Kiroshi Optics MK.1: Stats, Effects, and How to Obtain | Cyberpunk 2077

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This is a guide to Kiroshi Optics MK.1, a Ocular System Cyberware found in Cyberpunk 2077. Read on to see Kiroshi Optics MK.1's stats and effects, as well as mod information and how to obtain the Kiroshi Optics MK.1.

Kiroshi Optics MK.1 Overview

Basic Information

Kiroshi Optics MK.1
Kiroshi Optics MK.1
Slot Ocular System
Subtype Misc
Tier(s)/Price Common: 0
Weight 0.4
Kiroshi optical cyberware is a widely popular suite composed of electro-neural enhancements with environment-scanning functionality.

Number of Mod Slots

Mod Slots
Mod IconEmpty Mod Slot

The slots shown here are the ones we have been able to confirm exist for higher tier versions of this Cyberware. More slots may be added in later on as they are confirmed.

Kiroshi Optics MK.1 Stats and Effects

Effect(s)

Kiroshi Optics MK.1 Effect(s)
Common
・Enhances your vision. One mod slot avaiable.

Where to Get the Kiroshi Optics MK.1

Obtained Through Quests

Kiroshi Optics MK.1 can be obtained through the following Quests.

Location Rarity
The Ripperdoc (This is one of the free cyberwares that you can get from Viktor when you visit his clinic.) Common

Cyberpunk 2077 Cyberware

Cyberware-Banner.png

List of Cyberware (Enhancements)

List of Ocular System Cyberware

Kiroshi Optics MK.1Kiroshi Optics MK.1 Kiroshi Optics MK.2Kiroshi Optics MK.2 Kiroshi Optics MK.3Kiroshi Optics MK.3

All Cyberware Types

Types of Cyberware
Frontal Cortex Ocular System Circulatory System
Immune System Nervous System Integumentary System
Operating System Skeleton Hands
Arms Legs

Cyberware Rarity

Cyberware Rarity Tiers
Legendary Iconic

Comment

1 Anonymous3 months

Victor sells all of the Kiroshi Optica

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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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