★ 2.1 Update and Ultimate Edition are now available!
┗ NEW: Metro System, Car Racing, Romantic Hangouts
★ Phantom Liberty: Dogtown Map & Relics System
★ See our Best Update 2.0 Builds here!
┗ HOT: Blades Build, Netrunner Build, & Assassin Build
★ Update 2.0: Changes to Perks, Cyberware, & UI
Update 2.0 changed how Crafting works in Cyberpunk 2077: Phantom Liberty. Read on to learn about all the changes to crafting, as well as how to craft and upgrade weapons in the new patch.
Related Crafting Guides | ||
---|---|---|
How to Craft Weapons | How to Get Crafting Specs | How to Upgrade Iconic Weapons |
List of Contents
Summary of the 2.0 Crafting Changes |
---|
|
Previous versions of Cyberpunk until Patch 1.6 tied the Crafting to your Technical Ability attribute. Naturally, this limited the build options of players who wanted to craft legendary or iconic weapons and armor.
In Update 2.0, this restriction has been lifted. Now, crafting will be available to all characters regardless of their Technical Ability score, allowing you to freely experiment with your builds without having to worry about being locked out of iconic weaponry.
By extension, quickhack crafting will no longer be tied to your Intelligence attribute. Pre-Update 2.0 crafting perks like Bartmoss' Legacy are gone and will no longer gate you from crafting quickhacks.
The 2.0 crafting update has also done away with clothing crafting specs. Now, players will only be able to craft weapons and quickhacks. Naturally, this also means that the only crafting specs that you can purchase and find in-game are those for weapons and quickhacks.
In a rather major change, Clothing is no longer the primary source of armor in-game (Cyberware has replaced it). In Update 2.0, players will no longer be able to craft clothing since they are now mostly cosmetic in function.
The Upgrade System has also undergone a drastic change. In Update 2.0, the only weapons that can be upgraded are Iconic Weapons. Since loot now scales, regular weapons will no longer require constant upgrades to stay relevant.
Iconic weapons, on the other hand, will need to be upgraded as you level up if you want to keep them relevant to your build. This is the trade-off if you want to keep benefiting from their unique and powerful effects during your playthrough.
Update 2.0 also added new iconic weapons to the game. Some will be entirely new (looted at different points of the main story), while other existing items have been upgraded to Iconic like the Sasquatch's Hammer.
Crafting costs have also been simplified. In Update 2.0, you will no longer need to use multiple types of crafting components. In the new system, crafting a weapons of a certain tier will only require crafting components of the same tier.
Weapon Tier | Required Components |
---|---|
Tier 1 Schematics | x30 Tier 1 Components |
Tier 2 Schematics | x30 Tier 2 Components |
Tier 3 Schematics | x30 Tier 3 Components |
Tier 4 Schematics | x30 Tier 4 Components |
Tier 5 Schematics | x30 Tier 5 Components (x40 if Iconic) |
However, due to the economy balance changes in Update 2.0, Vendors will no longer sell crafting and quickhack components. The only way to get them now will be by disassembling items, finding them in chests, or seizing Airdrops in Phantom Liberty.
Finally, item rarities have been replaced by the Item Tier System. Instead of common, uncommon, rare, epic, and legendary, we now classify weapons, armor, mods, and quickhacks from Tiers 1 to 5+.
Additionally, item Tiers will now scale with your level. This allows for a much more clear sense of item crafting progression compared to the mish-mash of stats that your items could roll across all rarities.
Before you can craft weapons or quickhacks, you will first need to obtain their crafting schematics from their respective vendors. Weapon Shops will sell weapon schematics while Netrunners will sell quickhack schematics.
Crafting weapon mods has been revamped in Update 2.0. Instead of weapon mod schematics, you will need two copies of a the same mod. From there, you can use this pair to craft the same mod at a higher tier.
Crafting is pretty streamlined as of Update 2.0. The tier of the weapon and quickhack schematics you can craft will be based on your level, and the only thing you need in order to craft a weapon or quickhack is a sufficient amount of crafting components.
To begin crafting, open the Game Menu and hover over the Inventory tab. Click the Crafting Tab that appears below it to open the Crafting Menu. From this screen, you can pick the weapon or item schematic you want to craft and spend components to make it.
Players will be able to craft a variety of items from the crafting menu ranging from weapons, weapon mods, weapon attachments, quickhacks, crafting components, ammo, and consumables.
As of Update 2.0 and the Phantom Liberty DLC, only Iconic Weapons can be upgraded via the crafting menu. Regular weapons and even clothing can no longer be upgraded.
To upgrade weapons, you will first need to secure an iconic weapon since this is the only weapon type that can be upgraded after Update 2.0. Make sure the weapon is in your inventory (and not your stash) otherwise it won't appear in the upgrade menu.
From the Crafting Menu, switch over to the Upgrades Tab. Once there, select the iconic weapon you want to upgrade and spend the required amount of crafting components to raise it to the next tier.
Note: Due to crafting component scarcity, make sure to weigh your options before committing to an upgrade. For reference, a single upgrade from Tier 5 to Tier 5+ will cost you 75 Tier 5 crafting components.
Given the weapon rebalancing and stat cleanup of Update 2.0, it seems like there is no discernable difference between a crafted weapon, a looted weapon, and a purchased weapon of the same Tier.
However, since mods can no longer be removed from weapons, crafting still occupies its own niche especially for players who want to bring along multiple weapon variants that meet different purposes in combat.
One drawback of crafting weapons prior to Update 2.0 was that they were easily power crept by weapons you could loot or purchase while leveling up.
Making all stats uniform regardless of how a weapon was acquired was probably CBP's way to making sure Tier upgrades felt meaningful during the entire leveling process.
> Remember, only Iconic items can be upgraded This is incorrect; non-iconic items can be upgraded.
Crafting Guide - How to Craft and Upgrade Weapons in 2.0
Genshin Impact Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Black Myth: Wukong Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Star Wars Outlaws Walkthrough & Guides Wiki
Wuthering Waves Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
CD PROJEKT®, Cyberpunk®, Cyberpunk 2077® are registered trademarks of CD PROJEKT S.A. © 2020 CD PROJEKT S.A. All rights reserved. All other copyrights and trademarks are the property of their respective owners.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
I think it means that iconic items are the only ones that can be raised from uncommon through to legendary. Other items can be upgraded, but the tier is locked.