Yu-Gi-Oh! Master Duel

Karakuri Cash Inn Effect, Rarity, and Related Packs

★ Latest Events & Updates ★
11/07 Maintenance | Xyz x Link | EX-ZERO 2024
Banlist Updates: November 1 | November 7
★ Newly Released Card Packs ★
Geas of the Light | Illusion Beast's Roar | Sugar-Suffused Reverie | Tricky Reception

Karakuri Cash Inn is a Trap card in Yu-Gi-Oh Master Duel! Read on to see the card effect of Karakuri Cash Inn, its rarity, and all the packs used to unlock Karakuri Cash Inn!

Karakuri Cash Inn Card Info

Karakuri Cash Inn

Rarity R
Types Trap, Normal

Karakuri Cash Inn Effect

Target 1 Karakuri monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a Karakuri monster(s): You can banish this card from your Graveyard, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 Karakuri Cash Inn per turn.

Secret Packs: How to Get Karakuri Cash Inn

Karakuri Cash Inn Secret Packs

Card Pack List

The Ultimate Traditional Art

Traditions of Trickery

Crafted using R Materials

Crafting Cost Disenchanting Cost
CP-R x30
Basic Finish: CP-R 10

Foil Finish: CP-R 15

Royal Finish: CP-R 30

You can craft Karakuri Cash Inn using CP-Rs. To do so, go to the Deck Builder screen, search for Karakuri Cash Inn, then click on Generate.
How to Craft Cards

Included in the Master Pack

YGO Master Duel - Master Pack

You can also get Karakuri Cash Inn from the Master Pack. However, we strongly advise against buying from the Master Pack as the odds of pulling Karakuri Cash Inn are low.

Best Normal and Secret Packs to Buy

Decks that Use Karakuri Cash Inn

Gems Heads Up! This card is currently not part of any meta deck in Yu-Gi-Oh! Master Duel.

Master Duel Related Cards

List of All Cards

List of All Cards

Card Type

Normal MonsterNormal EffectEffect FusionFusion RitualRitual
SynchroSynchro XYZXyz PendulumPendulum Link CardLink
SpellSpell TrapTrap

Attribute

Monster Attributes
FireFire WaterWater WindWind EarthEarth
LightLight DarkDark DivineDivine

Types of Spell and Traps

Spell
Normal SpellNormal Quick-Play SpellQuick-Play Continuous SpellContinuous
Field SpellField Equip SpellEquip Ritual SpellRitual
Traps
Normal TrapNormal Continuous TrapContinuous Counter TrapCounter

Type

SpellcasterSpellcaster DragonDragon ZombieZombie WarriorWarrior
Beast-WarriorBeast-Warrior BeastBeast Winged BeastWinged Beast MachineMachine
FiendFiend FairyFairy InsectInsect DinosaurDinosaur
ReptileReptile FishFish Sea SerpentSea Serpent AquaAqua
PyroPyro ThunderThunder RockRock PlantPlant
PsychicPsychic WyrmWyrm CyberseCyberse BeastDivine Beast
IllusionIllusion - - -

Level / Rank / Link

Level0 Level1 Level2 Level3
Level4 Level5 Level6 Level7
Level8 Level9 Level10 Level11
Level12 Level13 - -

Rarity

NN RR SRSR URUR

Abilities / Other

Toon Spirit Union Gemini
Tuner Flip Special Summon -

Limit

BannedBanned LimitedLimited Semi-LimitedSemi-Limited

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved