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Yu-Gi-Oh! Master Duel

Best DARK & WATER / LIGHT & EARTH / FIRE & WIND Decks for Duel Triangle Event

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★Events: NIJISANJI Campaign | Duelist Cup
★Updates: 12/05 Maintenance | 12/05 Banlist
★Newly Released Card Packs:
┣ Selection Pack: Aerial Superiority | The End of Guilt
┗ Secret Packs: Atonement's End | Fruits of the Sinful

Master Duel Duel Triangle Bets Event Decks

Decks are restricted into some unique Attribute pairings like Dark and Water, Light and Earth, and Fire and Wind, in the newest version of the Duel Triangle event in Yu-Gi-Oh! Master Duel! Check out the list of cards for some of the best Decks players can run during the event!

Best Dark & Water Decks

Tearlaments

Main Deck: 40 cards
King of the Swamp x2 Tearlaments Scheiren x2 Gameciel, the Sea Turtle Kaiju x2 Despian Tragedy x1 Tearlaments Havnis x1
Aluber the Jester of Despia x1 Destiny HERO - Celestial x1 Shaddoll Dragon x1 Tearlaments Reinoheart x1 Shaddoll Beast x1
Bystial Baldrake x1 Bystial Druiswurm x1 Bystial Magnamhut x1 Destiny HERO - Dasher x1 Tearlaments Kashtira x1
Ad Libitum of Despia x1 Dramaturge of Despia x1 Tearlaments Scream x3 Polymerization x2 Branded in Red x1
Branded Opening x1 Branded Regained x1 Despia, Theater of the Branded x1 Fusion Destiny x1 Tearlaments Heartbeat x1
Tearlaments Grief x1 Infinite Impermanence x3 Tearlaments Cryme x1 Tearlaments Metanoise x1 Tearlaments Sulliek x1
Extra Deck: 3 cards
Mudragon of the Swamp x1 Tearlaments Kitkallos x1 El Shaddoll Winda x1 Garura, Wings of Resonant Life x1 Masked HERO Dark Law x1
Destiny HERO - Destroyer Phoenix Enforcer x1 Masquerade the Blazing Dragon x1 Predaplant Dragostapelia x1 Red-Eyes Dark Dragoon x1 Tearlaments Rulkallos x1
Guardian Chimera x1 Tearlaments Kaleido-Heart x1 Chaos Angel x1 Time Thief Redoer x1 Predaplant Verte Anaconda x1

Deck Explanation

Tearlaments

With Tearlaments getting hit frequently during events, their full power is not often always unlocked. However, with less cards from the archetype, the Deck gets opened up to other Fusion archetypes like HERO, Despia, and even a boss monster like Red-Eyes Dark Dragoon. It just so happens that they are all under the DARK attribute!

Ice Barrier

Main Deck: 40 cards
Hexa Spirit of the Ice Barrier x3 Mirror Mage of the Ice Barrier x3 Swap Frog x3 Revealer of the Ice Barrier x3 Icejade Ran Aegirine x3
Samurai of the Ice Barrier x2 Georgius, Swordman of the Ice Barrier x2 Speaker for the Ice Barriers x1 General Wayne of the Ice Barrier x1 General Raiho of the Ice Barrier x1
Medallion of the Ice Barrier x3 Forbidden Droplet x3 Triple Tactics Talent x3 Called by the Grave x2 Freezing Chains of the Ice Barrier x1
Winds Over the Ice Barrier x1 One for One x1 Infinite Impermanence x3 - -
Extra Deck: 15 cards
Brionac, Dragon of the Ice Barrier x1 Coral Dragon x1 Deep Sea Prima Donna x1 Gungnir, Dragon of the Ice Barrier x1 Adamancipator Risen - Dragite x1
White Aura Whale x1 Ravenous Crocodragon Archethys x1 Trishula, Dragon of the Ice Barrier x1 Icejade Gymir Aegirine x1 Swordsoul Supreme Sovereign - Chengying x1
White Aura Bihamut x1 Lancea, Ancestral Dragon of the Ice Mountain x2 Trishula, Zero Dragon of the Ice Barrier x1 Abyss Dweller x1 -

Deck Explanation

Surprisingly enough, minus the usual mandatory staples that run afoul across all Decks like Maxx "C" and Ash Blossom & Joyous Spring, Ice Barriers are entirely untouched! With more space in the Deck, more of its own cards in the archetype can be utilized, and that means more floodgate effects or bodies to use for Synchro Summon.

