BioDyne Berserk MK.1: Stats, Effects, and How to Obtain | Cyberpunk 2077

★Patch 1.22 has been released!
Patch 1.22 (Hotfix 1.22)

New details revealed for Patches and DLC Content!
Update Roadmap for 2021

Did you find any bugs? Share and and get solutions!
List of Bugs (1012)

We're updating daily with new tips and information!
Story Walkthrough
All Side Quest Guides
Best Weapons
Romance Guide
Crafting Spec Locations

This is a guide to BioDyne Berserk MK.1, a Operating System Cyberware found in Cyberpunk 2077. Read on to see the BioDyne Berserk MK.1's stats and effects, as well as mod information and how to obtain the BioDyne Berserk MK.1.

BioDyne Berserk MK.1 Overview

Basic Information

BioDyne Berserk MK.1
Slot Operating System
Subtype Misc
Tier(s)/Price Uncommon: 7500
Weight 0
The Berserk model from BioDyne is an affordable and versatile implant for those who want quick and easy results, but don't expect miracles. It does what it says on the box, so let's not get picky.

Required Attribute

Attribute
Body
Req. Level
(Common)
Req. Level
(Uncommon)
Req. Level
(Rare)
- 6 -
Req. Level
(Epic)
Req. Level
(Legendary)
Req. Level
(Legendary/Iconic)
- - -

BioDyne Berserk MK.1 Stats and Effects

Effect(s)

BioDyne Berserk MK.1 Effect(s)
Uncommon
・When active, reduces weapon recoil by 15%, increases melee damage by 5%, and increases Armor and Resistance by 5%. Duration: 10 sec. Cooldown: 60 sec.
While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.

Where to Get the BioDyne Berserk MK.1

Purchased From Shops

Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Biodyne Berserk MK.1 is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Biodyne Berserk MK.1 is available.

Vendor Rarity
Kraviz's Clinic Uncommon

Cyberpunk 2077 Cyberware

Cyberware-Banner.png

List of Cyberware (Enhancements)

List of Operating System Cyberware

Arasaka MK.3
Arasaka MK.3
Arasaka MK.4
Arasaka MK.4
Currently UnavailableBioDyne Berserk MK.1
BioDyne Berserk MK.2
BioDyne Berserk MK.2
BioDyne Berserk MK.3
BioDyne Berserk MK.3
BioDyne Berserk MK.4
BioDyne Berserk MK.4
BioDyne MK.1
BioDyne MK.1
BioDyne MK.2
BioDyne MK.2
Biotech Σ MK.1
Biotech Σ MK.1
Currently UnavailableBiotech Σ MK.2
Biotech Σ MK.3
Biotech Σ MK.3
Currently UnavailableDynalar Sandevistan MK.1
Dynalar Sandevistan MK.2
Dynalar Sandevistan MK.2
Dynalar Sandevistan MK.3
Dynalar Sandevistan MK.3
Dynalar Sandevistan MK.4
Dynalar Sandevistan MK.4
Fuyutsui Electronics MK.1
Fuyutsui Electronics MK.1
Fuyutsui Tinkerer MK.3
Fuyutsui Tinkerer MK.3
Militech "Falcon" Sandevistan MK.5
Militech "Falcon" Sandevistan MK.5
Militech Berserk MK.5
Militech Berserk MK.5
Militech Paraline
Militech Paraline
Moore Tech Berserk MK.1
Moore Tech Berserk MK.1
Moore Tech Berserk MK.2
Moore Tech Berserk MK.2
Moore Tech Berserk MK.3
Moore Tech Berserk MK.3
NetWatch Netdriver MK.5
NetWatch Netdriver MK.5
QianT "Warp Dancer" Sandevistan MK.5
QianT "Warp Dancer" Sandevistan MK.5
Currently UnavailableQianT Sandevistan MK.4
Raven Microcyber MK.3
Raven Microcyber MK.3
Raven Microcyber MK.4
Raven Microcyber MK.4
Seocho Electronics MK.1
Seocho Electronics MK.1
Seocho Electronics MK.2
Seocho Electronics MK.2
Stephenson Tech MK.2
Stephenson Tech MK.2
Stephenson Tech MK.3
Stephenson Tech MK.3
Stephenson Tech MK.4
Stephenson Tech MK.4
Currently UnavailableTetratronic MK.1
Tetratronic MK.2
Tetratronic MK.2
Tetratronic MK.3
Tetratronic MK.3
Tetratronic Rippler MK.4
Tetratronic Rippler MK.4
Zetatech Berserk MK.4
Zetatech Berserk MK.4
Zetatech Berserk MK.5
Zetatech Berserk MK.5
Zetatech Sandevistan MK.1
Zetatech Sandevistan MK.1
Currently UnavailableZetatech Sandevistan MK.2
Zetatech Sandevistan MK.3
Zetatech Sandevistan MK.3

All Cyberware Types

Types of Cyberware
Frontal Cortex Ocular System Circulatory System
Immune System Nervous System Integumentary System
Operating System Skeleton Hands
Arms Legs

Cyberware Rarity

Cyberware Rarity Tiers
Legendary Iconic

    The Like Feature

    You can save a comment for later by giving it a Like.
    As a member:Get access to several features!

    Opinions about an article or post go here.
    Opinions about an article or post
    We at Game8 thank you for your support.
    In order for us to make the best articles possible, share your corrections, opinions, and thoughts about "BioDyne Berserk MK.1: Stats, Effects, and How to Obtain" with us!
    When reporting a problem, please be as specific as possible in providing details such as what conditions the problem occurred under and what kind of effects it had.

    Walkthrough Menu

    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • When i get called I get the gun guy from the beginning stuck inside of the person who is calling me. I have this with every call. It started after v was speaking with 2 people at once during a call

    All rights reserved

    Back to the Top
    Cookies help us deliver our services. By using our services, you agree to our use of cookies. Learn more