★ 2.1 Update and Ultimate Edition are now available!
┗ NEW: Metro System, Car Racing, Romantic Hangouts
★ Phantom Liberty: Dogtown Map & Relics System
★ See our Best Update 2.0 Builds here!
┗ HOT: Blades Build, Netrunner Build, & Assassin Build
★ Update 2.0: Changes to Perks, Cyberware, & UI
This is a list of Cool Perks found in the game Cyberpunk 2077: Phantom Liberty. Learn more about the Cool Attribute, how it affects your character, how to acquire perks, and what Cool Perks are found in the game as of Update 2.0.
Cool determines your assassination skills and stealth abilities. Progressing it improves your proficiency with Precision Rifles, Sniper Rifles, Handguns and Throwable Weapons. It also enables you to use advanced, stealthy Perk abilities and subtle or street-smart dialogue choices. +1.25% Crit Damage per Attribute Point. |
The Cool attribute will determine how V performs when under pressure. Increasing this attribute will improve V's nerve, allowing him to stay calm and stealthy. You have to keep your cool if you wanna go around undetected.
Some conversations will provide extra dialogue options if you pass the skill check required. This will open up new possibilities when interacting with characters or the environment as long as your stat is high enough.
Perk | Req. Attribute Pts. | Effect at Lv. 1 |
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9 | Strong Attacks and thrown weapons used against Poisoned enemies instantly deal substantial Poison damage then remove all Poison effects. |
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4 | When crouched, the higher your Mitigation Chance, the longer it takes for enemies to detect you. |
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15 | +30% Stamina after neutralizing an enemy with a ranged attack via headshot or weakspot. |
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9 | Allows you to apply Poison to mechs, robots, drones and turrets. |
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15 | When Optical Camo is active or you are undetected, neutralizing an enemy grants: +15% health +15% Stamina +10% movement speed for 6 sec. |
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15 | +10% headshot and weakspot damage |
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9 | Slows time by 25% for you and enemies when Focus is active. |
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4 | When crouched: +15% Movement Speed, +15 Mitigation Chance. Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default: 50%). |
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15 | Unlocks a Throwable Weapons Finisher. Press F when an enemy's Health is low. Automatically activates Juggler. Restores 25% Health. |
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9 | +10% headshot and weakspot damage. |
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4 | Landing an attack on an enemy right after they detect you will delay detection from other nearby enemies. |
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9 | When Focus is active, neutralizing an enemy with a ranged attack resets its duration. |
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15 | When Deadeye is active: +35% reload speed for your next reload after neutralizing an enemy via headshot or weak spot. Effect available for 3 sec. Slows time by 50% during reload. |
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15 | -15% recovery time for throwable weapons |
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4 | +25% damage with knives, axes and silenced guns outside of combat. They also provide a preview of estimated damage. |
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15 | When Deadeye is active, your shots always deal full damage regardless of distance. |
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20 | When Deadeye is active: Guaranteed Crit Hits for headshots and weak spots Increased damage as distance increases (max. +25%). |
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9 | Applying poison to an enemy via Scorpion Sting now also applies Blinding and disables sprinting for 6 sec. |
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15 | +15% crouch movement speed. |
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9 | -50% stamina cast from Focus made for each enemy neutralized while it was active. |
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9 | +15 Health on Crit Hits and headshots with thrown weapons. |
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15 | After retrieving a thrown knife or axe from an enemy, your first melee attack with a throwable weapon gains +200% damage. |
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15 | Allows you to perform Finishers from a greater distance if you've hit the enemy with a throwable weapon. Each successful throw also makes them more susceptible to Finishers. To perform a Finisher, press F when an enemy's Health is low. |
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9 | When Focus is active, shooting grenades out of the air is easier and the blast is more powerful. |
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15 | +30% weapon swap speed when swapping to Pistols, Revolvers, Sniper Rifles and Precision rifles +30% Stamina when swapping during combat. |
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4 | +10% movement speed after neutralizing and enemy while undetected. Duration: 30 sec, or until you are detected. Stacks 2 times. New stacks reset duration. All stacks are removed when duration ends. |
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9 | +10 reload speed for your next reload after neutralizing an enemy while aiming. Stacks 2 times. The stack resets to 0 whenever you reload or start aiming again. |
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4 | Allows you to use Sandevistan to slow time while driving. Allows Kerenzikov to be activated when aiming and handbraking simultaneously. +25% weapon damage when your vehicle is drifting or airborne. |
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20 | Hip-firing does not consume stamina. When Focus is active: +25% movement speed. |
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9 | -15% recovery time for throwable weapons. |
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15 | +30% Mitigation Chance when crouch-sprinting. |
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15 | -75% stamina cost for crouch-sprinting during combat. |
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15 | +20% Crit damage for 8 sec. whenever Juggler is activated. Stacks 5 times. New stacks reset duration. All stacks are removed when duration ends. |
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4 | +20% Mitigation Chance when crouched and not moving. |
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20 | Guaranteed Crit Hits with throwable weapons when crouch-sprinting, sliding, dodging or Dashing. No movement speed penalty when aiming a throwable weapon. |
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4 | +20% Mitigation Chance when aiming from cover |
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15 | Optical Camo activates automatically and consumes its charge gradually while crouch-sprinting or sliding |
Notice from Game8 | This section is currently under construction. Check back later for updates! |
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List of Perks and Skill Tree Guide
All Attributes and Perk List | |||||
---|---|---|---|---|---|
Body | Reflexes | Intelligence | |||
Technical Ability | Cool |
Perk and Attribute Lists | |
---|---|
List of Perks | List of Attributes |
List of Phantom Liberty Perks | |
Character Building Guides | |
Best Builds List | Best Perks by Build |
Best Attributes | Perk Tier List by Attribute |
2.0 Cool Attribute and List of Cool Perks (Skills)
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