Anamnesis Perk Effects and How to Unlock | Is Anamnesis Worth It? | Cyberpunk 2077

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This page is about the Anamnesis Perk for Cyberpunk 2077. Learn about Anamnesis's effects at each perk level, how to unlock Anamnesis, and see if this perk is worth acquiring!

Anamnesis Overview

Anamnesis
Perk Icon
Attribute Intelligence
Skill Tree Quickhacking
Activation Passive
Unlocked At Level 18 in Intelligence Attribute

Anamnesis Effects

Effects at Each Level

Level 1 Available cyberdeck RAM cannot drop below 2 unit(s).
Level 2 Available cyberdeck RAM cannot drop below 3 unit(s).
Level 3 Available cyberdeck RAM cannot drop below 4 unit(s).

Is Anamnesis Worth It?

Upgrade Priority (Ranking) No Ranking

After testing, this perk does not appear to work. Even leveled up twice, we were able to drop our RAM down to 0 units and were unable to apply anymore Quickhacks. Until this issue is addressed by CD Project Red, we recommend that you avoid this perk.

Cyberpunk 2077 Related Links

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List of Perks and Skill Tree Guide

All Intelligence Perks

Breach Protocol

Big Sleep Mass Vulnerability Almost In!
Advanced Datamine Mass Vulnerability: Resistances Extended Network Interface
Datamine Mastermind Turret Shutdown Total Recall
Turret Tamer Datamine Virtuoso Cloud Cache
Efficiency Mass Vulnerability: Quickhacks Totaler Recall
Head Start Hackathon Buffer Optimization
Compression Transmigration

Quickhacking

Biosynergy Bloodware Forget-Me-Not
I Spy Hacker's Manual Weak Link
Daisy Chain Signal Support Subliminal Message
Diffusion Mnemonic School of Hard Hacks
Plague Critical Error Hacker Overlord
Anamnesis Optimization Bartmoss' Legacy
Master Ram Liberator

All Attributes and Perks

Attributes and Perk Skill Trees
Body Athletics Annihilation Street Brawler
Reflexes Assault Handguns Blades
Intelligence Breach Protocol Quickhacking
Technical Ability Engineering Crafting
Cool Stealth Cold Blood

Attributes and Best Attributes to Choose

Comment

6 Anonymous3 months

"One of the best perks in the game!!!!" Obviously on paper only as this site didn't actually test it.

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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