Best SMGs | Cyberpunk 2077

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This is a list of all the best SMGs available in Cyberpunk 2077. Learn the details of all the best and most powerful SMGs for the endgame, mid-game, and early game.

Best Early Game SMG

M221 Saratoga.png
M221 Saratoga
Reason ・Fast shots
・Easy to get

The M221 Saratoga is a dependable SMG that can be picked up from enemies early on in the game. It can also be purchased from weapons vendors.

This weapon has an amazing fire rate that allows it dish out its damage faster than other rifles. Upgrade it to maximize its damage output.

Best Mid-Game SMG

Cyberpunk 2077 Iconic Weapon - Prototype Shingen Mark V.png
Protoype Shingen Mark V
Reason ・Smart Link allows to hit enemies behind cover
・Fire explosive rounds
・Modified automated targeting system guides bullets to up to three targets while aiming

The Prototype Shingen Mark V that can be obtained in a shipping container in the mission Gimme Danger is a great mid-game SMG. It is a unique Smart weapon that allows its explosive bullets to lock-on up to 3 targets while aiming. This gun is a sure-fire way to quickly light up your enemies in an explosive display of style and destruction.

Best Endgame SMG

Cyberpunk 2077 Iconic Weapon - Yinglong.png
Reason ・Smart Link allows to hit enemies behind cover
・Auto-tracking headshots
・Deals additional Electrical damage with a small chance to apply an EMP on impact

The Yinglong is a powerful Smart SMG that can hit enemies hiding behind cover. Its additional Electrical damage and chance to apply EMP effect make it even more reliable in combat.

One drawback to fully utilizing this weapon is that it needs to be crafted. After finding its specs, using the Edgerunner Artisan perk to craft a Legendary version is the best way to use this weapon.

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Best Pistols Best Assault and Precision Rifles Best Sniper Rifles
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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • When i get called I get the gun guy from the beginning stuck inside of the person who is calling me. I have this with every call. It started after v was speaking with 2 people at once during a call

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