Patch 1.12 has been released for PC!
★Patch 1.12 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
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・List of Bugs (1000)
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・Story Walkthrough
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・Best Weapons
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This is a list of all the best blunt weapons available in Cyberpunk 2077. Learn the details of all the best and most powerful blunt weapons for the endgame, mid-game, and early game.
List of Contents
Name | Reason |
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・Applies electrical damage ・Chance to Stun ・High DPS |
The Electric Baton Alpha is a good non-lethal blunt weapon that can be picked up early on in the game. Not only does it deal good damage and have a high DPS, it also deals electric damage with a chance to stun. This weapon is perfect for taking out enemies without killing them.
Name | Reason |
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・High damage ・Can be combined with perks for more effeciency ・Charge with each attack for a more powerful strong attack |
The Gorilla Arms are a cyberware that fit onto your arms slot. Once you obtain higher rarities, additional bonuses such as charged up strong attacks will become available. Combined with perks from the Street Brawler skill tree and Berserker cyberware, the Gorilla Arms can become a force to be reckoned with.
Name | Reason |
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Gold-Plated Baseball Bat | ・Very high damage ・Non-lethal ・High chance to apply Bleeding, low chance to stun targets |
The Gold-Plated Baseball Bat is the shining pinnacle of blunt weapons. Its high chance to apply Bleeding, very high damage, and stun chance all make it a great blunt weapon. Not only is it strong, it also is non-lethal which can be very important for some side quests and gigs.
Best Ranged Weapons | ||
---|---|---|
Best Pistols | Best Assault Rifles | Best Sniper Rifles |
Best SMGs | Best Shotguns | Best Revolvers |
Melee Weapons | ||
Best Katanas | Best Knives | Best Blunt Weapons |
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Best Blunt Weapons
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.
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