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This is a guide to the Best Cold Blood Build back in Update 1.6 of Cyberpunk 2077. Read our guide for details about the build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use.
List of Contents
With all the changes introduced in Update 2.0, the Cold Blood build is now obsolete. Please check out all the other equally awesome builds here:
Cold Blood Build | |
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Main Attributes | • Cool • Reflexes • Body |
Main Perk Trees | • Cold Blood (Cool) • Blades (Reflexes) • Handguns (Reflexes) • Athletics (Body) |
Main Weapons / Arm Cyberware | • Satori • Lizzie • Monowire |
Operating System | • Militech Berserk MK.5 / Militech "Falcon" Sandevistan MK.5 |
Strengths | Weaknesses |
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• Great stat boosts the more enemies you kill • Usable with different weapon types |
• Only most effective against groups of enemies • Less effective near the start of the game |
Cold Blood falls under the Cool attribute, so naturally, we'll want to level it up more to take advantage of its perks earlier. Cold Blood also works with all kinds of weapon types, so we'll put some points into Reflexes to improve weapon effectiveness and Body to help with survivability. Adding points in Technical Ability allows the crafting of Epic weapons. You may swap Body and Tech if you want Legendary weapons in exchange for some bulk.
Build Attributes | |||||
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Lv. | Body | Reflex | Tech | Intel | Cool |
1 | 5 | 5 | 3 | 3 | 5 |
10 | 7 | 8 | 4 | 3 | 9 |
50 | 18 | 18 | 12 | 3 | 20 |
Perk | Effect at Lv. 1 |
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While Cold Blood is active, increases Crit Chance by 5% and Crit Damage by 25%. +1% Crit Chance and +3% Crit Damage per Perk level. |
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After defeating an enemy, gain Cold Blood for 7 sec. and increase movement speed by 2%. Stacks up to 1 time. The duration of each additional stack is 1 sec. shorter. |
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Increases all Resistances by 3% per stack of Cold Blood. |
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While Cold Blood is active, increases damage with melee weapons by 5%. |
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Reduces quickhack cooldowns by 3% per stack of Cold Blood. |
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While Cold Blood is active, increases ranged weapon damage by 10% to enemies within an area of 5 m. |
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Increase Health regen inside and outside combat by 5% per stack of Cold Blood. |
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Increases Armor by 4% per stack of Cold Blood. |
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Increases headshot damage by 5% per stack of Cold Blood. |
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Stacks of Cold Blood are removed one by one, not all at once. |
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Reduces weapon recoil by 3% per stack of Cold Blood. |
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Increases attack speed by 10% per stack of Cold Blood. |
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Reduces quickhack upload time by 2% per stack of Cold Blood. |
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Landing a Crit Hit has 50% chance of applying a stack of Cold Blood. |
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While Cold Blood is active, reduces damage taken by 5%. |
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Increases duration of Cold Blood by 25% |
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Increases max stack amount for Cold Blood by 1. |
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Grants immunity to Bleeding, Poison, Burn, and Shock when at least 4 stack(s) of Cold Blood are active. |
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Upon receiving lethal damage while Cold Blood is active, prevents death, consumes all stacks of Cold Blood, restoring 10% Health per stack and grants Damage Immunity for 5 sec. Player cannot gain Cold Blood while perk is active. Cooldown 15 sec. |
The star of the build. All the perks in the Cold Blood tree help make the status better, turning you into an unstoppable force the more you invest in it. Coldest Blood, Coolagulant, and Critical Condition all help ensure that the bonuses are maximized during combat. Perks like Cold and Calculating and Merciless encourage dealing critical hits, requiring fewer kills to stack Cold Blood.
Perk | Effect at Lv. 1 |
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Increases attack speed with Blades by 10%. |
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Moving while wielding a Blade increases Armor by 15% |
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Increases Crit Chance with Blades by 10%. |
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Dodging increases damage with Blades by 25% for 5 sec. |
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Increases damage with Blades by 50% against enemies with max Health. |
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While wielding a Blade, defeating an enemy restores 20% Health and increases movement speed by 30% for 5 sec. |
As the build has a hybrid approach, we'll get some perks from the Blades tree. We'll primarily go for perks like Blessed Blade and Judge, Jury and Executioner to improve the damage of Katanas and the Monowire.
Perk | Effect at Lv. 1 |
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Reduces reload time for Pistols and Revolvers by 10%. |
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Increases headshot damage multiplier with Pistols and Revolvers by 5%. |
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Increases damage with Pistols and Revolvers by 3%. |
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Reduces draw/holster time for Pistols and Revolvers by 25%. |
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Increases damage with Pistols and Revolvers to enemies 5+ meters away by 15%. |
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Reduces Pistol and Revolver recoil by 30%. |
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Increases Crit Damage with Pistols and Revolvers by 15%. |
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When Deadeye is active: +35% reload speed for your next reload after neutralizing an enemy via headshot or weak spot. Effect available for 3 sec. Slows time by 50% during reload. |
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Increases Crit Chance for Pistols and Revolvers by 5% if fully modded. |
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After defeating an enemy, fire rate for Pistols and Revolvers increases by 5% for 6 sec. Stacks up to 5 times. |
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Enables you to shoot with Pistols and Revolvers while dodging. |
For ranged weapons, Handguns are our weapons of choice to pair with blades. Take perks that boost damage like Desperado and Rio Bravo then add perks that will make it easier to use the Handguns such as Gunslinger and On the Fly.
