Almost In! Perk Effects and How to Unlock | Is Almost In! Worth It? | Cyberpunk 2077

This page is about the Almost In! Perk for Cyberpunk 2077. Learn about Almost In!'s effects at each perk level, how to unlock Almost In!, and see if this perk is worth acquiring!

Almost In! Overview

Almost In!
Perk Icon
Attribute Intelligence
Skill Tree Breach Protocol
Activation Passive
Unlocked At Level 5 in Intelligence Attribute

Almost In! Effects

Effects at Each Level

Level 1 Increases the breach time for Breach Protocol by 20%.
Level 2 Increases the breach time for Breach Protocol by 40%.

Is Almost In! Worth It?

Upgrade Priority (Ranking) B Rank Icon
Reason The increased time for Breach Protocol is not very useful as you should be planning ahead before starting on the hack. Making the need for more time redundant. Can help you when you make a mistake or when there are many Daemons you can upload.

Perk Tier List

Cyberpunk 2077 Related Links

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List of Perks and Skill Tree Guide

All Intelligence Perks

Breach Protocol

Big Sleep Mass Vulnerability Almost In!
Advanced Datamine Mass Vulnerability: Resistances Extended Network Interface
Datamine Mastermind Turret Shutdown Total Recall
Turret Tamer Datamine Virtuoso Cloud Cache
Efficiency Mass Vulnerability: Quickhacks Totaler Recall
Head Start Hackathon Buffer Optimization
Compression Transmigration

Quickhacking

Biosynergy Bloodware Forget-Me-Not
I Spy Hacker's Manual Weak Link
Daisy Chain Signal Support Subliminal Message
Diffusion Mnemonic School of Hard Hacks
Plague Critical Error Hacker Overlord
Anamnesis Optimization Bartmoss' Legacy
Master Ram Liberator

All Attributes and Perks

Attributes and Perk Skill Trees
Body Athletics Annihilation Street Brawler
Reflexes Assault Handguns Blades
Intelligence Breach Protocol Quickhacking
Technical Ability Engineering Crafting
Cool Stealth Cold Blood

Attributes and Best Attributes to Choose

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    • In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?

    • >>[1022]
      Ran into the same problem with Iris not wanting to get in the van (in v1.31) but coerced her into doing it by backing the van up into her. She'll jump out of the way if you try to ram her, but backing up and bumping her teleports her to the side of the van, where she'll get in.

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