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Cyberpunk 2077

Perks and Skill Tree Guide

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Cyberpunk 2077: Phantom Liberty - List of Stats & Attributes

This is a list of Perks and guide on how to build your Skill Tree in Cyberpunk 2077: Ultimate Edition. Learn how Attributes affect Perks and see the all the perks and their effects.

Character Building Guides
Phantom Liberty Builds Best Builds
Best Attributes Best Perks
by Playstyle
Best Perks
by Attribute
Build Element Lists
Relics Attributes Perks

List of Skills and Progression

Skill Explanation and How to Progress
Headhunter Determines your proficiency in killing enemies, making it the easiest skill to progress especially when using guns or bladed weapons.
You can gain Headhunter XP by:
・Killing enemies (should be lethal)
・Landing headshots
・Striking Vulnerabilities
Netrunner Determines your proficiency in using quickhacks.
You can gain Netrunner XP by:
・Using quickhacks
・Neutralizing enemies with quickhacks
Shinobi Determines your overall mobility both in and out of combat.
You can gain Shinobi XP by:
・Dodging
・Dashing
・Air Dashing
Solo Determines your proficiency in hand-to-hand combat.
You can gain Solo XP by:
・Using fists
・Using Gorilla Arms
・Performing Finishers
Engineer Determines your proficiency in crafting and tinkering with items.
You can gain Engineer XP by:
・Crafting items
・Upgrading items
・Disassembling items
・Looting

Skills and Progression Guide

List of Perks

※ Enter the search criteria in the text field below or filter by Type before hitting the Search button to narrow down the results.

