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This is a guide to Kiroshi Optics MK.1, a Ocular System Cyberware found in Cyberpunk 2077. Read on to see Kiroshi Optics MK.1's stats and effects, as well as mod information and how to obtain the Kiroshi Optics MK.1.
List of Contents
Kiroshi Optics MK.1 | |
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Slot | Ocular System |
Subtype | Misc |
Tier(s)/Price |
Common: 0 |
Weight | 0.4 |
Kiroshi optical cyberware is a widely popular suite composed of electro-neural enhancements with environment-scanning functionality. |
Mod Slots | |
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The slots shown here are the ones we have been able to confirm exist for higher tier versions of this Cyberware. More slots may be added in later on as they are confirmed.
Kiroshi Optics MK.1 Effect(s) |
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Common ・Enhances your vision. One mod slot avaiable. |
Kiroshi Optics MK.1 can be obtained through the following Quests.
Location | Rarity |
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The Ripperdoc (This is one of the free cyberwares that you can get from Viktor when you visit his clinic.) | Common |
List of Cyberware (Enhancements)
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Types of Cyberware | ||
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Frontal Cortex | Ocular System | Circulatory System |
Immune System | Nervous System | Integumentary System |
Operating System | Skeleton | Hands |
Arms | Legs |
Cyberware Rarity Tiers | |
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Legendary | Iconic |
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Kiroshi Optics MK.1: Stats, Effects, and How to Obtain
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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Victor sells all of the Kiroshi Optica