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This page is about Skippy, one of the best weapons in Cyberpunk 2077. Read on to learn this weapon's weight and stats, including max DPS and other bonus stats, attachment and mod information, and where to find Skippy.
You can find Skippy beside a dead body along an alley in Vista Del Rey (indicated by a Side Job marker found between the College St. and Shooting Range Fast Travel spots). Jump over the gates to the other side and you can simply pick up Skippy from the corpse. Upon picking it up, the gun's AI will start talking to V. Curious, V asks questions regarding Skippy's origin.
Before your conversation ends, Skippy will ask what shooting mode you prefer: Stone Cold Killer or Puppy-Loving Pacifist. The first option makes Skippy a literal headhunter, homing its bullets to your target's head while the latter neutralizes enemies by guiding the bullets for their arms or legs.
After approximately fifty kills, Skippy will change to the mode you did not choose, and will never change back.
For this reason, the best choice is Puppy-Loving Pacifist, as this will cause Skippy to change into the more powerful Stone Cold Killer mode for the long haul. This weapon is incredibly powerful as you level up, as it scales along with your levels, so it won't become obsolete, unlike early game weapons. Having such a powerful weapon also be able to instakill targets makes it one of the best weapons in the game, so be sure to choose the right option upon receiving it, as there is no way to change after you have made the choice.
All Missables and Unrepeatable Events
After killing over 50 people using Skippy and 3 in-game days, Skippy will talk to V again saying he already located his real owner, Regina Jones. He will then ask you to bring him back to Regina, triggering the Machine Gun Side Job.
Machine Gun Quest Walkthrough and Rewards
Skippy | |
---|---|
Tier(s) |
Epic Iconic |
Weapon Group | Ranged |
Class | Pistol |
Type | Homes in on targets with self-guided micro-projectiles. |
Weight | 0 |
A smartgun with a unique voice-user interface. Slightly unpredictable. |
All Skippy Skins | |
---|---|
New images for weapons and items are based on the recent Patch v1.6 update
Damage | 55-68 | ||
---|---|---|---|
DPS Variability | None | Attacks Per Second | 4.94 |
Headshot Dmg Multiplier | 3.5 | Shot Delay | - |
Charge Time | - | Charge Multiplier | - |
Effect | Scales to the user's level. |
Note that the stats shown here are the highest values that we have been able to confirm so far available to this weapon. These numbers may be updated in the future
Crit Chance | +12% | Crit Damage | +120% |
---|---|---|---|
Physical Damage | - | Bleeding Chance | - |
Electrical Damage | +38-47 | Shock Chance | +6% |
Thermal Damage | - | Burn Chance | - |
Chemical Damage | - | Poison Chance | - |
Bonus Ricochet Dmg | - | Stamina Cost Reduction | - |
Note that the stats shown here are the highest values that we have been able to confirm so far available to this weapon. These numbers may be updated in the future
Attachment Slots | |
---|---|
This weapon does not have any attachment slots |
Mod Slots | |
---|---|
Empty Mod Slot | Mod Slot |
The slots shown here are the ones we have been able to confirm exist for higher tier versions of the weapon. More slots may be added in later on as they are confirmed.
Ranged Weapons | ||
---|---|---|
Pistols | Assault Rifles | Sniper Rifles |
SMGs | Shotguns | Revolver |
Precision Rifles | LMGs | |
Melee Weapons | ||
Katanas | Knives | Machetes |
One-Handed Clubs | Two-Handed Clubs | Hammers |
Axes | Chainswords |
Weapon Types | ||
---|---|---|
Power | Tech | Smart |
Blades | Blunt Weapons | Grenades |
Weapon Tiers | ||
---|---|---|
Legendary | Iconic |
IMPORTANT== If you select Puppy-Loving-Pacifist after 50 Kills Skippy will ask you why you chose this option. As long as you don't say "Killing is wrong" he will lock himself in "Stone Cold Killer Mode" INDEFINITELY making him a DEADLY option for the entire game!
How to Find Skippy | Weapon Stats, Mods, and Attachments
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The mission appears appears after you end up at the dump and can leave Watson. It's best to drive there. The Mission is not a Very High risk mission, just in a Very High risk area. Skippy is a bit of a bullet waster to start with, disassemble all your Common item so you can make them. Until you do the stuff in post 1 then it's good. If you have come here after choosing Stone cold killer mode, then use another weapon after 50 kills.