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Perk Type Req. Attribute Pts. Effect at Lv. 1
Cyberpunk 2077 - Accelerated Toxin AbsorptionAccelerated Toxin Absorption Cool 9 Strong Attacks and thrown weapons used against Poisoned enemies instantly deal substantial Poison damage then remove all Poison effects.
Cyberpunk 2077 - Acquisition SpecialistAcquisition Specialist Intelligence 9 +10% larger targeting reticle for smart weapons.
Cyberpunk 2077 - Adrenaline RushAdrenaline Rush Body 15 +35 Max Health.
Cyberpunk 2077 - Aerial AcrobatAerial Acrobat Reflexes 15 Improves midair maneuverability.
Cyberpunk 2077 - AerodynamicAerodynamic Reflexes 15 +30% Mitigation strength in midair.
Cyberpunk 2077 - AftershockAftershock Body 15 +30 stamina for each enemy hit with Quake.
Cyberpunk 2077 - Air DashAir Dash Reflexes 15 -20% Dash Stamina cost.
Cyberpunk 2077 - Air KerenzikovAir Kerenzikov Reflexes 15 Activating Kerenzikov in midair keeps you suspended in the air and extends its duration.
Cyberpunk 2077 - All Things CyberAll Things Cyber Technical Ability 9 +10% to all cyberware stats modifiers.
Cyberpunk 2077 - AmbidextrousAmbidextrous Technical Ability 15 Unlocks a new cyberware slot for your Hands.
Cyberpunk 2077 - Army of OneArmy of One Body 4 +10% Health Regen Rate for each nearby enemy.
Cyberpunk 2077 - Blind SpotBlind Spot Cool 4 When crouched, the higher your Mitigation Chance, the longer it takes for enemies to detect you.
Cyberpunk 2077 - Blood DaemonBlood Daemon Intelligence 15 When Overclock is active: +40 health for each quickhack queued on an enemy at the time you neutralize them.
Cyberpunk 2077 - BloodlustBloodlust Body 15 When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy.
Cyberpunk 2077 - BoltBolt Technical Ability 15 +20% charge speed for Tech weapons.
Cyberpunk 2077 - Borrowed TimeBorrowed Time Technical Ability 9 +100% instant recharge of a Health Item after neutralizing an enemy if you're below 25% Health and have no charges remaining.
Cyberpunk 2077 - BreakthroughBreakthrough Body 9 -40% enemy Armor for 7 sec. after hitting them with a Strong Attack.
Cyberpunk 2077 - Built DifferentBuilt Different Technical Ability 15 Unlocks Cellular Adapter cyberware for the Integumentary System. It can be purchased and installed at ripperdoc clinics. This Perk is required to use it properly.
Cyberpunk 2077 - Bullet BalletBullet Ballet Body 9 -25% bullet spread when moving.
Cyberpunk 2077 - Bullet DeflectBullet Deflect Reflexes 9 When your Stamina is above 33%, blocking projectiles will Deflect them to wherever your reticle is aimed. Well-timed blocking just before being hit increases the damage you deal with deflected bullets.
Cyberpunk 2077 - Bullet TimeBullet Time Reflexes 9 Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit Damage.
Cyberpunk 2077 - Burn This CityBurn This City Technical Ability 15 When you accumulate 5 stacks of Pyromania, they will be consumed to instantly replenish a grenade charge, but all bonuses from those stacks will remain active for 6 sec.
Cyberpunk 2077 - California ReaperCalifornia Reaper Cool 15 +30% Stamina after neutralizing an enemy with a ranged attack via headshot or weakspot.
Cyberpunk 2077 - Calm MindCalm Mind Body 15 When Adrenaline Rush is active: +3 sec. delay before Adrenaline begins to decay.
Cyberpunk 2077 - CanCan't Touch This Reflexes 9 +100% Mitigation Chance when performing a Dash.
Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%).
Cyberpunk 2077 - CarhackerCarhacker Intelligence 4 Unlocks Vehicle quickhacks, allowing you to take control, set off alarms or even blow them up.
The availability of a given quickhack depends on the Tier of your installed cyberdeck.
Cyberpunk 2077 - Chain LightningChain Lightning Technical Ability 20 Bolt now deals Electrical damage and releases an electric arc that can electrocute up to 3 nearby enemies.
Cyberpunk 2077 - Chipware ConnoisseurChipware Connoisseur Technical Ability 9 When upgrading cyberware, you can choose from two stat modifier options.
A third option is available at Tier 3 and higher.
Cyberpunk 2077 - Chrome ConstitutionChrome Constitution Technical Ability 9 -5% incoming damage if all Integumentary System and Skeleton cyberware slots are filled.
Cyberpunk 2077 - ClapbackClapback Body 9 +100% Knockdown chance with Defensive Attacks.
Cooldown: 10 sec.
+100% Stun chance with Counterattacks.
