Patch 1.1 has been released for all consoles!
★Patch 1.1 Notes
New details revealed for Patches and DLC Content!
・Update Roadmap for 2021
Did you find any bugs? Share and and get solutions!
・List of Bugs (991)
This is a guide to BioDyne Berserk MK.1, a Operating System Cyberware found in Cyberpunk 2077. Read on to see the BioDyne Berserk MK.1's stats and effects, as well as mod information and how to obtain the BioDyne Berserk MK.1.
|BioDyne Berserk MK.1|
|The Berserk model from BioDyne is an affordable and versatile implant for those who want quick and easy results, but don't expect miracles. It does what it says on the box, so let's not get picky.|
|BioDyne Berserk MK.1 Effect(s)|
・When active, reduces weapon recoil by 15%, increases melee damage by 5%, and increases Armor and Resistance by 5%. Duration: 10 sec. Cooldown: 60 sec.
While Berserk is active, jumping from a high height initiates a Superhero Landing, causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.
Cyberware can be purchased through Ripperdocs located throughout Night City. As you progress through the game and level up, you will gain access to higher rarity Cyberware that has better stats and more mod slots, although they will cost more Eddies to buy.
Currently no known vendors sell this item.
|Arasaka MK.3||Arasaka MK.4||BioDyne Berserk MK.1|
|BioDyne Berserk MK.2||BioDyne Berserk MK.3||BioDyne Berserk MK.4|
|BioDyne MK.1||BioDyne MK.2||Biotech Σ MK.1|
|Biotech Σ MK.2||Biotech Σ MK.3||Dynalar Sandevistan MK.1|
|Dynalar Sandevistan MK.2||Dynalar Sandevistan MK.3||Dynalar Sandevistan MK.4|
|Fuyutsui Electronics MK.1||Fuyutsui Tinkerer MK.3||Militech "Falcon" Sandevistan MK.5|
|Militech Berserk MK.5||Militech Paraline||Moore Tech Berserk MK.1|
|Moore Tech Berserk MK.2||Moore Tech Berserk MK.3||NetWatch Netdriver MK.5|
|QianT "Warp Dancer" Sandevistan MK.5||QianT Sandevistan MK.4||Raven Microcyber MK.3|
|Raven Microcyber MK.4||Seocho Electronics MK.1||Seocho Electronics MK.2|
|Stephenson Tech MK.2||Stephenson Tech MK.3||Stephenson Tech MK.4|
|Tetratronic MK.1||Tetratronic MK.2||Tetratronic MK.3|
|Tetratronic Rippler MK.4||Zetatech Berserk MK.4||Zetatech Berserk MK.5|
|Zetatech Sandevistan MK.1||Zetatech Sandevistan MK.2||Zetatech Sandevistan MK.3|
|Types of Cyberware|
|Frontal Cortex||Ocular System||Circulatory System|
|Immune System||Nervous System||Integumentary System|
|Cyberware Rarity Tiers|
You can find this Berserk Mk1 at the Charter Hill Ripperdoc Nina Kraviz in the Westbrook district
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
"Dream On" mission glitch. Once I "followed the cables" I killed everyone in the area. It marked the "neutralize the attackers" task list but left the "follow the cables" task unchecked. I know the next step should be jacking into the van but it won't allow me to do that so the mission is left unfinished which isn't allowing me to start another mission. Start from an auto save just before you say, it used all of my auto saves after the attack commenced. Last manual save...3 hours before.
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