Yubel

Main Deck: 40 cards
Samsara D Lotus x3 Spirit of Yubel x3 Dark Beckoning Beast x2 Gruesome Grave Squirmer x2 Ghost Sister & Spooky Dog x2
Phantom of Chaos x2 Unchained Soul of Shyama x2 Yubel x2 Chaos Summoning Beast x1 Yubel - Terror Incarnate x1
Yubel - The Ultimate Nightmare x1 Nightmare Pain x3 Piri Reis Map x3 Called by the Grave x2 Opening of the Spirit Gates x2
Foolish Burial x1 Mature Chronicle x1 Nightmare Throne x1 One for One x1 Super Polymerization x1
Infinite Impermanence x3 Eternal Favorite x1 - - -
Extra Deck: 15 cards
Mudragon of the Swamp x1 Garura, Wings of Resonant Life x1 Phantom of Yubel x1 Yubel - The Loving Defender Forever x1 D/D/D Deviser King Deus Machinex x1
Varudras, the Final Bringer of the End Times x1 Relinquished Anima x1 Dharc the Dark Charmer, Gloomy x1 Muckraker From The Underworld x1 I:P Masquerena x1
S:P Little Knight x1 Unchained Soul Lord of Yama x1 Unchained Soul of Rage x1 Unchained Soul of Anguish x1 Unchained Abomination x1

Deck Explanation

Yubel

Some powerful cards typical in a Yubel Deck are restricted, like Super Polymerization and Nightmare Throne being down to one, and Unchained Soul of Sharvara unavailable, but some additional replacements are not too shabby. Phantom of Chaos can temporarily take on the name and effects of a Yubel Monster, and Unchained Soul of Shyama can take the place of Sharvara--it just has to be summoned from the GY instead of from the hand.

Best Light & Earth Decks

Blue-Eyes Primite

Main Deck: 40 cards
Effect Veiler x3 Sage with Eyes of Blue x3 The White Stone of Ancients x3 Primite Dragon Ether Beryl x3 Master with Eyes of Blue x2
Neo Kaiser Sea Horse x2 Maiden of White x1 The White Stone of Legend x1 Blue-Eyes Jet Dragon x1 Dragon Spirit of White x1
Black Luster Soldier - Legendary Swordsman x1 Primite Lordly Lode x3 Primite Drillbeam x2 Bingo Machine, Go!!! x1 Chaos Form x1
Synchro Rumble x1 Roar of the Blue-Eyed Dragons x1 Ultimate Fusion x1 Wishes for Eyes of Blue x1 Infinite Impermanence x1
Majesty of the White Dragons x1 True Light x1 - - -
Extra Deck: 15 cards
Blue-Eyes Tyrant Dragon x1 Blue-Eyes Twin Burst Dragon x1 Dragon Master Magia x1 Neo Blue-Eyes Ultimate Dragon x1 Blue-Eyes Ultimate Dragon x1
Azure-Eyes Silver Dragon x1 Blue-Eyes Spirit Dragon x1 Blue-Eyes Ultimate Spirit Dragon x1 Crimson Dragon x1 Stardust Sifr Divine Dragon x1
Number 38: Hope Harbinger Dragon Titanic Galaxy x1 Number 62: Galaxy-Eyes Prime Photon Dragon x1 Galaxy-Eyes Full Armor Photon Dragon x1 Spirit with Eyes of Blue x2 -

Deck Explanation

Blue-Eyes White Dragon

Undoubtedly the best overall Deck to run in the event, Blue-Eyes White Dragon now just got even stronger and more consistent with the arrival of Primites--specifically, Primite Dragon Ether Beryl. The Deck may be a little restrained with the loss of usual handtraps, and cards like Wishes for Eyes of Blue and Maiden of White being Limited, but it is still consistent enough to constantly end with Blue-Eyes Ultimate Spirit Dragon on the field.