Cyberpunk 2077 - Close-Quarters CarnageClose-Quarters Carnage Body 15 Increased chance to Obliterate enemies with ranged attacks at close range (max. 10%).
Cyberpunk 2077 - Comeback KidComeback Kid Body 4 +1% Health Regen Rate for each percent of missing Health.
Cyberpunk 2077 - Coming In HotComing In Hot Technical Ability 9 +50% recharge speed for grenades when you have none available.
Cyberpunk 2077 - Copy-PasteCopy-Paste Intelligence 9 When you're the target of an enemy netrunner, using the quickhack against them will also spread the quickhack's effect to their allies.
Cyberpunk 2077 - CorrosionCorrosion Cool 9 Allows you to apply Poison to mechs, robots, drones and turrets.
Cyberpunk 2077 - Counter-A-HackCounter-A-Hack Intelligence 9 When you're the target of an enemy netrunner, you can quickhack them back through walls and obstacles.
-1 RAM cost for such quickhacks.
Cyberpunk 2077 - Creeping DeathCreeping Death Cool 15 When Optical Camo is active or you are undetected, neutralizing an enemy grants:
+15% health
+15% Stamina
+10% movement speed for 6 sec.
Cyberpunk 2077 - CyborgCyborg Technical Ability 15 15% reduced Cooldown for all cyberware if all available slots are filled.
Cyberpunk 2077 - DashDash Reflexes 9 -20% Stamina cost for dodging and Dashing.
Cyberpunk 2077 - Data RecyclerData Recycler Intelligence 9 After neutralizing an enemy, recover 80% of the RAM cost from all quickhacks remaining in their queue.
Cyberpunk 2077 - DeadeyeDeadeye Cool 15 +10% headshot and weakspot damage
Cyberpunk 2077 - Deep BreathDeep Breath Cool 9 Slows time by 25% for you and enemies when Focus is active.
Cyberpunk 2077 - Demolitions SurplusDemolitions Surplus Technical Ability 9 +1 max grenade charge, +250% recharge speed for grenades outside of combat.
Cyberpunk 2077 - Die! Die! Die!Die! Die! Die! Body 9 +12.5% Crit Chance
Cyberpunk 2077 - DonDon't Stop Me Now Body 9 When below 33% Stamina:
+15% Mitigation Chance
+5% Mitigation Strength.
Cyberpunk 2077 - DoomlauncherDoomlauncher Technical Ability 15 Projectile Launch System cyberware receives:
+1 max charges, +20% recharge speed, +25% additional recharge speed when you have no charges available, +200% additional recharge speed outside of combat, +5% instant recharge after neutralizing an enemy.
It also receives the same bonus as grenades from Burn This City Perk.
Cyberpunk 2077 - Dorph-HeadDorph-Head Body 4 When using Blood Pump Cyberware or a Health Item: +100% Mitigation Chance for 2 sec.
Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%).
Cyberpunk 2077 - DreadDread Body 15 -15% enemy Armor when using ranged attacks.
Dismemberment spreads the effect to nearby enemies.
Cyberpunk 2077 - Driver UpdateDriver Update Technical Ability 9 All cyberware gain an additional stat modifier.
Cyberpunk 2077 - EdgerunnerEdgerunner Technical Ability 20 Allows you to exceed your Cyberware Capacity by up to 50 points, but at the cost of -0.5% Max Health per point.
When you neutralize an enemy during combat, there is a 0.1% chance for each point you're over capacity that you will enter a Fury state. In this state, you gain: +10% damage, +30% Critical Chance, +50% Critical Damage.
Duration: 12 sec.
Cyberpunk 2077 - Embedded ExploitEmbedded Exploit Intelligence 9 +10% RAM recovery rate.
Cyberpunk 2077 - EncryptionEncryption Intelligence 4 -30% traceability for all quickhacks.
Cyberpunk 2077 - EpicenterEpicenter Body 15 When Quake is performed from the midair (a Superhero Landing), its area of effect and damage scale with your fall speed and fall distance.
Cyberpunk 2077 - Extended WarrantyExtended Warranty Technical Ability 15 +15% duration for all cyberware effects.
Cyberpunk 2077 - Eye in the SkyEye in the Sky Intelligence 4 Automatically highlights nearby Access Points and cameras.
When uploaded through cameras, Control quickhacks, Covert quickhacks and the Distract Enemies quickhack have: -1 RAM cost, +50% duration.
Cyberpunk 2077 - Feedback LoopFeedback Loop Intelligence 9 +25% RAM recovery rate for each quickhack currently in a queue.
Cyberpunk 2077 - Feline FootworkFeline Footwork Cool 4 When crouched:
+15% Movement Speed,
+15 Mitigation Chance.
Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%).
Cyberpunk 2077 - Field MedicField Medic Technical Ability 9 15% faster use of Health Items in combat.
