★ 2.1 Update and Ultimate Edition are now available!
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★ Phantom Liberty: Dogtown Map & Relics System
★ See our Best Update 2.0 Builds here!
┗ HOT: Blades Build, Netrunner Build, & Assassin Build
★ Update 2.0: Changes to Perks, Cyberware, & UI
Here is the best Update 2.1 Netrunner Build for Cyberpunk 2077: Phantom Liberty. Check out details about the build, what attributes to level up, which perks to choose, and what quickhacks, weapons, and cyberwares to use to become Night City's best hacker in this guide.
List of Contents
Netrunner Build | |
---|---|
Main Attributes | |
Quickhacks |
・Memory Wipe ・Contagion ・Overheat ・Cyberware Malfunction ・Short Circuit |
Main Weapons / Arms Cyberware | ・Monowire Smart Weapons: ・Genjiroh / Crimestopper ・Prototype Shingen Mark V / Pizdets ・Hercules 3AX |
Operating System | Tetratronic Rippler Mk.5 |
Be the best Netrunner Night City has ever seen with this build! This will let you access powerful quickhacks that can take out mobs of enemies before you even get detected. Since Update 2.0, you can queue multiple quickhacks, making it possible to do quickhack combos that have various effects!
The full potential of this build requires you to stay undetected, making direct gunfights hard. Staying stealthy is the key to a great Netrunner playstyle, so you have to play slow.
Build Attributes | |||||
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Lv. | Body | Reflex | Tech | Intel | Cool |
1 | 3 | 4 | 6 | 6 | 3 |
10 | 3 | 7 | 9 | 9 | 3 |
50 | 6 | 15 | 15 | 20 | 15 |
60 | 16 | 15 | 15 | 20 | 15 |
The max level is only up until 50 in the base game. Purchase Phantom Liberty to reach level 60.
The main attributes you should focus on in this build are Intelligence and Technical Ability.
A Netrunner playstyle will make you spend a lot of RAM to upload your quickhacks, which are you main damage dealers. Intelligence increases your maximum RAM capacity the more points you put into it and Technical Ability allows you to further modify your cyberware to deal more quickhack damage and speed up RAM recovery rate.
For additional mobility and crit chance, put points into Reflexes and for increased stealth and crit damage, put points into Cool. You can also add points into specific perk trees, depending on the playstyle you want to do. Jump to our alternative builds section for more information!
In the Phantom Liberty DLC, your level cap increases to 60, meaning you'll get 10 more attribute points. Invest these points in the Body attribute. This will increase your health and will improve your survivability.
This is the full list of 2.0 perks that you can get if you achieve the maximum level 60 with the Phantom Liberty DLC. Optional perks are also listed in their own section in case you have not purchased the DLC.
Jump to Each Attribute for Their Perks! | |||
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Optional Perks |
Always look to put points in the Intelligence attribute first. Progressing this tree will open you up to powerful quickhack modifiers that is the foundation of being a Netrunner. This attribute will also allow you utilize the Monowire more, which can speed up RAM recovery while also dealing great damage.
If you want a build that focuses on using Smart Weapons, you can start putting points in the Acquisition Specialist perk tree.
Main Perk | Secondary Perk(s) |
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Final Perks | |||
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Perk | Requirement |
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Get this perk when you have specific secondary perks unlocked.
Vehicle Perk | ||
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The second attribute to focus on is Technical Ability. In this attribute, it allows for more quickhack damage and RAM recovery by giving stat bonuses to the Cyberware you have equipped.
Main Perk | Secondary Perk(s) |
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Main Perk Only |
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Vehicle Perk | ||
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In the Reflexes attribute, improve maneuverability in combat by getting the Dash and Airdash perks to reposition when things go south.
If your want a more Blade-focused playstyle, invest more points into this attribute tree.
Main Perk | Secondary Perk(s) |
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Main Perk Only |
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Main Perk Only |
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Main Perk Only |
Vehicle Perk | ||
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Lastly, for the Cool attribute, focus on getting Ninjutsu and it's related perks to make it harder for enemies to detect you, making this build as stealthy as possible.
If your want a more Headshot-focused playstyle, invest more points into this attribute tree.