Exosisters

Main Deck: 40 cards
Effect Veiler x3 Ghost Belle & Haunted Mansion x3 Exosister Elis x3 Exosister Martha x3 Exosister Stella x3
Sakitama x3 Exosister Sophia x2 Exosister Irene x1 Exosister Pax x3 Seventh Tachyon x3
Called by the Grave x2 Crossout Designator x1 Exosister Arment x1 Exosister Carpedivem x1 Harpie x1
Infinite Impermanence x3 Exosister Returnia x2 Exosister Vadis x2 - -
Extra Deck: 15 cards
Exosister Mikailis x3 Exosisters Magnifica x3 Exosister Asophiel x2 Exosister Gibrine x2 Exosister Kaspitell x2
Number 39: Utopia x1 Number 102: Star Seraph Sentry x1 Divine Arsenal AA-ZEUS - Sky Thunder x1 - -

Deck Explanation

Exosisters

Exosisters are for the most part untouched in the event's exclusive banlist for Earth & Light monsters, thus their strategy and core monsters remain the same. It even gets additial interruptions with Effect Veiler being slotted in, and Seventh Tachyon serving as an additional searcher to get Exosister Martha on hand even faster.

Ancient Gear

Main Deck: 40 cards
Ancient Gear Statue x3 Ancient Gear Wyvern x3 Ancient Gear Dark Golem x3 Ancient Gear Gadget x2 Ancient Gear Tanker x2
Ancient Gear x1 Ancient Gear Box x1 Ancient Gear Commander x1 Ancient Gear Frame x1 Ancient Gear Golem x1
Ancient Gear Reactor Dragon x1 Ancient Gear Advance x3 Ancient Gear Fortress x3 Forbidden Droplet x3 Urgent Schedule x3
Ancient Gear Fusion x2 Geartown x2 Ancient Gear Catapult x1 Harpie x1 Heavy Storm x1
Ancient Gear Duel x1 - - - -
Extra Deck: 15 cards
Ancient Gear Howitzer x1 Ancient Gear Megaton Golem x1 Ultimate Ancient Gear Golem x1 Gear Gigant X x1 Number 81: Superdreadnought Rail Cannon Super Dora x1
Superdreadnought Rail Cannon Gustav Max x1 Superdreadnought Rail Cannon Juggernaut Liebe x1 Divine Arsenal AA-ZEUS - Sky Thunder x1 Ancient Gear Ballista x1 Double Headed Anger Knuckle x1
G Golem Stubborn Menhir x1 Qliphort Genius x1 Platinum Gadget x1 G Golem Invalid Dolmen x1 G Golem Dignified Trilithon x1

Deck Explanation

Ancient Gear

The only downside for Ancient Gear in this event is the loss of the typical hand traps, and not being able to utilize Chaos Ancient Gear Giant and Overload Fusion. Other than that, the Deck's Fusion capabilities are fully functional, and Ancient Gear Megaton Golem or Ultimate Ancient Gear Golem can end games on their own.

Best Fire & Wind Decks

Fire King Snake-Eyes

Main Deck: 40 cards
Legendary Fire King Ponix x3 Ash Blossom & Joyous Spring x3 Fire King Courtier Ulcanix x3 Mulcharmy Fuwalos x3 Fire King Avatar Arvata x2
Sacred Fire King Garunix x2 Snake-Eyes Flamberge Dragon x2 Snake-Eye Ash x1 Snake-Eye Oak x1 Snake-Eyes Poplar x1
Fire King Avatar Barong x1 Fire King Avatar Yaksha x1 Fire King High Avatar Garunix x1 Fire King High Avatar Kirin x1 Snake-Eyes Diabellstar x1
Fire King Sanctuary x3 Called by the Grave x2 Fire King Sky Burn x2 Fire King Island x1 Onslaught of the Fire Kings x1
Original Sinful Spoils - Snake-Eye x1 WANTED: Seeker of Sinful Spoils x1 Infinite Impermanence x3 - -
Extra Deck: 15 cards
Snake-Eyes Doomed Dragon x1 Infernal Flame Banshee x1 Garunix Eternity, Hyang of the Fire Kings x2 Salamangreat Almiraj x1 Duelittle Chimera x1
Hiita the Fire Charmer, Ablaze x1 Knightmare Phoenix x1 Salamangreat Sunlight Wolf x1 Promethean Princess, Bestower of Flames x1 Salamangreat Heatleo x1
Amphibious Swarmship Amblowhale x1 Apollousa, Bow of the Goddess x1 Salamangreat Pyro Phoenix x1 Salamangreat Raging Phoenix x1 -

Deck Explanation

Fire King Snake-Eyes

Some tweaks have to be made without having Diabellstar the Black Witch be the one-card combo starter, but Fire King Snake-Eyes is absolutely viable. Additions now include Snake-Eyes Diabellstar for easier access to Snake-Eyes Doomed Dragon, and Infernal Flame Banshee for the Level 4 monsters to transition into the Snake-Eyes line.