Cyberpunk 2077 - Finisher: Act of MercyFinisher: Act of Mercy Cool 15 Unlocks a Throwable Weapons Finisher.
Press F when an enemy's Health is low.
Automatically activates Juggler.
Restores 25% Health.
Cyberpunk 2077 - Finisher: BladerunnerFinisher: Bladerunner Reflexes 15 -15% Stamina cost for attacks with Blades.
Cyberpunk 2077 - Finisher: Live WireFinisher: Live Wire Intelligence 15 Unlocks a Monowire finisher.
Press F when an enemy's health is low.
The more quickhacks you have queued on an enemy, the more susceptible they are.
Restores 15% Health and 5 RAM.
Cyberpunk 2077 - Finisher: Savage SlingFinisher: Savage Sling Body 20 Unlocks a Blunt Weapon Finisher.
Press F when an enemy's Health is low. Enemies affected by Stun are more susceptible.
Restores 20% Health.
Hold F to throw the enemy instead, killing them and damaging other enemies where they land.
Cyberpunk 2077 - First AidFirst Aid Technical Ability 4 +15% recharge speed for Health Items when you've only used 1 charge.
Cyberpunk 2077 - Flash and ThunderclapFlash and Thunderclap Reflexes 9 When performing Strong Attacks, you now automatically leap to enemies within range. These Leap Attacks can be also performed from midair, and deal additional damage that scales with the distance of the leap (max. +50%).
Cyberpunk 2077 - Flash of SteelFlash of Steel Reflexes 15 +25% movement speed and attack speed for 6 sec. after performing a Finisher.
Cyberpunk 2077 - Flash SaleFlash Sale Technical Ability 15 For Flash, Smoke, and Recon grenades:
Double grenade charges.
Double recharge rate.
Cyberpunk 2077 - Fly SwatterFly Swatter Body 9 -40% incoming ranged damage when blocking with Blunt weapons.
Cyberpunk 2077 - FocusFocus Cool 9 +10% headshot and weakspot damage.
Cyberpunk 2077 - Forcekill CypherForcekill Cypher Intelligence 4 Reduces sequence length required to hack Access Points by 1.
Total sequence length cannot be reduced below 2 characters.
Cyberpunk 2077 - Friendlier FireFriendlier Fire Technical Ability 15 +50% resistance to damage and effects from explosions you cause.
Cyberpunk 2077 - Fury RoadFury Road Body 4 In vehicle collisions:
+50% damage to enemy vehicles and their occupants.
-50% damage to your vehicles.
You take no damage as a vehicle occupant in collisions.
Cyberpunk 2077 - Gag OrderGag Order Cool 4 Landing an attack on an enemy right after they detect you will delay detection from other nearby enemies.
Cyberpunk 2077 - GearheadGearhead Technical Ability 4 +33% vehicle health.
Vehicle-mounted weapons receive: +25% damage and -0.7 sec. lock-on time.
Cyberpunk 2077 - Glutton for WarGlutton for War Technical Ability 4 5% instant recharge of Health items and grenades after neutralizing an enemy.
Cyberpunk 2077 - Going the DistanceGoing the Distance Reflexes 15 +100% Finisher range
Cyberpunk 2077 - GundancerGundancer Reflexes 15 Aiming no longer slows movement.
Allows you to shoot while vaulting.
Cyberpunk 2077 - Hack QueueHack Queue Intelligence 9 +1 Max RAM.
Cyberpunk 2077 - Head to HeadHead to Head Cool 9 When Focus is active, neutralizing an enemy with a ranged attack resets its duration.
Cyberpunk 2077 - Health FreakHealth Freak Technical Ability 9 +8% recharge speed for Health Items and grenades.
Cyberpunk 2077 - Heat ShieldHeat Shield Technical Ability 15 +10% Mitigation Chance per stack of Pyromania.
Cyberpunk 2077 - High NoonHigh Noon Cool 15 When Deadeye is active:
+35% reload speed for your next reload after neutralizing an enemy via headshot or weak spot.
Effect available for 3 sec.
Slows time by 50% during reload.
Cyberpunk 2077 - IcepickIcepick Intelligence 9 -1 RAM cost for Combat quickhacks used on enemies affected by or targeted Control quickhacks, Covert quickhacks or the Distract Enemies quickhack.
Cyberpunk 2077 - In ChargeIn Charge Technical Ability 15 Tech weapons no longer fire automatically when reaching full charge.
Cyberpunk 2077 - Internal ClockInternal Clock Technical Ability 15 Increased time window to fire a Bolt.
Cyberpunk 2077 - JuggernautJuggernaut Body 15 When Adrenaline Rush is active:
+20% movement speed,
+10% damage
Cyberpunk 2077 - JugglerJuggler Cool 15 -15% recovery time for throwable weapons
Cyberpunk 2077 - Killer InstinctKiller Instinct Cool 4 +25% damage with knives, axes and silenced guns outside of combat. They also provide a preview of estimated damage.
Cyberpunk 2077 - Kinetic AbsorptionKinetic Absorption Body 9 Blocking an attack gives:
+10% stamina
+30% damage with Blunt Weapons for 5 sec.
Cyberpunk 2077 - Lead and SteelLead and Steel Reflexes 9 -15% Stamina cost for attacks with Blades.
Cyberpunk 2077 - License to ChromeLicense to Chrome Technical Ability 15 +10% to all cyberware stats modifiers.
Cyberpunk 2077 - Lightning StormLightning Storm Technical Ability 15 +10% charge speed after firing a Bolt. Stacks 3 times. Swapping weapons or firing a non-Bolt shot resets the stack.
Cyberpunk 2077 - Like a FeatherLike a Feather Body 9 No movement speed penalty with Shotguns, Light Machine Guns and Heavy Machine Guns.
Cyberpunk 2077 - Long ShotLong Shot Cool 15 When Deadeye is active, your shots always deal full damage regardless of distance.
Cyberpunk 2077 - Lucky DayLucky Day Technical Ability 9 +25% crafting components from looting.
Cyberpunk 2077 - Mad DashMad Dash Reflexes 9 +100% Dash range toward enemies.
Cyberpunk 2077 - Mean StreakMean Streak Reflexes 9 +40% Stamina after neutralizing an enemy while Dashing.
Cyberpunk 2077 - Mind Over MatterMind Over Matter Reflexes 9 -25% recoil when aiming.
Cyberpunk 2077 - MultitaskerMultitasker Reflexes 4 Allows you to shoot while sprinting, sliding and vaulting.
Cyberpunk 2077 - Muscle MemoryMuscle Memory Reflexes 4 Allows you to reload weapons while sprinting, sliding and vaulting.
Cyberpunk 2077 - Nerves of Tungsten-SteelNerves of Tungsten-Steel Cool 20 When Deadeye is active:
Guaranteed Crit Hits for headshots and weak spots
Increased damage as distance increases (max. +25%).
Cyberpunk 2077 - NeurotoxinNeurotoxin Cool 9 Applying poison to an enemy via Scorpion Sting now also applies Blinding and disables sprinting for 6 sec.
Cyberpunk 2077 - NinjutsuNinjutsu Cool 15 +15% crouch movement speed.
Cyberpunk 2077 - No EscapeNo Escape Intelligence 9 When using Smart weapons, if the target lock on an enemy is about to end, shooting them resets it.
Cyberpunk 2077 - No SweatNo Sweat Cool 9 -50% stamina cast from Focus made for each enemy neutralized while it was active.
Cyberpunk 2077 - OnslaughtOnslaught Body 20 +20% ammo refill after neutralizing an enemy with a Light Machine Gun.
Cyberpunk 2077 - OpportunistOpportunist Reflexes 15 Enemies affected by Stagger, Stun, Blinding and Bleeding are more susceptible to Finishers.
Cyberpunk 2077 - OptimizationOptimization Intelligence 4 +35% RAM Recovery Rate.
Cyberpunk 2077 - OverclockOverclock Intelligence 15 +10% RAM recovery rate.
Cyberpunk 2077 - Pain to GainPain to Gain Body 20 When Adrenaline Rush is active: +20% Health Item recharge after neutralizing an enemy.
Cyberpunk 2077 - PainkillerPainkiller Body 4 Unlocks slow Health Regen in combat.
Cyberpunk 2077 - ParasiteParasite Cool 9 +15 Health on Crit Hits and headshots with thrown weapons.
Cyberpunk 2077 - Parkour!Parkour! Reflexes 4 Increased vaulting and climbing speed.
Cyberpunk 2077 - Pay It ForwardPay It Forward Cool 15 After retrieving a thrown knife or axe from an enemy, your first melee attack with a throwable weapon gains +200% damage.
Cyberpunk 2077 - PouncePounce Cool 15 Allows you to perform Finishers from a greater distance if you've hit the enemy with a throwable weapon.
Each successful throw also makes them more susceptible to Finishers.
To perform a Finisher, press F when an enemy's Health is low.
Cyberpunk 2077 - Power SlidePower Slide Reflexes 4 Increased slide distance.
Cyberpunk 2077 - Power SurgePower Surge Intelligence 15 Activating Overclock instantly restores Health equal to 5 times your max RAM.
Cyberpunk 2077 - Practice Makes PerfectPractice Makes Perfect Reflexes 15 +7% Crit Chance and Crit Damage per stack of Sharpshooter.
Cyberpunk 2077 - Precision SubroutinesPrecision Subroutines Intelligence 9 +2% accuracy with Smart weapons for each unit in your cyberdeck's Max RAM.
Cyberpunk 2077 - Proximate PropagationProximate Propagation Intelligence 4 Reduced RAM cost the closer you are to the target (max -35%).
Cyberpunk 2077 - Pull!Pull! Cool 9 When Focus is active, shooting grenades out of the air is easier and the blast is more powerful.
Cyberpunk 2077 - PyromaniaPyromania Technical Ability 15 +8% recharge speed for health items and grenades.
Cyberpunk 2077 - QuakeQuake Body 15 -15% Stamina cost for attacks with Blunt Weapons.
Cyberpunk 2077 - Queue AccelerationQueue Acceleration Intelligence 15 +1 max RAM.
