This is a list of all the best Assault Rifles available in Cyberpunk 2077. Learn the details of all the best and most powerful Assault and Precision Rifles for the endgame, mid-game, and early game.
List of Contents
The D5 Copperhead is the first Assault Rifle you can find during your first mission. You can also find a lot of copies of these as you move along Night City. With its reliable damage output and slightly slower bullet release making it a more precise assault rifle, this is a highly dependable weapon to use.
|Reason||・Precise damage with good bullet spread
・High chance of applying status effect (Weapon may shift damage type)
The Widow Maker is one of the earliest precision rifles you can find. While its rate of fire is incomparable to other assault rifles, what makes it amazing is that its damage type which can shift depending on your luck will make this gun even deadlier. It has a high chance of inflicting Burn, Poison, or Shock depending on your damage type.
You can find it pretty early too in the Ghost Town mission once you killed Nash. It's reliable in Act 2 but will wane in usefulness as the game progresses to more difficult opponents. Its low firing speed too will make its damage output wanting.
・Deals additional thermal damage
・High chance to apply Burn status
To use the best version of this gun, the Edgerunner Artisan perk will be required at a Technical Ability of 18. However, this weapon is worth the investment. Once you have crafted the Legendary version of this weapon, it will be rain down fire as its name reference suggests.
The high chance to apply the Burn status will be particularly punishing to your foes. Combined with the extra thermal damage, this is a must have assault rifle for the later part of the game.
|Best Ranged Weapons|
|Best Pistols||Best Assault and Precision Rifles||Best Sniper Rifles|
|Best SMGs||Best Shotguns||Best Revolvers|
|Best Katanas||Best Knives||Best Blunt Weapons|
|Guides by Category|
|News and Game Info||Quests and Walkthrough|
|Perks and Attributes||Weapons|
|Clothing and Armor||Cyberware|
|Cars and Vehicles||Items and Gear|
|Quickhacks||Mods and Attachments|
|Tips and Tricks||Game Mechanics|
|Best Weapons||Best Armor|
|Maps and Locations||Lifepaths|
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In the crafting screen, would love to see a comparison between what I'm currently equipped with vs what I've selected to craft. In the Inventory screen, I have no idea where any extra weight is without going into each category (weapons, clothes, etc). Please add some sort of weight indicator next to each category so I know exactly where I seem to be overloaded. In the Map, please mark completed items (assault in progress, access points), grey out the icons or something similar?
>>[1021 I experienced the same bug on pc with patch 1.3. Iris would follow the van everywhere but never get in. Finally I tried driving the van into the junk yard in front of the building where you first find her. Got out of the van walked to the garage where it was previously parked, then walked back to the van. This time when I entered the van driver side, she entered on the passenger side. Was able to complete the the gig.
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