Speedroid

Main Deck: 40 cards
Speedroid Marble Machine x3 Speedroid Taketomborg x3 Speedroid Terrortop x3 Ash Blossom & Joyous Spring x3 Mulcharmy Fuwalos x3
Speedroid CarTurbo x2 Speedroid Ultra Hound x2 Speedroid Double Yoyo x2 Tempest, Dragon Ruler of Storms x2 Speedroid Red-Eyed Dice x1
Speedroid Den-Den Daiko Duke x1 Speedroid Fuki-Modoshi Piper x1 Kashtira Unicorn x1 Speedroid Wheel x3 Called by the Grave x2
Crossout Designator x1 Kashtira Birth x1 Speed Recovery x1 Speedroid Scratch x1 Infinite Impermanence x3
Speedroid Dupligate x1 - - - -
Extra Deck: 15 cards
Hi-Speedroid Cork Shooter x2 Hi-Speedroid Chanbara x1 Hi-Speedroid Hagoita x1 Stardust Charge Warrior x1 Clear Wing Fast Dragon x1
Clear Wing Synchro Dragon x1 Crystal Wing Synchro Dragon x1 Hi-Speedroid Kitedrake x1 Virtual World Kyubi - Shenshen x1 Baronne de Fleur x1
Crystal Clear Wing Synchro Dragon x1 Hi-Speedroid Clear Wing Rider x1 Hi-Speedroid Rubber Band Shooter x2 - -

Deck Explanation

Speedroid is often used as more of a Deck Engine than a standalone Deck, but with restrictions being tight, it can stand on its own two feet, with a wide variety of WIND Synchro Monsters to choose from. The classic combo of Speedroid Terrortop into Speedroid Taketomborg can start the Deck strong, until it get to the stronger Synchro monsters like Crystal Clear Wing Synchro Dragon and Virtual World Kyubi - Shenshen.

Rescue-ACE

Main Deck: 42 cards
Ash Blossom & Joyous Spring x3 Rescue-ACE Impulse x3 Mulcharmy Fuwalos x3 Rescue-ACE Hydrant x2 Rescue-ACE Air Lifter x2
Rescue-ACE Preventer x2 Rescue-ACE Turbulence x2 Snake-Eye Ash x1 Snake-Eyes Poplar x1 Rescue-ACE Monitor x1
Rescue-ACE Fire Attacker x1 Rescue-ACE Fire Engine x1 Snake-Eyes Diabellstar x1 Called by the Grave x2 ALERT! x2
RESCUE! x2 Bonfire x1 Crossout Designator x1 EMERGENCY! x1 Original Sinful Spoils - Snake-Eye x1
Reinforcement of the Army x1 Rescue-ACE HQ x1 WANTED: Seeker of Sinful Spoils x1 Infinite Impermanence x3 CONTAIN! x1
EXTINGUISH! x1 REINFORCE! x1 - - -
Extra Deck: 15 cards
Leviair the Sea Dragon x1 Daigusto Emeral x1 Duelittle Chimera x1 Salamangreat Almiraj x1 Hiita the Fire Charmer, Ablaze x1
Knightmare Phoenix x1 Pitknight Earlie x1 Salamangreat Sunlight Wolf x1 Promethean Princess, Bestower of Flames x1 Salamangreat Heatleo x1
Amphibious Swarmship Amblowhale x1 Apollousa, Bow of the Goddess x1 Salamangreat Pyro Phoenix x1 Salamangreat Raging Phoenix x1 -

Deck Explanation

Rescue-ACE

Rescue-ACE does suffer from consistency hits with its searcher cards like Bonfire and EMERGENCY! being Limited, but the strategy remains the same with all of its other cards being available on hand. A notable addition is Snake-Eyes Diabellstar, which takes the place where Diabellstar the Black Witch would be.

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