Cyberpunk 2077 - Queue Hack_RootQueue Hack_Root Intelligence 15 -1 RAM cost for the first quickhack of each unique category that is second or later in the queue.
Cyberpunk 2077 - Queue MasteryQueue Mastery Intelligence 20 +1 quickhack queue size. The last quickhack to fill a queue has -50% RAM cost and locks the queue until all quickhacks are uploaded, +15% damage against enemies with a locked queue.
Cyberpunk 2077 - Queue PrioritizationQueue Prioritization Intelligence 15 +50% upload speed for the first quickhack when you have at least 2 quickhacks queued on an enemy.
Cyberpunk 2077 - Quick DrawQuick Draw Cool 15 +30% weapon swap speed when swapping to Pistols, Revolvers, Sniper Rifles and Precision rifles
+30% Stamina when swapping during combat.
Cyberpunk 2077 - Quick GetawayQuick Getaway Cool 4 +10% movement speed after neutralizing and enemy while undetected.
Duration: 30 sec, or until you are detected.
Stacks 2 times. New stacks reset duration. All stacks are removed when duration ends.
Cyberpunk 2077 - Race Against MindRace Against Mind Intelligence 15 When Overclock is active: increased quickhack damage as health decreases (max +50%). Health is measured when you begin upload.
Cyberpunk 2077 - Ready, Rested, ReloadedReady, Rested, Reloaded Reflexes 9 -10% stamina cost for shooting with AR and SMGs.
Cyberpunk 2077 - RecirculationRecirculation Intelligence 9 +2 RAM after neutralizing an enemy with a Smart weapon. If the enemy is affected by quickhacks, restores additional RAM equal to +50% of their total RAM cost.
Cyberpunk 2077 - Renaissance PunkRenaissance Punk Technical Ability 9 +4 Cyberware Capacity for each Attribute at 9 or higher.
Cyberpunk 2077 - Rinse and ReloadRinse and Reload Cool 9 +10 reload speed for your next reload after neutralizing an enemy while aiming.
Stacks 2 times. The stack resets to 0 whenever you reload or start aiming again.
Cyberpunk 2077 - Rip and TearRip and Tear Body 20 +100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun.
+100% damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack.
Cyberpunk 2077 - Ripple EffectRipple Effect Body 15 +15% health for each enemy hit by Quake.
Cyberpunk 2077 - Road WarriorRoad Warrior Cool 4 Allows you to use Sandevistan to slow time while driving.
Allows Kerenzikov to be activated when aiming and handbraking simultaneously.
+25% weapon damage when your vehicle is drifting or airborne.
Cyberpunk 2077 - Run Run 'N' Gun Cool 20 Hip-firing does not consume stamina.
When Focus is active: +25% movement speed.
Cyberpunk 2077 - Rush of BloodRush of Blood Body 15 +20% reload speed for 8 sec. after dismembering an enemy.
Cyberpunk 2077 - Salt in the WoundSalt in the Wound Reflexes 20 Shooting the same target a 7th consecutive time deals bonus damage equal to 100% of the total damage from the preceding shots.
Cyberpunk 2077 - Scorpion StingScorpion Sting Cool 9 -15% recovery time for throwable weapons.
Cyberpunk 2077 - Seeing DoubleSeeing Double Reflexes 9 Increased damage and Stun chance with Counterattacks.
Cyberpunk 2077 - SerpentineSerpentine Cool 15 +30% Mitigation Chance when crouch-sprinting.
Cyberpunk 2077 - ShadowrunnerShadowrunner Intelligence 9 -100% trace progress after performing a Takedown.
Cyberpunk 2077 - SharpshooterSharpshooter Reflexes 15 +15% aim speed.
Cyberpunk 2077 - Shinobi SprintShinobi Sprint Cool 15 -75% stamina cost for crouch-sprinting during combat.
Cyberpunk 2077 - Shock ValueShock Value Technical Ability 15 Bolt shots ignore enemy Armor.
Cyberpunk 2077 - Shoot to ChillShoot to Chill Reflexes 15 +4% Armor penetration.
Cyberpunk 2077 - SiphonSiphon Intelligence 9 Monowire attacks recover 0.5 RAM. Increases to 1 if the enemy is affected by or targeted by a quickhack.
Cyberpunk 2077 - SkullcrackerSkullcracker Body 15 Increases damage of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina).
Cyberpunk 2077 - SlaughterhouseSlaughterhouse Reflexes 20 All attacks, counterattacks and deflected bullets apply Bleeding, which increases dismemberment chance.
Bleeding cannot kill enemies, but does make them more susceptible to Finishers.
+25 stamina from dismemberments.
Cyberpunk 2077 - Sleight of HandSleight of Hand Cool 15 +20% Crit damage for 8 sec. whenever Juggler is activated.
Stacks 5 times. New stacks reset duration. All stacks are removed when duration ends.
Cyberpunk 2077 - SlipperySlippery Reflexes 4 The faster you move, the more difficult for enemies to shoot you.