Main Perk | Secondary Perk(s) |
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Main Perk Only |
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In the Phantom Liberty DLC, your level cap increases to 60. The additional 10 points for your attribute should be invested in the Body tree, primarily to get Adrenaline Rush. This perk will improve your health and increase the effectiveness of health items, which will greatly synergize with the Overclock perk to upload more quickhacks!
Main Perk | Secondary Perk(s) |
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If you still have not purchased the Phantom Liberty DLC and have no access to the 10 additional perk points that came with it, these perks are optional and can be removed.
Removable Perks (10 pts) | |
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Priority | Main Skill | → | Branch Skill |
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1st |
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→ |
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2nd |
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3rd |
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→ |
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It is imperative for Netrunner builds to take the Jailbreak relic skill first then branching off to Data Tunneling.
Jailbreak gives your Monowire an additonal slot for a Quickhack that you can use without any RAM cost. This is especially helpful when you are waiting for your RAM to replenish. Data Tunneling improves this further, making sure Monowire attacks spread the quickhack to other enemies!
When you have enough points, make sure to take Emergency Cloaking next. This improves on your Optical Camo which helps you survive when you get detected by enemies.
The last brach to take here is Vulnerability Analytics. This essentially improves on your other weapons by introducing weakspots on enemies. Very helpful when your quickhacks are on cooldown.
Please take note that the Phantom Liberty expansion is needed to access the Relic Skill Tree.
Relic Skill Tree Guide and List
Jump to Each Cyberware! | |||
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Operating System | Arms | Face | Hands |
Circulatory System | Legs | Frontal Cortex | Skeleton |
Nervous System | Integumentary System |
Cyberware | Effect (Tier 5) |
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Allows you to perform quickhacks on enemies and devices while scanning. +15% weapon damage against enemies affected by non-combat quickhacks. +40% with Combat quickhacks when immediately followed by a non-combat quickhack in the queue. +5 Max RAM. When activating Overlock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8m. |
The Tetratronic Rippler MK.5 is the best Cyberdeck you can use for this build. At Tier 5, you get to upload Reboot Optics and Weapon Glitch for free on enemies near you, which will increase quickhack damage by 60% thanks to the Embedded Exploit perk.
This Cyberdeck can further increase the damage of your combat quickhacks if you follow them up with non-combat ones, which will also increase your weapon damage. This will make for a killer Netrunner roaming Night City!
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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+3.1% Melee Damage +0.16 RAM Regen from neutralizing an enemy |
While waiting for your RAM to replenish, the Monowire is your weapon to mow down remaining enemies. With the Siphon and Finisher: Live Wire perks equipped, attacking and finishing off enemies with this Cyberware can now further speed up RAM recovery, making it easier to get back into uploading more quickhacks! For extra damage, we recommend the Thermal Monowire.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Effect active when scanning: Highlights cameras and turrets within 35m. |
The Kiroshi "Sentry" Optics is the best optic for this build. This is to heavily attune to the Intelligence attribute, increasing all the damage that you do.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Reloading an empty weapon causes the next shot to release an electroshock that deals up to 240 Electrical damage to enemies near the point of impact. Electroshock damage increases with the number of bullets reloaded (max. 5 bullets). |
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Target Lock Duration +20% and +10% Crit Damage with Smart weapons. +2 Max RAM. |
The Microgenerator helps you deal extra Electrical damage after reloading an empty weapon and is also Intelligence Attuned.
Another option will be Smart Link if your playstyle revolves around using Smart Weapons.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Stamina +23% whenever you use a melee weapon to neutralize an enemy. |
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Health +7% when you neutralize an enemy. |
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Increase melee attack speed by 23%. (Melee attack speed cannot exceed 2 attacks per second.) |
Heal-On-Kill is recommended for this build, especially after activating Overclock. This will help you survive after uploading as much Quickhacks as you can.
For the remaining two slots, equip Adrenaline Booster and Microrotors to increase your Monowire attack speed.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Press Space Bar in midair to perform a double jump. |
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50% quieter movement and +12% crouched movement speed. |
Reinforced Tendons enables double jump. This allows you to easily reposition, making it easier to upload more quickhacks behind covers or just runaway when things go south.
