Inductor: Stats, Effects, and How to Obtain | Cyberpunk 2077

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This is a guide to Inductor, a Immune System Cyberware found in Cyberpunk 2077. Read on to see Inductor's stats and effects, as well as mod information and how to obtain the Inductor.

Inductor Overview

Basic Information

Inductor
Inductor
Slot Immune System
Subtype Misc
Tier(s)/Price Epic: 20000
Weight 0
Invigorates the immune system after receiving an extended high-voltage stimulus.

Required Attribute

Attribute
Cool
Req. Level
(Common)
Req. Level
(Uncommon)
Req. Level
(Rare)
- - -
Req. Level
(Epic)
Req. Level
(Legendary)
Req. Level
(Legendary/Iconic)
12 - -

Inductor Stats and Effects

Effect(s)

Inductor Effect(s)
Epic
・When affected by Shock and EMP, Armor increases by 50% instead of taking damage.

Where to Get the Inductor

Purchased From Shops

Each shop has a fixed pool of items which can show up, with some legendary items also purchasable at specific shops. If the Inductor is not present when visiting a shop, simply exit, use Skip Time to go 24 hours ahead, and repeat until Inductor is available.

Vendor Rarity
Ripperdoc (Downtown) Epic
Fingers MD Epic

Cyberpunk 2077 Cyberware

Cyberware-Banner.png

List of Cyberware (Enhancements)

List of Immune System Cyberware

CataresistCataresist DetoxifierDetoxifier InductorInductor
Metabolic EditorMetabolic Editor Pain EditorPain Editor Shock-N-AweShock-N-Awe

All Cyberware Types

Types of Cyberware
Frontal Cortex Ocular System Circulatory System
Immune System Nervous System Integumentary System
Operating System Skeleton Hands
Arms Legs

Cyberware Rarity

Cyberware Rarity Tiers
Legendary Iconic

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    New Comment

    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • If I fail or cancel out of an access point, the mini-game will not load up, you'll just get the jack in/Jack out animations but the mini-game will no longer appear.

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