Effect increases when Dashing, dodging, sliding, sprinting and vaulting.
Cyberpunk 2077 - Small TargetSmall Target Cool 4 +20% Mitigation Chance when crouched and not moving.
Cyberpunk 2077 - Smart SynergySmart Synergy Intelligence 20 When Overclock is active, smart weapons gain instant target lock, and +25% damage if the enemy is affected by a quickhack.
Cyberpunk 2077 - SpeculationSpeculation Intelligence 9 Neutralizing an enemy with a Combat quickhack recovers RAM equal to 25% of the total cost of all quickhacks affecting the target.
Cyberpunk 2077 - Speed JunkieSpeed Junkie Body 4 +60% Health Regen Rate while sprinting.
Cyberpunk 2077 - Spice of LifeSpice of Life Reflexes 9 +15% weapon swap speed, -30% bullet spread briefly after swapping weapons.
Cyberpunk 2077 - SpilloverSpillover Intelligence 20 When Overclock is active: +50% chance for quickhacks to spread to an additional target.
Cyberpunk 2077 - Spontaneous ObliterationSpontaneous Obliteration Body 15 +12.5% Crit Chance
Cyberpunk 2077 - Spray and PraySpray and Pray Reflexes 15 -10% Stamina cost for hip-firing.
Cyberpunk 2077 - Steady GripSteady Grip Reflexes 9 Allows you to shoot while Dashing.
Cyberpunk 2077 - StuntjockStuntjock Reflexes 4 Unlocks preem new ways to exit vehicles:
Jump out - double-tap F
Slide out - hold F while at high speed
You can also draw and fire weapons during these stunts.
While driving:
No bullet spread penalty from movement
-50% bullet spread overall
Cyberpunk 2077 - Style Over SubstanceStyle Over Substance Cool 20 Guaranteed Crit Hits with throwable weapons when crouch-sprinting, sliding, dodging or Dashing.
No movement speed penalty when aiming a throwable weapon.
Cyberpunk 2077 - SublimationSublimation Intelligence 15 When Overclock is active, all RAM recovery effects also regenerate health.
Cyberpunk 2077 - Submachine FunSubmachine Fun Reflexes 20 Swapping Submachine Guns is faster and automatically reloads them.
+22% fire rate after swapping to an SMG. Normal reloading ends the effect.
Cyberpunk 2077 - SubordinationSubordination Intelligence 4 +100% duration for Control quickhacks used on full-health enemies.
Cyberpunk 2077 - System OverwhelmSystem Overwhelm Intelligence 9 +7% quickhack damage for each unique quickhack and DOT effect affecting the target.
Cyberpunk 2077 - TailwindTailwind Reflexes 20 +25 stamina from performing Air Dashes and double jumps.
Air Dashes do not cost Stamina.
Cyberpunk 2077 - Target Lock TransferTarget Lock Transfer Intelligence 15 10% larger targeting reticle for Smart weapons.
Cyberpunk 2077 - Targeting PrismTargeting Prism Intelligence 15 Enables multiple target locks when aiming and increases the number of simultaneous targets for all smart weapons by 1.
Cyberpunk 2077 - Terminal VelocityTerminal Velocity Intelligence 15 Increased projectile velocity and lock-on range for 10 sec. after neutralizing an enemy with smart weapon. Stacks 3 times. New stacks reset duration. All stacks are removed when duration ends.
Cyberpunk 2077 - Ticking Time BombTicking Time Bomb Technical Ability 20 Charges a powerful EMP that hits nearby enemies after 3 sec. whenever you activate Operating System cyberware (Berserk, Sandevistan) or Overlock mode. Applies Stun and deals damage proportionate to the quantity and Tier of cyberware implants you have installed, -50% incoming damage while charging EMP.
Cyberpunk 2077 - TransfusionTransfusion Technical Ability 4 +30% health from the final charge of your Health Item.
Cyberpunk 2077 - Tunnel VisionTunnel Vision Reflexes 9 +20% effective range and accuracy.
Cyberpunk 2077 - UnexposedUnexposed Cool 4 +20% Mitigation Chance when aiming from cover
Cyberpunk 2077 - Unstoppable ForceUnstoppable Force Body 15 When Adrenaline Rush is active: Gain immunity to movement penalties and non-damaging status effects such as Knockdown, Blinding, etc.
Cyberpunk 2077 - Vanishing ActVanishing Act Cool 15 Optical Camo activates automatically and consumes its charge gradually while crouch-sprinting or sliding
Cyberpunk 2077 - Warning: Explosion HazardWarning: Explosion Hazard Intelligence 4 +40% explosion damage from hacked devices, +80% additional explosion damage to enemies affected by quickhacks (including Distract Enemies)
Cyberpunk 2077 - Wrecking BallWrecking Ball Body 9 -15% stamina cost for attacks with Blunt Weapons.