Alternatively, you can also equip Lynx Paws for a more stealthy gameplay!
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Increase RAM recovery rate by +0.17 unit(s) per sec. +2 Max RAM. |
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+6 Max RAM and +17% Upload speed for quickhacks. |
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Instantly recovers 23% Max RAM when available RAM falls to 20%. +2 Max RAM Cooldown: 100 sec. |
Slot in Frontal Cortex Cyberware that can help your max RAM and RAM recovery rate. Ram Upgrade, Ex-Disk, and Camillo Ram Manager will do the trick!
Alternatively, you can also put Bioconductors for more quickhack damage, but this will lower your max RAM.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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+24% melee damage +15% melee Stamina cost |
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Receiving damage restores RAM equal to 0.28% of damage received. +2 Max RAM |
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+250% RAM Regen Rate when available RAM is below 3 |
Update 2.1 introduced the Feen-X Skeleton cyberware, which helps a lot with your RAM regen rate, making it possible to get back into uploading quickhacks quicker when your RAM goes down.
Equip Ram Recoup to regenerate RAM after taking damage. Also equip Dense Marrow to increase Monowire damage.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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Allows you to aim and perform ranged attacks while sliding, dodging or Dashing. Slows time by 60% for 3.5 sec. when you aim a ranged attack during a slide, dodge or Dash. Cooldown 6.5 sec. |
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Slows time by 50% for 3.5 sec. when enemy detection reaches 50%. Cooldown 60 sec. |
Kerenzikov slows down time after dashing towards an enemy. Use this time to upload your Quickhacks!
The Synaptic Accelerator also slows down time, but only when enemy detection reaches 50%. This is a good way to reposition yourself to stay undetected.
▲ Back to Cyberware Selection ▲
Cyberware | Effect (Tier 5) |
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+0.5 Armor per Attribute Point. +1.3% Decreased enemy vision +2.6 Health |
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-7% all incoming damage +0.1% damage reduction per Attribute Point. +0.5% Mitigation Chance +2.1% Damage Over Time Resistance |
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-90% visibility to enemies for 7 sec., making it more difficult for them to detect you outside of combat and hit you during combat. Cooldown: 50 sec. |
Equip Optical Camo to stay undetected! This works well with the Creeping Death perk, which will grant you boosts to you health, stamina, and movement speed after neutralizing an enemy.
The next two slots are reserved for Subdermal Armor and Pain Editor, helping you become a bit more tankier.
▲ Back to Cyberware Selection ▲
Jump to Each Quickhack! | |
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Memory Wipe | |
Contagion + Overheat |
Cyberware Malfunction + Short Circuit |
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Type / Stats |
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Covert Quickhack RAM Requirement: 32 Upload Time: 10sec |
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Effects | |
▸Untraceable ▸Prevents the target enemy from noticing you for a short time. 25% trace progress when uploaded outside of combat. ▸Quickhacks queued after Memory Wipe are not traceable. ▸Forces all enemies to exit combat state. |
Uploading Memory Wipe first will ensure that enemies will not trace you after uploading quickhack combos. While it does take a while to upload, this is a good quickhack to start a fight.
▲ Back to Quickhack Selection ▲
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Type / Stats |
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Combat Quickhack RAM Requirement: 12 Upload Time: 2sec Duration Time: 8sec |
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Effects | |
▸Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 4 enemy(-ies) within 8 m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times. ▸Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect. ▸+15% damage with this quickhack against each subsequent enemy it spreads to. |
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Type / Stats |
Combat Quickhack RAM Requirement: 9 Upload Time: 2sec Duration Time: 2sec |
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Effects | |
▸Set the enemy on fire, dealing damage over time. ▸Uploading Overheat to an enemy already affect by it will extend its duration. ▸Successful attacks on enemies affected by Overheat slightly extend its duration. ▸Melts enemy armor over time (max.-40%). ▸Attacks on the affected enemy also deal Thermal damage equal 10% of the normal physical damage. |
This a great quickhack combo to do and will basically be your Netrunning bread and butter. Upload Contagion first before Overheat. The latter will detonate the former once uploaded, creating a huge explosion that can wipe out groups of enemies!