Perk | Effect at Lv. 1 |
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Health slowly regenerates during combat. |
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Allows you to reload weapons while sprinting, sliding and vaulting. |
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Allows you to shoot while sprinting, sliding and vaulting. |
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Increases Health regen threshold from 60% to 65% in combat and to 100% out of combat. |
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Increases melee damage by 10%. |
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Increases max Health by 15%. |
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Getting hit does not interrupt Health regeneration. |
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Increases Armor by 10%. |
Cold Blood relies on assaulting your foes head-on so getting perks that make sure you don't flatline will prove useful. Aim to get the Regeneration perk first for passive healing during combat and movement perks like Divided Attention and Multitasker so you can shoot and reload while moving. Steel and Chrome is also worth it for boosting your melee damage.
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Effect | Reduces base damage, but increases Crit Damage 5 times. |
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The Satori is a critical damage monster, making it suitable for slicing down enemies quickly to keep Cold Blood up.
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Effect | Fires an extra round per shot. Further increases the number of rounds fired when fully charged. |
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The Lizzie is one of the best pistols in the game thanks to firing four rounds a shot, dealing heavy damage to opponents you can't immediately cut down with a Katana. With a pistol, you'll still be able to get kills from afar to maintain your stacks of Cold Blood.
Cyberware | Effect (Legendary/Iconic) |
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When active, It reduces weapon recoil by 15%, increases melee damage by 15%, and increases Armor and Resistances by 10%. Duration: 60 sec. Cooldown: 60 sec. ・While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies. ・Defeating enemies restores 5% max Health when Berserk is active. ・Gain 40% more max Health and Stamina when Berserk is active. |
The Militech Berserk gives several bonuses that complement well with Cold Blood such as increased damage and defense. It also lasts longer compared to other Berserks, making it ideal against large groups.
Cyberware | Effect (Legendary/Iconic) |
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Slows time by 30% for 18 sec. Cooldown 60 sec. ・Increases any damage dealt by 15% when Sandevistan is active. ・Increases Crit Chance by 20% and Crit Damage by 20% when Sandevistan is active. |
The Militech Falcon Sandevistan is best used with Blades to avoid slow reloads with most guns. The increase in Crit Chance also works well with the Satori to make sure it crits more often in slowed time.
Cyberware | Effect (Legendary) |
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The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level. Charge level and bonus damage dealt decline with each attack. Three mod slots available (wire, battery, universal). |
The Monowire is also affected by the Blades tree and has a longer reach compared to Katanas, making it a decent complement to the build.
Cyberware | Effect (Legendary) |
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Instantly restores 10% Health after defeating an enemy. |
Heal-on-Kill not only helps a lot with staying alive but can also increase your DPS as you'll be spending more time killing and less time healing.
Cyberware | Effect (Legendary) |
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Reduces all incoming damage by 10%. |
The Pain Editor grants increased bulk as it reduces damage dealt to you. Like Heal-on-Kill, you'll have to worry less about flatlining during combat.
Cyberware | Effect (Legendary) |
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Grants invisibility for 15 seconds. Cooldown: 45 sec. |
Sometimes things will get hairy, and you'll need to retreat quickly. The Optical Camo can help you escape unnoticed. You can also use its invisibility to find an opening to take down your opponents.
Cyberware | Effect (Legendary) |
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Reduces all cyberware cooldowns by 30%. |
The Militech Berserk and Optical Camo are both useful, but they have relatively long cooldowns. Equip a Bioconductor if you need to use these more often.
Cold Blood only triggers when you either kill enemies or land a crit with Cold and Calculating. While you can learn perks to help extend its duration, the best way to maintain Cold Blood and all its buffs is to keep on the offensive and be aggressive.
To ensure that you'll be able to keep Cold Blood up, the build has both ranged and melee options so you can kill from any distance. Make sure to switch your weapons as needed to maximize the buffs.
Merciless can be stacked several times to give most weapons a very high, if not 100%, Crit Chance under Cold Blood. This build exchanges Handguns and Tech for Intelligence to take advantage of the Legendary Short Circuit's passive ability to deal Electric Damage on Crit Hits, significantly increasing damage. Critical Error also affects this, requiring our Intelligence to be 16. For ranged attacks, this alternative uses the Stinger as a Throwing Knife instead.
Recommended Build | ||||
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Weapon Type | Satori, Stinger | |||
Quickhacks | Short Circuit | |||
Additional Perks | Critical Error, Subliminal Message, Merciless |
Build Attributes | |||||
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Lv. | Body | Reflex | Tech | Intel | Cool |
1 | 5 | 6 | 3 | 3 | 5 |
10 | 7 | 10 | 3 | 4 | 7 |
50 | 12 | 20 | 3 | 16 | 20 |
Best Cold Blood Build for Update 1.6
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so unless they changed something max level is 50 and therefore a max of 49 attribute points. It appears as your total is 51.