What are Attributes?

V's In-Game Stats

Cyberpunk 2077 Phantom Liberty - V

Attributes are V's in-game stats which have different effects the more you put points in them.

  • Reflexes - Increases Crit Chance by 0.5% per point
  • Body - Increases Max Health by 2 per point
  • Technical Ability - Increases Armor by 2 per point
  • Intelligence - Increases Max RAM by 1 every 4 points
  • Cool - Increases Crit Damage by 1.25% per point

You can get Attribute points just by leveling up, so be sure level up as much as you can!

Attributes Guide

What are Perks?

Combat and Non-Combat Abilities

Cyberpunk - Rifle Perk Tree

Perks are abilities that will increase your combat efficiency with weapons, skills outside of combat like, hacking, crafting, and more. They are part of Perk skill trees which are attached to one of the Attributes.

With the right combinations of Perks and Gear, you can create different builds with different playstyles. You can be the fastest gunslinger, a cybernetic samurai, or a stealthy netrunner. With the right Perks, you can play the game however you want.

Best Perks to Choose

Phantom Liberty Updates

Perk UI Redesign

A redesign on the Perk system arrived with the Phantom Liberty expansion. The new system simplified the perk UI so it's easier to customize and understand.

Phantom Liberty DLC

New Phantom Liberty Perks

Phantom Liberty and the 2.0 update added new perks and changed a few as well.

All Phantom Liberty and 2.0 Perks

Old Skills Were Simplified Into Five New Ones

Cyberpunk - new skills in 2.0

Previously, each Attribute has two or three Perk trees with corresponding Skill progression bars that track your proficiency in different weapons and playstyles.

Update 2.0 revamped these Skills (along with the Perk trees) and simplified them into five new ones, while keeping the progression mechanic and rewards for reaching certain Skill levels.

Related Cyberpunk 2077 Guides

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Cyberpunk 2077 Guide & Walkthrough

All Cyberpunk 2077 Guides

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