles' squad car.
As you get to the squad car, Dodger arrives at the scene and you will have to confront him. After some dialogue, there is a choice of lying to him or telling him the truth but either way, Dodger will start attacking you. At this point you next objective is to defeat all the enemies, Dodger included.
After clearing all the enemies, talk to Bill and Charles to complete this gig. At this point, all three gigs are complete and Mr. Hands will give you a call.
After completing the third gig, talk to Mr. Hands. He will commend you for completing all three gigs then ask to meet at the Heavy Hearts club. After the call, read the message Mr. Hands sent you as it contains the code 2589 for the private floor on the Heavy Hearts Club.
Get to the Heavy Hearts and enter the code on the elevator. Follow the objective marker all the way to the private level where you will meet face-to-face with Mr. Hands.
Once you get to the private level, head to Mr. Hands' room. This next objective will consist of a lengthy conversation between V and Mr. Hands. After finishing your conversation, exit the way you came and leave the club.
After leaving the club, call Reed and send him the data from Mr. Hands. Once you've sent the data, head over to The Moth where you'll meet with Reed.
As you enter The Moth, V will experience a malfunction with the relic. Reed will be there in time to help you up and will begin a conversation. After the conversation, follow Reed to the safehouse. This objective continues with more conversation, with Reed explaining the history between him and Songbird
After even more talking, Alex will arrive and will let you take some gear they have. Grab the diving suit and pistol in the boxes in front of you. Additionally, you are free to take any of the other gear in the room should you wish. Wrap up the quest by talking to Reed, at which point the next quest, You Know My Name, begins.
No. | Quest | |||||
---|---|---|---|---|---|---|
1 | The Streetkid | The Nomad | The Corpo-Rat | |||
2 | The Rescue | |||||
3 | The Ripperdoc | |||||
4 | The Ride | |||||
5 | The Information | The Pickup | ||||
6 | The Heist |
1.5*: Only available in the Secret Ending
Quest Types | ||
---|---|---|
Main Quests | Side Quests | |
Gigs | NCPD Hustles |
Get It Together Quest Walkthrough and Rewards
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