▲ Back to Quickhack Selection ▲
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Type / Stats |
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Control Quickhack RAM Requirement: 4 Upload Time: 0.3sec Duration Time: 10sec |
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Effects | |
▸Stacks up to 8 times. ▸Disables enemy cyberware for 10 sec. and increases all damage against affected enemy by 5%. ▸At 2 stacks, permanently disables enemy cyberware. ▸At 3 stacks, deals Electrical damage over time. The amount of damage increases with each subsequent stack. ▸At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again. |
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Type / Stats |
Combat Quickhack RAM Requirement: 10 Upload Time: 0.5sec |
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Effects | |
▸Deals damage. Mechs, robots, drones and turrets receive additional damage. ▸+3 sec. duration for all Control quickhacks currently affecting the target. ▸+10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode. ▸Applies an EMP effect that deals additional damage over time. ▸+20% damage against enemies below a High threat level. |
Short Circuit adds 10% damage for every stack of Cyberware Malfunction on an enemy. For enemies that have a lot of health pool, this will provide significant damage that can help out the fight!
▲ Back to Quickhack Selection ▲
Recommended Weapons (Base Game only) |
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Genjiroh | Prototype: Shingen Mark V |
Recommended Weapons (with Phantom Liberty) |
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Crimestopper | Pizdets | Hercules 3AX |
Your main playstyle for this build is to not directly engage enemies in a fight. Instead, utilize your Cyberdeck and Quickhacks to bring down mobs of enemies.
Most of these Quickhacks burn through RAM easily, so activate the Overclock perk before uploading. Don't worry too much about your health; perks like Blood Daemon, Sublimation, and Power Surge will keep you alive before enemies even notice you're nearby!
We recommend the Contagion + Overheat or the Cyberware Malfunction + Short Circuit upload combos to deal with groups easily.
Update 2.1 buffed the Overclock perk; at Netrunner level 60, using this perk will reveal enemies 10m away, allowing you to quickhack them behind cover. This gives you an edge in battle, being able to stay safe, upload daemons, and then rushing when it's all done!
Uploading lots of Quickhacks can deplete your RAM quickly, even with Overclock active. However, thanks to perks like Siphon and Finisher: Live Wire, you can now speed up RAM recovery by just attacking with your Monowire and using its finisher.
If some enemies are still even alive after you've Quickhacked your way through the squad, use your weapon of choice to finish the rest off. Show them who's rules Night City (other than the Arasakas)!
Recommended Build | ||||
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Weapons | Byakko | |||
Perks to Remove | Attribute:
and Smart Weapons-related perks |
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Perks to Add | Attribute:
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This build will have you focus on Blades as your backup weapons instead of Smart Weapons. Instead of putting points into the Acquisition Specialist perk tree, invest those points into the Lead and Steel perk in the Reflexes attribute, providing you with powerful upgrades for your equipped blade.
We recommend Byakko as the blade for this build. This weapon can be acquired during Professional Widow side gig, which can be unlocked after finishing all of Wakako Okada's Gigs in Westbrook.
Recommended Build | ||||
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Weapons | Archangel (Endgame) Kongou (Early Game) Ol'Reliable (Phantom Liberty) Overwatch |
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Perks to Remove | Attribute:
and Smart Weapons-related perks |
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Additional Perks | Attribute:
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For this build, you will focus on hitting those clean headshots! Invest your perk points into the Cool attribute to get Focus and Deadeye. This provides you extra headshot and weakspot damage with your Revolver and/or Sniper Rifle.
Use the Archangel Revolver for this build or the Kongou Revolver if you're still early in the game. If you have the Phantom Liberty DLC, use the Ol'Reliable Revolver. As for the sniper, we recommend the Overwatch, which will be given by V's trusty nomad friend, Panam
Good build, but swap out the memory wipe quickhack for sonic shock instead. You'll thank me.
2.1 Best Netrunner Build (Quickhack Build)
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Build for Phantom Liberty Net runner https://www.cyberpunk.net/build-planner?a=gfkff&b=10110100000000000000031&r=0100000000200000000000000031&i=1101111121111120100000031111311100011&t=1001200002110010000001&c=0100000000000000000000001301&e=313000131